open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Covert Commandship
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Gerrick Palivorn
Posted - 2010.12.29 14:58:00 - [1]

Edited by: Gerrick Palivorn on 29/12/2010 14:59:47
Ok I know I'm beating a deadhorse thats already buried but I have been considering this for a while and am now making an official post.

The main problems with Black Ops fleets and roams is limited range, fuel, and resupply. So I'm suggesting that we solve this problem by making a new class of ship, the Covert Commandship aka the Hades

Basically it is a Tech 2 Orca, most of the stats will stay the same but I would change a few things.

-Reduce the size of the ore hold and convert to a fuel bay, this fuel bay can be accessed by Black Ops ships and they can choose to use this Fuel Bay for Bridging rather than there own fuel bays. Fuel Bay holds 25,000 Cubic Meters.

-Increase resists to Ore Ship T2 Resists

-Add a Black ops jump drive with a 6 LY base range, and the ability to interface with Black Ops ships to increase there jump/bridging range.

-Corp Hanger and Ship bay should stay the same. But the regular cargo hold is halved to 15,000 cubic meters.

-Drone Bay is increase to 1000 Cubic Meters

-Roles will Change:
- Can interface with Black Ops Battleships to increase Jump Range and use of fuel bay for Jump/Bridging
- 100% increase to Drone range
- 99% reduction in CPU need for Gang Link modules
Can use 3 gang link modules simultaneously.

- Ship Bonuses will be:
- Industrial Command Ship Skill Bonus:
- 5% bonus to cargo capacity per level
- 3% bonus to effectiveness of Information Warfare gang links per level

- Covert Command Ship Skill Bonus:
- multiplies the cloaked velocity by 125% per level
- Can interface with 1 Black ops battleship per level, to a maximum of 5

Skills should be Industrial commandship 4 and Black Ops to 4

I chose level 4 skills instead of 5 because of the high amount of skill points already needed to fly both ships seperately, if both need to be trained it is an extremely skill intensive ship.

The basic idea is to give the Black Ops Fleets the ability to actually achieve deep range independance with limited resupply, the Hades manages all the support roles that are done by Transports and acts as a fleet booster as well as jump range augmenter.

My point is, if CCP won't modify the Black Ops ships themselves, give use a ship that will make them actually viable in what they were originally meant to do. Deep operation and semi independant missions.

Thanks for you consideration, and let me know what you think.

Gerrick Palivorn

Anubis Xian
Ministry of War
Posted - 2010.12.29 16:19:00 - [2]

Taking this whole ninja miner thing to a whole new level are ya?

Gerrick Palivorn
Posted - 2010.12.29 16:26:00 - [3]

Edited by: Gerrick Palivorn on 29/12/2010 16:27:27
Originally by: Anubis Xian
Taking this whole ninja miner thing to a whole new level are ya?

Ninja mining is easy enough as it is with the Rorqual.

Next time make sure you read past the third paragraph before posting. Thanks for your opinion and of course supporting my own thread.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.29 16:48:00 - [4]

Aren't the T3 cruisers capable of delivering the fleet bonuses with one of the subsystems and can fit the cov ops subsys at the same time?

A Viator can hold 11.192m3 (with 3x GSC it's 13.892m3).

All you're left with unsolved now is the 'limited' jumprange of your BOPs..

Gerrick Palivorn
Posted - 2010.12.29 17:06:00 - [5]

Tres you have a point, and I have used T3's as command ships before to great effect, as well as using transports, but modifying ships and heavy ammo usage deep into red territory require something with a little more staying power by way of this ships basic design. When a bomber gets popped (cause they do all the time) this is a viable way of quickly replacing the ship as well.

I used the orca as a base cause it achieves everything I want to see in the Black Ops sector in one ship.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.29 18:01:00 - [6]

Ok, now I see where you want to go with this..

Do you really think ORE would come up with a design like that?
Any pirate LP shop that could use some attention (BPC)?

The addition of this vehicle will cause Cov Ops operations to last longer and to be harder. With the additional range they will also reach deeper into 'enemy' territory.

Are you sure you thought of those kind of implications?

Laechyd Eldgorn
Posted - 2010.12.29 18:09:00 - [7]

It is called tech 3 cruiser. Except it cannot blackops bridge but hey it has that bubble nullifier so... Doesn't seem like offering many new options.

Grath Telkin
Pandemic Legion
Posted - 2010.12.29 19:22:00 - [8]

Never happen with what you have posted, way to over powered


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only