open All Channels
seplocked EVE New Citizens Q&A
blankseplocked How to be a safer in .6 sectors?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Moot Point
Posted - 2010.12.17 14:00:00 - [1]
 

I've played off and on since 2006, I've lost one ship since. I started back up a week ago and I've already lost two ships to pirates/gankers. Both times I was mining. The first ship was in a .08 sector and the second ship (my less-than-one-hour-old barge) was destroyed in a .6 sector. "Back in the day" it was my understanding .5 sectors and higher were safe enough with the NPCs.

Yesterday I lost over 15 million ISK in less than a hour after my barge got ganked while mining omber in a .6 sector. I know 15 million ISK isn't a lot to most, but for someone who has less than 3 million SP it's a lot.

I'm not complaining about being ganked in "safe sectors", part of EVE is being vulnerable. What I'm asking is what can I do to be safer? I mean, this guy hit my barge twice and I was in my pod. There's nothing I could do. It takes longer for me to get into warp.

I don't know if ganking is the norm now or what, but I'd like to know what I can do to protect myself. The last thing I want to do is to purchase another barge with strip miners only to lose it again.

Thanks for your assistance.

Hakkar'al Gallente
Posted - 2010.12.17 14:29:00 - [2]
 

Sounds like you are extremely unlucky, live in a griefers paradize or are doing something horribly wrong.
Hulkageddon isn't on for another month and a half. =)

My experience is that high sec is still reasonably safe (it was about a year ago I lived there permanently tho). Did you don anything to agress the gankers before the killed you? Did Concord arrive to deal with them?

Oni Triad
Posted - 2010.12.17 15:56:00 - [3]
 

Safe space? There is no such thing. Concord provides consequences not protection.

Moot Point
Posted - 2010.12.17 16:25:00 - [4]
 

Originally by: Hakkar'al Gallente
Sounds like you are extremely unlucky, live in a griefers paradize or are doing something horribly wrong.
Hulkageddon isn't on for another month and a half. =)

My experience is that high sec is still reasonably safe (it was about a year ago I lived there permanently tho). Did you don anything to agress the gankers before the killed you? Did Concord arrive to deal with them?


I was minding my own business mining away, getting used to the UI again. After I was blown away I asked the player why he attacked me. He said "Pirates got to make a living some how". I'm just looking for something I can do because there's no point in me buying another barge only to have it ganked again since apparently it's pretty easy.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.12.17 16:26:00 - [5]
 

Edited by: Kahega Amielden on 17/12/2010 16:26:23
Your only real defense, aside from warping out in time, is to fly in higher security space. You mentioned it took him two volleys to kill you...If you were in .9 or 1.0 he likely wouldn't even have gotten off that much.

Other than that...warp out as soon as you see an impending gank (should be pretty easy to spot). If you were in a Hulk I'd say fit a tank..but you can't really fit one on a t1 barge.

Just keep it insured and it shouldn't be an issue. Very few people are going to bother trying to gank a t1 mining barge.
Quote:
After I was blown away I asked the player why he attacked me. He said "Pirates got to make a living some how". I'm just looking for something I can do because there's no point in me buying another barge only to have it ganked again since apparently it's pretty easy.


What ship was he in? I very much doubt he made a profit on that.

Funesta
Posted - 2010.12.17 16:57:00 - [6]
 

Mine in a different area. You seem to have chosen a very poor area that is camped by a very determined ganker. I imagine that just 1 or 2 systems over, everything is much more peaceful. I have yet to encounter anyone who did anything worse than failed can-flipping attempts in highsec, in numerous systems, and I fly a similar mining dingy. Even the can-flippers rarely leave their 1 chosen system and are easily dealt with or avoided.

Also, make use of insurance. Insure your ship so that you suffer only minor losses if this happens frequently.

Relinquist Starsplitter
Posted - 2010.12.17 18:37:00 - [7]
 

I'm about three and a half weeks old so my experience is probably pretty different than yours. Also, the input of the other posters seems logical and the reasoning is sound. Last night I spent four hours with a buddy of mine just mining away to jet-cans. I'm in a retriever and I brought my alt over in a Drake fitted in full T2 for tank/protection and my buddy was running his osprey to mine and scan and a badger II on his alt to haul it back to station for later refining.

We ran into numerous stragglers and, perhaps they were would-be pirates, but I have a funny feeling our numbers might have deterred them before any conflict actually arose. Three decent-sized bays of hobgoblins and a few ships might have been too intimidating for the people we encountered.

If I were you I'd do a little scouting ahead of time. Fit an expendable / disposable ship and give yourself a little head's-up. Make some bookmarks of little sites you can safely warp to in case of an emergency. While you're mining keep yourself aligned to a site so you can warp in a flash at the first sign of danger. Also, what I've noticed, is that ganked in high-sec is uncommon but it DOES happen. You have to present a juicy-enough target to warrant or merit the risk of losing his ship to Concord.

Also, as an idea, can you use ECM drones? If you can delay his target lock long enough to warp out or even some hard-hitting hobgoblins it might deter him from trying to chew through your shields, armor, and everything else before your drones get him, Concord gets him, or you can fled.

I realize I'm a three-week old nub but I feel your plight. Good luck out there. I hope some of my input was helpful or enlightening.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.12.17 18:45:00 - [8]
 

for starters don't fly a mining barge.

Funesta
Posted - 2010.12.17 19:48:00 - [9]
 

Edited by: Funesta on 17/12/2010 19:48:48
Originally by: Relinquist Starsplitter
...
Also, as an idea, can you use ECM drones? If you can delay his target lock long enough to warp out or even some hard-hitting hobgoblins it might deter him from trying to chew through your shields, armor, and everything else before your drones get him, Concord gets him, or you can fled.

I realize I'm a three-week old nub but I feel your plight. Good luck out there. I hope some of my input was helpful or enlightening.


Don't take any pre-emptive aggression against would-be gankers in highsec. If you attack them with drones, Concord will fry you. If you attack them after they steal your stuff, or steal it back from them, then they can kill you without Concord intervention.

Helen Hunts
Gallente
Red Dragon Mining inc
Red Dragon Industries
Posted - 2010.12.17 21:52:00 - [10]
 

In highsec, CONCORD will toast the ganker.

If your ship is still alive by that point depends on YOU.

CONCORD has a set response time, depending on the sec status of the system. In 1.0, it's a very SHORT delay between aggression and destruction. (One volley kills, as there isn't time for a second volley) In 0.5, there's enough time for 2-3 volleys to make the kill. Once CONCORD arrives, the aggressor is locked down HARD, and the ship destroyed.

Now for the survival end... Buffer and resistances. As much as you can cram in there.
Recharge/repair can NOT work fast enough to keep you alive in a gank. Shooting the aggressor can NOT work fast enough to keep you alive.
Having a large HP buffer and some resistance to extend that buffer gives you a CHANCE at surviving the gank. (Damage Control II can be priceless in these situations)

Obviously, it's better to avoid the gank in the first place. After all, they can't kill what's there.
Stay out of heavy traffic areas.
Stay alert while undocked.
If strange people start coming in, it may be time to leave.
If you see a few outlaw-types in local, watch your ass. (GTFO time?)
If you see an outlaw-type heading for you, the time to GTFO has passed. Hope you've paid for full insurance.

Tau Cabalander
Posted - 2010.12.17 22:51:00 - [11]
 

Edited by: Tau Cabalander on 17/12/2010 22:57:54
Originally by: Moot Point
What I'm asking is what can I do to be safer?

Look at the number of people in local. If that number exceeds the number of asteroid belts in the system, find another system!

Khanid space has a very low population, as does Ammatar and most of Amarr. Caldari space is heavily populated. Gallente and Minmatar systems are a mixed bag population-wise.

TIP: Use a shuttle, or fast frigate (or interceptor) with an AB/MWD to scout systems and mark the asteroid belts (in some cases the belts can be over 100 km from the belt warp-in point). You can even carry a packaged shuttle in most mining barges, and leave it at a station while mining.

Merouk Baas
Gallente
Posted - 2010.12.17 23:13:00 - [12]
 

A few things could be happening:

1. There is an event called Hulkaggedon, where pirates go around suicide-attacking mining barges in high-sec. The ships they attack with are designed to be able to take out a mining barge in one shot, so that they can do it even if Concord responds instantly. Your best defense against this is: warp away as soon as a big combat ship enters your belt. Frigates don't have the firepower, but bigger ships do. Your barge is basically a frigate in terms of defenses, so your only option is to warp away as soon as you see big ships entering the area.

2. Do not give away your Concord protection. Ore thieves come take your ore, put it in their own container, hoping you'll take it back. This gives them the right to shoot you without interference, and they can warp-jam you and kill you even in a frigate. Or an industrial, even; you can put a small gun on an industrial and enough jamming equipment in the mid slots to be able to kill your barge's drones, and then even if it takes hours to kill your barge, they have you pinned in place and you will die.

3. To be safer, a marginal thing you can do is to tank up your barge a little bit. Use its power grid and cpu and the low and mid slots to fit shields and armor rather than cargo expanders. You want shield extenders and shield resistances, and/or armor plate and energized armor resistances. Don't worry about repairing; your aim is to survive long enough for Concord to come to your rescue. In 1.0 that's a couple seconds, in 0.6 it's something like 30s, so you also want to move to higher sec. sectors.

4. You can also avoid mining in a barge. They are considered juicy targets, because a lot of miners fit horribly expensive mining rigs, and when the barge is destroyed those have a chance to drop, which means the attacker will get rich. So, people attack barges wherever they see them, hoping for a quick profit. Anyway, a Vexor with maxed out mining drones pulls in exactly half the mining output that a Hulk has. If you're not into training for mining drone II (takes a long time), a bunch of battleships can fit 8 mining lasers and also do about half the output of a Hulk. So your mining will take much longer, but you won't lose your ship.

gfldex
Posted - 2010.12.17 23:27:00 - [13]
 

Originally by: Moot Point

I don't know if ganking is the norm now or what, but I'd like to know what I can do to protect myself.


Stop working for minimum wage.

Tau Cabalander
Posted - 2010.12.18 00:15:00 - [14]
 

Originally by: Merouk Baas
4. You can also avoid mining in a barge. They are considered juicy targets, because a lot of miners fit horribly expensive mining rigs, and when the barge is destroyed those have a chance to drop, which means the attacker will get rich. So, people attack barges wherever they see them, hoping for a quick profit. Anyway, a Vexor with maxed out mining drones pulls in exactly half the mining output that a Hulk has. If you're not into training for mining drone II (takes a long time), a bunch of battleships can fit 8 mining lasers and also do about half the output of a Hulk. So your mining will take much longer, but you won't lose your ship.

Here what I use when mining in hisec. The drones change to Vespa EC-600 x5 depending on my level of paranoia, and whether I have an Orca to deal with NPC belt rats.

[Hulk, Hisec]
Damage Control II
Power Diagnostic System II

Invulnerability Field II
Viscoelastic EM Ward Salubrity I
Additional Thermal Barrier Emitter I
Invulnerability Field II

Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II
Modulated Strip Miner II, Kernite Mining Crystal II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Mining Drone II x5
Hobgoblin II x5


Then there is always a mining battleship, though they are really hard on the hands with all the dragging of ore. The cargohold fills up fast that you have to stagger the lasers in pairs. Not recommended for anything other than humour purposes.


[Rokh, Carpal Tunnel Syndrome]
Mining Laser Upgrade II
Mining Laser Upgrade II
Mining Laser Upgrade II
Co-Processor II
Co-Processor II

Eutectic I Capacitor Charge Array
Eutectic I Capacitor Charge Array
Eutectic I Capacitor Charge Array
V-M15 Braced Multispectral Shield Matrix
Medium C5-L Emergency Shield Overload I
Quad LiF Fueled I Booster Rockets

Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I


Hammerhead II x5

Toshiro GreyHawk
Posted - 2010.12.18 01:14:00 - [15]
 

Edited by: Toshiro GreyHawk on 18/12/2010 01:16:45

1) Mining still makes more money than running Level III missions unless you've got a really good agent. Mining also makes the best use of multiple accounts.

2) Look at your map - and set the filters to show pilots in space. Go where they aren't - but stay in your higher level security areas.

3) Mine in mission space. Get a couple of destroyers. Run a mission in one and salvage it in the other. If you have an alt or a buddy - as long as someone stays in the mission space - it will continue to exist after the mission has been turned in. If you are solo mining - you'll have to wait to turn in the mission until you're done mining. The time bonus for the mission is usually less than what you could get from continuing to mine - but often you can mine the space out before that time expires, especially on 5 hour missions. Your biggest problem with doing this is that not every mission has rocks in it so you'll just have to keep running them until you find one that does.

4) For them to find you in mission space - they have to scan you down. Now ... they can certainly do that - but most of them don't. Even during Hulkageddon - if you listen to the scouting channel - the scouts aren't scanning. *shrug* The places you really need to watch out for scanners - is in those areas where they have Level IV agents that attract Mission Runners in Battleships. Ninja Salvagers target those guys as they have the best salvage - and pretty much any Ninja can scan. Your problem comes in when they are scanning for battleships - not finding any - and decide to come mess with the miner because they are bored. Look at your directional scanner and if you see Combat Scanner Probes - then someone is scanning for ships - and you might want to start thinking about coming in. That has never happened to me in a quiet system.






blake fallout
Posted - 2010.12.18 03:03:00 - [16]
 

almost lost my Hulk last week due to a trio of -10 players in a .8 system (how they got into a 0.8 system with -10 i dont know)

Alara IonStorm
Caldari
Posted - 2010.12.18 04:17:00 - [17]
 

10 real tips to avoid Ganking.

1. Don't go AFK for too Long, read a book or use the ingame browser if you are bored. Never go AFK at a gate.
2. Mine in a Grav Belt. They will last you a while and are often not worth the effort to scan down.
3. Take Mining missions or missions with High Ore Yeild and clear the room. Mission ORE Yeild,
4 Warp into a Belt and bookmark a roid away from the Warp In point, this will give you advance warning in 99% of situations.
5. Don't mine in Hubs, an out of the way system means less time on the Radar.
6. Watch Local for flashy reds, keep to a system where all of Local is showing. If you glance over and see some reds, warp and dock. There is always a chance this will save you.
7. if you are worried about being Ganked at a Station, make an Instant Undock bookmark past 150km ahead of the undock point. This will allow you to instantly warp out to the bookmark.
8. Buffer Tank your Hulks, it greatly increases your chances. Instead of Perma tanking rats AFK, manually launch Drones and pull them in when rats are dead.
9. Don't bunch up in Mining Ops this encourages smart bombs, use Tractors to bring in cans to the Haulers. Try to stay 10km apart at least.
10. Most gankers are etheir fail or looking for easy ganks and don't use advance tactics to locate you. Just ramember there are good ones so there is a small chance you will loose a ship. Don't fly what you can not afford to loose and you should make that the loss back in no time. Pr0 tip the Coveter can mine near as much as a Hulk and are insurable. Use them and with above strategies and Hulkageddon will roll off your back.
---------------------------------------
I posted these in a Hulkageddon thread, it is all about using the system and mechanics besides just Concord please save me to greatly lessen the chance of being Ganked.

Remember that some of these are extreme because they are about Hulkageddon but the most important and best ones are Minning in Grav Belts and Missions and not being at the Warp in Point.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.12.18 09:17:00 - [18]
 

Originally by: blake fallout
almost lost my Hulk last week due to a trio of -10 players in a .8 system (how they got into a 0.8 system with -10 i dont know)

pretty much the same as any other player, just use the stargates YARRRR!!

npcs don't really do anything to stop them.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only