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Telemachus Maximus
Caldari Provisions
Posted - 2005.01.20 20:42:00 - [1]
 

Ok, i have been thinking, EVE has been expanding very well, and there is a LOT of content and a LOT of things to do, but for some reason after playing a few other MMORPGs, it seemed like it was gray, colorless, what i mean is that i tried to get into the story of EVE, but there isnt much story as far as i can see. I mean the Devs have been awesome in adding a lot of content, but i was wondering when will they get into making a story a lot more interesting. I mean some people might say its too late, but if they made that something just happend, something big happend, they can go from there with the story line. I think that the story sohuld be expanded a lot. What do you guys think???

xxShadexx
Dashavatara
Posted - 2005.01.20 22:33:00 - [2]
 

Your gay

J/K

No as I was saying on TS with you, unlike other MMOG's, theres nothing enforcing you to have alook at the storyline or joining in, its more like do what you like and what you want. Which isnt a bad thing but if you like RP-ing, its a bit disappointing, even with those stories.

Istvaan Shogaatsu
Caldari
Guiding Hand Social Club
Posted - 2005.01.20 22:43:00 - [3]
 

Edited by: Istvaan Shogaatsu on 20/01/2005 23:10:41
Well, I don't really know if it's changed recently, but as far as I know the storyline staff of this game are pretty uncooperative and don't really facilitate roleplay. There's tiny events going on all the time, but if you want to run a story in the in-game news for example, there's some kind of ridiculous approval system where two editors must approve your story before it's floated. If one of them doesn't like your story, or just doesn't like you, you get vetoed. The community manager dude's not much better either, sadly... I tried to arrange something with him in the past and never got replies to my mail beyond the first one.

I guess it's mostly up to the players now.

Selim
Akh'Vehlr Industries
Posted - 2005.01.20 22:45:00 - [4]
 

There was a fairly large thread about this a while back... some devs posted and said they were working on it or something. Obviously nothing ever came about.

I'd really like to see alot of integration of the trade system and events, with each influencing the other.

Vicker Lahn'se
Minmatar
STRAG3S
Posted - 2005.01.20 23:55:00 - [5]
 

Right now, CCP is pouring an overwhelming amount of storyline at us. Just go to the backstory section and you'll find pages upon pages. Unfortunatly they made a huge flaw. This storyline is completely separated from the game. I just finished reading the first chapter of the novella. I must say, it's interesting and all, but it has no relevance to the game whatsoever.

I think the game needs more stories that actualy involve the game. For example, announce on the news that a massive fleet of pirates has assembled in suchandsuch a system and has used a new type of weapon never before seen to destroy one of the planets. The news would be a cry for players in the surrounding area to get together and whipe out these terrorists before their weapon recharges. The nasty terrorists could even be controled by devs to make it even cooler. Then after the galaxy has been saved, people who went there can tell tales of the epic battle that insued.

Such events should happen on a regular basis and be used to get the comunity involved in the game. I heard a distant rumor that occasionaly events happen, but I have yet to see one.

Xelios
Minmatar
Broski Enterprises
-Mostly Harmless-
Posted - 2005.01.20 23:57:00 - [6]
 

Quote:
This storyline is completely separated from the game.

That's exactly the problem. The storyline is more like a book being read to us than a part of the game. I think the next content pack should focus mostly on storyline improvements, ie ways to tie the storyline (past, present and future) directly into the game. Events are nice, but they're not enough.

Leno
Turbulent
Anarchy Empire
Posted - 2005.01.21 00:01:00 - [7]
 

I was in smite for 8 months, a director for about 3, and i have no clue who either of you are, meh... how things change. And that my friend, is the real story line...

Zzazzt
Gallente
Millennium
Posted - 2005.01.21 01:53:00 - [8]
 

Thi sis where eve tends to differ from other RPGs.

The players make the content - Look at the great northern war...

Hayate Tetsukaze
Posted - 2005.01.21 06:13:00 - [9]
 

This is perfectly exemplified in the opening of deadspace.

Deadspace was foreshadowed, and when it came time to get into the new content, the story hook was a weak bit about some Gallente teenager. Suddenly, deadspace all over was open to everyone.

Pardon me, but WTF?

Wouldn't it have been more interesting to have some puzzle-solving, agent running, and rat-busting to come up with a key, or a low-slot beacon scanner, or something? Yes, it would be more work in development, but we could actually have some connection between storyline and player actions.

Certainly the player-driven bits (e.g. the Northern War) are quite interesting, but how often do the details reach the general populace? I had very little idea what was going on after the (most recent) fall of Fade to BoB because most of the Alliance Forum is smack, and it's hard to wade through to try to get a coherent picture.

The attempt for the industrial ship contest fizzled from lack of interest and/or trust, so player-driven stories of that type are limited.

Perhaps the Magnate ships are a better example of what we're likely to get: fairly straightforward arena fights or races for nice loot. Not a lot of story, but much better than reading about Gallente teenagers.

Novarei
Deep Core Mining Inc.
Posted - 2005.01.21 06:53:00 - [10]
 

Originally by: Vicker Lahn'se

I think the game needs more stories that actualy involve the game. For example, announce on the news that a massive fleet of pirates has assembled in suchandsuch a system and has used a new type of weapon never before seen to destroy one of the planets. The news would be a cry for players in the surrounding area to get together and whipe out these terrorists before their weapon recharges. The nasty terrorists could even be controled by devs to make it even cooler. Then after the galaxy has been saved, people who went there can tell tales of the epic battle that insued.

I agree, there was something very much like this before involving the crielere labs and the research station that was built there... It was attacked by a fleet of guristas pirates and destroyed, but a big fleet of players came to defend the station. There was even chatter in local from the scientists in the stations... This is something that sadly I missed, but would love to see more of.

Sanaen Eydanwadh
Sebiestor Tribe
Posted - 2005.01.21 13:22:00 - [11]
 

I agree with that, I even think that's Eve's greatest problem. The only "roleplayable" background afaik is the Amarr/ Minmatar slavery thing: interesting and so on, but a little shorty...

"Players make their own background" ?? Some of them actually do that, but that's not enough - and most of them are just wandering here and there, waiting for something to do, even wondering wtf why some other players speak about "roleplay wars" in empire. A lot of us would really feel more concerned, more implicated in the Eve Universe, if the background would become more "real".

New events would be great for that (events with a deep stoyline), but wouldn't be enough: we need long-time "events" and stoyloines

Orestes


ISD Interstellar Correspondents
Posted - 2005.01.21 13:35:00 - [12]
 

Originally by: Istvaan Shogaatsu

... but if you want to run a story in the in-game news for example, there's some kind of ridiculous approval system where two editors must approve your story before it's floated. If one of them doesn't like your story, or just doesn't like you, you get vetoed...


That's not the case at this time. If you have news for us to report on, you're perfectly free to do so. Simply e-mail News@eve-ic.com, we will read and respond as soon as we can, to discuss what you propose.

One thing, though, submitting pre-fab news isn't going to fly. We reserve the right to report on what happens in our own way.

Regarding the rest of this thread, I will keep an eye on the discussion. Please be as constructive as possible.

Ralitge boyter
Minmatar
Posted - 2005.01.21 15:12:00 - [13]
 

Edited by: Ralitge boyter on 21/01/2005 15:13:31
I agree that the story lines all seem to be a bit well, far from the actual game play.

The slave trade story is a good example, I could imagine that this would cause more of a stirr and that a new corp starts setting up some POS structures from where they try and atack the Ammar fleet. This corp could ask players instead of normal missions to bring slaves and Ammar tag's which in return could result in faction ships or items for the players that do so (in large quantities of course). (or use "bad" freedom loving minmatar agents to do this when you hand over slaves and or tags) Ammar empire would of course from time to time attack these POS's and call upon all Ammar pilots able to help out to help them.

Just an idea of course but I do think that longer running stories that involve players would be a very good idea. Indeed I to have spend a bit of time on other MMORPG's where the players are more involved in the story line. I like EVE because of the sheer size and the number of players but I do have to say that I hear more and more players that are just getting bigger ships and more money but without a real goal.

I can clearly see there is a will within CCP to come up with nice stories what is missing is the linking this to the actual everyday players.

Edit: spelling mistakes

Khaldorn Murino
Reikoku
Band of Brothers
Posted - 2005.01.21 15:59:00 - [14]
 

Even with the Matari/Amarr slave conflict its hard to get in any real way with the story line. Mostly we just play on top of what the background is. Its always been hard to get 'official' involvement. i.e. interaction with NPC corps.

For example, im sure PIE would love some interaction with thier Imperial Navy or somesuch. Or, in fact, im sure the freedom fighters, or even the Matari as a whole, would love some words from their goverment everynow and then. I mean, when a fleet of 150 ships turn up in orbit and protest about the slave trade, and seeing as how starship captains suposedly are famous and the elite. You'd kinda hope for, even a small level response, from a goverment official. So the players know that what they do has an effect on what happens in the universe. And thats the main gripe i feel. No matter how well thought out or organised an event you may consider is, the chances of having even the tiniest effect or response from npc people is null.

That being said, ive found the new news staff to be very helpful and always have their eye out for a story. They've been reporting alot more and its been really good. I just hope they continue ramping up the news output. So guys, if you got something you'd think make a good news story, and you've actually done something in game to support it, then id suggest mailing it in. You might be surprised.

Players getting their fingers dirty in the storyline is what i think the next step should really allow. Becuase i see alot of people getting fraustrated that nothing they do has any effect.

For example. It might be good to have a 'relations officer' for the various corps or diplomatic liasons etc for the NPC corps. And then these guys could post in the summit every now and then

For example.

Republic Parliment denounces minmatar freedom fighters as terrorists after pressure from the Amarrian goverment. (or refuses to etc)

Caladari Navy held a ceremony today giving out medals to the top pilots who have helped keep their borders clear of pirates (i.e. top caldari people who have killed the most pirates)

Amarrian parliment official recognises CVA's work in the lawless regions of Amarr space and grants them license to claim the space their in the name of the Empire.

The Gallentte public today vote in its 'Captain Awards' where the gallentte citizens vote for the top pod pilot captains in various categories. (and then you can have an awards ceremony - say 'Top Combat Pilot' - 'Best looking captain' - based upon the fact that pod captains are meant to be famous and people watch galnet in high numbers and gallentte strike me as a celebrity culture)

-+-

i mean, thats just stuff off the top of my head, but the potential is huge. The more you can get people into the storyline, the better in my opnion. I mean, cmon, its like a goldmine of content out thier. I can't believe CCP let it just sit there and not use it a hell of a lot more.

Erai
Minmatar
Posted - 2005.01.21 16:11:00 - [15]
 

One would expect that at least something, however small, would happen somewhere every day, enough to theoretically fill a little newspaper every week.
What I would like is the feeling that the galaxy around us is really alive and active every day. Partly, it is, of course, what with alliances bickering and warring all the time... but what about the empires themselves?
I am thinking about, for example

-A local leader decides that part of a province should be designated a wildlife resort;
-Natural events and disasters;
-Terraforming projects succeeding or failing;
-Holovid stars popping up here and there giving rise to gossip and exitement;
-Celebrities marry or divorce;
-A new holovid is in the making;
-Groups of rogue drones traveling about making a nuisance of themselves;
-Agents falling from grace or gaining stature for some reason or other;
-A small-scale civil war between two provinces starts on planet q;
-Festivities on an inhabited planet x;
-The wine of planet y turns out to be exceptionally good this year;
-The Splinterz tournament on planet z has an unexpected winner;

"Fluff" events like these have little impact on the big picture, but they do create a nice background buzz- and one or two hearty brainstorming sessions should get you dozens upon dozens of fluff events. And one a day would be more then enough to keep the community on their toes, I should think!

And the nice thing about them is that you could easily use "fluff" to foreshadow bigger things happening- but also to provide an exuse for temporarily changing npc asking or offering prices for consumer goods, deep space spots becoming tougher for a while, the sec rating of a system going up or down a nodge... I am sure you could think up a couple more Smile

Question2
Minmatar
Brutor Tribe
Posted - 2005.01.21 16:41:00 - [16]
 

Edited by: Question2 on 21/01/2005 16:42:25
Others have summed it up pretty nicely.

Theres really no tie in ingame.

The background stories,the chronicles,etc on the site are awesome and really well-done.

The problem is,how to tie them into ingame?

There are several ways.

-Events moving the overrall storyline of eve along.This could really be anything ranging from changing politics to the jovians unvealing their new weapon of mass destruction.E.G.Sansha turns out to be alive and makes a massive attack with his resurrected forces.

-New ships,items,etc introduced into the game via chronicles and ingame news

-Storyline missions that have a real impact.I made a post on them in the idea lab which i fear was passed over by many.Basically important missions replace the current "storyline" missions,and storyline missions become a series of missions that tie together to form a small story.The larger ones could draw on backstory material for inspiration(E.G.Intercept the courier for the new vampire drone).Make the player feel involved.....assist empire strike forces,liason with covert ops,etc.

Tyrrax Thorrk
Amarr
Habitual Euthanasia
Pandemic Legion
Posted - 2005.01.22 15:26:00 - [17]
 

CCP have been improving a lot in this area recently, hopefully they'll keep it up Smile

Joshua Calvert
Caldari
Rule One
Posted - 2005.01.22 15:30:00 - [18]
 

I wish this game was like those books where you got a choice at the end of each chapter about the direction your hero would take.

Elixier
Caldari Provisions
Posted - 2005.01.22 15:33:00 - [19]
 

Originally by: Joshua Calvert
I wish this game was like those books where you got a choice at the end of each chapter about the direction your hero would take.


"(Joshua reaches for his sword) Turn to page 32
(Joshua runs like a little sissy) turn o page 16"


no reference to you JC, just couldn't be bothered to think of a name =)

I useto love reading them books.


 

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