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Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2010.12.21 02:52:00 - [241]
 

Edited by: Siigari Kitawa on 21/12/2010 02:53:23
edit, nevermind. stupid forums.

Alexandrius, that Gallente is a looker. :D

Shurikane
Posted - 2010.12.21 04:06:00 - [242]
 

Dammit! I actually clicked Save before I could take my screenshot.

Is there a way to return to the creator or at least get a big picture of myself now that the process is all done? The Capture Portrait button doesn't show up on SiSi.

Magister Fenlain
Posted - 2010.12.21 04:38:00 - [243]
 

Edited by: Magister Fenlain on 21/12/2010 04:46:50
Love the editor, made some really cool looking characters.

A few issues: Some horizontal one-pixel lines flickering above the upper lip, under the nose.

Worked fine for me, used everything on high settings on a 470 GTX and a i7-860.

You guys should totally add coloring to clothing, as well as a height option (unless I completely missed it), other than that it's awesome.

Here's my character, totally ripped old dude with dreads:
Naked
Body shot
Portrait

Sinitron
Caldari
Sinister Electronics
Posted - 2010.12.21 06:49:00 - [244]
 

It's not bad, but you've still got a long way to go. As far as usability is concerned, I find it very clunky to browse through hair/clothes/background/whatever as it is now. There's also a severe lack in variation, which I hope and assume is due to it still being unfinished, but stuff like tattoos, different glasses, decals on clothes, cybernetic enhancements, scars and the like would be greatly appreciated.

It would also be nice if the lighting was a bit more flexible when creating portraits. Right now it's kind of annoying to mess around with it. I also find it hard to get unique facial structures within each bloodline - the faces are very rigid, and it's hard to make something new without it becoming ridiculous. I am a little worried the uniqueness of each character will be more tied to hair and hair color, than the actual face. It's still pretty good, just not perfect.

On the same note, I find it hard to fine-tune a character while it is moving around. While the animations are a nice touch, it would be nice to be able to 'pause' them. I have not found an option to do so.

Being able to choose colors for clothes and accessories would be a lot easier than having 5-6 duplicates of the same thing with different skins to choose from. Right now the scrolling process is kind of annoying, and it doesn't help when there are so many things to choose from.

Also, posing the face is a little dodgy. See this; http://imgur.com/Lq5Rm.jpg

Those blobs under her lips should clearly not be there. I assume they are from her teeth or something, they only appear when I make her smile. Long hair also has a tendency to clip through stuff, which looks pretty bad, but this is probably because it is still a WIP.

In conclusion;
- Not enough variation
- Clunky scrolling
- Minor clipping issues

I hope this helps. Keep tweaking it.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2010.12.21 07:03:00 - [245]
 

Edited by: Jason Edwards on 21/12/2010 07:07:50
-Forced to wear clothes...
-No transexual or cross dresser option...
-dcup seems to be largest...
-no obese options...

How can I be a man who likes to wear no clothes or women's clothes because im so fat my DD-cup forces me to wear a bra.

What if I want to model my character after myself?

Joshua Deakin
Posted - 2010.12.21 07:04:00 - [246]
 

Originally by: Sinitron

It would also be nice if the lighting was a bit more flexible when creating portraits. Right now it's kind of annoying to mess around with it.


Very true. Compared to the old/current TQ char creator where you could change the color of the lighting which also affected the background you were able to get a nice ambiance. But with the current one as the background stays static the end result can be quite disconnected. I do hope they find a better solution so that we are able to control the lights and angles / directions without having to scroll through tens or hundreds pre sets, at least give an option to go freeform.

Breed Love
DOUBLE IDENTITY
Posted - 2010.12.21 08:53:00 - [247]
 


Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2010.12.21 08:59:00 - [248]
 

Looks great! Perfect detail on the face, very good replica!

Breed Love
DOUBLE IDENTITY
Posted - 2010.12.21 10:29:00 - [249]
 

Originally by: Siigari Kitawa
Looks great! Perfect detail on the face, very good replica!

Thanks.

@CCP:
Sometimes I can't get anti-aliasing to work in the character creator (works fine in the actual game), in any combination of the in-game settings, nor by forcing it with the drivers. I use a single Radeon HD5870, ati september drivers (maybe I should update), on 64bit windows 7. It's curious that sometimes it works, and other times it doesn't. Anyone else experiencing something similar?

Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result:

http://i55.tinypic.com/2nhnu6u.jpg


Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2010.12.21 10:51:00 - [250]
 

Originally by: Breed Love
Also, I found that most female characters created in this thread have a somewhat *****y look to them

Hey now, that was uncalled for. :(

Joshua Deakin
Posted - 2010.12.21 11:09:00 - [251]
 

Originally by: Breed Love
Originally by: Siigari Kitawa
Looks great! Perfect detail on the face, very good replica!

Thanks.

@CCP:
Sometimes I can't get anti-aliasing to work in the character creator (works fine in the actual game), in any combination of the in-game settings, nor by forcing it with the drivers. I use a single Radeon HD5870, ati september drivers (maybe I should update), on 64bit windows 7. It's curious that sometimes it works, and other times it doesn't. Anyone else experiencing something similar?

Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result:

http://i55.tinypic.com/2nhnu6u.jpg



I don't care much for the glittery pink etc types makeupwise, but I do like my "emo" punk-style with dreads Cool I guess the beauty is in the eye of the beholder and I personally think that your "cute" version has a bit too much cheek and too litle cheeckbone and why so sad looking?

I like mine with the don't mess with me types and with happy faces. The latter actually reminds me a bit of a yesterdays Playboy model "Kata Kärkkäinen (Karkkainen)" (SFW).

HD5850 1GB, Win7 64bit here. I'm running 4x AA selected in game (drives set to application controlled). Anisotropic forced on the drivers at 16x. Everything set to high in game options. Haven't run into problems so far. December drivers.


Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2010.12.21 11:48:00 - [252]
 

Hey, I think puffy cheeks are OKAY.

Here's a couple my girlfriend made while she was over:

http://www.siigarikitawa.com/siigari_new/celeste/003.jpgPlease visit your user settings to enable images.

Then you can browse my entire character creator directory.

Raid'En
Posted - 2010.12.21 11:53:00 - [253]
 

you still haven't done the gallentes after all this time, there's tons of haircuts not available.

Feilamya
Pain Elemental
Posted - 2010.12.21 12:11:00 - [254]
 

- Touchscreen devices suck at running EVE. Please redesign your UI to be useable on a PC with a mouse. Yes, that might involve scroll bars and buttons. How very 90s of me to suggest something like this...

- Black. Its RGB values are (0,0,0). Shouldn't be that hard to render black hair. Feel free to contact me if you want to know which of the 3 numbers I gave you are red, green and blue.

- Clothes. Is this Second Life? The Sims Online? Or are you just kidding us? Need inspiration for more fancy clothes? Take a look at is this online spaceship game that was made by an icelandic company... NO, don't add more color options! You will have to hire a 3d artist to do the job.

- Amarrian Mohawks. They are just wrong! Yes, I'm being racist. No, this isn't real life. In a space game, there can be space jews. No one will rage about it, but players WILL rage if all races keep looking the same.

- Tattoos and piercings. They are not optional. Get them done! Reuse the models and textures from the old characters if you have to.

- Realism. You used too much of it.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.21 12:29:00 - [255]
 

Originally by: Breed Love
*snip*
Also, I found that most female characters created in this thread have a somewhat *****y look to them, so I made an attempt at making a cute looking one, here is the result:
http://i55.tinypic.com/2nhnu6u.jpg

..cute looking boy you got there Rolling Eyes

Lyn Farel
Knighthood of the Merciful Crown
Posted - 2010.12.21 12:29:00 - [256]
 

Originally by: Joshua Deakin
Originally by: Lyn Farel

Usability :
- The most annoying fact for me : the "slide" function to pick up your choices is not bad in itself, it even looks cool (i am speaking about the slider where you can grab the haircuts, facial hair, etc etc). But it has its limit and when you have already 10-15 objects inside it can get quite annoying to go from the 1st one to the last one, ESPECIALLY with the backgrounds in the portrait step (75 backgrounds or so, it is absolutely awesome, but it takes ages to go from the end to the first one manually).


Try to grab below the options and make a fast "swipe" (like with touch based mobile phones), you can quickly scroll from end to end. But it would be better if the options were continious i.e. get to end xxx option and the next is the first once again. There is of course the argument that when it stops you know that you have seen all the different options and not be wondering why the options seem to be similar than the ones before, but here the numbering helps once again.

As for the background are you running everything with high? (I haven't tried anything but high settings...)



I think I was all running in high settins, yes. It is by default when you install sisi anyway ? Can't remember but it looked far too smooth for a low detail options.

Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.

It would be so much better to be able to enable an array/table mode : click on the haircuts for example, and choose to open a windows when you can pick the more easily.

Bill Door
NoD Imperium
Posted - 2010.12.21 12:34:00 - [257]
 

Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot Very Happy

... ain't she the cutest?

Alexandrius Shadows
Caldari
Cadavera Innumera
Posted - 2010.12.21 12:59:00 - [258]
 

Two more attempts...
True Amarrian --> Close / Full

Robes are there, only in 3 variants tho, but it would be nice to put that hood on his back on his head. And Amarrian women need robes, they don't have any except those "longer shirts" Shocked

And Minnie Brutor --> Close / Full

He seems unfinished, would like to slap a scar/tattoo or 2 in there to get the real feeling of Minmatar...

Other things are working really good, even with 8XQQ anti-aliasing and extreme detail settings on my 8800GT, no crashes at all so i'm happy with the work so far...Very Happy

Joshua Deakin
Posted - 2010.12.21 13:00:00 - [259]
 

Originally by: Lyn Farel

Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.


I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home).

Joshua Deakin
Posted - 2010.12.21 13:03:00 - [260]
 

Originally by: Bill Door
Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot Very Happy

... ain't she the cutest?


As in all beauty contests, tastes wary, but I would definately make the orbital bone (eyebrow) smaller. Go to three quarters behind (looking from behind) and drag the brow back a bit. It's very pronounced at the moment. And if the eyes are set very deeply it will make a more manly look.

Jennifer Starling
Amarr
Posted - 2010.12.21 13:42:00 - [261]
 

Originally by: Fenrill Nerkata
Good job but can do far better. Wink

Why didn't buy CCP the whole program, it's unbelievable! Razz

Destination SkillQueue
Are We There Yet
Posted - 2010.12.21 13:49:00 - [262]
 

Originally by: Joshua Deakin
Originally by: Lyn Farel

Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.


I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home).


That is a big problem. If there is one working way these things are designed to be operated, than they should tell it to the users. It never even occured to me that the best way to do that would be to do a swipe where the icons aren't even at. You can't just assume peole will somehow figure out your random unintuitive BS way of controlling things, especially since the more intuitive ways are supported too, but don't work as well. Since CCP is allowing alternative ways to use the system, those alternative ways have to be working just as smoothly.

Bill Door
NoD Imperium
Posted - 2010.12.21 14:05:00 - [263]
 

Originally by: Joshua Deakin
Originally by: Bill Door
Ok don't normally post the results of my efforts but came up with this hottie and had to do a photoshoot Very Happy

... ain't she the cutest?


As in all beauty contests, tastes wary, but I would definately make the orbital bone (eyebrow) smaller. Go to three quarters behind (looking from behind) and drag the brow back a bit. It's very pronounced at the moment. And if the eyes are set very deeply it will make a more manly look.


You think she looks manly? Shocked

As you say tastes vary and I love her just the way she is Smile. Too late to make any changes now anyway, I had to delete her as I made her on my last free slot across both accounts Crying or Very sad so now she only exists as a fond memory and a ton of screenshots on my HD.

Lyn Farel
Knighthood of the Merciful Crown
Posted - 2010.12.21 14:17:00 - [264]
 

Originally by: Joshua Deakin
Originally by: Lyn Farel

Well I tried to do as you suggested for the sliders, but the way it slides is all but smooth. I sometimes have to try several times to make it move, and generally it just goes up to 3 images next maximum.


I can only think you're trying to grab the icon itself, try and do the "swipe" just under the icons. I can pretty much each and every time scroll the whole background / lighting range with just one or two swipes. The flow smoothly from end to end... (I think I'm keeping to mouse button pressed the whole time, not sure, have to check when I get home).


I assure you I am doing the same. I am grabing the slide under or above the images, but it keeps doing that.

I am usually the last one to complain with the usability of the char creator and the tools released here as I am used to graphics and 3D modeling.

Glorious CEO
Posted - 2010.12.21 14:42:00 - [265]
 

Edited by: Glorious CEO on 21/12/2010 14:46:57
  • Some reset option in portrait mode would be nice. I screwed up more than once doing some changes to the facial expressions ending up with an abomination I couldn't mend.

  • Aging is a bit weird on some of the female models, kind of Teen->Twen->Botox

  • Hair colors, pls. add more. Green, Blue, Grey, Silver. Right now it's half a dozen brown tones.

  • Blind eyes are cool, but iris is still faintly visible. Not much of a deal in fullscreen, but the small renderings look like normal eyes. Guess it's caused by compression artifacts. Maybe chrome eyes? Gold?

  • More formal clothes would be nice. The clothes look superb, but some look more adequate for hiking than space ship commandeering

  • I'm taking a picture! Hold still [email protected]!



Jennifer Starling
Amarr
Posted - 2010.12.21 15:19:00 - [266]
 

Edited by: Jennifer Starling on 21/12/2010 18:17:13

Originally by: Glorious CEO
  • Some reset option in portrait mode would be nice. I screwed up more than once doing some changes to the facial expressions ending up with an abomination I couldn't mend.

  • Aging is a bit weird on some of the female models, kind of Teen->Twen->Botox

  • Hair colors, pls. add more. Green, Blue, Grey, Silver. Right now it's half a dozen brown tones.



Agree with these.

Also I have few things:


  • Many light hair colours look very unnatural. If you mix different primary and secondary colours it gives the hair a more natural colour. But it also makes hair around the temples a lot darker, which looks very unnatural, as if the hair is dyed a month ago;

  • Long hair textures really clip a lot, they look quite horrible with light hair colours;

  • What happened to the old editor's favourite Khanid (long sleek) and Vherokior (shoulder length) hairstyles? More variations wouldn't be too much to ask for imo;

  • The pony tail folds very strangely when you see the character from the right;

  • Not many sylish hairstyles, I'd expected quite a few, like for elitist Amarrian ladies - but it's mostly cyberpunk or "tendy". Disappointing!;

  • Green eyes don't look very greenish;

  • I can't really give my character a pale face colour; no goths allowed or just for a few bloodlines?

  • Muscular females still don't really look muscular;

  • No length adjustments, one size fits all? So much for diversity!

  • Portrait photo: the light effects only have influence on the character, not the background, which makes most photos look rather artificial as if the background was photoshopically added later.

  • Almost all the hair colours look unnatural, kind of plastic-ish;


Tasha Voronina
Caldari
Caldari Navy Reserve Force
Posted - 2010.12.21 15:24:00 - [267]
 

Caldari Deteis test run

Hmm, feedback...

The good:

-The interface is very intuitive to use (mostly, exception see below)
-The level of detail is very nice

The bad:

-It's not immediately clear that you have different shaping options from different viewing angles. E.g. I only just found out you can adjust the size of your avatar's ears. There are more things like that in there. Have a hint pop up to alleviate this, maybe?

Other:
-I hope we'll be getting more clothes and/or the ability to pick the cloth color. Also, I seem to remember there were tucking options in one of the two previous versions? They'd be nice to have for better conveyance of your avatar's character (someone who's accustomed to order might tuck his shirt in whereas someone not as orderly would not, for example) - if for nothing else then for diversity. This is more of a concern for when Incarna comes out though.

More will be posted when I've had more time to play around with the character creator. I do like what I'm seeing though (racial accessories..?), keep up the good work. Smile

Dr Shameless
2nd Blood Raven Assault Squad
Majesta Empire
Posted - 2010.12.21 15:30:00 - [268]
 

How about some headwear ? I want a beret for my brutor ugh

Ishtair
Posted - 2010.12.21 16:14:00 - [269]
 

i am somewhat disappointed in the lack of futuristic/sci-fi clothing options. everything i've seen so far look too "normal" and too ordinary better belonging into some teenie series about some teenage superheroes or emo vampires.

what i'd personally like to see are tight sci-fi-/military-looking bodysuits fully covering the body of a character up to the neck with some armor plates located in appropriate places, following the bodyshape a bit.

something in the lines of following designs:
http://www.abload.de/img/phantom_front-thumb-55bzhz.jpg
http://www.abload.de/img/nice_ninja_by_elconsigm9lm.jpg
http://www.abload.de/img/survivor_in_disguise_bfylj.jpg
http://www.abload.de/img/pchat__suit_up_by_kiikql1h.png
http://www.abload.de/img/ffc90bfbeefaa10d7391feya3b.jpg
or these if you ignore the huge arms/shoulders/helmets and look at the torso designs:
http://www.abload.de/img/29074adba5fdf940b00efdh91f.jpg
http://www.abload.de/img/moe120711bodysuitgantz59n4.jpg
with some more military/sci-fi looking gadgets over the entire body.

the current clothing options are really boring IMO, not fitting the image of a badass ship commander in a vast sci-fi universe.
and to be very blunt: something like this + WiS/Incarna = massive influx of new players Razz

same goes for glasses and gadgets for the head: brutors with aviator glasses are pretty iconic, so they are perfectly fine, but i'd wish there were some more visors in lines of Mass Effect designs like this one, maybe only covering one eye and bit less bright - representing the concept of "augmented reality". communicators plugged into ears and similar gadgets would be pretty cool, too(old achura style).

i understand that clothes options might be not that high on the top priority of character creation development right now, but it's my last chance to give feedback on the official forums before my account expires, so there it is.

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2010.12.21 16:38:00 - [270]
 

Yeah, I'd love to see hats & goggles. Or, bits of clothing that can be warn various ways, ie goggles on the head as glasses, or those same goggles on the head, or around a hat (like that mechanic from Star Craft).

Berets, mechanic hats, soldier helmets, visors - I think it would be great to have eyewear and headwear.

Also, anyone working with the client stretched over dual monitors? Even though I have a UI offset, it still puts everything straight down the middle. I wish it would offset the login & character selection screens based on my offset.

NOT HARD CCP!!


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