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Piscis Net
Posted - 2011.01.13 23:03:00 - [1]
 

I have recently gotten a mission that I believe is impossiable to finish WITHIN the bonus time limits.

The mission is War situation part 1. The starting station is the station in Osoggur and the destination station is Nedegulf V.
Since this mission requires you to travel both ways and the stations are 8 jumps apart, the total travel time is 16 jumps.

Having done the mission before and BARELY making the trip in time (total of about 12 jumps that time), I decided to test the trip in my Buzzard and
in a shuttle.
Below is the result:
Buzzard Shuttle
--------- -----------
left Osoggur station 16:30 16:50
arrived Nedegulf station 16:38 16:58
back in Osoggur station 16:47 17:06

Total time 17 min 16 min

Needed time 14 min So is it impossiable to get bonus?
It appears from the maps that the shortest route is the one I took.
Can anyone see a way to finish within the bonus time or is this mission fatally flawed?

Jaina Sunspot
Caldari Provisions
Posted - 2011.01.13 23:06:00 - [2]
 

Nano Cov Ops with it's faster Warp speed would have a better chance.

Then again it all depends on how far apart gates are from the particular Mission site and the destination.

Nuhm DeAra
Posted - 2011.01.13 23:09:00 - [3]
 

Edited by: Nuhm DeAra on 13/01/2011 23:09:10
lolololol

impossiable

LOLOLOLOL

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.01.13 23:11:00 - [4]
 

interceptor with improved warp speed.


Wait wait what? you know you dont have to go back to the origin station to finish the mission. you can communicate with the agent from teh destination to finish the mission.

Jaina Sunspot
Caldari Provisions
Posted - 2011.01.13 23:14:00 - [5]
 

Originally by: Obsidian Hawk

Wait wait what? you know you dont have to go back to the origin station to finish the mission. you can communicate with the agent from teh destination to finish the mission.

Rolling EyesConfusedShockedSurprisedSmileLaughingYARRRR!!

Then I Crying or Very sad for a good half hour, you do better with schizophrenia.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.13 23:17:00 - [6]
 

Afaik, the bonus time adjust itself over time to match how quickly it is usually run, so if it's 14 minutes, it's because that's how fast it's usually done.

Also, you're using a rather slow ship, and if I understand that mission correctly, you can do it in something far quicker.

Piscis Net
Posted - 2011.01.13 23:21:00 - [7]
 

Originally by: Obsidian Hawk
interceptor with improved warp speed.


Wait wait what? you know you dont have to go back to the origin station to finish the mission. you can communicate with the agent from teh destination to finish the mission.


The mission requires you to pick up the documents at the Nedegolf and take them to Osoggur. So you MUST go both ways.

Jaina Sunspot
Caldari Provisions
Posted - 2011.01.13 23:23:00 - [8]
 

Edited by: Jaina Sunspot on 13/01/2011 23:23:20
Originally by: Piscis Net

The mission requires you to pick up the documents at the Nedegolf and take them to Osoggur. So you MUST go both ways.

YARRRR!!LaughingSmileSurprisedShockedConfusedRolling Eyes

I hit my head on this thread. Sad


Piscis Net
Posted - 2011.01.13 23:25:00 - [9]
 

Originally by: Tippia
Afaik, the bonus time adjust itself over time to match how quickly it is usually run, so if it's 14 minutes, it's because that's how fast it's usually done.

Also, you're using a rather slow ship, and if I understand that mission correctly, you can do it in something far quicker.


Hmmm, my buzzard goes 13.5 au and the shuttle turns and warps out faster than any ship I know...

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2011.01.13 23:28:00 - [10]
 

jump clone/pod jump Very Happy

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.13 23:29:00 - [11]
 

Originally by: Piscis Net
Hmmm, my buzzard goes 13.5 au and the shuttle turns and warps out faster than any ship I know...
Sorry, I read it as "Bustard", which is about as fast as brick. Embarassed

Piscis Net
Posted - 2011.01.13 23:33:00 - [12]
 

Originally by: Surfin's PlunderBunny
jump clone/pod jump Very Happy


LOL

That actually might work!

But, any mission that REQUIRES a clone jump to complete... Need I say more?

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.01.13 23:38:00 - [13]
 

Originally by: Piscis Net
Originally by: Surfin's PlunderBunny
jump clone/pod jump Very Happy


LOL

That actually might work!

But, any mission that REQUIRES a clone jump to complete... Need I say more?


No it won't you still need that stuff you picked at destination to be with you. Wink

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2011.01.13 23:42:00 - [14]
 

its probably to do with where you're missioning from.

With the changes to courier missions (devblog somewhere but cba), you may find that you're being sent to the next constellation or something, which results in your 8 jumps.

However, if the bulk of people are running this mission right on the boundary of 2 constellations, their "next constellation along"(or whatever) is a shorter route, which brings the average time for that mission down.

Surfin's PlunderBunny
Minmatar
Sebiestor Tribe
Posted - 2011.01.13 23:53:00 - [15]
 

Originally by: Baneken
Originally by: Piscis Net
Originally by: Surfin's PlunderBunny
jump clone/pod jump Very Happy


LOL

That actually might work!

But, any mission that REQUIRES a clone jump to complete... Need I say more?


No it won't you still need that stuff you picked at destination to be with you. Wink


Damn, I forget to take ammo on ops too Razz

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2011.01.13 23:57:00 - [16]
 

Edited by: Jagga Spikes on 13/01/2011 23:59:55
have someone at pickup location, accept mission, have someone bring you stuff. tho, is there maybe a shorter route through low-sec?

edit: well, no low-sec route.

Serge Bastana
Gallente
GWA Corp
Posted - 2011.01.13 23:58:00 - [17]
 

Originally by: Surfin's PlunderBunny
Originally by: Baneken
Originally by: Piscis Net
Originally by: Surfin's PlunderBunny
jump clone/pod jump Very Happy


LOL

That actually might work!

But, any mission that REQUIRES a clone jump to complete... Need I say more?


No it won't you still need that stuff you picked at destination to be with you. Wink


Damn, I forget to take ammo on ops too Razz


That's ok, I often forget my ship Shocked

Culmen
Caldari
Culmenation
Posted - 2011.01.14 01:56:00 - [18]
 

One question:
Is your autopilot set to avoid lowsec?

I ran into a similar courier mission.
Sticking to high sec 12 jumps
Enter into low sec was 4 jumps.
One of which was low sec.

Quite doable in anything with a cov-ops cloak.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.01.14 02:11:00 - [19]
 

The USUAL trip for that mission is probably 2 to 3 jumps tops, so it's not unlikely to have an extremely low average completion time.
So, yeah, it's possible in some cases to get an unlucky route mission for which completing it within the bonus time is next to impossible.

At least, that's my take on it.

roastduck
Gallente
MerTeK
Posted - 2011.01.14 03:03:00 - [20]
 

if it takes you 8 full minutes to make 8 jumps, you're doing something wrong, especially if you're using a shuttle.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.01.14 04:26:00 - [21]
 

Originally by: roastduck
if it takes you 8 full minutes to make 8 jumps, you're doing something wrong, especially if you're using a shuttle.

..well, bots on AP aren't much better, are they?

But yeah. A freighter being sling-shot takes 1m30s on average per system (major hubs roundtrip)

Ryhss
Caldari
The Excecutorans
Posted - 2011.01.14 06:39:00 - [22]
 

Edited by: Ryhss on 14/01/2011 06:41:22
Originally by: Piscis Net
Originally by: Surfin's PlunderBunny
jump clone/pod jump Very Happy


LOL

That actually might work!

But, any mission that REQUIRES a clone jump to complete... Need I say more?
Nope, it's a courier mission....
Also, just saying, I never use AP.

CCP Spitfire


C C P
C C P Alliance
Posted - 2011.01.14 07:17:00 - [23]
 

Moved from 'EVE General Discussion'.


Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2011.01.14 09:28:00 - [24]
 

another thought, is package unique to mission or can it be bought from market? that would cut on travel.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.01.14 11:04:00 - [25]
 

roffle, the average complete time is 1 second, buy some reports on the market you fool, you need them for stop the thief as well... only issue now is I have a bunch of reports in some random stations

accept wait for the complete button to load click it and done!

Pod Amarr
Posted - 2011.01.14 11:56:00 - [26]
 

Originally by: Chainsaw Plankton
roffle, the average complete time is 1 second, buy some reports on the market you fool, you need them for stop the thief as well... only issue now is I have a bunch of reports in some random stations

accept wait for the complete button to load click it and done!


Well there is the secret on how the time got so low on average.

If everyone is doing this way then someone who actually wants to do it the normal way is in trouble Very Happy

Tasko Pal
Aliastra
Posted - 2011.01.14 13:13:00 - [27]
 

Originally by: Culmen
One question:
Is your autopilot set to avoid lowsec?

I ran into a similar courier mission.
Sticking to high sec 12 jumps
Enter into low sec was 4 jumps.
One of which was low sec.


I think this is the problem as well. Never been an issue for me either.

Nicky's Tomb
Posted - 2011.01.14 13:28:00 - [28]
 

Originally by: Ryhss

Also, just saying, I never use AP.


Then you fail. AP is the fastest way to travel.

Set Destination
Undock
Warp to 0 (first gate)
Engage AP
Each time it jumps, right click the next gate, warp to 0, before the AP gets a chance!

Vorekk
LowBall Heavy Industries
Cloning Gone Wrong
Posted - 2011.01.14 23:26:00 - [29]
 

Originally by: Nicky's Tomb
Set Destination
Undock
Warp to 0 (first gate)
Engage AP
Each time it jumps, right click the next gate, warp to 0, before the AP gets a chance!



This.

Grab2010
Posted - 2011.01.15 08:59:00 - [30]
 

Shocked


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