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Posted - 2010.12.05 06:34:00 - [91]

Harbinger gun placement.

That is all.

Chainsaw Plankton
Posted - 2010.12.05 06:53:00 - [92]

whoever moved scoop drone to the bottom of the list is an *******. Evil or Very Mad

just lost a sentry and I'm blaming that (and not the ccpexefile has stopped working, which happens all the time btw)

Corndog Sandwich
Goonswarm Federation
Posted - 2010.12.05 07:23:00 - [93]

Originally by: Myxx
Edited by: Myxx on 04/12/2010 15:32:37
There arent enough research/copying stations/slots in highsec and they're -always- full.

Who cares, anchor a pos!

Working as intended!

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.05 07:31:00 - [94]

Originally by: Dethmourne Silvermane
current location information panel position free adjustable (I'd prefer right lower corner and less info)

Please, this, especially now that multi-monitoring is easier.

Totally forgot..

List of Waypoints is the same.. at the moment it's below some chat windows for me. I want that to be moveable free also.. right besides the overview would be nice.

Conrad Makbure
Teutonic Brotherhood
Posted - 2010.12.05 07:45:00 - [95]

We get just 1 orbit and 1 keep at distance. It'd be nice if this auto-updated with the ship we get into. I use orbit at current distance because I switch ammo, it'd be great to have orbit at current distance in the selected item window.

Chainsaw Plankton
Posted - 2010.12.05 08:03:00 - [96]

more drones down Mad

5 hobgob IIs all gone poof

tube chiId
Posted - 2010.12.05 08:53:00 - [97]

* i hate when gates bump freighter to 15km away
* i hate when roids bump orca away
* i hate when hulk stuck in roids and cant warp
* i hate when i disconnect, i cant recall my drones, but have to manualy fly to pick them up

Terra Incognita
Intrepid Crossing
Posted - 2010.12.05 08:53:00 - [98]

Edited by: BeanBagKing on 05/12/2010 09:17:12
If you aren't going to bring back engine trails (server lag, fine, whatever), give SOME indication, when I'm zoomed out, of the direction my ship is traveling. Maybe an arrow on the tactical overlay? I hate being aligned with the fleet and zoomed out so I can see only to find I've changed direction because I clicked too much to lock a target.

Launchers on missile boats like turrets on gun boats

Speaking of turret models, they're ugly and huge on small ships and ugly and small on large ships, donno what to do about this one, but they're ugly in general.

Another thing, there's twice as many as their needs to be. Fine, they can only fire half at a time. When you suddenly go from one side to another they snap instantaneously around to aim at the target, it looks really odd.

Asteroid collision, nuff said.

Turrets always visually hit, even if they don't

They always hit the same spot on the ship model

Drone behavior (see common complaints, especially about focus fire)

Clouds, they do horrible things to FPS

This may be getting out of the idea of this thread and more into Features and Ideas, but really everything regarding corp roles and POS's.

The font (0,O,S,5,B,8)

CTRL-click on a locked target to unlock it.

Why are there times I have to spam the dock button, each time it says "docking request accepted" or something, but I won't dock... I have session timers shown, is there a hidden one?

Missile rubber banding

Bookmarks, copying them 5 at a time, the minute per bookmark it takes to open any can with bookmarks in them. The entire bookmark area is a pain in the ass. (anyone living in a wormhole knows what I mean).

Drone damage notifications

Estimated Prophet
Ye Olde Curiosity Shoppe and Trading Company
EVE Trade Consortium
Posted - 2010.12.05 09:15:00 - [99]

Edited by: Estimated Prophet on 05/12/2010 10:31:47
Session change timer is not displayed immediately on logging in, yet you must wait before you can change ships.

Wallet -> My Orders needs a toggle to display current region/all regions' orders.

Station services icons need size option to make them the same size as neocom icons, and another option to not display them at all.

When I stack windows, I want to be able to control the order of the tabs, not have them randomly positioned by the client.

Originally by: Tres Farmer

List of Waypoints is the same.. at the moment it's below some chat windows for me. I want that to be moveable free also.. right besides the overview would be nice.

This! So many times, this! And then they put all the PI controls in the same place! Aaargh! Seriously, put them in windows that we can move, resize, pin (and scroll). And put the map and planet interfaces in their own 3D windows, much like the 3D preview window.

Chainsaw Plankton
Posted - 2010.12.05 10:47:00 - [100]

the window identifier is "Eve - <Char name>" when you have a bunch of windows open you just see "EV-" really wish it would say "<char name> - EVE" or just "<Char name>" or maybe even just show a mini portrait of my char instead of the eve icon Exclamation

Vanir Waelcyrge
Posted - 2010.12.05 11:23:00 - [101]

I want to;
* be able to see my own and my corps trade orders in another color.
* be able to choose to not buy from the lowest order. Or sell to the highest seller.
* be able to disable wallet-icon blink everytime the corp wallet changes.
* not having to click order tabs to stop them blinking when nothing changed or I already looked at them.
* not having to wait for three weeks to pack a station container.
* be able to drop stuff in containers by dropping them on the icon.
* not having to manually move the station window back after opening another window which is placed along the right border. It should be placed on top.
* shoose "show info" on the current location thingy in the top left corner.
* change the station container to unlocked, should be the default.
* enable auto-repair when docking.
* not having to warp through planets and stars. The auto-pilot should pick a path through two consecutive jumps
* not failing to dock, for no apparent reason, now and then. At least tell me when I'm not getting permissions or whatever.
* see caps drainage match the speed. Standing still with MWD on should not use full caps (maybe 25%).
* reduce client lag by turning polygoned ships off. They are hidden by overview icons anyway.
* be able to turn off "simulated" sound in space.
* be able to turn off sounds in stations.
* easily see the crystal damage.
* have a module for drone repair in drone hold.
* have drones that actually follows order.
* ... and probably a hundred more ... (but I still love this game)

Doctor Ungabungas
Goonswarm Federation
Posted - 2010.12.05 11:30:00 - [102]

Session changes:
Docking and undocking: ok I get it.
Jumping through a gate: yeah, that sort of makes sense.
Joining a fleet: What the hell CCP? Is my future space computer so useless that it can't handle docking and fleet calculations at the same time?

Just dump the session timer all together and implement another docking and undocking mechanism. It's an anachronism that needs to go.

Serpents smile
Posted - 2010.12.05 13:02:00 - [103]

Dev blogs and links in it.
How hard can it be to add a 'target=_blank' tag to links in dev blogs. Confused

Posted - 2010.12.05 13:05:00 - [104]

The fake wallet blinking that CCP claims to have fixed on perhaps half a dozen occasions. Still kicking.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.05 14:39:00 - [105]

Originally by: Vanir Waelcyrge
* choose "show info" on the current location thingy in the top left corner

There is no way in GUI when docked or in space to get a simple 1 click option to get a show info window for the actual system you are in.

Absentia Libertas Solus
Posted - 2010.12.05 15:19:00 - [106]

As I do missions very frequently and gather all of the loot, I'm annoyed that there is no way to sort out the modules based on their market price // meta level. This would make it so much easier and less irritating to find out what's worth selling and what's better to reprocess.

In the details or lists view, please simply add a meta level column. Thanks.

Irida Mershkov
The Reformed
Chaos Theory Alliance
Posted - 2010.12.05 15:39:00 - [107]

Edited by: Irida Mershkov on 05/12/2010 15:43:21
Reinstalling the client resulting in all my bookmarks becoming unorganized. This drives me up the bloody wall. Is there a way to save a preset for folders?

Edit: Being able to group other modules than high slots.

Antoine Lefevre
Genos Occidere
Posted - 2010.12.05 15:47:00 - [108]

I really, really want an option for disabling the "double-click to minimize window" feature.

It is the most annoying thing in pvp when you accidentally double-click the space just outside Selected item window's buttons and the window minimizes.

Grath Telkin
Pandemic Legion
Posted - 2010.12.05 17:58:00 - [109]


Posted - 2010.12.05 18:12:00 - [110]

*Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.

*Station warehouse made small when packaged, like 100m3. If it ejects on ship death, so what. Give it 1 hitpoint.

*Global illumination slider. One side is dark, for people that like that, other side is brighter, for folks like me in bright rooms who like to see more than black in certain systems.

*Decrypt and stop monitoring the texture files please. I'd like to repaint some of my ships, for myself only. This alteration would give no advantages in combat(ID and location are already perfect with the overview/hud).

*Ditch the sebo, tracking comp, and eccm effects. Overly large, distracting, and ugly.

*Buff the warp scram effect. Very difficult to see.

*Loot contents of container hotkey.

*Buttons for drone commands on the drone bar.

*Button to swap between two or more gui/hud/overview setups.

*Log in to main character on login screen.

*More prominent blink option for tabs, perhaps flashing red or something.

*Red X on targeted ship to untarget it(on the icon itself, not the overview).

Terra Incognita
Intrepid Crossing
Posted - 2010.12.05 18:16:00 - [111]

icons on the overview for nos/neut effect (similar to ECM/warp scram/web)

Dian'h Might
Cash and Cargo Liberators Incorporated
Posted - 2010.12.05 18:27:00 - [112]

Edited by: Dian''h Might on 05/12/2010 18:30:45
When traveling by pod, it sometimes (every 20th jump or so) lands slightly farther away from the gate than it should (usually ~2557 meters), requiring me to click approach, wait a second, and then hit jump.

It's extremely annoying when it happens.

edit: I'd also love to have the ability to cancel the locking process on a target while its still being locked.

Reclamation Fighters Group PLC
Posted - 2010.12.05 18:32:00 - [113]

Originally by: Drakarin
In the details or lists view, please simply add a meta level column. Thanks.

This is already done in the recent patch. Open hanger, put in list mode, right click on the column heading and select "SHOW META LVL" and voila ... and it's sortable Smile

Sader Rykane
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2010.12.05 18:44:00 - [114]

Newest paper cut:

Last patch moved a bunch of menus, it sucks =/

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.12.05 18:47:00 - [115]

Originally by: Niklas
*Narrow mode for sidebar. No words, just icons. Autohide sucks playing windowed, and normally its just gigantic.

Every tried to click on those '<<' arrows at the top of the neocom? right above your chars name.. should make your neocom to loose all the text and the char picture. Only icons.

Posted - 2010.12.05 18:53:00 - [116]


The animation for these are just significantly sub par. Lasers, Hybrids, Projectiles all have cool animations. 8 Guns? You see 8 simultaneous shots from individual turret points. Missiles just form a stupid blob that fire from the middle of your ship???

I want that cool shotgun effect for missiles! :< If you can trick the server like you did for fighter bombers, why cant you do this for missiles so we can have cool animations with out lag?

Blind Man
Blue Republic
RvB - BLUE Republic
Posted - 2010.12.05 19:47:00 - [117]

* Cursor dissapearing for 10 seconds when alt+tabbing between 2 clients
* Number of people in chat channels not updating properly

Jennifer Starling
Posted - 2010.12.05 21:50:00 - [118]

Edited by: Jennifer Starling on 06/12/2010 00:50:11

* That randomly a jump takes 20 secs instead of a second when I arrive at the next gate;
* That a jump takes 2 minutes instead of a second when I arrive at the next gate and I just formed a fleet;
* The misleading illusion of being cloaked after a jump while people can already target you (why not a cloaked icon that - accurately - shows your status)
* The fact that you can't share mission info when in a fleet;
* The 4 hours waiting between declining missions;
* The fact that some corporations have loads of nice quality highsec agents and some have none;
* Some factions have far better rewards than others;
* Lowsec missions: either increase the rewards with 500% or donīt give them at all;
* Being able to see which turret/launcher/group is locked onto which target;
* The fact that you canīt split up a corp into subdivisions;
* Show security status and sovereignty of the systems when you plan a route;
* Why does it say "Objective completed" when you haveīt got the mission objective yet and why does the agent say "you still have a mission to complete" when you already have?
* Minmatar agents in Amarr space giving missions to destroy Amarr Navy ships?? Very illogical!
* Mission info doesn't show where you have to turn in your mission, only the "2 displays" information when you click "start conversation with" in the journal does - very newb unfriendly;
* Session timers, waiting for 30 secs before changing ships; waiting before you can redock;
* I'd like a map that just shows the systems where I have stuff and the number of jumps between them;
* The lack of means to organize your hangar; no colouring or otherwise marking of containers; missing size between giant and freight containers;
* The fact that you can't search just ships in your Assets;
* You can't determine which way your ship will move when you orbit something (clockwise/anticlockwise);
* The fact that your ship bumps into collidable objects repeatedly in spite of the fact that we're supposed to have a crew;
* A lot of T1 frigates having split weapon systems - how newb friendly can you make it?
* The need for drones when you fly big ships;
* The fact that your warp to zero can as well be warp to 0-3,500m;
* The tutorials don't say anything about standings (and learning skills) and how you can completely screw up by that;
* The ridiculously small cargoholds of cruiser and bigger combat ships;
* That active modules aren't in the same menu as orbit, keep distance et cetera; would be handy to have all combat commands at one place;
* Why canīt you transport rigged ships except when in contracts?!
* The fact that you can't just search through contracts by (part of) name and not either one specific item or by "description" (which most people donīt use)?

.. to name a few ..

Amarrian Retribution
Posted - 2010.12.05 22:19:00 - [119]

Edited by: BiggestT on 05/12/2010 22:29:21
Rookie ships showing up in assets (laaaame)

Sure they may have nice cargo put in them one time for some crazy reason but that's the exception and if it's such a big deal: make ship cargo also appear (not sure if this already is the case) in assets (except minerals <10 units e.g. 1 trit shouldn't show up, it's worthless).

Edit: Also, the character screen randomly freezes from time to time, especially when checking kill data (coz of the long list of kills/deaths etc. that need to be referenced). Note this doesn't happen if you disable ship icons on the kill mails, so a fix should be possible.

Sometimes you need to relog before it works again Mad

Posted - 2010.12.05 22:22:00 - [120]

To be able to Tab my in station hangar! Instead nearly a thousand items must load every time i open it, then spend minutes squinting at it for what i need. Surely this would be very easy 'low hanging fruit' to tackle lag? And no, containers are useless as u cant use items from them, u must extract em to hangar first defeating the whole purpose.

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