open All Channels
seplocked Test Server Feedback
blankseplocked Character creation & customization feedback - Round 3
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 11 12 13 14 [15] 16 17 18 19 ... : last (31)

Author Topic

Jim Luc
Caldari
Rule of Five
Vera Cruz Alliance
Posted - 2010.12.27 04:00:00 - [421]
 

Originally by: Hiram Alexander

I'd also love some of those options you mention.

The shirt-tuck / boot-tuck is already available (with varying degrees of success, ie. boots are a bit buggy, atm...), for example -



Yes, I just found it! They are a bit hard to spot though - would it be possible to add a UI directly to the model so you can "push/pull" the different clothing options? Instead of modifying the physique, you should be able to "sculpt" the clothing how you like it.

Currently it's a tad buggy - the inner shirt's options also alters the outer shirt's options, and it looks strange. A t-shirt should be tucked, while the other layers should be independent of that t-shirt.

Boots don't quite get tucked completely, they show through some of the pants.

Can we add color and embellishment options to each piece of clothing? The jackets are essentially just a couple different styles just with different colors.

I think a great fix for the sub-options would be to make a side menu similar to the hair color options. Select a shirt - a side menu pops out with tucked, untucked and various color options. Like that nice jacket I'd like to see some shiny thread on it, while others might want it just to remain flat black. Allowing us to customize like this would really add some variations to similar styles.

Illadelph Justice
Sniggerdly
Pandemic Legion
Posted - 2010.12.27 04:00:00 - [422]
 

so with shader settings on high, my head is black and flickers normal skin tone. when i turn shaders on low, the skin looks ok but i can't adjust any features because clicking on the character just rotates the picture

Abyss Wyrm
Caldari
We Don't Need This POS Anyway
Posted - 2010.12.27 04:17:00 - [423]
 

Edited by: Abyss Wyrm on 27/12/2010 13:05:34
Edited by: Abyss Wyrm on 27/12/2010 04:46:14
Originally by: Lyn Farel

Roleplayers, selling chars ? Rolling Eyes

I would never do such a thing. It is not just a toon you sell, but a whole character and its history.

Not a solution.

Glad for you. So then if you are real roleplayer, be it :)
And changing race gender and so on is already a metagaming
Originally by: Trebor Daehdoow
Originally by: Abyss Wyrm
Originally by: Onda Derthad
Impossible to make an old looking character.
Even with the "aging" slider set to maximum they still look 30 something.

I am a 65 year old and retired. I would like my character to look a bit more like me.

Your character are immortal capsuleer. What the point for capsuleer to looks older?)

As a member of the CSM, it is important for political reasons for me to be able to project a totally misleading impression of gravitas -- and so I would like the ability to create an avatar that is much like the real me -- a stocky, early-50's, salt-n-pepper bearded geek with a bad case of male pattern baldness, who somehow manages to project an air of trustworthiness, total competence, and incredible sexiness.

I mean, really, is that too much to ask?

Right now, as a Gallente, the closest I can come is a mid-30's douchenozzle. Confused

You know.
I am neither too old or too young, i am not even some exotic looking individual, yet the best i've could do is make about 30% similar avatar compare to actual me, and only with single bloodline (which i dont even play). I've spend about 6 hours experementing with 8 bloodlines (-4 as i defenetly not an asian, nor a afro-american or latino).
And i am ok with that failure, didnt even had a goal to make actual character in game to looks like me.
Why? Because i know that CCP have to spend at least few hours with modification of character creator only to satisfy me personaly. And about 3 more years to satisfy the majority of EVE players Smile. 3 years later incarna hardly will be something realy cool, just another feature which isnt anything revolutionay.
And as a member of CSM, you should understand such thing betetr then common playersWink. CSM should help CCP improve the game, not cripple thier progress, isnt it?

Blazie
Minmatar
Drekkar Research and Development
Posted - 2010.12.27 04:35:00 - [424]
 

Graphically everything was sound for me. Sebiestors were noticably missing tattoos as well as some hairstyles (I can't find my mohawk!)

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.27 06:58:00 - [425]
 

Originally by: Opertone
Edited by: Opertone on 26/12/2010 21:06:20
Opertone

my avatar body

my avatar portrait

doesn't look like my character! I lost my identity. I really don't like it.

Sorry Opertone, but you suck at this Wink

If I were you I would beg the devs to give us the option to get our avatars remade by others for a price.. your only chance Twisted Evil

Joshua Deakin
Posted - 2010.12.27 07:24:00 - [426]
 

Originally by: Tres Farmer
Originally by: Opertone

Opertone

my avatar portrait

doesn't look like my character! I lost my identity.

Sorry Opertone, but you suck at this Wink


Aye, there are many things that can still be tweaked further. Opertores new version of himself has a longer and narrower jaw, smaller cheekbones, higher brow and smaller/narrower mouth. With a little fiddeling the beard can be made dark too. Only thing that is quite close is the nose Very Happy

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2010.12.27 08:10:00 - [427]
 

Originally by: Apsidia
Edited by: Apsidia on 26/12/2010 23:45:54
Originally by: Opertone
Edited by: Opertone on 26/12/2010 21:06:20
Opertone

my avatar body

my avatar portrait

doesn't look like my character! I lost my identity. I really don't like it.

Not all so is bad, as it seems to you.
Here that at me it has turned out to make on your old avatar.

something like your avatar 1
something like your avatar 2
Very Happy

But, for my character it is impossible to me, to make identical features, strongly pronounced sheaves on a neck, the cheek form, a piece of iron on a cheek and the artful form of shades for eyes, such with what they were in the old editor.
Certainly, I don't lose sight of that my character has lived long enough time in game and have had time to change tastes, habits and interests in the virtual life.

My Old Portrait
That at me has turned out
What it has not turned out to make in the editor

P.S.
This hair color in the editor appeared as black.
It is a bug.
From the noticed bugs: Hair of some hairdresses it is visible through a cheek, sometimes it is visible a backlash in seams of connection of eyelashes with a century, strange patches of light on a breast and in eyes.


thanks for the effort, I appreciate. Let's work it out together.

Apsidia
Very Industrial Corp.
Legion of xXDEATHXx
Posted - 2010.12.27 08:19:00 - [428]
 

Edited by: Apsidia on 27/12/2010 09:07:35
Originally by: Opertone

thanks for the effort, I appreciate. Let's work it out together.


Glad to help :]

Originally by: Hiram Alexander
UI Feedback:

Just started up a brutor female creation, and noticed that there were more shirt-tuck options available for her, than I'd seen on the Gallente male; so I tried to cycle through them, and....

1. I like the variations. tucked, hanging, belly top, angled hang - all really good.

2. It's kinda borked, though -
-- When I click, to go from option 1 to 2 - it goes (Sometimes)... Sometimes it goes back to 1.
-- When I click, to go from option 2 to 3 - it goes (Sometimes)... Sometimes it goes back to 1.
-- When I click, to go from option 3 to 4 - it goes (Sometimes)... Sometimes it goes back to 1.
-- When I click, to go from option 4 to 5 - it goes (Sometimes)... Sometimes it goes back to 1...... etc.
I've tried to find a rhyme or reason to explain it, but the closest I can get to reproducing it (or standing a snowball's chance in hell, of getting past 'four' - is to wait a while in between clicks, but I'm still not convinced about that 'remedy'.)

I think I've managed to get to 7 once, out of (God knows) how many attempts at going all the way through - if you go in reverse order, it's just as random, but at least you get to see 7 fairly often - it's the same as 1, but hangs further down; at the sides...


--HA


Concordant with "2.". I saw same thing's when tried to thumb through the list of putting on of shirts.

Originally by: Jim Luc
Originally by: Hiram Alexander

I'd also love some of those options you mention.

The shirt-tuck / boot-tuck is already available (with varying degrees of success, ie. boots are a bit buggy, atm...), for example -



Yes, I just found it! They are a bit hard to spot though - would it be possible to add a UI directly to the model so you can "push/pull" the different clothing options? Instead of modifying the physique, you should be able to "sculpt" the clothing how you like it.

Currently it's a tad buggy - the inner shirt's options also alters the outer shirt's options, and it looks strange. A t-shirt should be tucked, while the other layers should be independent of that t-shirt.

Boots don't quite get tucked completely, they show through some of the pants.

Can we add color and embellishment options to each piece of clothing? The jackets are essentially just a couple different styles just with different colors.

I think a great fix for the sub-options would be to make a side menu similar to the hair color options. Select a shirt - a side menu pops out with tucked, untucked and various color options. Like that nice jacket I'd like to see some shiny thread on it, while others might want it just to remain flat black. Allowing us to customize like this would really add some variations to similar styles.


Join to "add color and embellishment options to each piece of clothing".
Here not only a poor choice of clothes but also to pick up for color the clothes complete set from this that is available - it is impossible.

Add.
It would not be desirable to run into dreams of pink ponies, but in video-rollers about game "APB", I saw possibility to put different emblems and stripes on any sites of clothes.
Like in need for speed underground, but there you may move tile with mouse.
From very big album there you may select 1,2,5,20 different or same Direct Lines, Stars, Zigzags, Fiery lines, Wavy lines, Skulls, Florets, The arms, Symbols and combine it to a any mad picture, superimposing their layers against each other and plase for example on the left trouser-leg.

Very interesting and pleasant way to bring some personality to... jacket.Very Happy
...
It would be finite abruptly, such system also for the ship to invent, but it already an offtopic... Embarassed

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2010.12.27 11:48:00 - [429]
 

Edited by: Jagga Spikes on 27/12/2010 11:56:40
System: AMD 64 3200+, 2GB ram, GeForce 6800 GS

first thing first, stop model from moving. make it a button toggle, just make it stop. i see value in immersion, but working on moving model is nightmare. i'm quite surprised anyone thought it would be good idea to have moving model while customizing.

high shaders are very slow. i used low shaders for modeling and most choices, then high shaders to see result. would it be possible to get "render" button that shows snapshot with high shaders?

right-menu pickers are fiddly. scrolling gets mixed up with model rotation. selection doesn't work always. color pickers are too small. some choices don't have obvious differences (male lips and eye line choices, i think).

hair/beard thumbnails would be better with side (or mostly side) view.

hair model missing. more diverse hair cuts choices needed. long hair for male. both full beards feel unkempt. also, all facial hair seem shorts or there is model missing.

no body hair? feels odd. tho, in combination with thin wrists, i always put long sleeves, so it doesn't bother me much. but if you want (as it appears) to have realistic models then there should be more body hair.

wrists feel thin. long sleeves on jacket are poor fix. at least make some handcoms, gloves or bracers.

glasses don't get removed by cloth toggle. also, i suppose glass models are placeholders.

bottom/feet tucking option for male would be appreciated.

modeling options are sparse. no way to modify cranium. eyes should have more options (rotation, size). above and under lips could use a mod handle. ease up on hardcoded features (Amarr and Vherokior). horizontal/vertical scale on ears possible? chin types. forehead height/width.

high heels. any chance that there will ever be choice to have female without high heels?

also, height/weight. arm/leg/torso length. at least universal model scale (+/-5%).

pics, as it did happen:
Achura Female
Amarr Male
Brutor Male
Civire Male
Deteis Female
Gallente Male
Intaki Male
Jin-Mei Female
Khanid Male
Ni-Kuni Female
Sebiestor Male
Vherokior Female

edit: typo; picture show client/server side differences; some client picture are low shader
edit2: some hair/color choice were NOT intended :)

Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2010.12.27 14:31:00 - [430]
 

Originally by: Jagga Spikes
<snip>
Amarr Male<snip>
edit: typo; picture show client/server side differences; some client picture are low shader
edit2: some hair/color choice were NOT intended :)


They fixed hoods while I was away....??!!?? Why is this not front page news....? lol


--HA

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2010.12.27 15:13:00 - [431]
 

Originally by: Hiram Alexander
Originally by: Jagga Spikes
<snip>
Amarr Male<snip>
edit: typo; picture show client/server side differences; some client picture are low shader
edit2: some hair/color choice were NOT intended :)


They fixed hoods while I was away....??!!?? Why is this not front page news....? lol


--HA


it worked in editor as tucking option on robes. in server side picture it's omitted.

44000
Posted - 2010.12.27 17:08:00 - [432]
 

its a lovely tool, i am worried about there not being much variety between the characters and that like has been said, we will all look like each others cousins.

The mohawk doesnt seem to be working either. mind you, a lot of the hair styles are very normal, this is far into teh future with a completly different outlook, yet the styles are pretty standard. I am a 25 year old male architect in the uk, and I have hair more like the jin-mei female style 13 (the more wavy mo-hawk) with a few bead dreads in it and it is not considered too crazy and not at all strange. I think more hair which allows people to be who they are or want to be more would be great. gallente are after all a very accepting society (this applies to the clothes too).

a few more interesting hair cuts would be good, and some body mods such as the head plate and maybe a dew other (almost subtle borg type stuf? dont want to be too obvious but 7of9 http://www.startrek-gamers.com/forum/album_pic.php?pic_id=174 is a good example) it will go well with the plugs and provide a variety for the characters.

OK, so tatoo's are not on yet, but why cant men have makeup? obviously we dont want ppl to make silly looking things, but makup is worn by men at this day and age, so we should be able to do it. even if its only subtle.

zooming in a bit more might be cool to allow for more dramatic portrait shots as well as being able to move the portrait more off center for the kind of 'scary off center in shadows look'?

the eyes look a bit like they have cataracts too, they are not very clear and often have a grey sheen to them. also maybe giving the option of having blood shot eyes might be cool, especialy for those guys who pump them up so full of boosters that they need to replace thier clones so often due to body damage.

the eye lashes have a kind of shiny texture to them too and you can see the eye through them sometimes or at least where the eye changes to the pupil. it gleems in a strange way. It also doesnt seem to be attached to the eye lid so when that moves, the lash just stays in the same place? Also the eye ball comes out of the skin from certain angles.

It would be nice if we have a bit more clothing options. we eather have a kind of religious/naval look in galente, or the gone fishing look? not sure, I miss having robes, and excentuated fashion styles that we might get in the future. T-shirts just feel a bit lame.

some post processing effects on the portrait creator would be awsome too! digital and anologe interferance, darkening, bluring, change of depth of field? often the backgrounds are crystal clear and when you have zoomed right into a character this creats a very unrealistic look... you should be able to blur and lighten/darken the background.

I think that sums it up really.

but please, give more variety interesting stuff to do with our avatars hair and cloths.



Joshua Deakin
Posted - 2010.12.27 17:29:00 - [433]
 

Originally by: Opertone
Originally by: Apsidia

my avatar portrait

doesn't look like my character! I lost my identity. I really don't like it.

Not all so is bad, as it seems to you.
Here that at me it has turned out to make on your old avatar.

something like your avatar 1



thanks for the effort, I appreciate. Let's work it out together.


Here's also my take on you, something similar, something different, looks decent IMHO:
http://img.villagephotos.com/p/2005-4/993391/Caldari_Deteis_male_Opertore.jpgPlease visit your user settings to enable images.

Kiko Tojima
Amarr
Posted - 2010.12.27 18:14:00 - [434]
 

Outfit any amarr male with the robe and then whirl the char around in the full body view:
That's what I call impressive!
Carbon at its best.

Grinnin Jim
Posted - 2010.12.27 18:29:00 - [435]
 

Edited by: Grinnin Jim on 27/12/2010 18:48:26
I like it a lot. A couple of things though:

1. scrolling through hairstyles, clothes, etc using the mouse wheel: this seems to work intermittently and when it doesn't work, it just zooms your character.

2. Would it be possible, to add a "confirm/reject" on completion; I managed to have the wrong photo selected when I clicked "Save" and didnt realise my error until too late. In other words, when you click Save, it comes up with something like "This is the portrait you are going to be stuck with for the rest of your Eve life, are you sure you want to continue?"

Oh one other thing: at present it doesn't seem possible to make them smile/grin very much; you can make them miserable as sin, straight faced or marginally content but a big grin seems to be a no no!

Thanks!


Joshua Deakin
Posted - 2010.12.27 18:35:00 - [436]
 

Originally by: Apsidia

But, for my character it is impossible to me, to make identical features, strongly pronounced sheaves on a neck, the cheek form, a piece of iron on a cheek and the artful form of shades for eyes, such with what they were in the old editor.

My Old Portrait
That at me has turned out



I don't think it's always good to try and imitate the old version too closely. Some of the possibilities were not very appealing and some even went against how the nature inteded Wink

Here's a couple shots from me to you, first is a similar to your current and quite close to your rendition too. The second is my take on how a pleasing looking lady would turn out. It's never too late to re-invent oneself Cool

(click pictures to go BIG)

http://img.villagephotos.com/p/2005-4/993391/Caldari_Civire_female_Apsidia1.jpgPlease visit your user settings to enable images.

http://img.villagephotos.com/p/2005-4/993391/Caldari_Civire_female_Apsidia2.jpgPlease visit your user settings to enable images.


Hiram Alexander
Caldari
Capital Enrichment Services
Posted - 2010.12.27 19:40:00 - [437]
 

Originally by: Jagga Spikes
Originally by: Hiram Alexander
Originally by: Jagga Spikes
<snip>
Amarr Male<snip>
edit: typo; picture show client/server side differences; some client picture are low shader
edit2: some hair/color choice were NOT intended :)


They fixed hoods while I was away....??!!?? Why is this not front page news....? lol


--HA


it worked in editor as tucking option on robes. in server side picture it's omitted.


Nicely spotted.

It hadn't even occured to me to check the robes; I was so busy seeing if boots were fixed, (and playing with the belly tops) YARRRR!!Embarassed

UI Feedback:

Working with a hooded character in the Portrait-mode is quite tricky to do, as the costume not only prevents you from using the body as a rotation-tool, the hood stops you from using most of the head as posing tool - you have to find part of the face (that isn't already a control zone) and drag that instead... Which I think is likely to be a great source of frustration to people who haven't had much practise with the editor.


--HA

Indahmawar Fazmarai
Posted - 2010.12.27 21:56:00 - [438]
 

I've been working with the new version of the character creator and so far have got more questions than answers...

- How do I shift the height of the character? Is there any clue on how tall they are, actually?
- I see there are 22 hairtsyles for females.. but they are the same 22 hairstyles for every race! Is this final or just a test server thing? Will we get "racial" hairstyles? (Khanid/Amarrian females used to have quite complex hairdos, see my pic FAI)
- Seriously: no skirts/tunics/dresses for the ladies? Is this final or just a test server thing?
- Jewels & other apparel... earrings, necklaces, bracelets, rings, belts, is there any chance we get them?

Watak Hunt
Posted - 2010.12.27 22:23:00 - [439]
 

Finally able to morph aspects of the avatar but with varying degrees of success. Facial morphing seems to consist of holding mouse over an area capable of change, holding down button and dragging. Accordingly the options tend to be full max or full min with little in between and with little change between the extremes. Body morphing seems to consist of cleavage.....and that's about it really.

I'm kind of concerned that beyond the basic racial bloodline generic forms there is not too much ability to change. In other words there is going to be little difference between one female Minmatar Sebiestor and another....apart from the hairstyle and the final money shot pose/lighting. The current creator, because of its cartoonish caricature style, is capable of much more variation. Hopefully the various facial options are fleshed out a bit between now and release. If the morphing is going to remain so minimal then we need more basic options in order to produce the variety of avatars we have at the moment.

Fugzi
Posted - 2010.12.27 23:37:00 - [440]
 

Hi,

Just loaded up the Character Creator and had a shock, as all that was there was a pair of eyebrows and a set of teeth, (obviously false), and a tongue floating ominously in space.

Currently running on the following spec MAC:-

MAC Pro 2 x 3GHz Dual Core Intel Xeon, 4Gb 667Mhz DDR2, ATI Radeon X1900, running OSX 10.5.8

Can add cloths but these also float in space presumably where there should be a body to support them. Have restarted the Creator a couple of times, this appears not to help.

I'm off to find that bottle of Jack that was a Christmas present to calm my nerves :) [Yes I know any excuse!]

ShadowHawk
Gallente
Final Horizon
Posted - 2010.12.28 02:32:00 - [441]
 

Edited by: ShadowHawk on 28/12/2010 02:35:03
Running everything in the highest setting.

First of all, the characters are VERY realistic. You definitely can make nice looking humans with it.

The one thing I think you guys are totally missing on is racial identity. For example, Gallente are flamboyant, entertainment loving, over the top kind of characters, this is not being reflected in the hair styles, colors, makeup or clothing. I think one thing that was done very well in the 'old' character creation system was that the different races and sub races all had a very distinct look. The flamboyant Gallente, the Royal Amarr, the cold and militaristic Caldari and the Rag-Tag Minmatar. The new system, though looking fantastic, reminds me more of what I would see in a Sims Online or a Barbi character creation screen.

Clothing needs to be more race specific too. My current character wears something that is very revealing. This would be totally inappropriate for a Caldari, but having a Gallente is a Leather Jacket doesn't look right. I still have to wait till I can delete one of my characters to try out the other races and genders, but the three I've seen so far were way to homogeneous.

Face Tatoos and Makeup... definitely needs work. Again, this is an age quite far into the future, the options I'm seeing are more or less what people are walking around with today.

Then there are the sun glasses... well, they are fantastic if this was TopGun Online. For a space age software, they don't feel right. Where are all the Visors, face shields, masks and so on that the old system had.

Height: Since not all humanoids are the same height, it might make sense to give us the option to select the height maybe in the range of 60%-120% of average per race/gender with each race/gender having their own average height.

All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.


Given the deep changes in looks and that in many cases, you can't really recreate what your character looked like for the last seven years, it might make sense to give the option to change race, gender and all that when re-creating the character.

I also feel that it might make sense to give us a fourth character slot since most of us already have all 3 characters slots used.


SlayerOfArgus
Gallente
Hermes Enterprises
Posted - 2010.12.28 04:09:00 - [442]
 

Well I have to say, I really enjoyed the character creator. My character looks amazing now! I can't wait until this gets implemented. The detail of the new characters is wonderful and the level of customization is great too. Keep up the good work!

There were some issues though.

-I think that if you provide some sort of direction for the adjusting then it would be simpler to use. In other words, when you are highlighter over a certain section, zoom the camera in on that section and have a pop up or window say that dragging the mouse in a certain direction will adjust that area in whichever way. This would make much easier.
-Also, look into the hairstyles. It seemed that when I was trying to use different hair, once I went to the shaved head option it was stuck on that and wouldn't change to any other sort of style.
-The lens of the glasses didn't seem dark enough. I couldn't find an option that would let me "black out" my eyes with the sunglasses.
-Descriptions of the different areas that you can modify would be good. Like just a basic list in some sort of tutorial that lists what you can modify on your character.
-When entering the game, I noticed that the character portrait in the top left isn't centered because of the black bar that lists your character's name. This is kinda annoying since it isn't centered correctly.

Hawk TT
Caldari
Bulgarian Experienced Crackers
Posted - 2010.12.28 04:50:00 - [443]
 

Previous feedback posted

I've posted some intial feedback here in a previous post

Additional feedback

1) There are weird limits by Race / Bloodline for hair colors options - having a Minmatar Female character with brown / dark-blond hair as the darkest possible option is softly spoken strange. The same goes for Amarr Females...Actually the human hair & eye colors are modifiable in RL by using hair paint and colored lens - EVE universe setting is in the far future, so I guess all races / bloodlines should be capable to apply those 20/21st century tricks Razz

2) Generally, the Color bars in the UI Color Palettes are too small and seem much darker / washed-out in comparison with the actual colors being applied to hair / eyes / make-up (just for example). Actually in most cases the color bars in the UI Color Palettes are very diffrent from the actual colors being applied on objects - probably due to some color/texture blending etc. Anyway, this is not intuitive at all. Too much clicking & testing until you find those blue eyes or blond hair if you find them at all...

3) TOTALLY AGREE that having primary / secondary / tretiary colors for clothes is very important - this would be much better than the current approach of having 2-3 real cloth types, with multiple color variants each in the UI Gallery. Matching diffent parts of the clothing / hair color / make-up would be much easier.

4) Underware options are mandatory (at least in terms of colors in order to match the other clothes), especially when you have to make sexy looking female characters:
Sexy Amarr Female - Bra, Jacket & Boots
Sexy Gallente Female - Bra & Jacket
Sexy Minmatar Female - Bra & Jacket

Some sexier underware would be a bonus Twisted Evil

5) Missing "x" option to remove the selected boots/clothes for "Feet" & "Bottom" (the "x" is available for "Top" and "Outer", but not for the other Cloth Categories - Toggle Clothes switch does not count, because it does not reset the Clothing Selection, it toggles the clothes ON/OFF temporarily)

Preliminay Conclusions

1) Based on my 2 personal testing rounds (approx. 20 hours testing) with Build #216164 and having in mind all other constructive suggestions in this forum thread, I cannot possibly see how CCP could be ready with a POLISHED VERSION of the new Character Creator, WITH ENOUGH ART CONTENT WITH PROPER STYLE by January 18th 2011...

2) The new Character Creator is based on the shared Carbon Technology Framework, which is to be used in WoD and DUST 514 - fantastic technology, great approach, but my general impression is that THE ART CONTENT DOES NOT MATCH THE EVE ART STYLE. It seems like CCP has outsourced the art content creation to 3rd party teams without applying art style scrunity...

3) Last, but not least, IMHO the release of the New Character Creator could (and should) be postponed with a couple of months. Such delay (assuming that CCP would implement some of the players suggestions), would only bring much more character diversity, style and quality, without decreasing the Incursion Expansion value...

Noun Verber
Gallente
Posted - 2010.12.28 06:17:00 - [444]
 

I had a play around today with the system, and features that I'd like to see are:
  • The ability to pause/stop my character from moving around as it makes my (4 year old) system shudder and also makes it annoying to mould when the target keeps moving.


  • The ability to link and unlink symmetrical features (eg eyebrows) for dramatic effect poses (example)


  • The click and drag to move selection boxes for hairstyles etc felt a little strange, perhaps add a next screen/page button


  • I found it impossible to remove or reduce the flap over the eyelid of my Khanid female

I found that it took a long time to load the creator into its default state (on high settings) with just a black screen. When I reduced to medium the was a blank silhouette for a fairly long time too.

Regarding shuddering and potential counters that I should upgrade the system: it runs the business of internet spaceships just fine and Incarna-proper content is far enough to not warrant getting a new machine for just yet

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2010.12.28 07:30:00 - [445]
 

Originally by: ShadowHawk


All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.




The old style, especially for gallente is way to comic-like and far over the top, so I love the new style and will not for a second miss the old plexi-glass helmets and strange colored spikey hair.

Q Aa
Posted - 2010.12.28 10:44:00 - [446]
 

Edited by: Q Aa on 28/12/2010 11:54:53
First of all, thanx for a great game and for a great new charactor creation tool I love it!

Stuff that need changing:

1. The extra option for puting the hood on (when doing amar male in a dress) needs to be easyer to spot, i would have missed it if i didn't look for it and knew it existed.

2. Why does Minmatar have so few outer options? they all look alike you need to put more clothing in there just look in the previous charactor creation tool put some of those clothes in or atleast put more ones that differ i don't want a normal jacket/vest on my main

3. I'm not sure I tried this in the last updated version but when i tried i had to use all different clothes it would make people look more different if you for example could just use a t-shirt instead of having a jacket aswell

4. This will probably come later but more clothing options would be great specially when walking in station comes out so what you don't have to many people looking the same at long range.

5. I really love the hood on/off choice it would be awsome to have more of those in all races for example jacked zipped up/middle/not at all when playing minmatar.

6. the last and most important thing: Is everyone supposed to be the exact same high? if we infact are that sucks alot!

so far usability is good and no crashes only usability "upgrades" id's like is make the hood up/down easyer to spot and when choosing stuff and dragging the mouse it's a little annoying that it get's limited by the right hand of your screen so it would be good if you could do that with your scroll

once again thanx and i hope you look in2 my repport
Fly safe o/

//Qaa

Joshua Deakin
Posted - 2010.12.28 12:00:00 - [447]
 

Originally by: Deviana Sevidon
Originally by: ShadowHawk


All in all, as beautiful as the humanoid renderings are, I feel that they are more appropriate to a current age Sim style software than Eve Online. The options are by far not outrageous enough in terms of hair color, style, clothing and so on. In addition, the racial identity has totally been lost. Before, you could look at a portrait and see what race they are, now, any character could be almost anything. Well, I've tried with my three characters, all female, one Gallente, one Caldari and one Amarr. I wasn't able to tell which one was which after I was done.




The old style, especially for gallente is way to comic-like and far over the top, so I love the new style and will not for a second miss the old plexi-glass helmets and strange colored spikey hair.


And more importantly, they were easily identifiable as there were little to do with making the characters more unique. They were more like caricatures. They are now more like individuals, even though I would like to have even more control...

Indahmawar Fazmarai
Posted - 2010.12.28 14:43:00 - [448]
 

Deeper testing, some more issues...

- Skin color selector for Khanid female does not work and haves no visible effect. Face color keeps the same and body color is quite whiter, which makes a weird effect even dresed up (like, clean hands & dirty face...) Color palette looks okay, I always pictured Khanid as southamerican natives, with somehow eastern traits, dark hair and a tan skin
- Hair and makeup colors are definitively hard to use, squares are too small and color samples don't look at all like the actual color once applied. Also some hair colors just don't seem to work. Gloss & transparency of lipstick works great, by the way.
- would LOVE to be able to save a WIP and retake it later, just in case we don't always get an hour of free time to tinker with the creator
- Height trimming is essential. Slider-like and metric, please (like, 160 to 200 cm). I want my main to be 160 cm tall, have been roleplaying her like that for two years and now I don't know how tall is she supposed to be... Crying or Very sad

I still haven't managed to put together anything worth showing, but so far my best acomplishment looks very realistic and... plain looking. Actually she could be the girl next door, which is both amazing and uncanny. It will take a while to learn to sculpt a beauty queen as my main is supposed to be (she won a beauty contest in 2009 actually Laughing )...

Destination SkillQueue
Are We There Yet
Posted - 2010.12.28 15:46:00 - [449]
 

Originally by: Indahmawar Fazmarai
Deeper testing, some more issues...

- Skin color selector for Khanid female does not work and haves no visible effect. Face color keeps the same and body color is quite whiter, which makes a weird effect even dresed up (like, clean hands & dirty face...) Color palette looks okay, I always pictured Khanid as southamerican natives, with somehow eastern traits, dark hair and a tan skin
- Hair and makeup colors are definitively hard to use, squares are too small and color samples don't look at all like the actual color once applied. Also some hair colors just don't seem to work. Gloss & transparency of lipstick works great, by the way.
- would LOVE to be able to save a WIP and retake it later, just in case we don't always get an hour of free time to tinker with the creator
- Height trimming is essential. Slider-like and metric, please (like, 160 to 200 cm). I want my main to be 160 cm tall, have been roleplaying her like that for two years and now I don't know how tall is she supposed to be... Crying or Very sad

I still haven't managed to put together anything worth showing, but so far my best acomplishment looks very realistic and... plain looking. Actually she could be the girl next door, which is both amazing and uncanny. It will take a while to learn to sculpt a beauty queen as my main is supposed to be (she won a beauty contest in 2009 actually Laughing )...


If you want to make a beautiful woman, save your current picture and try to imitate it while keeping a few basic guidelines in mind. Things that generally make a woman look attractive are:

  • Narrow face

  • Full lips

  • Dark narrow eyebrows

  • long dark eye lashes

  • Eyes wide apart (Don't over do things with this or any other facial sculpting. Small changes will do and still keep the face as a whole in balance.)

  • High cheek bones

  • Narrow nose

  • No eye bags

  • Thin eye lids (Use makeup. As a bonus it will make the eyes look bigger.)


Your personal taste may vary, but those are pretty generic guidelines to a good looking female face, that most people will gravitate towards.

PLEXIN CARGO
Posted - 2010.12.28 16:03:00 - [450]
 

Originally by: Hawk TT
Previous feedback posted
3) Last, but not least, IMHO the release of the New Character Creator could (and should) be postponed with a couple of months. Such delay (assuming that CCP would implement some of the players suggestions), would only bring much more character diversity, style and quality, without decreasing the Incursion Expansion value...


+1 Please make it proper as CCP usually do before releasing this!


Pages: first : previous : ... 11 12 13 14 [15] 16 17 18 19 ... : last (31)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only