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blankseplocked Option to ask the server to render your char portrait before saving it
 
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Naltyr Systern
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2011.01.19 18:38:00 - [1]
 

Hi!

I think there are a lot of EVE players out there with computers closer to the low-end category who can't even activate all the graphical options the new carbon technology offers. It's not a big problem overall ingame imho (we have to get used to that, and I'm totally ok with that), but it's a real handicap during the character creation, because the way these older cards render the snapshots are not even close to the ones rendered by the servers.

I would suggest implementing a function at the end of the character creation, where you can ask the servers to render the snapshots for you. This way everybody can see, how the character portrait will exactly look ingame, and can make changes if not satisfied. (Now you have to finalize and save your new portrait, then relog to see the picture rendered by the server, and you can't change it any more, except the one-time chance CCP will give us soon.)

I know, that this feature may stress the servers too much now, when everybody is re-generating characters (only CCP can estimate that), but I think it would be a useful addition to the character generation system. It would eliminate complaints and save CCP a lot of time in the future, because if you can see exactly what you will get before accepting it, you can't complain afterwards, that you didn't get what you expected.

Best regards,
Naltyr Systern

Nisshoku
Posted - 2011.01.19 18:42:00 - [2]
 

My guess is that it would stress the servers too much. Even though I have the exact same issue. I can no longer run this game on highest settings after the patch. And I don't have any plans on buying a new rig just because Carbon requires it...

Naltyr Systern
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2011.01.19 19:00:00 - [3]
 

I'm sure that implementing a queue system which can handle portrait rendering requests wouldn't be so time and/or resource consuming either regarding the problems it could eliminate in the future. I'm also sure, that everyone could wait a few seconds (even minutes) during the character creation if it grants that you get the picture you want, and you don't have to worry any more about character creation later...

Naltyr Systern
Pangalactic Punks n' Playboys
HUN Reloaded
Posted - 2011.01.20 02:22:00 - [4]
 

I had to figure it out, that the problem exists not only on so called low-end/old computers, there can be graphical issues during character creation even if you have a decent hardware. I mean even if your computer meets the recommended system requirements, and everything seems to go well, in the end one graphical effect is enough which your machine can't display properly, and the portrait made by your system and the one made by the server won't be identical.

I think a lot of players made and will make rightful complaints and petitions about these graphical differences they experience, because they don't get what they expect.

Anyway, I think that a feature to check how your portrait will exactly look in the game would be necessary and isn't much to ask for either.

Anyone with similar issues? Any opinion would be appreciated.

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.01.20 04:10:00 - [5]
 

I made a similar suggestion yesterday. Deciding to render all portraits remotely on maximum settings and displaying them as fixed images was an excellent idea. However, CCP really should have realized that not everyone is able to run the character creator on sufficiently high settings that they can see what the final render of their character will look like. If anything, I still don't know exactly what the throwaway alt I made looks like, since the character selections screen displays the client render, not the server-side one.

I really don't see how rendering a few small 'preview' portraits would unduly tax the character rendering server. If load is an issue, why not simply implement a queue system, and warn players that they may have to wait a few minutes for the server to generate a preview? We don't need a real-time preview, just one to make sure the final result looks more or less like what we want it to look like. This is especially important for those of us who can't see shadows, and thus don't know what effect they'll have on the final portrait render.

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2011.01.20 05:44:00 - [6]
 

I like the idea. I would even be willing to wait to verify the picture til next log-in if the render speed is an issue. Trouble is my picture is very different then it is in creation due to my settings which are necessary. If I elevate the settings I see nothing and can't even get through the creation session.

So kudos for a good idea.


 

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