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blankseplocked Several Fantastic ideas to fix/change the game for the better!
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DHB WildCat
Caldari Provisions
Posted - 2010.12.15 14:44:00 - [1]

These ideas are pulled from kugetsumen* spelling, they are from Manfred Sideous and friends, they are not my own.... However they are truely ingenious and I think the general population should see them and give feed back hoping CCP will take them into account.


#1 Wormholes I think have served as a good beta for removing local in other areas of Eve. I think the time has come to remove local from 0.0 and Low Sec. No data should be transmitted to the client when others enter a solar system. Perhaps a small rebuff to the scanner is in order adding more functionality to it. The trade off would be that constellation chat would function as local chat does now.

#2 All moon minerals should be moved to planetary interaction. This takes the isk out of the hands of large corporations and alliances and places it in the hands of the player. Social paradigms in Eve will adjust to this change trust me. This will also strengthen the bond between Eve players and Dust players. Something I think that CCP would be interested in.

#3 All production should be moved to player operated stations ( POS). Well they need some reason to exist now due to point 2. Having outpost in 0.0 increases the production efficiency of a POS. In empire or lowsec having standings to the owner of any production station increases the efficiency in which you produce from a POS in empire/low sec systems.

#4 Lvl 4 and 5 Missions should be moved to lowsec. The reason being is once you kill the bots there will be hordes of mission bots created. With the nerf of local chat in lowsec bots simply wont be able to function.

( A side note once you remove local us PVPrs will feast on anyone that tries to use a bot as they will be such easy prey. Jump into local warp cloaked once your target is scanned down. Approach to smart bomb range decloak and smartbomb before the bot can log causing aggression.)

#5 CCP Chribba Change the Eula make it illegal to trade sell supercaps without using CCPchribba. Hire a small staff with GM powers to hop to any system at any time. A fee is paid of 300 million isk or 14.99 and CCPchribba handles the transfer. Im aware all items have a unique ID and so do players. When a supercap is entered by a pod it is recorded. Should another pod try to enter a supercapital without CCPchribba facilitating the transfer it throws a flag to GMs . Punishment is then leavied for violation the EULA/TOS. Whola no more supercaps for cash. 300 million isk is the fee Chribba currently charges for transfers. I would think that you would need 3 full time employees and 2 part time employees to handle this operation. Each trade no matter how it is paid puts money in CCPs pocket. The only person adversely effected is Chribba.

* Addendum Players can have other characters that they themselves control added to the allowed list of character IDs able to inhabit a Supercapital they own. ( this is a pre-work around to the cries that will come from people who use holding characters for when there super isnt in use)

This would be how I would curbstomp RMT and botting. I think these changes would seriously limit both operations and add more diversity to Eve.

Aeronwen Carys
Sebiestor Tribe
Posted - 2010.12.15 14:49:00 - [2]

Hmmmm, well I looked, and considered and finally decided you are taking the pee. Also the authors of those ideas should be subjected to one of the following:

A: Being taken behind the coal shed and shot.
B: Should be under 24 hour supervision by a registered nurse, just in case they attempt to injure themselves with a marshmallow and/or a packet of pocket tissues.

Kalle Demos
Helix Protocol
Posted - 2010.12.15 15:14:00 - [3]

1 - Sure why not, but I doubt it will make much of a difference to anyone with a brain

2 - There needs to be reasons to fight for sov, so far moon goo (greed), revenge and epeen are the main reasons there needs to be more reasons and more fighting

3 - Less stations needed overall in empire tbh, the idea is good but less stations overall would be nice

4 - "Once you killed the bots" Laughing hilarious, but yeh I think lvl 4s and 5s should be in lowsec, I was under the assumption that lvl 5s were already.

5 - Kill botting and all the problems will go away, botting is the source of RMT issues, you really think current botters would rat 23.5/7 if they had todo it manually?

Brian Ballsack
Posted - 2010.12.15 15:23:00 - [4]

Edited by: Brian Ballsack on 15/12/2010 15:23:58
I think you are mistaking ingenious and fantastic for idiotic and thoughtless.

Gentlemen's Agreement
Posted - 2010.12.15 15:24:00 - [5]

I don't believe this is Wildcat the post is in white

Increasing Success by Lowering Expectations
Posted - 2010.12.15 15:27:00 - [6]

Sadly pt. 4 would just shift bots who would otherwise do lvl4s to lvl3s and below. Currently there are bots doing transport missions even in lowsec... shooting them doesn't help.

Pt. 2 and 3 sound nice. Big changes but still nice. One could probably reuse much of the planetary interaction code for something like "moon interaction". Most important thing is that not one POS gets all the moon minerals but multiple players can compete for them without having a strong alliance behind them.

Pt. 5 is not really needed and also pales in comparison to the other points. Also it just makes trading supercapitals less risky. Regarding the amount of supercaps around today, this is the opposite of desirable.

Rek Seven
Zandathorn Industries
Posted - 2010.12.15 15:36:00 - [7]

yeah move level 4's to low sec so noobi players can get ganked in their PVE ships by people in PVP fitted ships. Fantastic idea! for a killboard *****...

Brutor Tribe
Posted - 2010.12.15 16:26:00 - [8]

1. wh /= k space. way too many differences to call it a beta for removing local. you would let residents 'collapse' stargates to keep hostiles out, for instance?
the changes needed to remove local go far beyond a quick fix to the o/b scanner.

2. remove moon mining in favor of PI. would switch paying for sov from towers that need little maintenance, to forcing all your members to do PI, or pay much more sov fee than some already do. i doubt most null sec players like either choice, and would price living in null out of the range of anyone who doesn't bot. beside, thought the aim of manny's post was to eliminate botting, not just move it to PI.

3. pos production already has advantages over, and can do things that, stations can't. moving all production to pos also removes all production from newer players, and the ability to run quick, small batches as needed, without hauling mats to a pos system. all empire moons would be pos'd up soon as this went live, inflation would crash the economy.

4. you have not proven that removing local will kill all the bots. you're deluding yourself if you think it will. they'll go back to spamming the now-enhanced directional, as well as looking for probes. they'll adapt; eve's best and brightest build them, and there's simply too much isk / RL money being made for them not to.

5. 300 mill is peanuts. so's $15. are all the supers together in eve enough to pay one ccp person's salary, let alone 3 or more? also makes sharing, and stealing, supers a tos violation. he didn't think this thru at all..

in fact none of this is well-thought out. bots undoubtedly hurt the game, but this cure is worse than the symptom.

Yuki Kulotsuki
Posted - 2010.12.15 16:29:00 - [9]

Ban thread, gas OP

Slapchop Gonnalovemynuts
Posted - 2010.12.15 16:31:00 - [10]

'Fantastic' is not the term I would use to describe this drivel...

CCP StevieSG

Posted - 2010.12.15 16:35:00 - [11]

Moved to Features and Ideas from EVE General.

Jaqel Broadside
Posted - 2010.12.15 17:06:00 - [12]

These suggestions have been put forward and acknowledged as "The things to do" by a group of people reporting on and explaining how to bot,,, I have no doubt some of them also do bot if not now but also in the past.

Therefore I have very deep reservations about what is put forward:

1) Local removal MIGHT be a good thing, but the REAL problem is how the client can have it's data manipulated - this has to be proven as the case and CCP have to be given the chance to change the memory location by either dynamic addressing, hashing, data rotation or even encryption.

2) Moon materials given to PI. Well PI -> easily botted, so fail. Moon materials I think are OK, I think the problem is more about the fact alliances can operate so many systems - the fact that any one player can gain too much power needs to end, groups of players yes.
The obvious route is to follow an alogarithm which operates exponentially, how it is implemented I guess is immaterial.

3) CCP moved away from POS warfare,, not bothered either way.

4) Missioning in lowsec plays into the hands of RMT 100% by nerfing highsec income all you do is push people into the hands of PLEX or RMT. No.
I deeply suspect anyone who is pushing decreasing high sec income of having ISK for cash.

5) Well looks to me that you suggest putting power into the hands of the few again, I don't buy this - keeps failing doesn't it ? In fact Cribba was specifically mentioned as being used as a dirty money laundering system in transactions in the article.

Also would be a neat little feature to leave ur super cap just where-ever you liked and no one could touch steal it,,, big fail.

If CCP need to track super capitals then I am pretty sure they can trace the database far easier than you would imagine.

Dunno,,, super caps are something I really am not interested in at all unless I built them and sold them.

Personally I think they should require many people to fly,, but as I say I have no interest in flying them and probably never will.

Herping yourDerp
Posted - 2010.12.15 17:25:00 - [13]

3- maybe
4- hell no bad idea
other- no

Magnus Orin
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.12.15 17:33:00 - [14]

The idea of constellation chat functioning as local in low sec and 0.0 is great. I've heard it before, and I fully support it. Although I think perhaps only for 0.0. It does make sense for some infrastructure to remain in low sec. Especially if you are suggesting to move level 4 missions there.

Moon goo from PI I think would be an excellent change.

All production from POSes I'd have to say no to though, this would destroy any new players chance of entering the manufacturing trade for a very very long time.

And the Chribba thing is a joke right?


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