Posted - 2011.01.19 14:18:00 - [1
Old setup ...
1x Advanced CC
3x P2 Processors
8x P1 Processors
This gave me 15 P2 per hour with a building P0/P1 cushion on 5 hour cycles and a diminishing cushion on 23 hour cycles in .1 systems.
I also had a few moments of "WTF" when the new system went online.
I had my little carebear "I hate change" hissyfit, and then got on with it.
The absolute only thing I see changed now is my cushion is a lot thinner... but guess what.. it can be now with new times.
Remove the 2 extra P1 Processors. They are no longer needed.
You need 3k P0 every 30 minutes per P1 processor.
1 P1 processor will make enough in one hour to fuel it's half of a P2 processor.
That mean you need 6k P0 per hour per P1 processor.
18K P0 needs to come in every hour from EACH side to make the three P2 processors run full-time.
Set all heads to one P0 hotspot and find 36K worth an hour.
Switch when cycle done.
Lather, rinse, repeat.
You will have a delay while the cushion builds on first cycle, but after that the colony will still produce 15 P2 per hour single pleanet P2.
YOU WILL HAVE TO ATTEND TO YOUR COLONY MORE.
YOU MAY HAVE TO RE-POSITION.
It will be a considerable increase in time invested. So what?
Because it will be more challenging for some, they will quit.
Because they quit, prices will go up.
Because it takes more effort, the prices will go up.
It will take LESS hauling of final product to make SAME isk.
Personally I think CCP's plans jumped the shark a bit, as POS fuel is already high, but I don't own a POS... I just sell the fuel to the poor saps that do.