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Andrea Griffin
Posted - 2010.12.18 05:22:00 - [91]
 

Originally by: Space Pinata
Maybe add faction navies (not concord) to lowsec which respond similar to concord, only they are not insta-gib and they can be fought off. Maybe they escalate more and more as time goes on, forcing an engagement to be quick if it's to happen at all.
Unfortunately, this will lead only to even larger blobs so that enough DPS is pumped out quickly enough to make the target pop before the police are a problem.

WhiteGhostBear
Noir.
Noir. Mercenary Group
Posted - 2010.12.18 05:34:00 - [92]
 

Originally by: kerjin
Biggest reason not to visit losec is the security status penalty, just get rid of it.
For me, the biggest reason not to go looking for pew-pew in lowsec isn't the security status penalty. Recovering from that isn't too bad as long as you leave pods alone. No, it's the kill rights system: It would really, really suck if someone with kill rights were to find me in my freighter - and they have 30 days to do it.

Yavanna Akallabeth
Posted - 2010.12.18 06:10:00 - [93]
 

I use to rat and mine in low sec for years with my main.(03 to 07) But something changed, before you had a chance to run when someone jump into a belt, now they just wtz on you, after many ganks I joined an alliance and moved to 0.0, now I moved backed to hi-sec.

What to do to tweek low-sec to bring back people like me to low sec? PVP without risk to return to hi-sec, being able to hunt the flashing reds without a sec hit would be nice, no one likes to mine all the time. It would be fun to get the bears in a pack and do a roam in low-sec for pirates.

What would happen if me and my friends could somehow be able to jam probes with a pos like structure?
Also remove ships in space from the map and change it to the total ships of the day in space at last DT. Letting us to change locations without detection and allowing pirates to see if there is a pattern to movements.

This might be enough.ugh

Yavanna Akallabeth
Posted - 2010.12.18 06:14:00 - [94]
 

Originally by: WhiteGhostBear
Originally by: kerjin
Biggest reason not to visit losec is the security status penalty, just get rid of it.
For me, the biggest reason not to go looking for pew-pew in lowsec isn't the security status penalty. Recovering from that isn't too bad as long as you leave pods alone. No, it's the kill rights system: It would really, really suck if someone with kill rights were to find me in my freighter - and they have 30 days to do it.


Ya no kill rights for flashing reds, screw'mLaughing

Bruce Carraway
Posted - 2010.12.18 11:05:00 - [95]
 

WTB cloakie probes

Feilamya
Pain Elemental
Posted - 2010.12.18 11:18:00 - [96]
 

Posting in an "I do <stuff> because <other stuff> is broken because it doesn't work the way I want it to" thread.

Aunty Nora
Posted - 2010.12.18 14:13:00 - [97]
 

Quote:
1) A new type of mission that is PVP-ish. Like, say, go hunt down a single BS npc that has sleeper AI and uses a players ship fit. Thus, PVP ships/PVP gangs can make isk and be ready for a fight.

Maybe give a reward from a pirate faction for ganking people on these sorts of missions, even, letting you work for either side...

2) Make gate guns deadly. Make it like suicide ganking, minus the suicide. What I mean is this: Kill ship, scoop loot, GTFO. It'd be impossible to loiter around, and targets would have to be chosen carefully. (As opposed to indiscriminately killed. This would be countered, presumably, by more targets showing up to begin with. And for the targets themselves, they get choices to mitigate risk. Will they drop the gank on a tech2 fitted tech1 BS? Maybe. Faction stuffed hauler? Absolutely. Etc.)

This idea requires a buff to ship scanners so that they can make the decision more quickly.

3) Make missions/sites unprobable in lowsec. Maybe a new type. Then bears can die on gates/stations, but can at least do their activities in peace. Maybe a sort of "deadspace bubble" that removes them from local (and doesnt let them SEE local, either, so they dont know how dangerous the outside system is).

This may sound a little frustrating to pirates, but the upside is there would actually BE a lowsec population, then. People don't want their activities ruined, and will accept lower rewards to ensure they are smooth and enjoyable. It's a game.

4) Somehow organize pirates to be less gank-happy and to hold out for better targets. No patch needed. Unfortunately, this one won't happen, because killmails.

You COULD let people feel safe and then pick off the weak/over fitted every now and then, resulting in a vibrant lowsec where you might get ganked every couple weeks, but the rewards outweigh the loss.

But, it won't happen. Too much chaos. Gankers get low targets -> Gank everything -> everything dies -> nothing comes -> gank threshold lowered, etc. Vicious cycle.


Either this is a joke post or you are indeed a full on ******.

Cipher Jones
Minmatar
Posted - 2010.12.18 14:30:00 - [98]
 

Working
as
intended


Opertone
Caldari
Deep Core Mining Inc.
Posted - 2010.12.18 14:46:00 - [99]
 

Originally by: Pricer Chekar
I think most problems with low sec could be solved by preventing perma-tanking of sentry guns.

(Example - Guns could do more damage with each shot? or drain cap with each shot?)

and preventing criminals with cool downs from jumping to any system but 0.0.


Gates may jamm the lawbreakers, making gatecamping pointless.

From the gameplay point of view, camping gate/spawn point is a point of abuse.

Xuthi
Minmatar
FLA5HY RED
The Defenders of Pen Island
Posted - 2010.12.18 16:39:00 - [100]
 

I dont know how things used to be as i am pretty new to eve, but I do agree with Olleybear regarding probes, its just too easy to probe ships out in missions etc. you can have anything bc+ probed out in seconds, and smaller stuff isnt much harder either.

gnshadowninja
Caldari
We See Dead People
Initiative Mercenaries
Posted - 2010.12.18 17:33:00 - [101]
 

Low sec is like a monster on a game such as World of Warcraft, If it drops rubbish and don't help your progress, you don't bother with it.

I personally think that only capitals should be able to tank the sentries and the sentries do not rotate targets, so if someone wants to camp the gate, they require a carrier to be there and that makes it very risky for the campers to be hot dropped.

Also maybe delay the targeting time so that reds could actually get through the gates.
^^ Is the only reason sentries don't insta pop, because low sec is supposed to be pirating terrory, no good if the pirates get blown up traveling through a gate

Jennifer Starling
Amarr
Posted - 2010.12.18 19:16:00 - [102]
 

Originally by: Feilamya
Posting in an "I do <stuff> because <other stuff> is broken because it doesn't work the way I want it to" thread.

Originally by: Cipher Jones
Working as intended

Well I wonder about that.

If CCP wanted lowsec to be a barren wasteland with some sporadic raoming pirates who prey on each other and APing carebears, why did they put so much L4 agents and complexes (only visited by a handful of unprobeable T3 missioners) and resources in it?

A bit of wasted effort imo. I can't imagine CCP being happy with the current state of affairs in lowsec, my guess is they just don't know how to improve upon it.

Luminos
Durid is 4 Fite
Posted - 2010.12.18 19:22:00 - [103]
 

Originally by: Jennifer Starling
I can't imagine CCP being happy with the current state of affairs in lowsec, my guess is they just don't know how to improve upon it.
My guess is it's very low priority for them. This thread has two types of people:

1) Lowsec is fine, l2p
2) I do other stuff because lowsec is broken

We don't have people saying they will leaving EvE because lowsec is broken. So from a dev point of view, this is an issue for which the community has discovered/created it's own workaround; thus it goes to the bottom of the "Fix this naow!!1" list. Sad

Joss56
Gallente
Unleashed' Fury
Posted - 2010.12.18 19:27:00 - [104]
 

Quote:
If CCP wanted lowsec to be a barren wasteland with some sporadic raoming pirates who prey on each other and APing carebears, why did they put so much L4 agents and complexes (only visited by a handful of unprobeable T3 missioners) and resources in it?

A bit of wasted effort imo. I can't imagine CCP being happy with the current state of affairs in lowsec, my guess is they just don't know how to improve upon it.


1- remove local

2- remove combat probes from the game

3- make gate sentries hit 850% harder

Olleybear
Minmatar
I R' Carebear
Posted - 2010.12.18 21:48:00 - [105]
 

Originally by: Jennifer Starling

Well I wonder about that.

If CCP wanted lowsec to be a barren wasteland with some sporadic raoming pirates who prey on each other and APing carebears, why did they put so much L4 agents and complexes (only visited by a handful of unprobeable T3 missioners) and resources in it?



CCP does not like how low-sec currently is. Its on their 'to do' list to change low-sec. This information was in CSM minutes a few months back. I will try to find the minutes and edit this post with a link and the page number if I am able to find the minutes.

As for when low-sec will get some love? I think CCP have listened to the CSM and others who think the rewards in low-sec need buffed. CCP are trying to enhance lowsec rewards by making the Sansha low-sec Incursion boss fight have a chance at dropping a faction Sansha supercarrier bpc. This will be worth billions to the 0.0 alliances. The only chance of a bpc drop will be in the low-sec boss fight. Unless a change is made, it will not happen in hi-sec or 0.0 incursion boss fights.

Now, will this get the small corporations and uncoordinated groups of people that inhabit hi-sec to come into low sec? Of course not. It will, however, encourage 0.0 alliances to come into low-sec the way they already do for the most valuable low-sec moons.

Its a tiny change, just like the ease of scan probing was a tiny change, that will have an *interesting* effect on low-sec.

Andrea Griffin
Posted - 2010.12.19 06:09:00 - [106]
 

I would agree that the new and easy probing system is a major issue. You can narrow someone down using the directional scanner, figure out roughly where they are, and drastically reduce the amount of scans necessary. A few times I have gotten a warp-in with just one scan run (but that's very rare).

What if combat probes went back to the old system where your ship had to drop the probe and it couldn't move?

Personally I always liked the old scanning system better. *Turns on the Thermal Hardeners and dons the Asbestos.*

BACK IN THE DAY, SONNY, IT TOOK SKILL TO SCAN THINGS DOWN. And more than anything else, it required good bookmarking and patience. It was such a hassle that a lot of people didn't bother because of the time involved - and that's one of the reasons I loved it. Low-sec was a LOT safer back then and far more populated because of it. Then this newfangled even-a-caveman-can-do-it system came along, and...

HEY, get off my lawn you damn kids!

I bet that if it took 5-10 minutes to scan down a ship, instead of 30 seconds, that people would be far more likely to spend time in lowsec. Simply disabling the ability of combat probes to warp through space might be enough.

Luminos
Durid is 4 Fite
Posted - 2010.12.19 07:04:00 - [107]
 

Edited by: Luminos on 19/12/2010 07:05:01
Originally by: Andrea Griffin
I bet that if it took 5-10 minutes to scan down a ship, instead of 30 seconds, that people would be far more likely to spend time in lowsec. Simply disabling the ability of combat probes to warp through space might be enough.
That, or pirates would just camp out with probes already in position. And making it necessary to have even more bookmarks for living in lowsec? Sounds like super-fun.

I'm not sure that eliminating the probing is the right direction to go anyway. Right now it's "Pirates will find you, and will kill you." We need one of those things to go away, but if we get rid of the fights isn't it just extending highsec?

Kyoto Luyi
Posted - 2010.12.19 13:11:00 - [108]
 

Edited by: Kyoto Luyi on 19/12/2010 13:11:59
Originally by: Jennifer Starling
If CCP wanted lowsec to be a barren wasteland with some sporadic raoming pirates who prey on each other and APing carebears, why did they put so much L4 agents and complexes (only visited by a handful of unprobeable T3 missioners) and resources in it?

A bit of wasted effort imo. I can't imagine CCP being happy with the current state of affairs in lowsec, my guess is they just don't know how to improve upon it.


This - and only this. /end

Ephemeron
Caldari Provisions
Posted - 2010.12.19 21:32:00 - [109]
 

The existence of level 4 agents in low sec is made obsolete by existence of even 1 level 4 in high sec

Cipher Jones
Minmatar
Posted - 2010.12.19 22:15:00 - [110]
 

Originally by: Jennifer Starling
Originally by: Feilamya
Posting in an "I do <stuff> because <other stuff> is broken because it doesn't work the way I want it to" thread.

Originally by: Cipher Jones
Working as intended

Well I wonder about that.

If CCP wanted lowsec to be a barren wasteland with some sporadic raoming pirates who prey on each other and APing carebears, why did they put so much L4 agents and complexes (only visited by a handful of unprobeable T3 missioners) and resources in it?

A bit of wasted effort imo. I can't imagine CCP being happy with the current state of affairs in lowsec, my guess is they just don't know how to improve upon it.


You're right actually. I should have typed

not
THAT
broken

I thought about it and the devs most likely do want more people there. Hence the 'intended' is inaccurate. I guess what I meant was that you can make it work for you if you're diligent, just like anything in eve. So its working. The risk vs reward part is debatable as to the level of imbalance lowsec holds, although it is imbalanced. I feel that it is a slight imba, others feel its huge. You can make a ship for < 25 mil that will pay for itself in an hour.




Olleybear
Minmatar
I R' Carebear
Posted - 2010.12.19 22:19:00 - [111]
 

Edited by: Olleybear on 19/12/2010 22:24:13
Originally by: Ephemeron
The existence of level 4 agents in low sec is made obsolete by existence of even 1 level 4 in high sec


Which of course completely ignores the fact that years ago when carebears used to run those low-sec lvl 4 agents in of all places, low-sec, those hi-sec lvl 4 agents didn't matter.

Your post stems from the falicy that removing all lvl 4 agents from hi-sec, and thus the profit of those lvl 4 missions in hi-sec, will somehow encourage hoards of lemmings in faction fit marauders to come poring into low-sc to earn isk and give you targets to gank. Which, as a mission runner to earn my isk, I can tell you will not happen.

I'm going to give people a little knowledge to combat the thinking that hi-sec has too much in the way of rewards by running lvl 4 missions for little risk.

Traders. They are people who invest in the market, they are people who rarely, if ever, leave the station, and they are some of the richest people in the game. How much risk, vs the earning of multiple tens of billions of isk by never undocking, is there. Dont whine about risk vs reward when you can be rich for zero risk of losing a ship because you never undock.

Note: I have nothing against traders. You have taught me a lot about the market and inner workings of the eve economy that I'm not smart enough to figure out for myself. Respect sent your way.

Ephemeron
Caldari Provisions
Posted - 2010.12.19 23:06:00 - [112]
 

at least traders use their brain to make money, whereas level 4s in high sec is a completely brainless mindnumbing activity. Even a bot can do it if you ship is pimped enough

and they make 70 mil an hour

SkinSin
Posted - 2010.12.19 23:52:00 - [113]
 

Originally by: Ephemeron
at least traders use their brain to make money, whereas level 4s in high sec is a completely brainless mindnumbing activity. Even a bot can do it if you ship is pimped enough

and they make 70 mil an hour

Ho hum. This again!

1) One person makes (actually made in order to prove a point) 70 million/hour in highsec doing level 4's. Average income from level 4s is much lower than that for highsec inhabitants.

2) Moving all level 4's to lowsec will not solve the issues with lowsec. It will not get more carebears into lowsec as the risks are far too high and weighted too far in favour of current lowsec inhabitants.

Olleybear
Minmatar
I R' Carebear
Posted - 2010.12.19 23:55:00 - [114]
 

Edited by: Olleybear on 20/12/2010 00:01:47
Originally by: Ephemeron
at least traders use their brain to make money, whereas level 4s in high sec is a completely brainless mindnumbing activity. Even a bot can do it if you ship is pimped enough

and they make 70 mil an hour


As for bots and brainless play, you can insert both bot and brainless into any of the following:

Changing prices on the market
Ratting in 0.0
Running plexes/anomalies in both low-sec and 0.0.

I've done all of those things in hi-sec, low-sec, and 0.0. Its all like waving your hand in front of your face. After a month or so of waving your hand in front of your face, its going to get brainless. Just because you put a glove on your hand and go, 'Oh look! A glove!', it doesnt mean its not going to get brainless after doing it for a while.

70mil isk an hour running lvl 4's eh? Thats a tad bit of an exaggeration unless I am doing something wrong. EDIT: Though to be honest, I dont sell salvage/mins/mods/tags that I loot.


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