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Derwent
Caldari
Hysera.
Posted - 2011.01.24 08:55:00 - [61]
 

EVE is rapidly expanding and power blocks are growing bigger and bigger each day. Why cant the "sandbox" we play in expand aswell? More 0.0 regions!

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.24 09:06:00 - [62]
 

Originally by: SpotlessBlade
Edited by: SpotlessBlade on 24/01/2011 05:12:28
Evil or Very MadIs there some form of mental defect affecting the R.A.G.E. posts in this thread?!?! HIJACK CYNOS?!?! sweet god man are you people kidding? OK enough questions. Hijacking cynos is theoretically the most absurd thing i have ever heard recommended by someone who didnt have to wear a helmet all day. Yes lets put our titans (50 bill) and our super caps (20-ish bill) and our capital fleets and sub capitals at the mercy of every 15 year old with 28 days of skill training so he can send them to a system they didnt intend to go to, like maybe into the waiting jaws of a red fleet. Yes lets completely undermine any form of strategy or tactic the FC has planned and make cynos like a crazy carpet. Get off the drugs. Yes im that mad.


Coincidentally, I did in fact did wear a helmet all day for 13 years. So maybe it has affected my sensibilities. Or perhaps I actually know something about military tactics and history and would like to see some innovation and (horror!) strategy used in Eve fleet combat. As it is now, the biggest blob wins, and there is no other way to do it.

Why shouldn't we have to risk our biggest assets? What is the point of even fielding supers if they are never put at risk? You sound like those folks back in Esotaria that had a bunch of caps and didn't deploy them. What was their name? Oh, wait, that was Sys-K, wasn't it?

As far as popping the cyno ship, what is the point? What will that accomplish? They get scattered about the system. Oh, noez! Everybody reassembles at planet 3 and fleet warps to the target. At worst it a 60 second delay. That's not interdiction, that's merely annoying and in the end, ineffective.

The way I see it, nothing in nul should be safe. Some areas are safer than others, and that is the way it should be. But nothing is absolutely safe. If you're too chicken to deploy your shiny supercap that you got by selling PLEX bought with your allowance, contract it over to me. I'm sure I can find a pilot in RAGE willing to put it to good use. Ships are meant to be flown, not watched whilst spinning in station.

As far as hijacking cynos, it doesn't take a genius to figure out how to mitigate the risks of getting sucked into an unintended destination. Same with warp bubbles. But you might have to actually play with other people instead of just mashing F1-F8 and watching the popcorn cook. If you're too stupid to figure out how, go back to empire where interdiction is limited to warp scrambling and webbing. But then again, you probably got tired of getting ganked out there, too.

Cyno jacking will NOT destroy all strategy as Sir Percival here asserts. It will make people think and work together to ensure their supercaps are deployed effectively and not wasted. If you are an idiot, lazy, or foolishly overconfident, you will get ganked. That is all.

If you want to make it harder to train, come up with any combination of training you think is appropriate to keep it balanced. Electronics 5, Cynosural Fields 5, Hacking 5, whatever.

wtf is a crazy carpet? Some plz explain that to me. And he says I'm on drugs?

Carniflex
Caldari
StarHunt
Fallout Project
Posted - 2011.01.24 09:27:00 - [63]
 

I do not think jump interdiction is sensible solution. There is two main reasons why I think so.

1) Some little module can 'interdict' capitals jumping around ? Really ? Yes you can use it to 'spank' random solo capitals doing the empire run or make life miserable to those living in deep 0.0. However, every coin has two sides - you could also use it to prevent defenders capitals responding to threat by just dropping one in every system between you and them and by the time they get to the target system you have already left the field and all is RF'ed.

2) It would make 'your' systems far more safe than they are currently. I mean carrier ratting ? Currently you are in danger of moms hotdropping you or some Black Ops gang with enough firepower ripping you new one. Enter 'mobile interction anchorable structure', drop few of these in the system at your local POS, apply 30 large T2 bubbles, and hey, half hour later when the 'hotdrop' is free to deal with you you have already logged and long gone, even if you cant kill the initial tackle. What it basically would mean would be cyno jammer that can cover your arse against black ops as well WITHOUT having to pay a billion per month for the ihub upgrade for the luxury of having one.

Shivus Tao
Minmatar
Broski Enterprises
Elite Space Guild
Posted - 2011.01.24 09:44:00 - [64]
 

Edited by: Shivus Tao on 24/01/2011 09:54:22
It's entirely false to believe that the removal of bridges will lead to no more blobs. It will only add an additional level of necessary and boring logistics to achieve said blobs. With the ease of jump cloning or just podding to and from the front lines, once the ships are in place the blobs are pretty much ready at a moment's notice. Removal of jump bridges would in the best case for what is intended, cause alliance borders to shrink until they adjust to the change at which point they will strike out once again. In the worst case it would create an even bigger nap fest as alliances seek to proactively guard their borders. Cutting down on potential enemies is the first step in that goal. And by delicious irony, in causing alliance borders to constrict, blobs would become more common place as any alliance would seek to repel an invader as quickly as possible.

I agree entirely that 0.0 should be dangerous, and it is to a point. However the danger is reduced by good communication from allies and intel channels. Only the people who don't pay attention are ever in danger of being killed in the heart of friendly space. The proposed changes are terrible and wouldn't fix the current problems while adding even more to the list.

Here is a simple idea. Apply greater bonuses to upgraded alliance space (comparatively), while making contested or unclaimed space more of an uncivilized frontier. Remove warp to 0 on gates from unclaimed or contested 0.0, or better yet make it require a specific infrastructure upgrade. This would make camping those systems easier, and would more importantly encourage tactical border zones (neutral zones) between alliances and conflict zones, requiring constant patrols to keep undesirables out. This would additionally make logistics qualitatively more challenging by requiring greater jump planning, while not making it boring by simply multiplying the number of required jumps.

Edit: To address bookmarking warp to 0 spots in said systems, add a pseudo bubble effect 10-15km around relevant stargates. With some coding the gates could drag ships out of warp 10-15km out, but not prevent warping to other objects from within the radius.

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.24 09:56:00 - [65]
 

Edited by: SpotlessBlade on 24/01/2011 09:58:11
@ Soldarious Oh great here we go. Another moron who wants to claim prior military experience and great tactical genius in EvE. First of if you were ever in the services and wore a helmet all day everyday for 13 years you were doing it wrong. More likely youve worn a paper hat at the local burger king for 13 years. Second, im pretty new here to Sys-K so i cant speak for their use of supercaps, ill just say that i could never be a**ed to fly one if it was GIVEN to me let alone BUY one. as for your back pedalling, your first post stated

"As only a ship in fleet can jump to a mobile cyno, I suggest a new module/mechanic that hijacks or impersonates the cynosural field of other fleets. When active, it should hijack the jump location shown when every jump-capable ship pilot within range views the context menu."

Now all of a sudden you say you meant something else? something scoutable? tell me perchance how you would do that short of shipscanning everyone in jumprange? Oh wait... you have no clue.
Maybe next solidarius we can hijack stargates... think you're jumping into Jita? Wrong!!!! ITS RANCER B***H!!!

As for getting ganked.... i never get tired of ganking or getting ganked...its the point of eve. So out of curiosity i looked up your toon on battleclinic, and i must say i was reasonably impressed. Initially. Now im no PVP god, in fact i die so frequently its somewhat second nature to me. But you? 76 bill killed on a march 2009 character...not bad until you see that 67 bill of that was a titan kill that you w***ed onto. that leaves about 10 bill in almost 2 years. Oh and your favorite shiptype? Scorpion lololol.... Sir Percival indeed.

StuRyan
Caldari
Assisted Homicide
Posted - 2011.01.24 10:23:00 - [66]
 

Originally by: SpotlessBlade
Edited by: SpotlessBlade on 24/01/2011 09:58:11
@ Soldarious Oh great here we go. Another moron who wants to claim prior military experience and great tactical genius in EvE. First of if you were ever in the services and wore a helmet all day everyday for 13 years you were doing it wrong. More likely youve worn a paper hat at the local burger king for 13 years. Second, im pretty new here to Sys-K so i cant speak for their use of supercaps, ill just say that i could never be a**ed to fly one if it was GIVEN to me let alone BUY one. as for your back pedalling, your first post stated

"As only a ship in fleet can jump to a mobile cyno, I suggest a new module/mechanic that hijacks or impersonates the cynosural field of other fleets. When active, it should hijack the jump location shown when every jump-capable ship pilot within range views the context menu."

Now all of a sudden you say you meant something else? something scoutable? tell me perchance how you would do that short of shipscanning everyone in jumprange? Oh wait... you have no clue.
Maybe next solidarius we can hijack stargates... think you're jumping into Jita? Wrong!!!! ITS RANCER B***H!!!

As for getting ganked.... i never get tired of ganking or getting ganked...its the point of eve. So out of curiosity i looked up your toon on battleclinic, and i must say i was reasonably impressed. Initially. Now im no PVP god, in fact i die so frequently its somewhat second nature to me. But you? 76 bill killed on a march 2009 character...not bad until you see that 67 bill of that was a titan kill that you w***ed onto. that leaves about 10 bill in almost 2 years. Oh and your favorite shiptype? Scorpion lololol.... Sir Percival indeed.



Just a thought but may be he has another toon?

Max50
Gallente
Parental Control
HELL4S
Posted - 2011.01.24 11:30:00 - [67]
 

This thread was started to show some of the suggested changes in the game.I believe it became obvious that most of the proposals(including mine) are made while keeping in mind how everyone will be personally benefited from any changes.
Its even more obvious though that the biggest flaw in the game is the players themselves.So one radical way to fix the problem is to remove all players and personal assets and start over while making a full relocation of all other assets(moons etc)in game.
I ve seen "old" players whining because there is nothing to do than go pirating somewhere or joining a blob for good fights.Where there ,there is nothing else interesting to do because simply it has been done before.
Now i know "old" players would hate that and new players would troll me.But if its indeed true what your blob leaders told you about you and your "own good" they will have no problem restarting and re-inveting EVE.But hey,they need to to through away their trils while you are ratting for 40 MIL per hour to pay the rent and the bill right?

Sun sue
Minmatar
Creative Export
Posted - 2011.01.24 19:23:00 - [68]
 

Originally by: Shivus Tao
Edited by: Shivus Tao on 24/01/2011 09:54:22
It's entirely false to believe that the removal of bridges will lead to no more blobs. It will only add an additional level of necessary and boring logistics to achieve said blobs. With the ease of jump cloning or just podding to and from the front lines, once the ships are in place the blobs are pretty much ready at a moment's notice. Removal of jump bridges would in the best case for what is intended, cause alliance borders to shrink until they adjust to the change at which point they will strike out once again. In the worst case it would create an even bigger nap fest as alliances seek to proactively guard their borders. Cutting down on potential enemies is the first step in that goal. And by delicious irony, in causing alliance borders to constrict, blobs would become more common place as any alliance would seek to repel an invader as quickly as possible.

I agree entirely that 0.0 should be dangerous, and it is to a point. However the danger is reduced by good communication from allies and intel channels. Only the people who don't pay attention are ever in danger of being killed in the heart of friendly space. The proposed changes are terrible and wouldn't fix the current problems while adding even more to the list.

Here is a simple idea. Apply greater bonuses to upgraded alliance space (comparatively), while making contested or unclaimed space more of an uncivilized frontier. Remove warp to 0 on gates from unclaimed or contested 0.0, or better yet make it require a specific infrastructure upgrade. This would make camping those systems easier, and would more importantly encourage tactical border zones (neutral zones) between alliances and conflict zones, requiring constant patrols to keep undesirables out. This would additionally make logistics qualitatively more challenging by requiring greater jump planning, while not making it boring by simply multiplying the number of required jumps.

Edit: To address bookmarking warp to 0 spots in said systems, add a pseudo bubble effect 10-15km around relevant stargates. With some coding the gates could drag ships out of warp 10-15km out, but not prevent warping to other objects from within the radius.

-----------------------------------------------------------------------------------

You need to be band from the game if you ever bring up remove warp to 0 again. That is bye far the best fix CCP has ever done to date.

Kill the Jump Bridge. Everyone knows Goons/Test don't like to jump large numbers of gates to go anywhere. They rather Play World of Tanks or Left For Dead and let there macro's go crazy in venal. That goes for most of all Northern alliances.

The best Idea I have ever heard so far is the Non-Sovereignty Packed used and practiced in the south. No one wants to roam 40 jumps to go kill someone when your blues can be neuts. Just no aggression towards sovereignty. Skirmishes happen every day and there is a fight waiting that you don't have to look far for. The less jumps you have to go the less numbers are in fleet 50% of the time.


Kill the jump bridge!!!!!1 Kill the jump bridge!!!!!!




Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 00:19:00 - [69]
 

Edited by: Soldarius on 25/01/2011 00:24:54
Edited by: Soldarius on 25/01/2011 00:22:11
Originally by: SpotlessBlade
Edited by: SpotlessBlade on 24/01/2011 09:58:11
@ Soldarious Oh great here we go. Another moron who wants to claim prior military experience and great tactical genius in EvE. First of if you were ever in the services and wore a helmet all day everyday for 13 years you were doing it wrong. More likely youve worn a paper hat at the local burger king for 13 years. Second, im pretty new here to Sys-K so i cant speak for their use of supercaps, ill just say that i could never be a**ed to fly one if it was GIVEN to me let alone BUY one. as for your back pedalling, your first post stated

"As only a ship in fleet can jump to a mobile cyno, I suggest a new module/mechanic that hijacks or impersonates the cynosural field of other fleets. When active, it should hijack the jump location shown when every jump-capable ship pilot within range views the context menu."

Now all of a sudden you say you meant something else? something scoutable? tell me perchance how you would do that short of shipscanning everyone in jumprange? Oh wait... you have no clue.
Maybe next solidarius we can hijack stargates... think you're jumping into Jita? Wrong!!!! ITS RANCER B***H!!!

As for getting ganked.... i never get tired of ganking or getting ganked...its the point of eve. So out of curiosity i looked up your toon on battleclinic, and i must say i was reasonably impressed. Initially. Now im no PVP god, in fact i die so frequently its somewhat second nature to me. But you? 76 bill killed on a march 2009 character...not bad until you see that 67 bill of that was a titan kill that you w***ed onto. that leaves about 10 bill in almost 2 years. Oh and your favorite shiptype? Scorpion lololol.... Sir Percival indeed.



You are free to flame my in game experiences. But when you attack my military experience, you get what you deserve. You have no ****ing clue what you are talking about. And I am fully prepared to back up what I speak about. I served in the US Army, achieving the rank of Sergeant. I served in the 3rd Armored Cavalry (NOT CALVARY YOU MORONS) Regiment, 6th Infantry Division, and 101st Airborne. I toured Iraq, Kuwait, Thailand, Alaska, NTC, JRTC, and many places in between. I have RL training and experience, and I can prove it. When some ****ing pubbie who is so inept that he attacks HACs in an AF gives me **** about my experience, I must respond.

There is nothing wrong with flying ECM ships. I enjoy screwing you over with ECM mods. You have to be able to actually choose you own targets rather than just CTRL-click and F1 the primary.

btw, that Titan kill was broadcast in intel as every swinging **** get here now, we have a titan pointed. I responded to our bffs request, choosing a HIC so as to ensure the pathetic logoffski failure pilot stayed pointed. If I had gotten there about 30 seconds earlier, I could have pointed the other titan on grid, and perhaps we would have had 2 titan kills instead of just one.

More to follow due to silly post size limit.

edit for spelling and text wrap fail.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 00:21:00 - [70]
 

Carni, you have some valid concerns regarding the possible uses, and abuses, of an involuntary jump pull. I feel that the module idea is very similar to bubbles in effect, if not in application. I don't think anyone believes that warp bubbles are OP. But some tweaking to the concept is certainly worth considering, and appropriate at this stage. I'll break it down a bit so that we can more objectively analyze which aspects of the concept need to be changed.

Type of Module: Ship equippable, not an anchorable/deployable item. We already have cyno-jammers for that.

Desired Effect: Involuntary pull of jump-drive equipped ships away from the desired destination (cyno field) to the interdiction location.

Area of Affect: Local system? Distance in Light-years based on skill? (My choice) Constellation? Other?

Skill requirements: Elecronics 5, Cynosural Field Theory 5, Hacking 5, skills for role ship.

Limitations: Does not interdict Covert Ops or Black Ops jumps.

Ship required: open to discussion

-----------------------
I don't think a stationary anchorable structure (ala warp interdiction sphere) is a good idea. This would pose serious difficulties to anyone traversing anywhere near it. It has the potential to be seriously OP if placed in the right locations, and cannot be circumvented by conventional jump drives. Also, it would have no way of being modified by pilot skills, an aspect that I think is very important to player involvement and enjoyment in the game. It would be equivalent to a warp bubble that drags everything no matter what location or course they are on. For this reason, a jump interdictor should be an item of ship equipment, similar to a HIC's warp disruption field generator.

In this way, anyone wanting to stop or significantly delay jumps into a system that they wish to strike would have to deploy an actual pilot to do so. In order to be more than a brief annoyance, many pilots would be required to keep them from simply jumping again. It would however, be very annoying for the opposing FC, and perhaps cause some nice tears on comms. Twisted Evil

As far as protecting one's own systems, we already have cyno jammers, which would make jump interdiction useless within that system. There is no point to running a jump interdiction module if no one can see it.

In unjammed systems, you again seem to be concerned more with an anchorable structure. Again, that would be OP, especially when surrounding it with a bunch of warp bubbles. The solution is again to have a pilot in a ship that has to sit there and be bored.

Theoretically, one could simply dual box an alt to sit with the module running in deep space while everyone else goes about their business. But that pilot would be literally broadcasting to any cyno-seeing ship, including Black Ops, exactly where he is. This could get very expensive very quickly, as I have proposed a T2 ship be required to fulfill this role.

Due to the enhanced communications security equipment installed with Black Ops/Covert Ops vessels, they would not be effected by jump interdiction. This would give Black Ops a new role as jump interdiction hunters, both as a defensive measure protecting friendly space, and clearing the way for an attack force. They would also retain their current role as infiltration specialists.

I think some discussion of the abilities of a potential jump interdictor should be briefly outlined. Can it see other cynosural fields? Or does it just run the module and wait for someone to jump in unannounced? Will it pull all jumps in its sphere of influence, or only one at a time? If so, would the pilot select which one from a list of running cynos? I kind of like the blind interdiction as it is similar to how warp bubbles operate. You could inadvertantly (or intentionally Twisted Evil)screw friendlies with it.

I don't want to go into a big discussion on tactics. That really should be left to the individual players to figure out for themselves. But there is huge potential.

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.25 04:56:00 - [71]
 

lolz maybe you havent figured it out yet soldarius but not only do i not care where you say you've "served", but it is also completely irrelevant. Have you ever noticed how everyone in EVE, at least a disproportiionate amount claim prior military service? As such a grizzled combat veteran as yourself must understand, who gives a flying F***? I also served. Did I? Maybe i did maybe i didnt jack***, but i know one thing for sure. If I had all of the military experience in the WORLD under my belt, i still wouldnt try to pull the internet tough guy routine. Also, how did the transition from killer commando to emo raging nerd go? must have been a tough one. Did you serve as a combat line soldier or did you bring the big boys coffee when they asked? Also how in the name of all that is good and holy are you so R*****ed as to believe that military experience gives you some insight into the capabilities of "jump drive interdiction modules" on an imaginary spaceships game? was that part of your trade course? fool.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 05:17:00 - [72]
 

Edited by: Soldarius on 25/01/2011 05:32:55
Now you're just trolling.

If all that stuff matters so little to you, why do you bother writing about it? So far all you've done is throw flames and derail the topic by asserting that ideas other than your own are crap, that the posters are idiots for sharing their ideas, em, and they therefore suck at Eve simply for disagreeing with you.

From your blithering blather and poor attempts at sarcastic military jargon, you obviously have not served, and probably would not even qualify due to insufficient education. Your pathetic attempts at sarcasm only come off as pedantic and banal.

I responded to you because I can't stand flaming ignoramuses and feel the need to help them correct such anti-social behavior so that they can fit in to society a little better. But if you are happy with being an ignorant emo fool, by all means, drive on. With every word you write, you only serve to show how painfully you have lived your own life.

On SpotlessBlade's behalf, I apologize to all the decent folks who came here looking for an intelligent conversation about the proposed null sec changes.

Edit for content

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.25 05:27:00 - [73]
 

Hey genius.... errr i mean Sgt. Genius.... the only things that could even vaguely be considered insulting in my original post were "get off the drugs" and "mental defects" neither of which were, if you care to read, directed at any one person but instead at the content of the posts themselves. You responded with a diatribe of unbelievably long winded proportions, making attacks on me for calling your stupid idea...well... stupid. So once again super soldier 2015 or whatever you want to pretend you are, is it a discussion or can nobody respond to your asinine pathetic suggestion? Or then do we run the risk of upsetting jean claud van damme himself? Because everyone know elite commandos all play eve right chump?

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 05:34:00 - [74]
 

edit above. Sorry for taking so long to get it right.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.01.25 05:41:00 - [75]
 

Originally by: Sun sue
Originally by: Shivus Tao
Edited by: Shivus Tao on 24/01/2011 09:54:22
It's entirely false to believe that the removal of bridges will lead to no more blobs. It will only add an additional level of necessary and boring logistics to achieve said blobs. With the ease of jump cloning or just podding to and from the front lines, once the ships are in place the blobs are pretty much ready at a moment's notice. Removal of jump bridges would in the best case for what is intended, cause alliance borders to shrink until they adjust to the change at which point they will strike out once again. In the worst case it would create an even bigger nap fest as alliances seek to proactively guard their borders. Cutting down on potential enemies is the first step in that goal. And by delicious irony, in causing alliance borders to constrict, blobs would become more common place as any alliance would seek to repel an invader as quickly as possible.

I agree entirely that 0.0 should be dangerous, and it is to a point. However the danger is reduced by good communication from allies and intel channels. Only the people who don't pay attention are ever in danger of being killed in the heart of friendly space. The proposed changes are terrible and wouldn't fix the current problems while adding even more to the list.

Here is a simple idea. Apply greater bonuses to upgraded alliance space (comparatively), while making contested or unclaimed space more of an uncivilized frontier. Remove warp to 0 on gates from unclaimed or contested 0.0, or better yet make it require a specific infrastructure upgrade. This would make camping those systems easier, and would more importantly encourage tactical border zones (neutral zones) between alliances and conflict zones, requiring constant patrols to keep undesirables out. This would additionally make logistics qualitatively more challenging by requiring greater jump planning, while not making it boring by simply multiplying the number of required jumps.

Edit: To address bookmarking warp to 0 spots in said systems, add a pseudo bubble effect 10-15km around relevant stargates. With some coding the gates could drag ships out of warp 10-15km out, but not prevent warping to other objects from within the radius.

-----------------------------------------------------------------------------------

You need to be band from the game if you ever bring up remove warp to 0 again. That is bye far the best fix CCP has ever done to date.

Kill the Jump Bridge. Everyone knows Goons/Test don't like to jump large numbers of gates to go anywhere. They rather Play World of Tanks or Left For Dead and let there macro's go crazy in venal. That goes for most of all Northern alliances.

The best Idea I have ever heard so far is the Non-Sovereignty Packed used and practiced in the south. No one wants to roam 40 jumps to go kill someone when your blues can be neuts. Just no aggression towards sovereignty. Skirmishes happen every day and there is a fight waiting that you don't have to look far for. The less jumps you have to go the less numbers are in fleet 50% of the time.


Kill the jump bridge!!!!!1 Kill the jump bridge!!!!!!






It is true.

Test/Goons do NOT like using gates.

We ALWAYS akf auto pilot to battle, then afk the fight as well to play world of (water) tanks.

We also admit that this method somehow has won us some fountain :(

Please help CCP, protect us from Goons/Test/ourselves! You must remove said modules, even though anyone can use them, BUT WE USE THEM THE MOSTEST!!1!

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.25 05:43:00 - [76]
 

oooh banal? wow someone must have had a lot of wins around his campside games of scrabble deep in iraq with all his army boyfriends. Again the only post i called stupid was yours, and in that post only one idea, the jump hijacking thing, because it was well....stupid. Also i was unaware that basic training now included mock military jargon training. sad how much i must have missed. I suppose i could try to come up with something more intelligent but i think calling you sgt. mockingly is much more fun. As for my painful life, im sitting at work flaming some self important queen and getting paid for it. I agree its rough. Again please keep coming on the forums to pretend that your some war hero it really is quite funny when you are undoubtedly just a couch potato like the majority of us.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 05:53:00 - [77]
 

Edited by: Soldarius on 25/01/2011 06:06:22
Originally by: SpotlessBlade
Hey genius.... errr i mean Sgt. Genius.... the only things that could even vaguely be considered insulting in my original post were "get off the drugs" and "mental defects" neither of which were, if you care to read, directed at any one person but instead at the content of the posts themselves.


How exactly does a post idea get off drugs or have mental defects? Those actions and/or states are clearly and obviously directed at people. Stop trying to match wits with me. You can't win.

Quote:
You responded with a diatribe of unbelievably long winded proportions, making attacks on me for calling your stupid idea...well... stupid. So once again super soldier 2015 or whatever you want to pretend you are, is it a discussion or can nobody respond to your asinine pathetic suggestion?


Long-winded: What? Are you too lazy to read it all? cba to actually write something that involves thought, consideration, and actually wording that doesn't contradict itself within the same sentence? I know most young folks nowadays have never read a book or written anything. But is it really that hard to read and write a few thousand words that actually have a point?

JCVD=actor. Typical. Try turning off the boob tube for a while. Or in your case, the computer. You might find out there is life outside of it.

Quote:
Because everyone know elite commandos all play eve right chump?


You'd be surprised how many service members game. What do you think generals train on? Do you have any idea how much it costs to mobilize a large military unit for that level of training? Game simulations are way cheaper.

Keep 'em coming. I'm enjoying this session of Forums Online.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 06:06:00 - [78]
 

Originally by: SpotlessBlade
oooh banal? wow someone must have had a lot of wins around his campside games of scrabble deep in iraq with all his army boyfriends. Again the only post i called stupid was yours, and in that post only one idea, the jump hijacking thing, because it was well....stupid. Also i was unaware that basic training now included mock military jargon training. sad how much i must have missed. I suppose i could try to come up with something more intelligent but i think calling you sgt. mockingly is much more fun. As for my painful life, im sitting at work flaming some self important queen and getting paid for it. I agree its rough. Again please keep coming on the forums to pretend that your some war hero it really is quite funny when you are undoubtedly just a couch potato like the majority of us.


So you admit you are a couch potato?

You still haven't explained why the idea is stupid, even though you continue to throw personal insults all the while saying you are not. You enjoy mocking others because it is all you know. You cannot excel at anything, therefore you try to bring others down and congratulate yourself in the effort, even when you epically fail.

I never claimed to be a hero or a bad-ass. Just a disgruntled vet NCO with a wide variety of experience and little tolerance for fools.

Strangely, I am also at work flaming some self important queen. Perhaps we are just alts of the same player.

Good luck in rl. You clearly need it.

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.25 06:06:00 - [79]
 

yes all generals train on games like eve online for the realistic application of supercapitals in real world conflicts. also im not matching wits with you, moron, im laughing at you. Yes by the way all of us MUST be internet warriors and you must be the only REAL man amongst us. Oh please please please will you let us be friends? Ive always wanted to hang out with a cool guy like you you know? 'cuz im an internet nerd who doesnt turn off the PC and go outside right? God i love when DB's like you try to act hard over the internet. truly priceless. You know... I think i'll call you Sgt. Pepper.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.25 06:08:00 - [80]
 

Trolls will be trolls.

SpotlessBlade
Gallente
Trust Doesn't Rust
Ushra'Khan
Posted - 2011.01.25 06:10:00 - [81]
 

Oh please dont go sgt pepper? please tell me you'll stay awhile for some more forums online? you can entertain us with tales of your bravado...errr i mean bravery... and we can bask in your awesomeness?

enjoi
Gallente
Diabolus Ex Machina
The Amazing Onjoi and his Educated Rodents
Posted - 2011.01.25 06:30:00 - [82]
 

Just bang each other already.

Vorn
Caldari
Martyr's Vengence
Test Alliance Please Ignore
Posted - 2011.01.25 06:38:00 - [83]
 

Edited by: Vorn on 25/01/2011 06:38:37
Originally by: littlet15

this + a dread buff, so they're useful for something other than pos bashes, would level the playing field between those alliances who have a supercarrier blob, and those who don't, or at least, it'd give them a figthing chance to make the supercarrier blob reconsider.

the problem with the supercarriers isn't so much that they're overpowered, its more that they're alot harder to hold in place long enough to counter quickly enough. i think the jump spool up idea would be a very large step in the right direction. If you go straight for a supercarrier nerf, we'll just find a way around it, or find something else to use. guerilla style hit and run tactics are just the current way the huge alliances have of combatting each other.

before you say smaller alliances have no chance, its not that we have no chance, its just that the small alliances that move down here have idealised dreams from reading caod and watching the big alliances killboards. they think isk grows on trees in 0.0 and that it's easy to pick up anything you want. those smaller alliances that put in the effort, that find someone to work with, and then prove they can hold their own on the field, those are the sort of people we want in 0.0 anyway. i don't want endless kills on ignorant carebears. i'd do highsec wars on carebear corps if i wanted that. i want a chance to risk my hard earned iskies against real skill, to get some good, honest pvp.

just my 2 cents.


You speak the truth good sir.

Originally by: enjoi
Just bang each other already.

Agallis Zinthros
Amarr
Brosefs
Posted - 2011.01.26 09:25:00 - [84]
 

I personally can not wait for the inevitable massive cap / supercap fleet loss due to Sansha cyno jamming.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.01.26 10:08:00 - [85]
 

Originally by: Agallis Zinthros
I personally can not wait for the inevitable massive cap / supercap fleet loss due to Sansha cyno jamming.


Won't happen. Cyno jam only prevents you from jumping in, not jumping out.

ovenproofjet
Caldari
Therapy.
The Fourth District
Posted - 2011.01.26 11:05:00 - [86]
 

Edited by: ovenproofjet on 26/01/2011 11:06:32
I heard Maelstroms in numbers work nicely at killing off the Drake fleet.

Also on a slighty more serious note an adaption of the Sansha sov disruption would be pretty sweet if we could have it as a Sov tool for players

Enduros
Caldari
Desard's Nation
Cha0s Theory
Posted - 2011.01.27 00:51:00 - [87]
 

What about limiting regular cynos to near gates only. That beside the field you also require a large gravity well to lock on to. That and a jump cooldown/spoolup.

And what about some flack weapons for dreads? Some type of AoE that amplifies damage based on the amount of targets hit. The AoE should create some field that has diminishing returns on stacking so that bringing a blob of them does no good.


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