I'm sick and tired of having to literally "fish out" targets from underneath "current location" text areaLinkage - a sample of what i mean
As of current situation, the targets bar is showing as much targets in a single row/column as it has space available (not taking into account any windows or other UI elements positioned at the edge of the screen). At higher number of locked targets the last targets usually go under the text area displaying your current location (system, region, constellation, nearest celestial body and other crap). It makes hard to click a target if it's being covered up by another UI element, don't you think? I'm not even speaking of what happens, if some window gets placed there! (no, "watch where you're putting your windows is not
Now, this issue could be easily
solved by adding a simple option to select the number of targets per row/column! The client already has the mechanic to wrap targets if they go "overboard", why not improving it a little bit? Now, furthermore, i remember there was
sych an option back in trinity/ea during new overview GUI (when it got windowized) testing on SiSi and it actually worked. Now, the reason why this feature didn't make it into the final release escapes me.
So, pretty please, CCP? Uh, and return control-click-lock on broadcast in b-cast history ability as well while you're at it... You'll get a huge "thanks god, finally" from all of the logistics/carrier pilots out there.
Now, if someone gets question "why the hell would i have more that <insert number that is sufficiently low> targets locked?" he/she should try to fly logistics/triage in a real battle with a lot of people. Because in such battles every additional locked target counts. The ability to lock up to 12 targets is there for a reason.