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blankseplocked Just curious, What do CCP logs show,..
 
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Shilikahn
Posted - 2010.12.20 13:43:00 - [1]
 

Yesterday my main was in a 900 man fight, lag was horrendous on our side.

Logi only maintained its chains due to lag. I know i locked a whole lot more than the local game logs say. none of us could do anything to make it all work. The fight was lost but the lag was ridiculous. 2.5 to 5 minute lock times when it should have been only a few seconds. set mods to manual to no avail, Worked off the overview in system mode with no luck.

Warp out wait for locks to break while sitting at safe-spot with no one around.

It was just all around bad. so i am curious what CCP records on their side compared to ours.

/me dons a flameproof suit knowing whats coming. Shocked

yes I know "our logs show nothing", IBTL, first,

Nomad Vherokic
Minmatar
Posted - 2010.12.20 13:53:00 - [2]
 

Charles Darwin kept very detailed logs of his... erm... logs... Maybe they show what they had for breakfast...

Shilikahn
Posted - 2010.12.20 13:57:00 - [3]
 

I once had a theory that they referred to cpu temps, but i guess that was wrong too. j/k

Anubis Xian
Ministry of War
Posted - 2010.12.20 14:03:00 - [4]
 

CCP only logs mission runners and the hi sec capitals. Everyone else might as well self destruct.

Donny Maurasi
Posted - 2010.12.20 14:13:00 - [5]
 

The obvious answer is "nothing".

The Logs
Minmatar
Posted - 2010.12.20 14:16:00 - [6]
 

oh hiVery Happy

byeLaughing

Taedrin
Gallente
Kushan Industrial
Posted - 2010.12.20 15:32:00 - [7]
 

Edited by: Taedrin on 20/12/2010 15:32:56
Curious about what CCP records on their side?

They record that CPU usage reached 100%. They record that the node is overloaded with requests from the clients which makes it struggle to make its "heartbeat" which if it doesn't manage to do, then the server thinks that the node has died and shuts it down.

Basically what we see as lag, CCP sees as an event queue that fills up and the server can't empty it out before it fills up even more. This queue fills up with so many events that it takes several minutes for an event placed at the end of the queue to reach the front before it gets processed.

Anubis Xian
Ministry of War
Posted - 2010.12.20 16:09:00 - [8]
 

Originally by: Taedrin
Edited by: Taedrin on 20/12/2010 15:32:56
Curious about what CCP records on their side?

They record that CPU usage reached 100%. They record that the node is overloaded with requests from the clients which makes it struggle to make its "heartbeat" which if it doesn't manage to do, then the server thinks that the node has died and shuts it down.

Basically what we see as lag, CCP sees as an event queue that fills up and the server can't empty it out before it fills up even more. This queue fills up with so many events that it takes several minutes for an event placed at the end of the queue to reach the front before it gets processed.


So what you are saying is that Eve really is turn based. :p

Xercodo
Amarr
Xovoni Directorate
Posted - 2010.12.20 16:21:00 - [9]
 

Originally by: Anubis Xian
Originally by: Taedrin
Edited by: Taedrin on 20/12/2010 15:32:56
Curious about what CCP records on their side?

They record that CPU usage reached 100%. They record that the node is overloaded with requests from the clients which makes it struggle to make its "heartbeat" which if it doesn't manage to do, then the server thinks that the node has died and shuts it down.

Basically what we see as lag, CCP sees as an event queue that fills up and the server can't empty it out before it fills up even more. This queue fills up with so many events that it takes several minutes for an event placed at the end of the queue to reach the front before it gets processed.


So what you are saying is that Eve really is turn based. :p


well ya and so is all of computing, it just happens so fast we cant tell it isn't happening simultaneously

Kalle Demos
Amarr
Helix Protocol
Posted - 2010.12.20 16:21:00 - [10]
 

Everything a person does in game imo is logged, or at least I hope this is the case or eve would be one of those rare things that doesnt log anything.

I think when they say "The logs show nothing", what they are really trying to say is "you lagged, **** happens, we cant reimburse you because then everyone else will want a reimburse".

But tbh I have never really seen 2 GMs reply to a petition the same, one says something and the other says something else.

Oh and I wish they would LOOK at in game activity when you file a 'stuck' petition, there is nothing worse than having to spend 20 mins explaining why you are stuck for the 50th time only to get unstuck mid way naturally, while getting replies "im sorry I still dont understand what is going on?".

Person files stucks petition -> GM looks at players screen, notices the 'stuck' and fixes it

NOT

Person files stuck petition -> GM asks him to write an essay -> Player writes essay -> GM gets confused with what todo -> player makes bug report -> bug report e-mail comes back "we are aware of this problem already" -> Player replies back "yeah because I filed it as a problem in 2009.

Saying that, half the GMs I have dealt with are pretty decnet but the other half give me a headache and need better training.

Zhim'Fufu
Posted - 2010.12.20 16:29:00 - [11]
 

Apparently the logs tended to show nothing because they didn't have enough unique item id's to make tracking things to the degree that they could reconstruct an ingame event possible. But now with the move to the 64 bit system they have enough unique id's to last pretty much forever so who know's what they might be able to show now. Provided of course ccp update the logging system to take advantage of the new id system. Razz

Black Dranzer
Caldari
Posted - 2010.12.20 16:39:00 - [12]
 

To take an educated stab.. The kind of things that would be traceable would be item and isk transactions as well as things like ship losses. Anything likely connected to destiny wouldn't. So this means that, for example, while they could probably tell you when a ship died and to what, they couldn't tell you what speed it was going when it blew up. They might be able to tell when a ship jumped into a system, but not whereabouts it flew once it was in there. They might be able to tell when you bought your ammo, but not when you used it up.

Iraherag
Posted - 2010.12.20 16:40:00 - [13]
 

Originally by: Kalle Demos
Everything a person does in game imo is logged, or at least I hope this is the case or eve would be one of those rare things that doesnt log anything.


Yes, it either logs everything or nothing at all.
Your logic is irrefutable!

Have you considered a career in politics?

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2010.12.20 16:55:00 - [14]
 

Nothing.

Kalle Demos
Amarr
Helix Protocol
Posted - 2010.12.20 17:01:00 - [15]
 

Originally by: Iraherag
Originally by: Kalle Demos
Everything a person does in game imo is logged, or at least I hope this is the case or eve would be one of those rare things that doesnt log anything.


Yes, it either logs everything or nothing at all.
Your logic is irrefutable!

Have you considered a career in politics?


Have you considered saying something original?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.12.20 17:24:00 - [16]
 

English only please, which includes the standard alphabet. Zymurgist

Zhim'Fufu
Posted - 2010.12.20 17:36:00 - [17]
 

Originally by: Chribba
English only please, which includes the standard alphabet. Zymurgist
I half expected that to spell out veldspar.

Borza Slavak
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2010.12.20 17:48:00 - [18]
 

They used to show data related to medium shader.

Kestrix
Posted - 2010.12.20 17:55:00 - [19]
 

I belive that everything is logged. That is if a Dev needs info it's their. But GM's, now if what your asking requires too much digging in the logs you'll get the standard "our logs show nothing" reply. Basicly as I see it that reply means what your asking of the GM is far too much like hard work and move along please.

Michelle Vega
Posted - 2010.12.20 17:56:00 - [20]
 

Our FC always tells us to either zoom out from the ship all the way or turn on the map before going into large battles. To this day we haven't experienced bad lag after using this tactic.

We're not shooting blind either, simply using the side overview to lock primary targets whenever orders come in. Quite easy to play EVE without looking at the fireworks.

Last instance was us (about 180 pilots) against them (about 520 pilots). They also claimed to have low or no lag during the battle.

Try that next time. Only works if most of you actually do it.

Julian Assagne
Gallente
University of Caille
Posted - 2010.12.20 18:05:00 - [21]
 

Originally by: Zhim'Fufu
Originally by: Chribba
English only please, which includes the standard alphabet. Zymurgist
I half expected that to spell out veldspar.


English only please, which includes the standard alphabet. Zymurgist

-Julian Assagne
CEO of EVELeaks

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2010.12.20 18:08:00 - [22]
 

Originally by: Julian Assagne
Originally by: Zhim'Fufu
Originally by: Chribba
English only please, which includes the standard alphabet. Zymurgist
I half expected that to spell out veldspar.


English only please, which includes the standard alphabet. Zymurgist

-Julian Assagne
CEO of EVELeaks
You spelled the name wrong.

Sig Sour
Posted - 2010.12.20 18:45:00 - [23]
 


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.12.20 20:13:00 - [24]
 

what do the logs show?

as much as the goggles do.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.12.20 20:36:00 - [25]
 

Originally by: Shilikahn
yes I know "our logs show nothing", IBTL, first,

No, it's "our logs show nothing that would constitute a bug, for which we might reimburse, because in case you didn't know, lag is NOT a valid reimbursement reason, so yeah, the logs show nothing that would help you getting any reimbursement".

Elzon1
Caldari
Shadow Boys Corp
Bloodbound.
Posted - 2010.12.20 21:23:00 - [26]
 

Once the devs have reasonably done all they can to reduce the queueing cycle, they should definitely make some sort of time dialation device to slow down the system so as to allow the queue to keep up. It would help to smooth it out as well, dont want it to be jerky... or would you devs Twisted Evil

Lederstrumpf
Posted - 2010.12.20 21:29:00 - [27]
 

In A.D. 2011
Questioning was beginning.
Captain: What happen ?
Mechanic: Somebody censored us the logs.
Operator: We get timeout.
Captain: What !
Operator: Main lag turn on.
Captain: It's you !!
C**: How are you gentlemen !!
C**: All your PLEX are belong to us.

Schalac
Caldari
Apocalypse Reign
Posted - 2010.12.20 21:58:00 - [28]
 

Originally by: Shilikahn
set mods to manual to no availShocked


And if 900 people did this at the same time then lag increased exponentially due to everyone sending thousands of more requests to the server.

Jenny Hawk
State War Academy
Posted - 2010.12.23 13:53:00 - [29]
 

Working as intended?

Mr LaForge
Posted - 2010.12.23 14:46:00 - [30]
 

The CCP logs are in fact the keyboard cat.


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