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blankseplocked The evefit project: Advanced Fitting Tools - Pyfa 1.0.3 for Incarna
 
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Thresh Avery
Best Path Inc.
Cascade Imminent
Posted - 2011.07.05 15:17:00 - [331]
 

Perhaps i've missed something obvious, but i can't seem to find a way to replace/remove a module or stack of drones on pyfa. It's actually got to the point that i'm getting very frustrated with the program - i'm using the latest stable version in case that helps.

Pre-post edit: After a short while of playing around more, it turns out that double-clicking removes the module. How come there's no user-friendly or "spelt out" way of doing this? And how come i can't just drag another module on top of a current one to replace it?

Just ideas on how to improve the program. I like it so far other than this.

Def Antares
Posted - 2011.07.05 20:03:00 - [332]
 

Edited by: Def Antares on 05/07/2011 20:04:55
Edited by: Def Antares on 05/07/2011 20:04:21
Originally by: Kadesh Priestess
Edited by: Kadesh Priestess on 05/07/2011 14:28:29
HP, EHP.

Which pyfa version are you using? Does it write anything into console or to some txt-format log located in pyfa's folder?



I downloaded from the link on your site today, windows zip.

Version 1.0.2 release

When I start from console the program detaches and nothing is logged to console, there is also no new file (sorted by date), which could be a recently updated logfile. or is it in some subfolder or userprofile folder? (I found nothing that looks like a logfile in C:\Users\USERNAME\.pyfa)

Here my screenies:

http://alpha-orionis.com/images/PYFA_EHP.jpg

http://alpha-orionis.com/images/PYFA_RHP.jpg

Templar Knightsbane
Posted - 2011.07.06 11:45:00 - [333]
 

hi guys, sorry if this isnt the correct place, or if this has been asked before, i have tried to find me answer through google but to no avail,

im running pyfa, and was just wondering if there was a total defence function like their is in EFT, that tells you the total perma rep tank ability and a pulsed one like they do in EFT?

or, how this nubmer is worked out, just out of interest and to compare to my peers,

great tool, thanks god i found it, needed one for a long time, would love this function on it tho for sure!!!

thanks

Kadesh Priestess
Scalding Chill
Posted - 2011.07.06 12:20:00 - [334]
 

Originally by: Thresh Avery
Perhaps i've missed something obvious, but i can't seem to find a way to replace/remove a module or stack of drones on pyfa. It's actually got to the point that i'm getting very frustrated with the program - i'm using the latest stable version in case that helps.

Pre-post edit: After a short while of playing around more, it turns out that double-clicking removes the module. How come there's no user-friendly or "spelt out" way of doing this? And how come i can't just drag another module on top of a current one to replace it?
I think we should add context menu item. Currently, double-click and delete key should work.

Not sure regarding drag'n'drop. Personally, i'm not used to using d'n'd (double-click all the time instead), so will leave it for gui guys' judgement.

Originally by: Def Antares
Here my screenies:

http://alpha-orionis.com/images/PYFA_EHP.jpg

http://alpha-orionis.com/images/PYFA_RHP.jpg
Looks weird, pyfa always applies raw damage pattern.

1) Check pyfa's folder for logs (not user/.pyfa, but pyfa's folder; if pyfa is installed into some protected location like program files folder - please tell, i'll explain how to get these logs)
2) Move user/.pyfa/saveddata.db to some other place and attempt to reproduce bug. Probably some data was corrupted somehow. If it helps - upload your corrupted database, we'll check what might have gone wrong.

Originally by: Templar Knightsbane
im running pyfa, and was just wondering if there was a total defence function like their is in EFT, that tells you the total perma rep tank ability and a pulsed one like they do in EFT?

Take a look at 'recharge rates' part of setup stats pane.

Def Antares
Posted - 2011.07.06 16:42:00 - [335]
 

Originally by: Kadesh Priestess

1) Check pyfa's folder for logs (not user/.pyfa, but pyfa's folder; if pyfa is installed into some protected location like program files folder - please tell, i'll explain how to get these logs)
2) Move user/.pyfa/saveddata.db to some other place and attempt to reproduce bug. Probably some data was corrupted somehow. If it helps - upload your corrupted database, we'll check what might have gone wrong.



@1 Its not installed to a protected location (no logs under appdata), and the user has full access to the directory.
but theres no logs in the pyfa folder. what is the name of the logfile? (only *.pyd and gpl.txt, readme.txt and some dlls ico and a lib and the exe in the pyfa root folder)

@2 moved the file, bug remains reproduceable.

Thresh Avery
Best Path Inc.
Cascade Imminent
Posted - 2011.07.06 16:59:00 - [336]
 

Originally by: Kadesh Priestess
I think we should add context menu item. Currently, double-click and delete key should work.

Not sure regarding drag'n'drop. Personally, i'm not used to using d'n'd (double-click all the time instead), so will leave it for gui guys' judgement.


I knew the delete key must have worked! Haha. The reason i didn't realise it worked is because i started off my first fitting in the program by putting drones in the drone bay. When i couldn't find a way to remove excess drones from the dronebay through the context menu, i tried the delete key and that didn't work either, so i must have never bothered to try it with the modules, which is strange because i thought i did.

In short, the delete key doesn't work for drones at the moment. Once again, i'm using the latest stable build. Hope this is helpful to you in some way.

Kadesh Priestess
Scalding Chill
Posted - 2011.07.11 17:13:00 - [337]
 

Edited by: Kadesh Priestess on 11/07/2011 17:13:58
Bug with EHP has been confirmed - it affected only clean installations (ie pyfa wasn't launched before) of 1.0.1 and 1.0.2, thanks Def Antares for reporting it. Here's release which fixes it:

Windows: installer, compressed archive
Mac: compressed archive
Src: compressed archive

Sabevissia
Posted - 2011.07.14 23:54:00 - [338]
 

The current Windows nightly build might be having some minor issues/bug fixes needed on certain systems.

System Information:
OS: Windows 7 SP1 64-bit
Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.x0GHz
RAM: 8GB
Hardware: Gateway DX4840

The below error is being produced when installing with the latest Windows nightly build.
<error_log_content>
Traceback (most recent call last):
File "pyfa.py", line 50, in <module>
else:
File "C:\Program Files (x86)\pyfa\.\service\__init__.py", line 1, in <module>
from service.market import Market
File "C:\Program Files (x86)\pyfa\.\service\market.py", line 25, in <module>
import eos.db
File "C:\Program Files (x86)\pyfa\.\eos\db\__init__.py", line 55, in <module>
from eos.db.gamedata import *
File "C:\Program Files (x86)\pyfa\.\eos\db\gamedata\item.py", line 41, in <module>
from .metaGroup import metatypes_table
ImportError: No module named metaGroup
</error_log_content>

Kadesh Priestess
Scalding Chill
Posted - 2011.07.15 09:35:00 - [339]
 

Originally by: Sabevissia
The current Windows nightly build might be having some minor issues/bug fixes needed on certain systems.
Looks weird. Error log points at some change we made prior to 1.0.2 release, so it doesn't look as machine-specific issue, more likely something was cached somewhere.

There were little to no changes after release of 1.0.3. Does 1.0.3 work for you? Try cleaning pyfa's program folder completely (and if it was installed into program files folder, check <user>\AppData\Local\VirtualStore\<path-to-pyfa-from-c>), then reinstalling, it may help. I've just tried WinXP under VirtualBox, and latest nighty windows compressed build and installer work fine.

Sabevissia
Posted - 2011.07.16 03:21:00 - [340]
 

Ok so I went ahead and did a complete removal of the application, directories and registry entries and all. I then did a clean installation from the nightly Windows build and this one built just fine. So it does appear to be something likely held over from previous installations. Potentially prior to the program doing a better job of installing over top of an already existent installation.

Sandar Orontur
Posted - 2011.07.24 13:02:00 - [341]
 

It would be great if pyfa included a functionality to see the output of shield transfer arrays, armor remote repair mods and energy transfer arrays, plus the corresponding drones. I suggest adding a separate section in the bar on the right, which has all the other stats as well.

I know this is mostly important for logis and maybe carriers, not so much for other ships. But it would make optimizing fits of those particular ships much easier.

Kadesh Priestess
Scalding Chill
Posted - 2011.09.06 12:42:00 - [342]
 



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