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Megatfx
Posted - 2010.12.21 20:53:00 - [1]
 

Edited by: Megatfx on 21/12/2010 21:05:50
So I'm a newer player, I've got a good jist of a lot of skills, T2 skills, etc.

I'm hoping I'm not missing anything, and would like to see a good skill list, down from even the most basic of skills, I have a little over 2 million SP's atm, 768k of that is in Cybernetics V (For +5 implants to maximize my training speed).

I want to get into a Battlecruiser (As I hate frigates, they were kind of fun at first, but I don't even really want to play as long as I'm flying one TBH)

As far as fitting goes, this is what I was looking at, taken from http://podlogs.com/2ndanomolyfromtheleft/2010/06/18/when-versatile-gets-it-right-the-minmatar-hurricane/

Medium Armor Repairer II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II

Medium Capacitor Booster II, Cap Booster 800
10MN MicroWarpdrive II
Warp Disruptor II
Stasis Webifier II

220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
220mm Vulcan AutoCannon II, EMP M
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Anti-Explosive Pump I
Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I
Warrior II x6

Anyway, a good training list, how you would get your skills, what skills you would prioritize, or if you could direct me to a good guide (as I've searched but haven't been able to find one as far as skill sets go)

I'm hoping to specialize specifically into BC's, and eventually move up to BS's when I feel extremely confident in my BC abilities.

Megatfx
Posted - 2010.12.21 20:58:00 - [2]
 

Also I've only trained basic core skills, haven't wasted any SP's in anything that isn't of any use to a BC.

Megatfx
Posted - 2010.12.21 21:38:00 - [3]
 

This is what I was looking at training, in no particular order, and the majority of the V's long after I've gotten most of my core skills to IV. Is there anything I'm missing?

Minmatar Cruiser II
Minmatar Cruiser III
Battlecruisers I
Battlecruisers II
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Energy Systems Operation I
Energy Systems Operation II
Energy Systems Operation III
Energy Management III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Weapon Upgrades III
Targeting II
Long Range Targeting III
Targeting III
Signature Analysis III
Targeting IV
Targeting V
Multitasking I
Navigation IV
Hull Upgrades III
Hull Upgrades IV
Shield Management III
Repair Systems III
Gunnery V
Rapid Firing IV
Motion Prediction IV
Medium Projectile Turret IV
Trajectory Analysis III
Trajectory Analysis IV
Energy Grid Upgrades IV
Electronics IV
Energy Systems Operation IV
Signature Analysis IV
Electronics Upgrades IV
Repair Systems IV
Energy Management IV
Weapon Upgrades IV
Long Range Targeting IV
Energy Systems Operation V
Shield Management IV
Electronics V
Electronics Upgrades V
Engineering V
Drones II
Drones III
Drones IV
Scout Drone Operation I
Scout Drone Operation II
Scout Drone Operation III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Durability I
Drone Durability II
Drone Durability III
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Minmatar Drone Specialization I
Minmatar Drone Specialization II
Minmatar Drone Specialization III
Scout Drone Operation IV
Scout Drone Operation V
Drone Navigation IV
Small Projectile Turret IV
Small Projectile Turret V
Small Autocannon Specialization I
Small Autocannon Specialization II
Small Autocannon Specialization III
Small Autocannon Specialization IV
Medium Projectile Turret V
Medium Autocannon Specialization I
Medium Autocannon Specialization II
Medium Autocannon Specialization III
Medium Autocannon Specialization IV
Minmatar Drone Specialization IV
Medium Autocannon Specialization V
Drone Navigation V
Drone Interfacing IV
Drone Durability IV
Long Range Targeting V
Weapon Upgrades V
Energy Management V
Repair Systems V
Signature Analysis V
Battlecruisers III
Battlecruisers IV
Minmatar Cruiser IV
Drone Interfacing V
Drone Durability V
Minmatar Drone Specialization V
Evasive Maneuvering V
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Thermodynamics V
Acceleration Control III
Propulsion Jamming III
Propulsion Jamming IV
Hull Upgrades V
Armor Rigging II
Surgical Strike III
Armor Rigging III
High Speed Maneuvering III
High Speed Maneuvering IV
Controlled Bursts IV
Sharpshooter IV
Surgical Strike IV
Acceleration Control IV
Acceleration Control V
Navigation V
Spaceship Command V
High Speed Maneuvering V
Shield Rigging II
Shield Rigging III
Shield Rigging IV
Shield Rigging V
Propulsion Jamming V
Armor Rigging IV
Armor Rigging V
Controlled Bursts V
Motion Prediction V
Rapid Firing V
Sharpshooter V
Surgical Strike V
Trajectory Analysis V

Ravenal
The Fated
E.Y
Posted - 2010.12.21 22:19:00 - [4]
 

Originally by: Megatfx
This is what I was looking at training, in no particular order, and the majority of the V's long after I've gotten most of my core skills to IV. Is there anything I'm missing?

Minmatar Cruiser II
...
Trajectory Analysis V

Yes, making this list readable... you put energy systems operation at least in two different places there where you only need to put your end level as a foundation for any sort of argument.

Ostracon Amarr
Imperial Academy
Posted - 2010.12.21 23:29:00 - [5]
 

Originally by: Megatfx
This is what I was looking at training, in no particular order, and the majority of the V's long after I've gotten most of my core skills to IV. Is there anything I'm missing?

lots of words


Yeah, there are things that can always be trained. Try this out: Go ahead and scratch these from your skill plan, at least for this year (and maybe even into 2012):
Drone durability V
Thermodynamics V
Min Drone Spec V
Armor Rigging V
Shield Rigging V
High Speed Man V

Now start over and prioritize the order of training. That should do you for the first year. EVEMON is good for this type of planning btw.

Plumb Delicious
Caldari
Posted - 2010.12.22 00:32:00 - [6]
 

Originally by: Ostracon Amarr
Go ahead and scratch these from your skill plan:
Drone durability V
Thermodynamics V
Min Drone Spec V
Armor Rigging V
Shield Rigging V
High Speed Man V



my main has over 30 million skillpoints and I don't have any of those skills trained to 5 Exclamation

Zhilia Mann
Tide Way Out Productions
Posted - 2010.12.22 02:14:00 - [7]
 

Originally by: Ostracon Amarr
Yeah, there are things that can always be trained. Try this out: Go ahead and scratch these from your skill plan, at least for this year (and maybe even into 2012):
Drone durability V
Thermodynamics V
Min Drone Spec V
Armor Rigging V
Shield Rigging V
High Speed Man V

Now start over and prioritize the order of training. That should do you for the first year. EVEMON is good for this type of planning btw.


At the very least scratch those. I still don't have any of the drone specs (or rigging skills, but those are more questionable) to 5. And if you're serious about BCs, for the love of god get BC 5.

Megatfx
Posted - 2010.12.22 08:24:00 - [8]
 

Originally by: Zhilia Mann
Originally by: Ostracon Amarr
Yeah, there are things that can always be trained. Try this out: Go ahead and scratch these from your skill plan, at least for this year (and maybe even into 2012):
Drone durability V
Thermodynamics V
Min Drone Spec V
Armor Rigging V
Shield Rigging V
High Speed Man V

Now start over and prioritize the order of training. That should do you for the first year. EVEMON is good for this type of planning btw.


At the very least scratch those. I still don't have any of the drone specs (or rigging skills, but those are more questionable) to 5. And if you're serious about BCs, for the love of god get BC 5.


Yeah sorry about that. You are right about those skills, I def. wasn't planning on leveling em first. Sorry the list is all disorganized, I was playing around with my Evemon.

Oh and thanks for reminding me to get Battlecruisers to V, I didn't have that on the list for some reason (Though I would have realized when I was ready to get V)

Oh and removing the level V training of those 6 skills cut off 75 or so days of training, lollllll.

GENERAL EMILIO
Posted - 2010.12.22 09:03:00 - [9]
 

I'd also take out Electronics Upgrades V and Long Range Targeting V (unless you want to sniper fit).

Megatfx
Posted - 2010.12.22 10:50:00 - [10]
 

Thanks, but I do want Electronics Upgrades to IV for certain modules right? The only reason why I'm choosing to level the skill up is because the certificates ask for it.

Riedle
Minmatar
Paradox Collective
Posted - 2010.12.22 16:04:00 - [11]
 

Edited by: Riedle on 22/12/2010 16:13:33
Edited by: Riedle on 22/12/2010 16:10:55
Edited by: Riedle on 22/12/2010 16:09:59
Edited by: Riedle on 22/12/2010 16:09:05
Edited by: Riedle on 22/12/2010 16:05:42
Originally by: Ostracon Amarr
Originally by: Megatfx
This is what I was looking at training, in no particular order, and the majority of the V's long after I've gotten most of my core skills to IV. Is there anything I'm missing?

lots of words


Yeah, there are things that can always be trained. Try this out: Go ahead and scratch these from your skill plan, at least for this year (and maybe even into 2012):
Drone durability V
Thermodynamics V
Min Drone Spec V
Armor Rigging V
Shield Rigging V
High Speed Man V

Now start over and prioritize the order of training. That should do you for the first year. EVEMON is good for this type of planning btw.


Yep, and you can remove controlled bursts altogether. It does not affect Minmatar guns in any way.
Also, drone navigation to IV is fine as well.
I have over 4 million Sp's in drones alone and do not have that at V.
All the rigging skills are fine at IV
The navigation skills can stay at IV for now as well.

This skill plan is to MAX out a BC. That takes a bit.
You don't need all those at V. Same goes with the Medium Autocannon Specialization V
at V. Don't need it. It's only 2% bonus. Prioritize.

However, BC at V should be a priority.

All this said, as a Minmatar pilot I'd PVP with smaller ships until you get this done. A lot of these skills apply to cruisers and frigs as well.

Oh, and one other thing - A shield tanked Cane is better in most instances for PVP than an Armour tanked Cane. Personally I'd do the shield skills before the armour skills as most minnie ships use shield than armour effectively as Minmatar are meant to be fast and Armour slows you down.

Minmatar have to train for more skills than the other three races which is one of the reasons you are finding this daunting. Down the road you will be happy you did though as you can then easily cross train into the other races ships as well.

You could have a Caldari character and be effective in a Drake in a lot less time than a Minmatar pilot in a Cane.

Aerograt
Gallente
Blue Republic
Posted - 2010.12.27 04:31:00 - [12]
 

Slightly off topic, but someone said I should "Nanotank" my Hurricane...

Anyone have any idea how viable that would be in a small or large fleet assuming I had decent skills?

Major Sackrash
Odium Certa
Posted - 2010.12.27 19:56:00 - [13]
 

Originally by: Aerograt
Slightly off topic, but someone said I should "Nanotank" my Hurricane...

Anyone have any idea how viable that would be in a small or large fleet assuming I had decent skills?


You'll be much better of nano/buffer tanking your cane for fleet work, small or large and in most cases for solo too. This is due to the dev's messing up active tanking and buffing/nerfing everything else beyond usefulness, anyway that's a different story. Basically if you are called primary an active tank is going to fail no matter how good it is and your going down in seconds few however if you fit a buffer tank you can absorb a great deal more damage thus staying in the fight longer before you die. Also, nowadays everyone and there granddads uncles mothers sister has an an alt and so in your gang you are more than likely to have an remote repping boat with you, again having a buffer fit is beneficial in this scenario too as having more buffer and higher resists makes RR'ing you a great deal more efficient etcetera etcetera etcetera. Shocked

Megatfx
Posted - 2010.12.27 23:18:00 - [14]
 

Originally by: Major Sackrash
Originally by: Aerograt
Slightly off topic, but someone said I should "Nanotank" my Hurricane...

Anyone have any idea how viable that would be in a small or large fleet assuming I had decent skills?


You'll be much better of nano/buffer tanking your cane for fleet work, small or large and in most cases for solo too. This is due to the dev's messing up active tanking and buffing/nerfing everything else beyond usefulness, anyway that's a different story. Basically if you are called primary an active tank is going to fail no matter how good it is and your going down in seconds few however if you fit a buffer tank you can absorb a great deal more damage thus staying in the fight longer before you die. Also, nowadays everyone and there granddads uncles mothers sister has an an alt and so in your gang you are more than likely to have an remote repping boat with you, again having a buffer fit is beneficial in this scenario too as having more buffer and higher resists makes RR'ing you a great deal more efficient etcetera etcetera etcetera. Shocked


Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm

Major Sackrash
Odium Certa
Posted - 2010.12.27 23:58:00 - [15]
 

Edited by: Major Sackrash on 28/12/2010 00:01:42
Originally by: Megatfx
Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


That's not nano/buffer fit, that's active fit. And don't try doing gank & tank, either go full tank or full gank, you can't sit on the fence in eve!

Here is what you want for total pwnage YARRRR!! -


[Hurricane, omgpwnbbq]

Medium Energy Neutralizer II
Medium Energy Neutralizer II
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Warp Disruptor II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hammerhead II x1
Hobgoblin II x4

Swap to t1/cheaper where needed and if you can get the 3 'gunslinger' implant's the AX, CX and MX, the top ones will give you an extra 10% damage. Also unless you've got great drone skills it's probably worth using ECM drones instead as with my skills (not too shabby) they only add an extra 100dps, I still regularly swap them for ECM drones when I feel there needed. Just my 2 cents Wink

Megatfx
Posted - 2010.12.28 10:50:00 - [16]
 

Edited by: Megatfx on 28/12/2010 10:50:23
Originally by: Major Sackrash
Edited by: Major Sackrash on 28/12/2010 00:01:42
Originally by: Megatfx
Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


That's not nano/buffer fit, that's active fit. And don't try doing gank & tank, either go full tank or full gank, you can't sit on the fence in eve!

Here is what you want for total pwnage YARRRR!! -


[Hurricane, omgpwnbbq]

Medium Energy Neutralizer II
Medium Energy Neutralizer II
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M

Warp Disruptor II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Invulnerability Field II
Large Shield Extender II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Hammerhead II x1
Hobgoblin II x4

Swap to t1/cheaper where needed and if you can get the 3 'gunslinger' implant's the AX, CX and MX, the top ones will give you an extra 10% damage. Also unless you've got great drone skills it's probably worth using ECM drones instead as with my skills (not too shabby) they only add an extra 100dps, I still regularly swap them for ECM drones when I feel there needed. Just my 2 cents Wink


I'll def. be using the shield fits asap, the issue I have right now is I've already started down the path of armor repping. I'll def. start adding my shield skills when I can wear most tech 2 modules and I've got most of my skills up to 4.

Since I'll be using BC's for a long time, I def. want to be able to use as many fits as possible

Chakarr
Minmatar
Native Freshfood
Posted - 2010.12.28 11:54:00 - [17]
 

Originally by: Megatfx
Since I'll be using BC's for a long time, I def. want to be able to use as many fits as possible


Yeah, you want 425s over 220s if you can fit them, you can kite and/or use drones to kill frigs.

You do realise that once you have all your percieved 'perfect skills' to fly a BC that you will probably be bored and want to train something else?

I am not having a go m8, you just remind me of me when I first started - I thought I would never catch up, skills take too long, I need level V in everything relevant to the only ships I will ever fly in EVE yadda yadda...it all changes. Your other thread about consolidating core skills smacks of someone impatiently wanting to get into the 'bigger ships'...well, in this game there is always something 'bigger' or 'better' you want to train...it's the nature of the game.

My first goal was to be a recon pilot, soon learnt that isn't a great solo ship to fly, so the I was like ok, am gonna be the best sub-BS pilot i can be...then I wanted a marauder, then hacs, then dictors...you get the picture?

Having a goal is great, but you don't need level V in every skill to fly well and compete, my own personal rule for skills are:


1) If I plug it in, I train it to III straight away.

2) If it's worth plugging in, it is worth getting to IV eventually.

3) I only train a skill to V if it is:

a) a prereq for another skill I need or
b) it's what people would deem a 'core skill' (elec, eng etc) or
c) it significantly boosts the ship you are currently flying (2% is usually insignificant & not worth the stupid trianing times early in your characters life)

Just be patient, the skills will come, you don't NEED level V in everything to fly the ship you want

The core skills I would focus on getting to V are:

Electronics V
Engineering V
Mechanic V
Hull Upgrades V

Skills to IV and V eventually (ie after you are sitting in your Cane):

Signature Analysis IV
Long Range Targetting IV
Propulsion Jamming IV
Energy Systems Operation IV
Energy Management IV
Shield Upgrades IV
Shield Management IV
Shield Operation IV

Pretty much everything else is ok at III for your first 6 months unless it is a pre-req for another skill you need, so for a Cane you will need:

Battlecruiser IV (get to V after the core list above IMO)
Energy Emission systems IV
Drones V
Scout Drone Operation V
Minmatar drone spec III (II is all that is required really, I just like my rule lol)
Combat Drone operation III
Drone Interfacing III
Med Projectiles V
Autocannon spec III
Navigation IV
Evasive Maneuvering IV
High speed Maneuvering III

Other Nav skills are nice of course, III is fine to fly the ship

All the gunnery supports to at least III unless a pre-req obviously (except controlled bursts, that does nothing for projectiles, LOL if you plugged it in already)

That should keep you busy, and at least get you flying the ship Wink

Gemberslaafje
Vivicide
Posted - 2010.12.28 15:10:00 - [18]
 

One thing you really should train is

Advanced Weapon Upgrades to at least lvl 4, and eventually to lvl 5.

This will increase your fitting options tremendously.

In fact, I'd advice to incorporate Core Fitting Improved Certificate as a whole, so you won't have to worry about fitting things as much.


Shailagh R
WTB Somalians
Posted - 2010.12.28 15:21:00 - [19]
 

Originally by: Megatfx

Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


Maybe you should learn the basics of wtf your talking about before you just sit in a station and train up the "perfect BC pilot." Learn the basics, which you obviously lack knowledge in, you worthless idiot.

Shailagh R
WTB Somalians
Posted - 2010.12.28 15:24:00 - [20]
 

Edited by: Shailagh R on 28/12/2010 15:24:08
.

Chakarr
Minmatar
Native Freshfood
Posted - 2010.12.28 15:40:00 - [21]
 

Originally by: Shailagh R

Maybe you should learn the basics of wtf your talking about before you just sit in a station and train up the "perfect BC pilot." Learn the basics, which you obviously lack knowledge in, you worthless idiot.


Although I agree with sentiment that he should undock and actually learn by playing (maybe join a corp who could guide him away from the forums and into space), it hardly warrants calling someone who obviously just doesn't know any better a 'worthless idiot'. The only thing you have achieved is making the existing player base look elitist (confirming most new players fears) & making yourself look like a total asshat.

Nice to see olders players encourage the new ones - way to go Shailagh R.

Riedle
Minmatar
Paradox Collective
Posted - 2010.12.28 22:44:00 - [22]
 

Originally by: Shailagh R
Originally by: Megatfx

Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


Maybe you should learn the basics of wtf your talking about before you just sit in a station and train up the "perfect BC pilot." Learn the basics, which you obviously lack knowledge in, you worthless idiot.


You are the worthless idiot - not him

Aerograt
Gallente
Blue Republic
Posted - 2010.12.28 22:49:00 - [23]
 

Originally by: Shailagh R
Originally by: Megatfx

Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


Maybe you should learn the basics of wtf your talking about before you just sit in a station and train up the "perfect BC pilot." Learn the basics, which you obviously lack knowledge in, you worthless idiot.
I agree, we should all know this stuff the second we start EVE, I mean seriously, who asks questions on a forum?


Oh wait...

Megatfx
Posted - 2010.12.31 13:20:00 - [24]
 

Originally by: Chakarr
Originally by: Megatfx
Since I'll be using BC's for a long time, I def. want to be able to use as many fits as possible


Yeah, you want 425s over 220s if you can fit them, you can kite and/or use drones to kill frigs.

You do realise that once you have all your percieved 'perfect skills' to fly a BC that you will probably be bored and want to train something else?

I am not having a go m8, you just remind me of me when I first started - I thought I would never catch up, skills take too long, I need level V in everything relevant to the only ships I will ever fly in EVE yadda yadda...it all changes. Your other thread about consolidating core skills smacks of someone impatiently wanting to get into the 'bigger ships'...well, in this game there is always something 'bigger' or 'better' you want to train...it's the nature of the game.

My first goal was to be a recon pilot, soon learnt that isn't a great solo ship to fly, so the I was like ok, am gonna be the best sub-BS pilot i can be...then I wanted a marauder, then hacs, then dictors...you get the picture?

Having a goal is great, but you don't need level V in every skill to fly well and compete, my own personal rule for skills are:


1) If I plug it in, I train it to III straight away.

2) If it's worth plugging in, it is worth getting to IV eventually.

3) I only train a skill to V if it is:

a) a prereq for another skill I need or
b) it's what people would deem a 'core skill' (elec, eng etc) or
c) it significantly boosts the ship you are currently flying (2% is usually insignificant & not worth the stupid trianing times early in your characters life)

Just be patient, the skills will come, you don't NEED level V in everything to fly the ship you want

The core skills I would focus on getting to V are:

Electronics V
Engineering V
Mechanic V
Hull Upgrades V

Skills to IV and V eventually (ie after you are sitting in your Cane):

Signature Analysis IV
Long Range Targetting IV
Propulsion Jamming IV
Energy Systems Operation IV
Energy Management IV
Shield Upgrades IV
Shield Management IV
Shield Operation IV

Pretty much everything else is ok at III for your first 6 months unless it is a pre-req for another skill you need, so for a Cane you will need:

Battlecruiser IV (get to V after the core list above IMO)
Energy Emission systems IV
Drones V
Scout Drone Operation V
Minmatar drone spec III (II is all that is required really, I just like my rule lol)
Combat Drone operation III
Drone Interfacing III
Med Projectiles V
Autocannon spec III
Navigation IV
Evasive Maneuvering IV
High speed Maneuvering III

Other Nav skills are nice of course, III is fine to fly the ship

All the gunnery supports to at least III unless a pre-req obviously (except controlled bursts, that does nothing for projectiles, LOL if you plugged it in already)

That should keep you busy, and at least get you flying the ship Wink



I've been playing about a month and I have nearly every skill (Armor/Shield Tanking as well) required to operate minmitar ships at level 3. I have mechanics to 5, Cybernetics to 5 (+5 Implants) engineering, electronics, and hull upgrades to 4. (As well as a few random skills here and there at 4)

The skills I don't have just require a few level 4 or 5 skills to unlock them, but I have them all in my items box in Jita. I'll work on getting the skills mentioned to 5.

eek amouse
Posted - 2011.01.03 20:10:00 - [25]
 

Edited by: eek amouse on 03/01/2011 20:12:54
explosive armor compensation V - your biggest resist hole. get kinetic to IV as well.

armor cane still gets a ton of use, with 1 1600mm rolled tungsten, 2 energized adaptive nanomembranes and 2 gyros in the lows. much more personalization choices with what to do with the mid slots and armor rr is waaaaay more common and easy to come by, at least where i am. i still love the shield cane and use it when there isn't any remote repping available. you should work on being able to fit both. i'd almost say just go shield first because you'll be able to mission level 3s easily and learn to actually use it first, somewhat. nothing you've trained in armor so far would be a waste since you really need both.


don't use armor repairing builds, unless you're in a mission, and even then a passive shield tank is better.

BXDRED
Posted - 2011.01.04 23:02:00 - [26]
 

Edited by: BXDRED on 04/01/2011 23:02:45
There is no perfect Cane fit. It all depends on what your trying to do. I have three standard fits

1) Solo Gatecamping - (needs armor repairing)
2) Mini sniper fit (720s + tracking + Boosting - Can hit at 90K)
3) PVP fit - (Shield buff)

Aerograt
Gallente
Blue Republic
Posted - 2011.01.21 09:28:00 - [27]
 

Edited by: Aerograt on 21/01/2011 09:33:53
Edited by: Aerograt on 21/01/2011 09:33:19
Edited by: Aerograt on 21/01/2011 09:29:55
Edited by: Aerograt on 21/01/2011 09:29:03
Slight necro, but I'm really concerned with the idea of not having a single armor rep or shield recharger even with a buffer, nano or DPS build fit even in a fleet. I mean, what if no one is using a rep ship and I get focused on with a squishy DPS build, and hell even after the battle I'll be left with low shields or armor if I survive. I'm not even sure if I should train my armor or shield skills first.

Is there really no way to "sit on the fence" with a Cane build, making my hope of decent dps, speed with an okay tank and a web/scramble all in a neat little package an unobtainable fantasy?

Also, what are Cyclones capable of in comparison to the Cane?

betterdent
Project Nemesis
Posted - 2011.01.21 15:03:00 - [28]
 

Active cane = dead cane.

220x6
medium neutx2

warp disruptor 2
y-t8 hydrocarbon mwd
either a dual web
or
one web one sensor booster

1600mm rolled tungsted
eanm 2 x2
gyro 2 x2
damage control 2 x2

3 trimarks or explosive/kinetic rigs.

Cookie cutter armor buffer cane = a living cane.

Rafia Landras Audeles
Gallente
Posted - 2011.01.21 20:45:00 - [29]
 

Originally by: Aerograt
Edited by: Aerograt on 21/01/2011 09:33:53
Edited by: Aerograt on 21/01/2011 09:33:19
Edited by: Aerograt on 21/01/2011 09:29:55
Edited by: Aerograt on 21/01/2011 09:29:03
Slight necro, but I'm really concerned with the idea of not having a single armor rep or shield recharger even with a buffer, nano or DPS build fit even in a fleet. I mean, what if no one is using a rep ship and I get focused on with a squishy DPS build, and hell even after the battle I'll be left with low shields or armor if I survive. I'm not even sure if I should train my armor or shield skills first.

Is there really no way to "sit on the fence" with a Cane build, making my hope of decent dps, speed with an okay tank and a web/scramble all in a neat little package an unobtainable fantasy?

Also, what are Cyclones capable of in comparison to the Cane?


It doesn't work like that in the real world. If you survive you either have a friend nearby in a logistics (optimal), or go into a station and either get repaired/swap your modules for repair ones as conditions allow. Your main objective should be to survive the actual fight. This is not gonna be done with a armor rep or shield booster that drains your cap and barely does anything.

You can sit on the fence but that will often get you killed unless the other party in the fight does not know what he is doing.

Cyclones are not as good PVP ships as canes. Cane has more bonuses to DPS, Cyclone has bonus to shield boost, which, if you are buffer tanking, is useless.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.01.21 21:50:00 - [30]
 

Originally by: Riedle
Originally by: Shailagh R
Originally by: Megatfx

Yeah, I'm going nano/buffer tanking.

6 220mm Guns
2 Neuts

warp scram
web
cap booster
MWD

2 nano membranes
2 armor reps
1 gyrostabilizer

i can currently fit all the tech 1 versions and a few tech 1's atm


Maybe you should learn the basics of wtf your talking about before you just sit in a station and train up the "perfect BC pilot." Learn the basics, which you obviously lack knowledge in, you worthless idiot.


You are the worthless idiot - not him


Hey, show a little more respect to someone with 72 lifteme kills.


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