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Saman Ayan
Minmatar
Lazy.
Posted - 2011.01.13 18:43:00 - [841]
 

Originally by: Myrkala
Issue:

With High Quality Characters enabled (Shader Quality: High) only the head and parts of the shoulders, and the buttcrack (lol) are rendered.


My video-card is:

ATI Radeon X1900XT 512MB which supports SM 3.0 according to specs listings.

Same issue here with a X1950PRO, drivers are up to date. For males, the body does not appear.

Ysolde Xen
The Causality
Electus Matari
Posted - 2011.01.13 19:36:00 - [842]
 

Nice to see males being selectable again when creating a new character, but what's with the huge intaki noses?

Is there going to be an additional patch with further character creations options before the 1-month grace period is up for redoing your pic?

Cresalle
Posted - 2011.01.13 19:46:00 - [843]
 

Please visit your user settings to re-enable images.
Forehead is too large, no way to compensate. Change in hairstyle is acceptable but not preferred. Eyes too small, no way to increase the size. Satisfaction rating: 80%

Please visit your user settings to re-enable images.
Range of eye-color options not acceptable. Lack of tattoos not acceptable. Dreads look pretty bad, but I see what you were going for. In simulations such as this one loose, finely grained materials tend to come out looking wrong. Instead of going for true-to-life realism in a work of fiction try to lean more towards what looks good on a rendered character. I'd like my hair bangles back as well. Range of hair-color options not acceptable. Satisfaction rating: 30%

Overall experience:
Being that the gdmf thing runs at 5fps while idle and lags to about 1fps when trying to make changes to the face it can be thoroughly aggravating trying to even determine if the part you've grabbed is the one you really want to move. Add to this the fact that the character twitches and looks around like a crack addict the whole god damned time that you're trying to grab a specific point on the face and you've got a recipe for fist-through-monitor.

I'm somewhat disappointed to see that there is still no option to alter the height of the characters. The weight slider seems to make very little difference considering the full range of possibility for human obesity. While I don't see a reason to allow for a forklift-carried character I think it would be reasonable to allow a character that's actually notably overweight rather than just somewhat plump.

The available selections for clothing were... unimaginative... at best.

I am also extremely puzzled as to why it is that when I select an article of clothing that is identical to the currently selected one apart from the coloring that the rendering engine has to step outside for a smoke break and a mild stroke. One would think that if the mesh is the same then all that would be needed is to load and swap-in the new texture set, which should be logarithmically faster than the behavior I was observing. The same applies to the recoloring of facial features. Changing the color of the eyes should not take a full 45 seconds of number crunching to accomplish.

In my not so humble opinion this feature has reached something around 50% completion. I'd really be happy if it was left out of incursion and pushed up to the next expansion... Provided you continue working on it until that time.

Jennifer Starling
Amarr
Posted - 2011.01.13 21:31:00 - [844]
 

Originally by: Siigari Kitawa
Release is in five days, you guys sure aren't making enough noise. I haven't seen CCP implement many of the features we've requested. :p

Hey it's just a beta for the World of Darkness character creator, it's not really important ...

Cortanna3
Posted - 2011.01.13 23:46:00 - [845]
 

This is looking thoroughly disappointing so far :(

Xebulba
Minmatar
Consolidated Capsuleers Protectorate
Posted - 2011.01.13 23:50:00 - [846]
 

All the minmatar brutor males are going to end up looking exactly the same, needs more customization!

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2011.01.14 05:43:00 - [847]
 

We need to be able to edit craniums. Head shape is a major part of defining who somebody is. Without variety, everyone will look very similar. Also, we should have more control over a number of nuances, such as posture, stature, gait, hip sway, head bob and more to define who we are. If we keep the character creator the way it is, with people having a slightly redefined face within a number of parameters and small adjustments to the body, we are ALL GOING TO LOOK THE SAME. CCP, this is not good!

Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2011.01.14 06:08:00 - [848]
 

Edited by: Andreus Ixiris on 14/01/2011 06:08:19
As previously stated, CCP, we don't have access to all hair and clothing styles on all races, and some previously available hairstyles are missing. Please fix this.

Jennifer Starling
Amarr
Posted - 2011.01.14 06:24:00 - [849]
 

Originally by: Andreus Ixiris
As previously stated, CCP, we don't have access to all hair and clothing styles on all races, and some previously available hairstyles are missing. Please fix this.

I was wondering about this too, if they are really going to release this wihin 4 days, does that imply that they will release a lot of untested content? It's not really how a software developer should work I think, isn't that asking for trouble?

Joshua Deakin
Posted - 2011.01.14 06:37:00 - [850]
 

Originally by: Ysolde Xen
but what's with the huge intaki noses?


The Intaki has always had a long nose. But you should have seen the nose a patch or two ago. Then it was really huge, now you can tone it down to medium.

Drag the nose as short as it can go and the find a happy medium looking the profile whether you want a nose that's bigger (pointing upwards so it more out there) but not as long (as when pointing downwards). The width is easier to manage.

Joshua Deakin
Posted - 2011.01.14 07:24:00 - [851]
 

Originally by: Cresalle
Overall experience:
Being that the gdmf thing runs at 5fps while idle and lags to about 1fps when trying to make changes to the face it can be thoroughly aggravating trying to even determine if the part you've grabbed is the one you really want to move. Add to this the fact that the character twitches and looks around like a crack addict the whole god damned time that you're trying to grab a specific point on the face and you've got a recipe for fist-through-monitor.


This usually relates to my experience when I have a hairtype selected that has a lot of "simulated movement". I usually model with just the base hair and lastly play with different hairstyles. The dreads are amongst the heaviest system draggers.

For me changing the eye color or clothing takes less than a second, not noticeably slow (then again, my system is near medium-high-end).

When it comes to character movement I agree 100%. I'm sure CCP wants to WOW (Wink) the first time user, but working with the creator with the target moving is annoying to say the least.
Hold Still Will Ya? Character Creation could use a friendly bump.

Kepakh
Posted - 2011.01.14 08:47:00 - [852]
 

Hi there.

I am aware that there will be not much changed in short period that is left prior release but:

  1. It seems that we have lost the ability to undo the changes as the 'progress bar' at the bottom is missing in some later patch(es). Was it temporarily removed or do we get something else instead? I would welcome greatly simple 'Reset' button at portrait screen.


  2. Better relation of Skin detail icons and applied visual change would be nice. Sometimes the effect is very subtile and not very clear to see what is the option supposed to change.


  3. I have noticed that we can select our starting corporation now. Does that mean we will be able to change it on our characters as well when re-making character models?




On my personal wish list is the improvement of 'Aging' option as it does not really make the character look older. Some races do appear a bit older but I think that is race specific and I would like to have same option for all races and bloodlines.


Otherwise I think it is very intuitive, easy to use and pretty cool.

Joshua Deakin
Posted - 2011.01.14 09:02:00 - [853]
 

Originally by: Kepakh

On my personal wish list is the improvement of 'Aging' option as it does not really make the character look older. Some races do appear a bit older but I think that is race specific and I would like to have same option for all races and bloodlines.


It mostly ads some aging lines so the age is not as much older as more of a "weathered" type. I'd like to see some finer control with it and perhaps some different options, so that the age lines are not always exactly the same. The november build was more to my liking, at least for Gallente Intaki male which I paid extra attention as he's my main.

To make "aging" really have an effect would be a change how the skin is less "pliant", gravity has it's toll over the years. So if the "aging" slider would truly work, it would enable Ammarrian males to be young again.

Greig Hul
Ore Extraction Technologies
Posted - 2011.01.14 11:24:00 - [854]
 

Any confirmation as to whether or not we are seeing the final set of assets? limited racial clothing, limited hair styles, no piercings, no tats, no gallente sneeze visors etc etc?

If this is truely it, i better start practicing making my character.....

Joshua Deakin
Posted - 2011.01.14 13:08:00 - [855]
 

Edited by: Joshua Deakin on 14/01/2011 13:08:01
Originally by: Greig Hul
Any confirmation as to whether or not we are seeing the final set of assets? limited racial clothing, limited hair styles, no piercings, no tats, no gallente sneeze visors etc etc?

If this is truely it, i better start practicing making my character.....


Check the last pages of a sticky at "information portal". CCP has stated that the new character creator will be released in parts. 18th of January version will not include tattoos, piercings etc and we will get the chance to re-customize, to what extent is not that clear. I'm guessing we will need to redo our characters from scratch again and not just adding tattoos and whatnot (thinking the model will reset and you're once again looking at a naked random baseline character).

Andre Coeurl
Gallente
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2011.01.14 13:34:00 - [856]
 

I must say, the customizer works ok with my machine, even though it takes sometime a lot to do fairly mundane tasks, like colour and texture changes etc...
What I would like, as far as UI is concerned, would be to have a way to choose a feature without loading all the intermediate ones, that is annoying when you're looking for something you already tried but which is on the other side of the feature gallery.

About the customization, though, i think the current embodiment is stil very far from acceptable, since not only in all areas there's too little choice, but some customization options are totally absent.
I'm talking about cranial shaping, posture shaping, accessorizing (piercings, branding, dermal implants, younameit...), and... TATTOOS Shocked
We're talking about a far-away-in-time-and-space civilization, ro rather civilizations... let us have more, much more, options in personalization, and something wild to give our characters a distinctive look if we want.
I'd fully expect many of those powerful capsuleers to be somewhat crazy, imagine living in a pod in the middle of a cold forgotten system in uncharted Sleepers terrytory for months at a time. Wouldn't your mind want to shape your body in some eerie way after all that?
And, wouldn't thousands of years of separation on different planets with different cultural and environmental conditions differentiate quite a lot the Gallente race from the Amarr one?

Lastly, the "photo boot" is very rough, poses are few, lightings are few, and the framing possibilities are limited and ineffective.

I believe the new char creator must be a big step forward in customizability, not something on par with the old one, not to mention a step back, for sure...
CCP please take your time but give us something worth the wait at the end Wink

Megrim
Intaki Liberation Front
Posted - 2011.01.14 15:32:00 - [857]
 

I'm a little worried for male Intaki.

I spotted a grand total of *1* long hairstyle for men - and it was dreads. Most of the Intaki fellas I know have long flowing locks. Is half the race getting an enforced impromptu hair cut?.

Other than a bit of a mediocre number of choices it looks fun and I've spent hours in it already.

Pasmerktas
Posted - 2011.01.14 16:08:00 - [858]
 

Please don't release it yet, please. Take your time and release it with lots and lots of customization options, there is a lack of white hair, lack of real black hair, clothes are too few, not to mention that you can't even change clothing color. Please CCP don't release it yet

Turelus
Caldari Independent Navy Reserve
Posted - 2011.01.14 16:59:00 - [859]
 

I must admit I am getting worried. Less than four days until the release and a lot of stuff stills seems to be missing or unchanged. I'm hoping CCP are going to release the TQ version with a huge amount of changes and extra content to be a surprise for us, but I'm still worried this is it until Incarna (where 90% of EVE will pay for new portraits).

List of things I'm worried about.

- Lack of distinct clothing.
- Most content that races and bloodlines are known for are still missing. (Gallente visors, Amarr hoods etc.)
- Black hair gone from Caldari (who could have it before)
- No pirate or non empire faction symbols in the backgrounds section.
- No outrageous hair colours (no hair dye in the future?)
- No variety in skin tones to allow white Brutor or Dark skins for other races and bloodlines (no Minmatar and Caldari children ever happened?)

While I could accept the lack of clothing seeing as we are only taking a snapshot of our characters head and face for now, I think the removal of most of extra items each bloodline had will upset a lot of players.

On the subject of letting people re-pick race and bloodlines I can't say I am that strongly against it any more. Making large changes to the looks of the characters changed them from what people chose to play.
Well here is to hoping CCP have a big surprise for us on the 18th.

Shaman LizardKing
0ne Percent.
Posted - 2011.01.14 18:46:00 - [860]
 

I definitly need dreadlocks.... please they have been removed from new creation tool, put them back i beg you please, dreadlocks for amarr

Anne Arqui
Minmatar
Diamonds in the Rough Enterprises
Posted - 2011.01.14 19:23:00 - [861]
 

Originally by: Turelus
I must admit I am getting worried.

Well here is to hoping CCP have a big surprise for us on the 18th.

I hope so too. I wonder how their "dedication to excellence" will show this time.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.01.14 19:24:00 - [862]
 

Edited by: Baneken on 14/01/2011 19:24:52
Originally by: Joshua Deakin

Check the last pages of a sticky at "information portal". CCP has stated that the new character creator will be released in parts. 18th of January version will not include tattoos, piercings etc and we will get the chance to re-customize, to what extent is not that clear. I'm guessing we will need to redo our characters from scratch again and not just adding tattoos and whatnot (thinking the model will reset and you're once again looking at a naked random baseline character).


Not necessarily considering that we have characters rendered server side now and we also have the actual incarna so it's reasonable to assume that "character server" has to store more then just a .jpg from now on or we're going to redo whole thing from scratch again when incarna finally hits the servers.

I have hopes that devs are smart enough to do it.

Joshua Deakin
Posted - 2011.01.14 20:08:00 - [863]
 

Edited by: Joshua Deakin on 14/01/2011 20:22:14
Here's to hoping that the art department is still evaluating the "final" character models.

And here's a painfully re-created pose of a Gallente Intaki male between November 11-17th build 202056 and the current build 220886:

http://img.villagephotos.com/p/2005-4/993391/Intaki_Male_build_202056_vs_220886-.jpgPlease visit your user settings to enable images.

Leftmost is from the November build, middle current and November build again from a different angle. I believe both characters had aprox 2 steps of aging (the November build had a finer stepping on the age slider so it was like three fourths old).

What I do like on the old one more compared to the new one:
- Better eye area (the beefier lower eyelid, gives a nice 3D dimensionality and personality)
- the aging effects, like the circular lines below the eye, but the strong lines in the corner of the eye of the current build do not look very good (I guess the art department was looking for a more substantial effect on aging. Personally I don't like it as the character still has skin tightness like a younger person...)
- fuller lips
- the nasal labial fold was not as visible compared to the current build (greatly depended how you sculpt the mouth area though)
- the area below the eyebrow was fuller, it's much more "hollow" currently, difficult to get good results with it
- the point of the nose was rounder, the new one is more like a square (if you want to make it wider)
- It was easier to point the nose "upwards" without it getting too big (this might just be an optical illusion, they seem to be quite close with the latest changes back from the huge version a few builds ago)
- the hair was better styled and the clearer white gave good contrast
- I think you were able lower the cheekbones a little bit more

All in all many small changes can totally revert the end result. I'm mostly missing the old upper eyelid part and the beefier lower eyelids.

http://img.villagephotos.com/p/2005-4/993391/Intaki_Male_build_202056_profile.jpgPlease visit your user settings to enable images.

Garrve
Posted - 2011.01.14 22:02:00 - [864]
 

Getting closer to release, there are still a few things that need fixing in my opinion.

1.Several hairstyles need tweaking. Hair/root colour is not well blended for number 12. 14 needs a little separation between bangs and hair crown, possibly showing the root colour. 17, 18 and 21 show too much forehead. 16, 20 and possibly others do not use the root colour at all, except for eyebrows. (numbers from Gallente editor, examples below)
2. There is only one type of glasses. The list should contain more models and the colour should be choosable with a colour selector.
3. Smile in the pose editor is not symmetric, left side can be pulled further up than right (example below)
4. No accessories (piercings, tattoos, masks, etc). I suggest completely removing the glasses and adding everything later as ingame items, or via a character editor upgrade. That upgrade should also allow changing the colour(s) of each item.

Asymmetric smile:
Please visit your user settings to re-enable images.

Too much root colour:
Please visit your user settings to re-enable images.

No root colour:
Please visit your user settings to re-enable images.

Well balanced root/hair colour, but too much forehead:
Please visit your user settings to re-enable images.

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2011.01.14 22:30:00 - [865]
 


Amarr robes are a bit broken..

1. When putting them on, the sleeves 'bounce'-closed right through the forearms and hang down.
2. The overall 'fabric' of the robe (in terms of gravity/movement) seems to have been changed to a rather stiff rubber - it used to have quite a lot of 'flow'.


--HA

ls pos
Amarr
Legacy of Sorrow
Posted - 2011.01.14 22:51:00 - [866]
 

Got some troubles with the photo booth in at least the last 2 builds of the creator. when i first enter, i can "look" left and right eqaully, or "turn" body left and right equally, but after fiddling with it for a while, close up, head tilt, eye movement, etc, i cant equally turn or look anymore. Body movement only to the right. Same goes for the turning of the head.
Also it seems that my character is pretty much stuck on the left side of the screen, making it hard to get a centered mug shot.

Ayieka
Caldari
Posted - 2011.01.15 03:42:00 - [867]
 

Goods: Skin and clothing textures are amazing, and the creator is easy to use, its not hard to make a smoking hot chick. ive had no crashes at all and im running it at highest settings.

Bads: makeup is hard to use (since im not a girl and have no idea how its supposed to work), not a lot of selection in terms of clothing, boob control is strange.

for a work in progress, its pretty solid.

Shaman LizardKing
0ne Percent.
Posted - 2011.01.15 13:46:00 - [868]
 

Just noticed on that picture on character Sheet is different from the character selection. The one from character creation is the 2nd version of my character with new tool and in the character selection it is the first version.

Still need dreadlocks Razz

Zedah Zoid
Adhocracy Incorporated
Posted - 2011.01.15 17:11:00 - [869]
 

Edited by: Zedah Zoid on 15/01/2011 17:11:51
As noted in reply #463 and in reply #808 I also have the flashing shadows on the head issue and I'm running 2xGeForce 9800S in SLI mode.

Selecting the "Low Quality" character mode fixes the flashing problem for me.

Joshua Deakin
Posted - 2011.01.15 20:16:00 - [870]
 

I was just reading a June 2010 Scientific American special edition about perception. One important thing was highlighted important for myself and related to the character creator and its shortcomings:

Quote:
"Margaret Thatcher Illusion"
...in 1980, scientists already knew that faces were difficult to recognize upside down. But the assumption was that because the brain always
sees faces right side up, the face-recognition cells were optimized for right-side-up faces. This assumption was partially
true, but the Margaret Thatcher illusion went further to show that the brain does not simply process and store representations
of whole faces; rather it recognizes representations of individual facial features such as the mouth and eyes.



And sadly we have little control to change these in the current creator. Eye size is always the same (used to be scalable), eyes are always of the same shape, the eyelids surrounding the eye are mostly of the same shape. The iris is the same size. The rotation is always the same...

The mouth is basically of the same shape or rather half way customizable i.e. the corners of the mouth are always into the same direction. The muscles always drag the mouth to a certain direction.

The cranium is the exact same size and shape for all.


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