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blankseplocked [Proposal] Super Cap Fleet restictions.
 
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Miasmic Truth
Minmatar
In Pennae of Mors
Posted - 2011.01.19 01:37:00 - [1]
 

Edited by: Miasmic Truth on 19/01/2011 15:16:21
Edited by: Miasmic Truth on 19/01/2011 02:36:36

[Withdrawn] You have all had valid points thank you. Keep reading and commenting if you wish but I no longer think this idea is a solution.

I have been reading through the CSM minutes and Forum threads, there is a lot of issue with super capital blobs specifically with Super Carriers.

From what I am beginning to understand is that I don't believe that the ship itself it the issue, but the way its abused. Now I maybe be wrong about this but instead of Nerfing the Super Carries how about restricting the Number of Super Capital class ships that can be in a fleet at one time vs. the number of ships in a support fleet. For example don't quote me on numbers, but say in order to pilot multiple supercaps in a fleet you could only have 1 super cap per squad and you would have to have at least 10 ships in the squad below super cap or maybe even below capital class ship.

Secondly to re-balance the dread, maybe give them a special bonus against Super Capitals without them being required to enter siege mode for example.

[Edit]

Also to prevent people from circumventing the system, set it up so that super cap has to be in the fleet that the cyno is set up for when the cyno is lit. That means that if one person were to try to cyno a Super Carrier blob they would have to do it one ship at a time per cyno, if they didn't have the required support fleet.

The logistics aspect has also been complained about in for the Super Carriers. So make it ridged that they can only remote rep members of their fleet.

These features should reduce the likely hood of roaming Super Carrier blobs that can easily traverse great distance.

To make the mechanic work, when a player tries to join a fleet with a super cap and the limit is already reached, make the join fleet fail with a given message stating the reason. If a player should try to switch to a super cap after the fleet is formed and it is already at its max super cap post a warning that if he or she should continue they will be automaticly disbanded from the fleet. The mechanics and fleet structure do not have to follow the format stated above, could simply be a numbers game.

Paskis Robinson
SPORADIC MOVEMENT
Merciless.
Posted - 2011.01.19 03:09:00 - [2]
 

Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.

Miasmic Truth
Minmatar
In Pennae of Mors
Posted - 2011.01.19 03:17:00 - [3]
 

Originally by: Paskis Robinson
Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.



Well if you think it would be easily nullifed what refinement would you suggest? Or do believe it should just be nerfed?

When you look at the resources to field a super carrier vs the resources that it takes to field a dread, I don't believe it is in anyway over powered but thats just me I guess. However the skill requirments to pilot such a ship I do believe are much too low.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2011.01.19 07:07:00 - [4]
 

Originally by: Miasmic Truth
Originally by: Paskis Robinson
Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.



Well if you think it would be easily nullifed what refinement would you suggest? Or do believe it should just be nerfed?

When you look at the resources to field a super carrier vs the resources that it takes to field a dread, I don't believe it is in anyway over powered but thats just me I guess. However the skill requirments to pilot such a ship I do believe are much too low.


Do you:
a) Have a deep understanding of the use of supercaps
b) Own a supercap
c) FC caps
d) Do logistics for supercap construction
e) Live in 0.0 and operate at least a capital

Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2011.01.19 08:01:00 - [5]
 

Hopefully if they dont nerf them they will at least keep them out of low sec much the same way they learned to keep caps out of high sec.ugh

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.01.19 08:14:00 - [6]
 

Fixed arbitrary fleet restrictions such as you suggest run counter to the open ended 'emergent' nature of EVE's gameplay. What would benefit us the most is not CCP imposing composition boundaries like you suggest, but a rebalance of power so that fleet combat is no longer a 1-dimensional arms race, and that a viable counter exists to massed supercaps other than 'even more supercaps'.

Your proposal doesn't do that, it just forces alot of people (or alts) to tag along in what are currently sub-optimal ships just so they can sit in a POS or on a gate while the alliance fields its supercarriers (I should point out that this massively benefits large alliances who have the manpower to field a lot of spare pilots to act as cheerleaders while the supercaps do all the work).

McFly
Peanut Factory
Posted - 2011.01.19 12:03:00 - [7]
 

Only thing I see this accomplishing is making it more difficult for small entities to field their own supercaps. As an example most veteran small corps/alliances in NPC 0.0 have supers they use sparingly. If a small entity has say 60 pilots in it, and 40 are online, with your system regardless of how many supers they have the can only field a maximum of 4 in fleet. So if they have 10 and needed 10 a larger entity can smoke them due to this mechanic alone

Miasmic Truth
Minmatar
In Pennae of Mors
Posted - 2011.01.19 14:24:00 - [8]
 

Edited by: Miasmic Truth on 19/01/2011 14:26:02
Fair enough, bad idea. No I don't have a deep understanding of supercaps, but if you look at the numbers the super carrier does not look over powered at all was my point.

I was simply trying to think of an out of the box solution to balance the problem and hopefully at least inspire a good idea from someone else. Also I thought it may be an opportunity to help create the smaller goals for wings and squads like CCP had originally intended instead of just massive blobs.

The problem seems that big alliance can field big blobs of super carriers. Thats the complaint I feel that has been the loudest, and I was trying and obviously failing at trying to find away for smaller alliances to start leveling the playing field a little.

My original idea that I didn't mention was possibly impose debuffs for fleets with excessive super caps. However I am not sure though that idea has anymore merit then the first idea.


 

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