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Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.15 22:32:00 - [1]
 

Edited by: Einheriar Ulrich on 15/01/2005 22:31:59
Seriusly CCP what is your plan to remedy the lag in battles in this game.

You cannot fight proberly, most players crash, and alot loose their ships, due to lag, without even having a chance to fire back.

Screens doesnt load, scanners doesnt work, modules will not turn on, ships will not warp.

And if you pettion your looses, you get told, for the most part, that there is no log on the incident, and that reimbursing because of this lag, will only lead to exploiting the reimbursement rules.

If your serius about your game, and the players your catering to, you will have to do something.

This has been and issue for over 1/2 year now or more, and it aint getting better.

I will say the overall FRPS, have increased, but the problem lies with the servers, its NOT clientlag.

My pc-system and connection is geared for gaming.

CCP please discuss this with us, throw some solutions into the Arena, you ow that to your paying customers.

Regards a disgruntled customer.

Topic edited, please don't use all caps - Wrangler

Amthrianius
Keiretsu
Band of Brothers
Posted - 2005.01.15 22:37:00 - [2]
 

Edited by: Amthrianius on 15/01/2005 22:36:56
They wont reply, they will just ignore the community AGAIN and AGAIN

LukAsh
Amarr
24th Imperial Crusade
Posted - 2005.01.15 22:42:00 - [3]
 

Uhmm what lag?
Seriously Ive been playing whole day (finally got a free day to learn and studyLaughing) and I havn't seen any lag yet.
Maybe its your client or connection?

agrizla
Posted - 2005.01.15 22:43:00 - [4]
 

Its the weekend. The server is b0rked (as usual). I don't believe CCP have a clue how to fix this.

So it's either :

a) Pack up and go home;
b) Shard the server so that its not an utterly futile waste of time playing this game.

I can't see any other options - can you? It's patently obvious CCP cannot fix the lag so its either shards or we all go play another game that works faster than email - which to be frank insults email.

Someone has to make the decision and do it soon.

anister
Black Omega Security
Pandemic Legion
Posted - 2005.01.15 22:47:00 - [5]
 

the lag in E9G-MT earlier was awful, modules taking up to 45 seconds to activate, one second your ship is there, next it's a pod, and then BANG back at station.

2mb Connection, 3.09ghz proc, 2gb of RAM and an ATI X800, you still think it's client side?

Slarty Bardfast
Multiversal Enterprise Inc.
Privateer Alliance
Posted - 2005.01.15 22:47:00 - [6]
 

Edited by: Slarty Bardfast on 15/01/2005 22:48:16
Indeed, that fleet 'battle' was the worst lag I have ever seen, period.

Some people were saying 30-60s to activate modules, but myself and corpmates were unable to do anything at all for the entire duration of the 'fight'. FPS was fine, just nothing did anything at all.

If other games seem to be able to manage similar numbers in similar situations, why can't EVE?

It used to be a lot better then this as well Rolling Eyes

csebal
HUN Corp.
HUN Reloaded
Posted - 2005.01.15 22:52:00 - [7]
 

60 seconds?

It took some 90 seconds to load up the scene.. for the first minute i saw noone except myself and the gate. Then people just appeared.

Started to lock someone, then activated a module, then did it again, and again.. but no luck. then gave a warp out order, still nothing...

after 3 minutes my guns started firing, and after 5 i started to warp out. :/

Decide how much fun that is for yourself.

Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.15 22:53:00 - [8]
 

Edited by: Einheriar Ulrich on 15/01/2005 22:58:05
Edited by: Einheriar Ulrich on 15/01/2005 22:54:42
Originally by: LukAsh
Uhmm what lag?
Seriously Ive been playing whole day (finally got a free day to learn and studyLaughing) and I havn't seen any lag yet.
Maybe its your client or connection?


Read the post before answering such nonsense, my pc is a top of the line gaming pc, with 2Gb RAM, highline Graphic card, and a 1024 cable connection, I HAVE NO LAG in other games.

I seriusly doubt you have ever been in a fleetbattle.

The last 2 years the LAG in this game has gone from "almost none" to down the drain.

It is very disheartening, that nothing is done to help your customers, NO DEV is commenting on this.

It must be in your best interest to solve this problem. As a long standing member of the EVE community, i talk to alot of players each day, which all say its a great intriguing game, but, they cannot live with this lag anymore. It is destroying the gameplay.

Its reducing this game, to small time ganks, agent running and mining. This cannot be the future of EVE.

I read all the magnificant things CCP are planning to implement into game, but why should we bother, when all you can do with your new toys, is to park them somewhere and look at them.

I really hope you take this post seriusly, and come out with some sort of statement, or are you all busy working on a solutionWink

Mindlles
Posted - 2005.01.15 22:57:00 - [9]
 

Yes this is a major problem. Its not fun.

I do belive the guns do start when you hit them, but they dont show so for you, I remmber not so long ago in a bigger fleet battle. Did not see my missils fly away, or they going online or offline. but my mail started to blink once in a while. when i recived kill mails ?

So didnt show annything. but kill mails i got =)

voodoo
Evolution
Posted - 2005.01.15 23:12:00 - [10]
 

Originally by: Einheriar Ulrich
:
And if you pettion your looses, you get told, for the most part, that there is no log on the incident, and that reimbursing because of this lag, will only lead to exploiting the reimbursement rules.

I got told this and almost laughed myself into a freakin heart attack, Ive petitoned 5 -10 times about a fleet battle about 6 months ago, where I lost proto 425's, Now I just laugh at it, "there is no lag" lmfao

If your serius about your game, and the players your catering to, you will have to do something.

This has been and issue for over 1/2 year now or more, and it aint getting better.

I will say the overall FRPS, have increased, but the problem lies with the servers, its NOT clientlag.

My pc-system and connection is geared for gaming.

Same here except my connection is 1 meg up 5 meg dwn




Im sure CCP is trying to fix it, least I hope. Im still having fun so Im willing to lettem work, its a problem thou for sure


Im getting concerned thou I mean even the dang forums are buggered

Tobiaz
Spacerats
Posted - 2005.01.15 23:26:00 - [11]
 

It's a problem even more since CCP have their 'ignore paying customers' switched on by default.


Danton Marcellus
Nebula Rasa Holdings
Posted - 2005.01.15 23:34:00 - [12]
 

Kill the map, I bet that swallows resources and not knowing where the enemy is the blob will be slower to form.

Majin Buu
Amarr
Viziam
Posted - 2005.01.15 23:35:00 - [13]
 

i get lag at everygate now, i can wait 5 secs at a gate, goto jump and ill get the "still in warp" message, then have to wait 30secs untill i can jump...

Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.15 23:45:00 - [14]
 

Edited by: Einheriar Ulrich on 15/01/2005 23:46:20
Originally by: Danton Marcellus
Kill the map, I bet that swallows resources and not knowing where the enemy is the blob will be slower to form.


Danton, im sure it will solve some issues, and i am all for it, but in the long run, its not gonna reduce the fleetbattle lag.

I know some might say, get in smaller squads, and go fight your enemy, well thats also fun.

But the whole aidea about POS conquering systems, and alliances is fleets of considerable seize clashing in epic battles.


I am no programmer or hardware engineer, but i bet CCP, have a problem with their servers.

What i have heard so far, from manyy players around EVE, is, they are gonna, look for other games, not because of the majority of new MMORPGS comming this year, or because they are bored, on the contrary, they love EVE and the feel of it, but they are disheartned by the many bugs, with LAG also plays a big part in.

So CCP, will you please comment on this, you made a great game, everything is about right, but the lag has to go, what is your solution, you must be aware of this

Deliz Seemack
Conics Corporation
Posted - 2005.01.15 23:47:00 - [15]
 

I've been playing this game for 12 days and I had lag once or twice and it didn't last long.

The Chef
Caldari
Posted - 2005.01.15 23:48:00 - [16]
 

Indeed. Lag is a major problem in large-scale PVP operations (And probably large scale mining/NPC hunting/Hauling/etc operations too). Some people, such as myself, suffer from crawling frame rates that barely go over 1 FPS. However, all of us suffer from load times long enough to make a cup of tea, a module/order activation time that would make the UK Government seem fast to react and the general experiance that you are not playing a game, but watching a slideshow. It is a miricle anyone actually managed to fire a shot.

Riddari
VIT
Posted - 2005.01.16 00:12:00 - [17]
 

I have an alt at the other side of the universe (Feythabolis) and it's lagging to death Confused

Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.16 00:28:00 - [18]
 

Yes my other alts, and accounts are experiencing lag.

anister
Black Omega Security
Pandemic Legion
Posted - 2005.01.16 00:37:00 - [19]
 

Originally by: Deliz Seemack
I've been playing this game for 12 days and I had lag once or twice and it didn't last long.


It's not empire space that is lagging, it's huge lag in fleet battles.

CCP may as well remove the "MM" from MMORPG, because when theres 150+ going at it in a system it becomes unbearable.


Ramsword
Gallente
Posted - 2005.01.16 00:57:00 - [20]
 

Originally by: anister
Originally by: Deliz Seemack
I've been playing this game for 12 days and I had lag once or twice and it didn't last long.


It's not empire space that is lagging, it's huge lag in fleet battles.

CCP may as well remove the "MM" from MMORPG, because when theres 150+ going at it in a system it becomes unbearable.



What MMOG doesn't have problems with 150+ players in the same area? I usually get the same problem in some games with even less people than that.

Hobbsalong
Minmatar
Intergalactic Peace Organization
Sc0rched Earth
Posted - 2005.01.16 01:39:00 - [21]
 

150 was an overstatement I believe. I have experienced lag in smaller fleet battles (thought I have only been in a few). Heck, I have faced lag when I have done complexes with a group of friends. And no this is not graphical lag or computer slow downs, a 3200+ 64bit with 1 GB of ram that can handle DOOM III without any issues should be able to manage the graphics of an older game like Eve.

I end up having my modules stuck at times. Or not registering the correct distances of ships. Or the status of my ship. Am I in warp?? or am I dead in a pod? Don't make it take 20 seconds for me to actually warp back to base.. set course for docking to repair hull dmg only to realise that I was dead all along. See my pod, then am in a CTD.. next thing I'm back at station YAY!!! NO. I have been podded.

Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.16 01:59:00 - [22]
 

2.6 Ghz for me, top of the line 256 Mb graphiccard, 2Gb DDR 3200 RAM and a cable connection with 1024/512

Its serverside, and something needs to be done with it

Iratus Caelestis
KIA Corp
KIA Alliance
Posted - 2005.01.16 02:13:00 - [23]
 

Yep, definately server side.

The devs acknowledged it after our infamously long and drawn out shiva stress test. Which lasted about 3 minutes before the server collapsed in a heap sobbing.

Infinity Ziona
Minmatar
Cloakers
Posted - 2005.01.16 02:26:00 - [24]
 

Removing all that data sent by the server to clients updating local after jumping might help tremendously to reduce lag? Laughing

I could be biased though.

Infinity Ziona

OffBeaT
Caldari
Caldari Provisions
Posted - 2005.01.16 02:29:00 - [25]
 

i hate it when the cruise missiles skip when fired.

it just sucks too see that. i like the missiles too look nice and smooth when they move not skipping too their targets.

Cabadrin
Caldari
Sharks With Frickin' Laser Beams
Posted - 2005.01.16 02:37:00 - [26]
 

Maybe the lag begins when you exceed a certain number of people in your fleet - say 200 or more, 150 or more? Maybe you should stop putting such a load on the servers with your blobbing Rolling Eyes

theRaptor
Caldari
Tactical Operations
Posted - 2005.01.16 02:49:00 - [27]
 

Originally by: Infinity Ziona
Removing all that data sent by the server to clients updating local after jumping might help tremendously to reduce lag? Laughing

I could be biased though.

Infinity Ziona



Stop using the lag issue to push for this removal of local/map . If you have any idea about computers you would know that sending a list of 10,000 player names would take fractions of a second. Sending a few hundred at most is trivial (and you can turn portraits off).

Saying "remove local and the map it uses system resources" makes you look like an idiot. Mining and the market also use a lot of system resources, lets remove them Rolling Eyes

If you have a real argument to make (and there are many compelling ones) regarding local and the map then make it. But its removal will have zero visible result on lag.

The lag problem is because the servers apparently cant handle 30+ people in the same *grid* under some circumstances. And once it happens it tends to lag up the whole system. I would actually prefer to be getting low FPS client side, because then at least I would know that lag has struck. Instead I sit there getting constant 50 FPS but my ship will not acknowledge inputs for 30+ seconds (at the very least).

Moses Kiptanui
GoonFleet
GoonSwarm
Posted - 2005.01.16 02:52:00 - [28]
 

I think we're all mostly in agreement that it's most of the time completely fine when we're just going around in small groups... but it's when things start to blob that the problems start coming in... when you've got a group of 20+ engaging is when it gets nasty.

i've had the game stop as a ton of hostiles jumped in... the next frame of the game was me in station. Mad doesn't really bother me in terms of loss or anything, because it's not that much... but i'd would really like to enjoy large fleet battles.

I guess maybe it's being a bit over optimistic maybe? when you start getting upward of 50 members all in the same battle, only a few games can perform with no-lag at those levels... however i believe some improvement is possible...

Einheriar Ulrich
Minmatar
Vengeance of the Fallen
Syndicate.
Posted - 2005.01.16 02:55:00 - [29]
 

Originally by: Cabadrin
Maybe the lag begins when you exceed a certain number of people in your fleet - say 200 or more, 150 or more? Maybe you should stop putting such a load on the servers with your blobbing Rolling Eyes


It has nothing to do with blobbing.

Because your corp flies around in small gank squads, we are all supposed to do that Question

This game is also about fight over territories, destroying enemy POS, and epic fleetbattles.

Your gank squad would not be able to take out a POS, if it was welldefended. You will need a huge force to take it on, and forces in the neighbouring systems to lock the constallation down. Either to starve it or to kill it head on.

The same goes for the higher complexes, you will need a very large force to take them out, but i guess if you all have to fly around in small squads all these options is only for the eyecandy or whatExclamation

There is something wrong, when you cannot perform ingame, what the game promisses, and your solution isnt right.

Today we engaged a force twice as big as our own, we wanted to fight the server couldnt handle it.

Because your having fun, in ganking lone ships and sitting at gates, doesnt mean we also have to be limited to thatWink


Thyro
X0-1 Industries
Posted - 2005.01.16 02:56:00 - [30]
 

Originally by: LukAsh
Uhmm what lag?
Seriously Ive been playing whole day (finally got a free day to learn and studyLaughing) and I havn't seen any lag yet.
Maybe its your client or connection?


Keep mining Veld in 1.0 and dont jump elsewhere specially into this forumLaughing


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