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Lillith Starfire
Posted - 2010.12.03 07:10:00 - [31]
 

Advert in a station near you!

WANTED: Experienced battleship personnel. Must enjoy dying very soon in suicide gank.




Yeah. I'd go for it too.

Miriam Letisse
Posted - 2010.12.03 07:15:00 - [32]
 

Originally by: Peter XZ
kinda peak into the interior of the ship through the front "windscreen"


It's not a windscreen, it's some kind of cargo/loading bay, hence the forcefield.

Buga Buga
ROMANIA Renegades
ROMANIAN-LEGION
Posted - 2010.12.03 07:45:00 - [33]
 

Edited by: Buga Buga on 03/12/2010 07:45:59
Originally by: Peter XZ
and the ability to kinda peak into the interior of the ship through the front "windscreen"


Windows don't have forcefields. It's an exit/landing/loading/unloading bay.

Fidgett
Posted - 2010.12.03 07:47:00 - [34]
 

Originally by: Emperor Cheney
Originally by: EOSPHORUS XIII
http://www.gamerdna.com/uimage/EPd13qWB/full/eve-online-ship-size-comparison-chart.jpg

These ships are ****ing huge mind.
Nothing comes remotely close to the size and complexity of ships in eve, comparing a modern day battleship to an eve cruiser, which would be a comparable size, is like comparing a piece of floating driftwood to HMS Invincible


The size of an eve cruiser is on par with a contemporary cruiser, and a battleship is the size of a aircraft carrier. Which is pretty big, sure. The capitals are huge though.


According to Wiki:
The USS Enterprise is 342m
The Yamato was 263m

According to the Shipsize chart:
An Apocalypse is 1603m
A Hyperion is 1700m
A Thorax is 291m
An Arbitrator is 327m

so essentially an Arbitrator is a Nimitz class ship.

Dian'h Might
Minmatar
Cash and Cargo Liberators Incorporated
Posted - 2010.12.03 08:51:00 - [35]
 

Originally by: Emperor Cheney
Today, modern warships comparable in size to EVE ships operate with crew sizes smaller than a couple of infantry companies. ( see http://www.globalsecurity.org/military/systems/ship/cg-47-specs.htm). 50 years ago, crew sizes were even larger for a comparable size ship, due to a need to manually load all the guns. 50 years before that, with need for dedicated coal shovelers, ship crews were even bigger. In fact, one can track a progression of smaller crew size per square foot of ship space going back to the dawn of recorded maritime history. On trade ships this crew reduction has been even more dramatic. Massive container ships larger than an in-EVE industrial are effectively run with a score of dedicated crew, mostly consisting of bridge crew.

So given future tech automization removing the need for many jobs, the entire bridge crew (and a lot of command and control) being replaced by the pod, and really not a lot left to be handled. What is there for EVE crews to even do, besides run the engines and do routine maintenance? For all those reasons, despite the established lore, I can't imagine any use for more than a hundred or two people on a capsuleer run battleship, maybe an extra hundred or so on an NPC battleship to replace the command and control functions.
This is pretty much it right here. I'd even go so far as to say that a lot of the crew on a modern ship are redundant. Even a WWII era carrier could probably be sailed around the world with only 10 or so people crewing it. You really just need one guy to steer and another guy to keep the engines running, get a 3rd to bring the other two snacks and maybe take over for bio breaks. Then they can all take 8 hour shifts and everyone should be happy. And with 8 hour shifts, someone can always pull a double shift to get things done for non-day to day circumstances (e.g. storms, sailing into port, navigating a busy section of the ocean, etc.). You could probably even do it with 4 people and 12 hour shifts, but that would get quite brutal if it lasted for any extended length of time.

Taking the carrier into battle would be a whole different matter. You'd need people to fly the planes, people to maintain the planes, people to do repairs, people to man the radar and communications, etc. And then all the people to support the crew with cooking, medical, laundry, etc. You also need backup crew for when you take casualties (or even to fill in for someone for a day if that someone gets the flu or drops a hammer on their toe).

Miriam Letisse
Posted - 2010.12.03 08:56:00 - [36]
 

Originally by: Dian'h Might


Taking the carrier into battle would be a whole different matter..laundry



Confirming laundry is the most important thing when sailing into battle.

Alara IonStorm
Caldari
Posted - 2010.12.03 09:09:00 - [37]
 

Originally by: Miriam Letisse
Originally by: Dian'h Might


Taking the carrier into battle would be a whole different matter..laundry



Confirming laundry is the most important thing when sailing into battle.

Well to be fair this is someone who laundrues a lot of ISK. Dian'h just has her priorities straight.

To give you an Idea of the Apoc's sive it has been detirmined by measuring the 4m pod in comparison that it is 1600m in length. That is about 4.5 times the length not counting hight and width.

The Apoc and a real life Carrier are not in the same ball park.

Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2010.12.03 10:19:00 - [38]
 

Originally by: MotherMoon
a dev commented years ago how at one point they were thinking of adding a new feature that sent you mail from grieving families every time you lost a ship.
Oh god lol.


If common sense and background lore contradict on the number of crew, follow common sense, because lol EVE lore.

Peter XZ
Gallente
Posted - 2010.12.03 11:21:00 - [39]
 

Originally by: Buga Buga
Edited by: Buga Buga on 03/12/2010 07:45:59
Originally by: Peter XZ
and the ability to kinda peak into the interior of the ship through the front "windscreen"


Windows don't have forcefields. It's an exit/landing/loading/unloading bay.



Yeah ok, well whatever it is, you can see Inside it and I think it would be fun if CCP animated some stuff inside like , crew working or, driving huge loaders, or operating machinery, as I said , doesnt have to be intricate, but basic animation would be cool I think, and would stir the imagination and make it hungary for more lore and more Eve novels ;)

MotherMoon
Huang Yinglong
Posted - 2010.12.03 11:37:00 - [40]
 

Edited by: MotherMoon on 03/12/2010 11:38:14
Originally by: Peter XZ
Originally by: Buga Buga
Edited by: Buga Buga on 03/12/2010 07:45:59
Originally by: Peter XZ
and the ability to kinda peak into the interior of the ship through the front "windscreen"


Windows don't have forcefields. It's an exit/landing/loading/unloading bay.



Yeah ok, well whatever it is, you can see Inside it and I think it would be fun if CCP animated some stuff inside like , crew working or, driving huge loaders, or operating machinery, as I said , doesnt have to be intricate, but basic animation would be cool I think, and would stir the imagination and make it hungary for more lore and more Eve novels ;)


ok here is what you do. Get a shed, like, with windows on every side. Then play eve inside said shed, and get some friends to stand outside the windows and roleplay being in your ship.

using their mobiles they will watch your hp and what your doing and react accordingly. So when your under attack they will start running around the shed. When you win a fight they will cheer!

and when your bleeding into structure they will be banging on the glass windows of your immortality, screaming for their lives, crying for loved ones, and trampling each other to escape through the few functioning escape pods. As the end nears, like zombies they will attempting to break into your pod room, surrounding you as you gaze apon them with pity (shortly followed by disregard), knowing you will soon wake up, another ship ready for your command.


Then like, take your friends out for a bear or something. :P

Peter XZ
Gallente
Posted - 2010.12.03 11:45:00 - [41]
 

Edited by: Peter XZ on 03/12/2010 11:45:29
Originally by: MotherMoon
Edited by: MotherMoon on 03/12/2010 11:38:14
Originally by: Peter XZ
Originally by: Buga Buga
Edited by: Buga Buga on 03/12/2010 07:45:59
Originally by: Peter XZ
and the ability to kinda peak into the interior of the ship through the front "windscreen"


Windows don't have forcefields. It's an exit/landing/loading/unloading bay.



Yeah ok, well whatever it is, you can see Inside it and I think it would be fun if CCP animated some stuff inside like , crew working or, driving huge loaders, or operating machinery, as I said , doesnt have to be intricate, but basic animation would be cool I think, and would stir the imagination and make it hungary for more lore and more Eve novels ;)


ok here is what you do. Get a shed, like, with windows on every side. Then play eve inside said shed, and get some friends to stand outside the windows and roleplay being in your ship.

using their mobiles they will watch your hp and what your doing and react accordingly. So when your under attack they will start running around the shed. When you win a fight they will cheer!

and when your bleeding into structure they will be banging on the glass windows of your immortality, screaming for their lives, crying for loved ones, and trampling each other to escape through the few functioning escape pods. As the end nears, like zombies they will attempting to break into your pod room, surrounding you as you gaze apon them with pity (shortly followed by disregard), knowing you will soon wake up, another ship ready for your command.


Then like, take your friends out for a bear or something. :P



oooooK



Crumplecorn
Gallente
Eve Cluster Explorations
Posted - 2010.12.03 11:53:00 - [42]
 

Originally by: MotherMoon
Then like, take your friends out for a bear or something. :P
>mfw a bear

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2010.12.03 11:55:00 - [43]
 

Quote:

it makes more sense for them to not have crews IMO, that would explain why capsuleer ships are better then NPC ships, no crew quarters, cafeterias, or recreation. just more space for shield generators, power plants ect.



So, you are saying I am going to lose my 1500m ship because I installed an Espresso machine in a corner? Crying or Very sad

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2010.12.03 12:09:00 - [44]
 

Originally by: MotherMoon
Originally by: Herping yourDerp
it makes more sense for them to not have crews IMO, that would explain why capsuleer ships are better then NPC ships, no crew quarters, cafeterias, or recreation. just more space for shield generators, power plants ect.

but hey, lol at lore.


They have limited crews, but they have crews. Just read the lore, your in their head, telling them what to do.

a dev commented years ago how at one point they were thinking of adding a new feature that sent you mail from grieving families every time you lost a ship.


That would be the best feature ever. I want grieving families NOW!

Tsual
Minmatar
Posted - 2010.12.03 12:11:00 - [45]
 

Originally by: Vaerah Vahrokha
Quote:

it makes more sense for them to not have crews IMO, that would explain why capsuleer ships are better then NPC ships, no crew quarters, cafeterias, or recreation. just more space for shield generators, power plants ect.



So, you are saying I am going to lose my 1500m ship because I installed an Espresso machine in a corner? Crying or Very sad


Shure as in worst case you won't be just out of ammo, shields, armor, or hull you will also be out of coffee.

Ohanka
Caldari
The Lone Patrol
Tactical Narcotics Team
Posted - 2010.12.03 13:02:00 - [46]
 

Edited by: Ohanka on 03/12/2010 13:08:36
Edited by: Ohanka on 03/12/2010 13:05:33
to all those who are saying eve Battleships are comparable in size to modern day aircraft carriers, sorry, but this is simply false.

a Modern Day US Navy Aircraft Carrier (namely the Nimitz Class) is around 330 Meters long, and has about 6000 Crewmen.

an Eve Battleship on Average is about a 1000-1800 meters long, the exceptions are the Caldari Scorpion and Raven, these ships have about 5000-7000 Crew.

however EvE Cruisers are comparable in size to a modern day aircraft carrier, and have about 500-850 Crew.

these ships are not overcrewed.

(there was a chart on the internet with exact measurements of the eve ships in length, but i can't find it.)

Wu Jiaqiu
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2010.12.03 13:12:00 - [47]
 

Edited by: Wu Jiaqiu on 03/12/2010 13:16:50
Why would a ship need that many crew?

EDIT: I imagine in EVE there would be robots controlling most of the ship. Or the ship itself should be automated in terms of reloading and aligning. Hell we even have a orbit and keep at range option. I think its too technologically advanced to need personnel to control a ship in that sort of future.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.12.03 13:15:00 - [48]
 

Originally by: Ohanka
to all those who are saying eve Battleships are comparable in size to modern day aircraft carriers, sorry, but this is simply false.

a Modern Day US Navy Aircraft Carrier (namely the Nimitz Class) is around 330 Meters long, and has about 6000 Crewmen.

an Eve Battleship on Average is about a 1000-1800 meters long, the exceptions are the Caldari Scorpion and Raven, these ships have about 5000-7000 Crew.

however EvE Cruisers are comparable in size to a modern day aircraft carrier, and have about 500-850 Crew.

these ships are not overcrewed.

(there was a chart on the internet with exact measurements of the eve ships in length, but i can't find it.)
Pretty much. Battleships have about the same mass as a modern carrier, even though they're ten times larger cruisers, while the same size, are off in terms of mass by the same factor of 10×, but hey, scifi space materials and all that.

Sporked
Posted - 2010.12.03 14:29:00 - [49]
 

Originally by: Tippia
Pretty much. Battleships have about the same mass as a modern carrier, even though they're ten times larger cruisers, while the same size, are off in terms of mass by the same factor of 10, but hey, scifi space materials and all that.


Magical Tritanium. Put it in space and it's super hard, super malleable and super light. You can do whatever you want with it. Unless you want to enter a planetary atmosphere ofc, then you are better off building a ship out of chocolate because at room temperature you have a blob of goo.

Trader Hek
Contingency.
Posted - 2010.12.03 14:37:00 - [50]
 

I could have sworn that in previous database dumps, there was a ship attribute called 'crew size' or 'max crew'. Looking at Eveiverse - Apocolypse it shows a 'Max Passengers: 999' attribute under 'Other'. I think that used to be the crew attribute. Every ship has a Max Passenger attribute iirc, even the Shuttle with a
'Max Passengers: 1'

KaarBaak
Minmatar
Seatec Astronomy
Posted - 2010.12.03 14:48:00 - [51]
 

Originally by: Tsual
Originally by: Vaerah Vahrokha
Quote:

it makes more sense for them to not have crews IMO, that would explain why capsuleer ships are better then NPC ships, no crew quarters, cafeterias, or recreation. just more space for shield generators, power plants ect.



So, you are saying I am going to lose my 1500m ship because I installed an Espresso machine in a corner? Crying or Very sad


Shure as in worst case you won't be just out of ammo, shields, armor, or hull you will also be out of coffee.


I would speculate that the number of ships lost to lack of coffee is much quite high.

KB

Nick Curso
TunDraGon
Pandemic Legion
Posted - 2010.12.03 16:19:00 - [52]
 

Comon 1 Capsuleer 3 Crew 2997 Hookers and cocktail waitresses

Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2010.12.03 16:27:00 - [53]
 

Originally by: Obsidian Hawk
Originally by: Marianne Taggart
AFAIK, capsuleer ships have no crews. They are entirely controlled by a synesthesia neural link with the capsule pilot.


Actually capsuleer ships do have crews, they were established in one of the eve chronicles, can't remember which one though. But they are peons the pilots don't care about.


Yes, and it's even stated in the first EVE Novel (Empyrean Age) I've read.

Sai Drekonus
Caldari
Science and Trade Institute
Posted - 2010.12.03 16:50:00 - [54]
 

This should give u a good idea on the sizes of the ships. WTF is with the caldari bs sizes?

null

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.12.03 17:02:00 - [55]
 

Originally by: Sai Drekonus
This should give u a good idea on the sizes of the ships. WTF is with the caldari bs sizes?
Caldari battleships are on average much wider than their counterparts and, according to the backstory, also make greater use of advanced tech (eg miniaturisation).

William Cooly
Sol Enterprises
Posted - 2010.12.03 17:05:00 - [56]
 

Originally by: Sai Drekonus
WTF


Everyone knows Caldari have the smallest peni-I MEAN BATTLESHIPS.

Keta Fraal
Nul and Booleans
Posted - 2010.12.03 17:11:00 - [57]
 

Originally by: Marianne Taggart
Hmm, if so that could add an extra dimension to the game. Crew experience, crew abilities, crew payroll. Why bother having 'crews' if there is no gameplay element to them.


Let's first tackle the bizarre notion that our ships acquire zero wear and tear, there is never any system malfunctions, resale values are never a factor, and damage done in combat is linear as opposed to modular or functional in effect.

I REALLY shake my fist and give the finger to zero fuel consumption though.

Perhaps the new station roles in Incarna would be enhanced by the needs of ship upkeep. And for those players who dislike the time sink of station activity, they could hire mortal specialist crews to reduce in-station maintenance at a premium.

Keta Fraal
Nul and Booleans
Posted - 2010.12.03 17:15:00 - [58]
 

Oh- And I want horses in stations.

Corporal Punishment08
NosWaffle
Nostradamus Effect
Posted - 2010.12.03 17:45:00 - [59]
 

So, the way I see it,
the capsuleer makes decisions, the crew makes it happen.

I know it's not Star Trek but, think about how much time it takes for Data to gather info, and relay it to slow ol' Capt. Picard, who then has to listen to Dianna spew some psycho bs, then listen to Riker's self-righteous speech, then listen to Worf's battlecry, then hear Geordi's explanation on why or why they can not do the chosen action of Picard, then they have to press the buttons to make the action happen, which then filters down to the peon's control boards in their respective areas of operations, who then go about their task of making said action happen.

Now, imagine just Data running the bridge. Problem solved.

London
Imminent Ruin
Dirt Nap Squad.
Posted - 2010.12.03 18:05:00 - [60]
 

If some of you guys would have read the Eve novels then you would know that the Capsuleer's ships have crews.


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