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Sam Flynn
Posted - 2011.01.16 19:39:00 - [1]
 

Edited by: Sam Flynn on 16/01/2011 19:59:15
I hate to get too muchh into Star Wars stuff. but although warp drives are still a commonplace throughout the universe, they're not very energy efficient, and are so large they have to be they're own starship systems. Hyperdrives however, are very efficient drive systems, and not only do they get you from place to place, they get you from place to place. faster. they ALSO serve as their own Power Core drive system, providing Power and CPU output to the entire ship. they are very compact, thus allowing improved cargo space. they are lighter than common bulky warp drive systems, providing better speed and meanuverabillity, especially in tight situations where defensive missles wont suffice. they also eliminate the need to cycle power output to and from the drive system and the need to be at a minimum constant velocity, and as a result, are much quicker to activate, wich is at a couple milliseconds. however, like they're outdated cousin, the warp drive, they can be disabled by external sources or permanentally when the ship is beyond 5% Hull damage. (i made up the jamming property to deny griefing and prevent cowards from fleeing in a PVP fight)

Pros of Hyperdrive systems:

-mproved Cargo Space

-faster Warp preparation

-elimination of energy usage from capacitor

-ship max speed and meanuverabillity increased by 50%

-Warp speed increased to 12 AU/SECOND

Hyperdrive Cons:

-Can be disabled by external warp jammers

-Can be destroyed when ship hull damage is beyond 5%

-Cannot be retrofitted with mods

Sam Flynn
Posted - 2011.01.16 20:51:00 - [2]
 

please post your opinion about this idea.

ShahFluffers
Ice Fire Warriors
Posted - 2011.01.16 21:02:00 - [3]
 

One question... Why?

Why should the current warp mechanics be changed? Why do you feel that ships need to be able to have more cargo, be faster to get into warp, be faster in warp, be faster at sub-light, and not be limited by capacitor power (which is a very important thing against capitals)?

And remember... "because it would be cool" is not a good excuse to tinker with core game mechanics. Wink

Sam Flynn
Posted - 2011.01.16 21:16:00 - [4]
 

the answers are simple, its not because i think it would be cool, its because it would be handier. the increased cargo space is beneficial for players that like to mine and/or salvage. there are tons of other reasons why this is more beneficial than your average warp drive, but im not listing them all.

ShahFluffers
Ice Fire Warriors
Posted - 2011.01.16 22:30:00 - [5]
 

True, it would be "useful," but there are still lingering questions regarding how it would affect game balance.

With the "general speed" thing... I don't think many people want to go back to the "nano-age" where ships are zipping around at 9000 m/sec. It will change things to "be fast of GTFO."

With the "better manuvering and faster 'get into warp'" thing... frigates (and some cruisers) can get into warp in mere seconds, what you're proposing would allow them to basically insta-warp.

With the "faster warp speeds"... solar systems are already "small" enough with the current warp drive. I don't really see a need to make things "smaller" (except as a "convenience" thing). Freighter pilots (and by default, traders) would LOVE this idea.

Cargo space... again, it's a "convenience" thing. Smaller cargo spaces for barges and salvaging ships encourages players to go and get help from other people. Macro-miners in particular would love this idea as they would be able to mine for longer periods of time before warping back to station.

As for the capacitor... again, it would cause problems in sub-capital vs. capital warfare. Currently, one of the best ways to ensure that a capital ship (and supercapitals in particular) cannot "jump out" is by wiping out its capacitor. The same holds true in reverse as the best way for a big ship to prevent a smaller ship from disengaging and getting away is by wiping out its capacitor.

Sam Flynn
Posted - 2011.01.16 22:39:00 - [6]
 

Edited by: Sam Flynn on 16/01/2011 22:41:35
Edited by: Sam Flynn on 16/01/2011 22:40:33
Originally by: ShahFluffers
True, it would be "useful," but there are still lingering questions regarding how it would affect game balance.

With the "general speed" thing... I don't think many people want to go back to the "nano-age" where ships are zipping around at 9000 m/sec. It will change things to "be fast of GTFO."

With the "better manuvering and faster 'get into warp'" thing... frigates (and some cruisers) can get into warp in mere seconds, what you're proposing would allow them to basically insta-warp.

With the "faster warp speeds"... solar systems are already "small" enough with the current warp drive. I don't really see a need to make things "smaller" (except as a "convenience" thing). Freighter pilots (and by default, traders) would LOVE this idea.

Cargo space... again, it's a "convenience" thing. Smaller cargo spaces for barges and salvaging ships encourages players to go and get help from other people. Macro-miners in particular would love this idea as they would be able to mine for longer periods of time before warping back to station.

As for the capacitor... again, it would cause problems in sub-capital vs. capital warfare. Currently, one of the best ways to ensure that a capital ship (and supercapitals in particular) cannot "jump out" is by wiping out its capacitor. The same holds true in reverse as the best way for a big ship to prevent a smaller ship from disengaging and getting away is by wiping out its capacitor.


this is where star wars based physics come in, the bigger the ship is, the smaller the max speed/meanuverabillity will be, up to a 0% neutral "bonus" for titans. however, the warp speed bonus wont change to allow fleet warp but gravity well generators (same as warp disrupters) can disrupt the warp, preventing a warp as long as the generator is running.

Pan Dora
Caldari
Organization for Nuclear Research
Posted - 2011.01.16 23:48:00 - [7]
 


I totally support this ideia....but only for Star Wars MMO.

Really what works somewhere else will not automaticaly work well in New Eden.

Also Im under impression that, if anything, we had a few better ways to stop the target from running away in very specific cases.


Sam Flynn
Posted - 2011.01.17 00:16:00 - [8]
 

Edited by: Sam Flynn on 17/01/2011 00:22:33
Originally by: Pan Dora

I totally support this ideia....but only for Star Wars MMO.

Really what works somewhere else will not automaticaly work well in New Eden.

Also Im under impression that, if anything, we had a few better ways to stop the target from running away in very specific cases.




you dont seem to understand the reality of the situation very much then. for one, if we ever implemented the warp drive used in this game on a real life starship, the physics of the warp field would create stresses on the starship, in this case if your one that likes to waste your capacitor resivoir on needlessly warping left and right untill you see lines, those stresses would eventually crush your ship to the point where it isnt spaceworthy anymore. hyperdrives, which propel your ship at the speed of light (known as hyperspace), dont need warp fields. second, there may be many star wars fans playing the game that feel EVE ONLINE is incomeplete without something relating to star wars, so we should treat them. thirdly, a hyperdrive, being very compact, would make a lot of sense on something as small as a capsule, where warp drives are huge, and make things like recovering abandoned ships that are a couple km away from your position tougher to do, a capsule would be a lot faster with a hyperdrive instead of the common warp drive, like a speedboat is in water.

Pan Dora
Caldari
Organization for Nuclear Research
Posted - 2011.01.17 01:01:00 - [9]
 

Originally by: Sam Flynn
you dont seem to understand the reality of the situation very much then.


There is no "reality of the situation" its a fictional universe tthat acts as a scenario for a game.

Quote:
for one, if we ever implemented the warp drive used in this game on a real life starship, the physics of the warp field would create stresses on the starship, in this case if your one that likes to waste your capacitor resivoir on needlessly warping left and right untill you see lines, those stresses would eventually crush your ship to the point where it isnt spaceworthy anymore.


Intended game mechanics. Except for the part of stress crushing the ship, this simple dont happen. (I cold make a RP response but really beyond the point anyway)

Quote:
second, there may be many star wars fans playing the game that feel EVE ONLINE is incomeplete without something relating to star wars, so we should treat them.


And probably there is Tolkien fans that feel EVE its imcomplete without robits. But New Eden its not Star Wars Universe or the Middle Earth.

Quote:
thirdly, a hyperdrive, being very compact, would make a lot of sense on something as small as a capsule, where warp drives are huge, and make things like recovering abandoned ships that are a couple km away from your position tougher to do, a capsule would be a lot faster with a hyperdrive instead of the common warp drive, like a speedboat is in water.


The capsule its not much more than a interface between pilot and ship, the fact that its pratical to put subwarp thruster and warpdrive show how easy its to employ that technology Even in a improper vessel like a capsule. For propper ship its very simple to fidn a space for a warpdriver, powerplant and subwarp thursters.

tl;dr version: Your atempt of changing EVE for no pratical reason was noted and not supported by me.


Sam Flynn
Posted - 2011.01.17 02:25:00 - [10]
 

Quote:
second, there may be many star wars fans playing the game that feel EVE ONLINE is incomeplete without something relating to star wars, so we should treat them.


And probably there is Tolkien fans that feel EVE its imcomplete without robits. But New Eden its not Star Wars Universe or the Middle Earth.

then you truely have no idea what your talking about. CCP intends to make this game enjoyabe for everyone, im simply trying to help them make the game enjoyable for star wars fans by suggesting something their familiar with in the star wars universe, not some crap or ***** talk like you're treating it. and to make any game as imersive as possible, you have to take real world physics in mind with the game. normal warp drives, using warp fields, bend matter and reality to thrust masses forward (i know this cause i sometimes watch Star Trek). see how dangerous that can be if something goes wrong during a warp compared to a hyperdrive? after all, technology HAS to advance wether you like it or not PanDora! Mad

Di Mulle
Posted - 2011.01.17 03:52:00 - [11]
 

Originally by: Sam Flynn

you have to take real world physics in mind with the game. normal warp drives, using warp fields, bend matter and reality to thrust masses forward (i know this cause i sometimes watch Star Trek).


Even "sometimes" apparently was too much for you.

Some things really should be out of limits for fragile mind.

And, watch yourself, you just went into discrimination... insulted hobbits... think about light sabers too...

Jint Hikaru
OffWorld Exploration Inc
Posted - 2011.01.17 10:10:00 - [12]
 

Originally by: Sam Flynn
if we ever implemented the warp drive used in this game on a real life starship, the physics of the warp field would create stresses on the starship,

OMG, It's a game... A GAME!
Just because Eve would be easier for you if you could warp out quicker, had a bigger cargo hold and could warp to places quicker does not mean you should write a fan-fic about it and try an justify it with delusions of real world physics.

Originally by: Sam Flynn
and to make any game as imersive as possible, you have to take real world physics in mind with the game. normal warp drives, using warp fields, bend matter and reality to thrust masses forward (i know this cause i sometimes watch Star Trek).

Ok, I realize now that we have been trolled. Well done sir!

Nisshoku
Posted - 2011.01.17 11:48:00 - [13]
 

Originally by: Jint Hikaru
Originally by: Sam Flynn
if we ever implemented the warp drive used in this game on a real life starship, the physics of the warp field would create stresses on the starship,

OMG, It's a game... A GAME!
Just because Eve would be easier for you if you could warp out quicker, had a bigger cargo hold and could warp to places quicker does not mean you should write a fan-fic about it and try an justify it with delusions of real world physics.

Originally by: Sam Flynn
and to make any game as imersive as possible, you have to take real world physics in mind with the game. normal warp drives, using warp fields, bend matter and reality to thrust masses forward (i know this cause i sometimes watch Star Trek).

Ok, I realize now that we have been trolled. Well done sir!


A troll? That explains it! Sneaky troll is sneaky! Wanting to swap warp for "light speed" were just a bit too stupid to be real.

Pan Dora
Caldari
Organization for Nuclear Research
Posted - 2011.01.17 14:52:00 - [14]
 

Edited by: Pan Dora on 17/01/2011 14:53:17
Originally by: Sam Flynn

then you truely have no idea what your talking about.


Thank you for that. Personal atacks indicate that you probably dont have good enough argments. Not only it make easier to me convince people reading this post that your ideia its bad for EVE but also make me look smarter(and anyone like to look smart).

Quote:
CCP intends to make this game enjoyabe for everyone, im simply trying to help them make the game enjoyable for star wars fans by suggesting something their familiar with in the star wars universe, not some crap or ***** talk like you're treating it.


And have you for a moment considered that making it more similar to star wars wold make it less enjoyable for a lot of EVE players? CCP take different concept to make the background to the game and that appeled for that players, wold be bad ideia to abandon what its working fro the majority of the player base to implement somethig that may or may not be more enjoyable for a minority.

Quote:
and to make any game as imersive as possible, you have to take real world physics in mind with the game.


Imersion its not the only concept to have in mind when doing a game. Also several game features have a clear and intended disregard for real physics, to name a few fundamental game mechanic falling in that category: Fast than ligth travel, conceincious transfer, infineite energy sources.

Quote:
normal warp drives, using warp fields, bend matter and reality to thrust masses forward (i know this cause i sometimes watch Star Trek). see how dangerous that can be if something goes wrong during a warp compared to a hyperdrive?


And why do you think being in hyperspace its diferent than being in warptunnel? Both mechanics bend reality (more precisely both bend timespace). Also, since you are proposing Star Wars hyperdrives you should take in account its limitations (not able to activate when close from other ships/structures, requires maintenance, people can track your destination, etc)

Quote:
after all, technology HAS to advance wether you like it or not PanDora!


It advance, some time ago we didnt had several ways of traveling that we have now(jump drives, wormholes, jump clones).
But more important:game ballance should also be keep at ressonable levels.

Quote:
Mad


?? are you hungry or something?





Greg Huff
Posted - 2011.01.17 21:12:00 - [15]
 

Edited by: Greg Huff on 17/01/2011 21:13:25
Considering that REAL LIFE doesn't have either hyperdrives or warpdrives (or anything beyond simple fuel thrusters) working yet I don't see how you can argue that one will ruin the structural integrity of your ship and the other won't.

I don't have a problem with integrating something from another lore (Star Trek, Star Wars, etc) as long as it fits smoothly with EVE lore and has a valid reason. Because XXXX fans would like it is not a valid reason.

I acknowledge your attempts to add validity to your proposal, but at this time I'm just not buying in to it.

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.17 21:22:00 - [16]
 

You started badly, Sam Flynn, comparing EVE to Star Wars, but I can see how wanting good ideas from other games can make you do that, I've thought of the odd feature from other games that I'd like to see in EVE, but what the hell, it's just a game.

Unfortunately you then became a prepubescent, attacking anybody who didn't wholeheartedly agree with every word you said. So sorry to disillusion you, Sam Flynn, but that's not how the world works, especially with EVE players. You seriously need to get a grip and have a long lie down in a dark room for a while before you make any further mistakes.

And Die In A Fire, in game, of course Wink


 

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