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Aureus
Posted - 2010.12.20 17:09:00 - [1]
 

Lets say you want to transport a high value item across a few systems - one of which has gate blockaders almost all the time. Guys who sit in their ships orbiting the gate at like 1km.

So as soon as you try to warp they jam you and gank.

Is there anyway to break such a blockade? If I use a cloaking device (which I have no experience with) and am quick on the fingers is it possible to warp and initiate cloak without them getting any lock on me?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.12.20 17:13:00 - [2]
 

Warp fast. Warp cloaked.

/c

Aureus
Posted - 2010.12.20 17:15:00 - [3]
 

Originally by: Chribba
Warp fast. Warp cloaked.

/c


So it is possible?

Just click on warp and then as fast as humanly possible click to activate the cloaking module. Then while you line up and warp they cannot lock on to you, right?

I just want to be sure before I invest in the skills for it :)

Warpoutnowgogo
Posted - 2010.12.20 17:16:00 - [4]
 

In lowsec u shouldnt have a problem in a stealthy frig... in null u have to deal with bubbles, so thats a bit iffy

000Hunter000
Gallente
Missiles 'R' Us
Posted - 2010.12.20 17:16:00 - [5]
 

Originally by: Chribba
Warp fast. Warp cloaked.

/c


And pray to the deity of your choice u make it Laughing

Tuttomenui II
Gallente
The Eloria Corporation
Posted - 2010.12.20 17:18:00 - [6]
 

Edited by: Tuttomenui II on 20/12/2010 17:20:50
I do t all the time, It easier in low sec because they can not use interdiction on you. 0.0 is a bit different if you get stuck in a bubble they can try and guess where your flying and try and de-cloak you once you move and see you re-cloak.

I use this:
(3.5 second align time)

[Viator, Viator]
Inertia Stabilizers II
Inertia Stabilizers II
Nanofiber Internal Structure II

V-M15 Braced Multispectral Shield Matrix
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
ECM Burst II

Improved Cloaking Device II

Medium Hyperspatial Velocity Optimizer I
Medium Polycarbon Engine Housing I




I modeled it off from this fit:

[Viator, Viataranis]
Nanofiber Internal Structure II
Synthetic Hull Conversion Inertia Stabilizers I
Synthetic Hull Conversion Inertia Stabilizers I

ECM Burst II
10MN MicroWarpdrive II
Invulnerability Field II

Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Polycarbon Engine Housing II

Aureus
Posted - 2010.12.20 17:20:00 - [7]
 

Originally by: Warpoutnowgogo
In lowsec u shouldnt have a problem in a stealthy frig... in null u have to deal with bubbles, so thats a bit iffy


Great - thank you.

Oh what about exiting a station - assuming you have enemies waiting outside.

Is it safer/possible to just cloak as soon as your client allows you to since you need time to navigate the warp to menu, and then when ready de-cloak, click on the appropriate warp to destination and then cloak again?

Or is that overkill and you wont have a problem warping to a place from context menu and then activating module

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.12.20 17:21:00 - [8]
 

Well, it is not 100% full proof but from my experience it works most of the time anyway - altho warping into a bubble, never tends to work out lol

Aureus
Posted - 2010.12.20 17:22:00 - [9]
 

Originally by: Tuttomenui II
Edited by: Tuttomenui II on 20/12/2010 17:20:50
I do t all the time, It easier in low sec because they can not use interdiction on you. 0.0 is a bit different if you get stuck in a bubble they can try and guess where your flying and try and de-cloak you once you move and see you re-cloak.

I use this:
(3.5 second align time)

[Viator, Viator]
Inertia Stabilizers II
Inertia Stabilizers II
Nanofiber Internal Structure II

V-M15 Braced Multispectral Shield Matrix
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
ECM Burst II

Improved Cloaking Device II

Medium Hyperspatial Velocity Optimizer I
Medium Polycarbon Engine Housing I




I modeled it off from this fit:

[Viator, Viataranis]
Nanofiber Internal Structure II
Synthetic Hull Conversion Inertia Stabilizers I
Synthetic Hull Conversion Inertia Stabilizers I

ECM Burst II
10MN MicroWarpdrive II
Invulnerability Field II

Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Polycarbon Engine Housing II



Hey - very nice! I just got a Viator coincidentally! You have nanofiber and stabilizers in low slots - if cloaking is safe why not just use cargo expanders?

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.12.20 17:24:00 - [10]
 

Travel during off peak hours

quick aligning ship
MWD
Cloak
Warp to Zero

Read up on the mwd/cloak trick then go practice it somewhere safe.

Proof against pretty much anything but a bubble or a smartbomb camp.

Oh definitely add a scout to check for those things that will kill you.

Warpoutnowgogo
Posted - 2010.12.20 17:26:00 - [11]
 

Originally by: Aureus
Originally by: Warpoutnowgogo
In lowsec u shouldnt have a problem in a stealthy frig... in null u have to deal with bubbles, so thats a bit iffy


Great - thank you.

Oh what about exiting a station - assuming you have enemies waiting outside.

Is it safer/possible to just cloak as soon as your client allows you to since you need time to navigate the warp to menu, and then when ready de-cloak, click on the appropriate warp to destination and then cloak again?

Or is that overkill and you wont have a problem warping to a place from context menu and then activating module



If u undock and find a few guys that woudl like to kill you press [control] C to stop your ship, wait out the redocking timer 15 seconds and redock, go have a bio or smoke, then try undocking again, don't smack them in local.. just makes them want to ang out even longer.ugh

Megan Maynard
Minmatar
Navigators of the Abyss
Posted - 2010.12.20 17:26:00 - [12]
 

If you use a station frequently that is in low sec, have a instant warp to point set up out side the station so you can warp away quickly.

How do you do that you ask?

Get in a fast frigate, undock, turn on MWD and burn away for a couple minutes till you have a spot a couple hundred km off the station and save it as IE: "6-10 Undock Safe"

When you undock all you do is warp to your safe and since your ship is launched at full speed it should warp instantly.

Neat huh?

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2010.12.20 17:56:00 - [13]
 

Originally by: Aureus
Originally by: Tuttomenui II
Edited by: Tuttomenui II on 20/12/2010 17:20:50
I do t all the time, It easier in low sec because they can not use interdiction on you. 0.0 is a bit different if you get stuck in a bubble they can try and guess where your flying and try and de-cloak you once you move and see you re-cloak.

I use this:
(3.5 second align time)

[Viator, Viator]
Inertia Stabilizers II
Inertia Stabilizers II
Nanofiber Internal Structure II

V-M15 Braced Multispectral Shield Matrix
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
ECM Burst II

Improved Cloaking Device II

Medium Hyperspatial Velocity Optimizer I
Medium Polycarbon Engine Housing I




I modeled it off from this fit:

[Viator, Viataranis]
Nanofiber Internal Structure II
Synthetic Hull Conversion Inertia Stabilizers I
Synthetic Hull Conversion Inertia Stabilizers I

ECM Burst II
10MN MicroWarpdrive II
Invulnerability Field II

Covert Ops Cloaking Device II

Medium Hyperspatial Velocity Optimizer II
Medium Polycarbon Engine Housing II



Hey - very nice! I just got a Viator coincidentally! You have nanofiber and stabilizers in low slots - if cloaking is safe why not just use cargo expanders?
Because cloaking is only safe momentarily. You want to align as quickly as possible so that people cannot decloak you.


Also, cloaking when undocking can be iffy. Some stations keep you within 2km of the station even when you're clearly not, due to the stations invisible radius.

Mike TheMiner
Posted - 2010.12.20 17:59:00 - [14]
 

Dump the nanofiber and use 3 I stabs

Windjammer
Gallente
Posted - 2010.12.20 18:21:00 - [15]
 

A ship with high agility and a Cov Op II cloak is usually going to get you through anything in high sec, low sec or 0.0. I mention high sec because sometimes you have war to contend with.

The best ships for this are Cov Ops ships, blockade running transports such as the Viator or a Force Recon ship. The ones that really shine, though, are the T3 ships when fitted with a nullifier as well as the Cov OP II cloak.

The techniques already listed are the ones to use when you’ve got the equipment. However, when setting an “insta warp” bookmark at the exit to stations, you should be aware that CCP changed a station exit mechanic some time ago. Ships now take a random 15 degree course change immediately upon exiting the station and do not go straight out from the station. If you stop your ship as soon as possible after exiting the station and then let the ship settle, it will settle in a neutral position. You can then drive straight forward by activating your engines without clicking in space. This only works at stations which spit you out in a “horizontal direction”, but using the technique, you can get even a capital size ship to go to warp nearly instantly without giving your opponent more than a split second to lock you.

-Windjammer

Iamien
Democracy of Klingon Brothers
Posted - 2010.12.20 18:22:00 - [16]
 

Originally by: Aureus
Lets say you want to transport a high value item across a few systems - one of which has gate blockaders almost all the time. Guys who sit in their ships orbiting the gate at like 1km.

So as soon as you try to warp they jam you and gank.

Is there anyway to break such a blockade? If I use a cloaking device (which I have no experience with) and am quick on the fingers is it possible to warp and initiate cloak without them getting any lock on me?


If it is a item you cant stand losing, get a corpmate with a carrier to jump it out for you. Flying around in a cloaky hauler with no experience is not a good way to ensure your item will get to it's destination.

Tarasina
Posted - 2010.12.20 18:36:00 - [17]
 

Some people are really fast at decloaking you. I met a Dramiel-pilot, I was in a cloaky Loki. Warps off in 3-4 secs? He managed to decloak me and he was 20km away from me to start with. But I warped off just in time, luckily.

So beware of skilled pilots =). I was really impressed.

Saxon
Gallente
Pardon Inc.
Posted - 2010.12.20 18:46:00 - [18]
 

Originally by: Iamien
Originally by: Aureus
Lets say you want to transport a high value item across a few systems - one of which has gate blockaders almost all the time. Guys who sit in their ships orbiting the gate at like 1km.

So as soon as you try to warp they jam you and gank.

Is there anyway to break such a blockade? If I use a cloaking device (which I have no experience with) and am quick on the fingers is it possible to warp and initiate cloak without them getting any lock on me?


If it is a item you cant stand losing, get a corpmate with a carrier to jump it out for you. Flying around in a cloaky hauler with no experience is not a good way to ensure your item will get to it's destination.



All responds above are good in its way, BUT if you want to mowe something you realy do not wana loose and no matter where you need to take it, strat cruisers are the best way.
Take the stratetic cruiser you can use, fit nullifier and cloaking subsystems and then 4 wcs in low slots and rest istabs. This way you can not be scrammed by interdictors, heavy interdictors or mobile bubbles, you can cloak and warp to 0 always as bubbles do not effect you.
If some would be fast enough to uncloak you and get lock in time, them im sure he do not have 5 points on hes ship and only resault will be him looking at you warp off.

Have a great day and fly save.

Aureus
Posted - 2010.12.20 18:50:00 - [19]
 

Originally by: Tarasina
Some people are really fast at decloaking you. I met a Dramiel-pilot, I was in a cloaky Loki. Warps off in 3-4 secs? He managed to decloak me and he was 20km away from me to start with. But I warped off just in time, luckily.

So beware of skilled pilots =). I was really impressed.


How did he decloak you? From what I read the only thing someone can do to decloak you is to fly within 2km of your ship. Is there some other method?

KWyz
Posted - 2010.12.20 19:16:00 - [20]
 

Dramiels are fasters than any other interceptor while using a MWD. This means that it covered the 20km distance VERY fast. However, with a covops cloak and a reasonable align time, even uncloaked this does not guarantee a tackle.

For example, I once saw a rapier getting swarmed by ceptors after jumping through a gate, only to leave them in the dust.

From what I can tell, the decloaking effect is not instantaneous, so it goes something like this: you uncloak from the gate while aligning, instantly hitting the covops button. What this does is that it lets the campers know you are there, but they cannot target you. The next thing they do is rush you for a decloak, double-clicking, with overheated faction MWDs if we're talking about dramiels. They reach you in 1-2 seconds, they decloak you, but AGAIN, the decloak effect lasts another 2 seconds at least. Usually this timeframe is enough to get away, assuming you pay attention and you don't get bumped too much(have to test this).

The safest possibile way to trafel is in an interdiction nullified t3 cruiser. It's agile enough, and while equipping a covops cloak it's almost invulnerable to gatecamps. Almost though, just like everything in EVE. Nothing prevents you from jumping the gate right INTO that dramiel.

Herping yourDerp
Posted - 2010.12.20 19:18:00 - [21]
 

when your cloaked on almost all ships your max speed goes to about 20m/s. industrials are already slow also


personally i would have warp stabs in the lows. thats +3 warp so protects you from 1 scram and a disrupter.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.12.20 19:19:00 - [22]
 

Originally by: Aureus
How did he decloak you? From what I read the only thing someone can do to decloak you is to fly within 2km of your ship. Is there some other method?

That's the only method. He DID get to within 2km of his ship before he could warp off. Dramiels can be crazy fast.

trevormax
Posted - 2010.12.20 19:21:00 - [23]
 

Originally by: Warpoutnowgogo
Originally by: Aureus
Originally by: Warpoutnowgogo
In lowsec u shouldnt have a problem in a stealthy frig... in null u have to deal with bubbles, so thats a bit iffy


Great - thank you.

Oh what about exiting a station - assuming you have enemies waiting outside.

Is it safer/possible to just cloak as soon as your client allows you to since you need time to navigate the warp to menu, and then when ready de-cloak, click on the appropriate warp to destination and then cloak again?

Or is that overkill and you wont have a problem warping to a place from context menu and then activating module



If u undock and find a few guys that woudl like to kill you press [control] C to stop your ship, wait out the redocking timer 15 seconds and redock, go have a bio or smoke, then try undocking again, don't smack them in local.. just makes them want to ang out even longer.ugh


As long as you are not on a kick out station, it is better to do nothing (i.e. do not stop your ship, do not activate mods, do not even fart), wait out the session timer as you are invulnerable if you do nothing, and then dock.

If you stop your ship, you can be targeted and shot at and waiting for 20-30 seconds to be able to dock while under fire is a long time.

OverLord Minion
Posted - 2010.12.20 19:39:00 - [24]
 

ECM Burst II makes wonders. I saved my ship the other day from a +20 man low sec gate camp. Got decloacked, locked and tackled in seconds. I was already "Ohhh sh*t!..." when I remembered to hit the ECM Burst. Managed to warp with 20% struture :)

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.12.20 19:40:00 - [25]
 

Originally by: Aureus
Originally by: Warpoutnowgogo
In lowsec u shouldnt have a problem in a stealthy frig... in null u have to deal with bubbles, so thats a bit iffy


Great - thank you.

Oh what about exiting a station - assuming you have enemies waiting outside.

Is it safer/possible to just cloak as soon as your client allows you to since you need time to navigate the warp to menu, and then when ready de-cloak, click on the appropriate warp to destination and then cloak again?

Or is that overkill and you wont have a problem warping to a place from context menu and then activating module


When exiting the station you have 30 sec immunity unless you start aligning or what ever, also some stations keep you "in range" for like forever so unless exactly right type of station, forget the cloaking and just align fast.

To align fast you need a safe spot facing directly in to a direction that you undock (so you are basicly aligned as you exit the station) bear in mind that anyone with half a brain also has bm in that same spot (usually between 250-300kms to stay on grid from a station) and might warp uncomfortably close where you just landed ...

Zaerlorth Maelkor
The Maverick Navy
Against ALL Authorities
Posted - 2010.12.20 19:44:00 - [26]
 

Originally by: Aureus
Originally by: Chribba
Warp fast. Warp cloaked.

/c


So it is possible?

Just click on warp and then as fast as humanly possible click to activate the cloaking module. Then while you line up and warp they cannot lock on to you, right?

I just want to be sure before I invest in the skills for it :)


Yes. A covert ops frigate, recon or blockade runner can do this.

Orb Lati
Minmatar
Sebiestor Tribe
Posted - 2010.12.20 20:20:00 - [27]
 

Originally by: Chribba
Well, it is not 100% full proof but from my experience it works most of the time anyway - altho warping into a bubble, never tends to work out lol


But surely once the mighty Chribba appears in local, those dastardly pirates must first recover from their shock and awe before even attempting to engage, giving you those much needed seconds to get into warp.

Aureus
Posted - 2010.12.20 21:07:00 - [28]
 

Just wanted to say thanks to all of you for the helpful replies - you folks are great. Very Happy

Barakkus
Posted - 2010.12.20 21:26:00 - [29]
 

If you go through 0.0 watch this:
http://www.youtube.com/watch?v=AYz2EIj_xSs

You WILL get caught in one of these eventually, but it's a good example how to avoid sling bubbles and increase your chances of surviving.

Desya Dak'ann
Caldari
No Ducks Allowed
Posted - 2010.12.20 22:11:00 - [30]
 

If your lucky, your attempted murderers will not have Interceptors orbiting gate at 11km with drones assigned to then and 3 sebos, if they do, count yourself DEAD. If they dont. Cloak sharpish and align out of their bubble. Hope that helped


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