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blankseplocked [Proposal] - Support Missions
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Servant Raven
Posted - 2010.12.07 11:29:00 - [1]

Edited by: Servant Raven on 07/12/2010 11:31:49
I think I'm not the only one who thinks that missions are a bit boring and monotonous. Also, as it stands now, you are a single hero (I know that you can fleet up and run missions cooperatively, but still...) killing swarms of evil NPCs.

I propose a new type of mission - support. The basic idea would be that you would be directly helping one NPC faction fight another one. What I mean is, that you would get the mission from an agent as normal. Warp to the mission location where there would be ships form two NPC factions fighting each-other (one of them would be friendly to you). Mission objectives could include helping the friendly NPCs win, or not let them die. Tactics to achieve this could be:
1) help kill the other side faster to not let your guys die;
2) give logistics support to keep your guys alive, so they can kill the others;
3) combine the above.

Not sure if these missions should be just normal or storyline only.

Anyway... this is just a rough idea I had. Im sure it can be refined and that it would involve balancing the NPCs and what not, but still I think that it could give mission runners something new and interesting to do.

P.S. I may not have missed some significant point why this couldn't work or be unbalanced, so please point out the flaws.

Jai Di
Posted - 2010.12.07 12:27:00 - [2]

I want to see more variety in missions as well, courier and trade missions suck and kill missions are the same old "kill and loot" or "kill all enemies".

Having friendly NPC's in missions would be great, perhaps just something like a detachment of frigates to help tackle the enemies frigates in L4's, or an EWAR cruiser to help you tank against the entire room.

I would also like to see more use for more industrial ships in missions, like dropping off a group of goods to an outpost in space (rather than station to station). Or perhaps using a logi to repair a damaged habitation module etc.

Lots of ways they could improve missions, especially ones which don't require you to kill things.


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