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blankseplocked WTT: Echelon for Engine Trails
 
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Author Topic

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.12.09 19:17:00 - [1]
 

Any takers?

Rolling Eyes

Komen
Gallente
Capital Enrichment Services
Posted - 2010.12.09 19:20:00 - [2]
 

Contract your Echelon to me, and I will see to that engine trails thing.

Jurou Yuan
Wolfraam 74
Posted - 2010.12.09 19:20:00 - [3]
 

Is hacking even a profession that anyone takes seriously other than the first few times they do it?

Hacking, sweet!.... Oh.

Seems a bit of a waste of a ship to be honest.

Grez
Neo Spartans
Laconian Syndicate
Posted - 2010.12.09 20:08:00 - [4]
 

Engine trails caused a huge performance hit under Scene2 (new Trinity engine), so they removed them when they switched over (not even high-end machines could cope). They've stated that when they had time to figure out how to implement them without huge performance hits, they'd add them back in.

Spineker
Caldari
Posted - 2010.12.09 20:14:00 - [5]
 

Originally by: Grez
Engine trails caused a huge performance hit under Scene2 (new Trinity engine), so they removed them when they switched over (not even high-end machines could cope). They've stated that when they had time to figure out how to implement them without huge performance hits, they'd add them back in.



I never noticed they were gone myself. I think some of these issues are just bandwagon.

Trials were not that good anyway and running past the ship and such was always ike meh... I would rather have performance


Fistme
Posted - 2010.12.09 20:49:00 - [6]
 

Originally by: Ultim8Evil
Any takers?

Rolling Eyes


/thread

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2010.12.09 21:06:00 - [7]
 

because of falcon even after noctis echelons need engine trails.


will this be dealt with?

Aunty Nora
Posted - 2010.12.09 21:52:00 - [8]
 

I would have thought a decent name was top of your list

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.12.09 22:00:00 - [9]
 

Originally by: Grimpak

will this be dealt with?


Probably not.

SR65
Amarr
Core Impulse
Posted - 2010.12.09 23:14:00 - [10]
 

Originally by: Grez
Engine trails caused a huge performance hit under Scene2 (new Trinity engine), so they removed them when they switched over (not even high-end machines could cope). They've stated that when they had time to figure out how to implement them without huge performance hits, they'd add them back in.

I refuse to believe they are actually working on something. They MADE the entire game ffs. How could they not figure out how to make engine trails work again? I'm just hoping that with this commitment to excellence they will actually fill some of these empty promises.


 

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