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Lord Wong
Gallente
Posted - 2010.11.30 20:52:00 - [1]
 

Hi guys, I have pretty low skills in combat, so the question is, what do I need / at what level to effectively do solo vexor PVP?

Lord Zekk
Caldari Independent Navy Reserve
The Fourth District
Posted - 2010.11.30 21:19:00 - [2]
 

I can't honestly recall all the skills but the basic idea is get your armour tanking and drone skills up to a decent level. That means EANM II, DCU II capable and T2 small and medium drones. T2 small autos or blasters is a plus.

I'm sure the ceritis can help you out.


ShahFluffers
Ice Fire Warriors
Posted - 2010.11.30 22:11:00 - [3]
 

Edited by: ShahFluffers on 30/11/2010 22:12:51

To fly a Vexor minimally well you will need to focus yourself in Mechanic (for Armor Tanking), Drones (lights and mediums will be your primary weapon), and Navigation (you will be pulsing your MWD alot).

Here's the de-facto "standard" fit:

[Highs]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
(empty)

[Mediums]
10MN Microwarpdrive II
Warp Disruptor II
Stasis Webbifier II

[Lows]
1600mm Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control Unit II

[Rigs]
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

[Drones]
5x Warrior II
5x Hammerhead II
5x [insert any utility drone here]

Notes: You can modify the fit according to taste. I sometimes toss out the guns and fit as many small neutralizers as I can. Other times I have replaced the 1600 plate with an 800 and the EANM with a Mag stab so I can fit 3 Ion Blasters.
One fit I have seen replaces a Trimark Rig with an Ancillary one, giving you enough Powergrid to fit medium Electron blasters while still maintaining a large EHP buffer.

Tactics: It's pretty simple, Vexors need to be in close range in order to be effective (even with drones) as you are too heavy to kite them and don't have enough capacitor to use your MWD for any extended period of time. Plus, whatever you plan on using in your highs is probably going to be short range anyways.
What all this means is that you will be getting in very close to the target and thus committing to the fight until the end (be it yours or the target's). So chose your fights carefully.
Drone management is also something you have to get used to in a Vexor as more competent pilots will try killing all your drones. Learn how to pull them in one by one and release/engage them in a similar fashion.

With target selection; Vexors eat any frigate that isn't fast enough to run away (which is usually the case). A Vexor can generally take on any cruiser save the Rupture (which can field a similar tank while still being faster). Battlecruisers are not even worth considering. Battleships... maybe. Depends on whether you can get under their guns and they if they have a web or not.

Hope this all helps.

Andrea Griffin
Posted - 2010.11.30 22:43:00 - [4]
 

You're probably better off with the Y-T8 MWD now. It's a LOT cheaper than the T2 MWD. Y-T8s used to be about 4.5m a piece, but now they're around 200k in a lot of places.

Mutnin
Amarr
Mutineers
Posted - 2010.11.30 22:48:00 - [5]
 

Edited by: Mutnin on 30/11/2010 22:56:43
Edited by: Mutnin on 30/11/2010 22:54:24

Confirming small gun Vexor is the way to go when Soloing. Personally I use A/C's on mine because they get a bit more range and better tracking. I also drop the 2nd EANM in exchange for a small t2 Armor repper. However unless you have armor repair V and good cap skill just stick with full buffer.

As far as skills go.. You need Gal Cruiser IV, T2 drones with supporting skills to LVL IV's. Decent cap & armor skills and it's best to have t2 small guns with supporting skills to IV's. Otherwise just grab your self a Tristen or Incurus and go get some experience and kills till you get skilled up some.

edit.. on that fit above, lose the T2 MWD in exchange for the best named and fit a small neut in the highs. (nos if running a small repper)

double edit.. and Andrea, fix ur sig.. Rockets were so fixed like... today!

BuRniZZ
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.12.01 00:29:00 - [6]
 

Switch mwd like the others said. If you're pvping on a budget, you can drop the tackle to named and the plate to a crystallised carbonide or whatever the meta 3 one is called.
T1 mods where you don't have skills for t2 is no biggie. But hull upgrades 5 for the t2 armor tank should be fairly high on your list. Get t2 light/medium drones first though.

The fit posted is pretty much what I used, except **** 5 medium drones for dps. Use 2 heavy, 2 medium and 1 light. I personally have my dronebay like this:
2 ogre II, 2 Hammerhead II, 1 Hobgoblin II
5 warrior II
5 Vespa EC-600 to escape in case of TARP!

David Devant
Gallente
CTRL-Q
Posted - 2010.12.01 13:03:00 - [7]
 

Shah's fit wins the biscuits. 1 point of criticism though. Drop the t2 mwd for a y-t and that last high slot can take a small neut/nos.

You can fly a cheaper t1 mix version pretty effectively too. It has decent buffer and absolutely ****s frigs. t2 drones are a must tho.

Tony SoXai
Posted - 2010.12.03 00:49:00 - [8]
 

Edited by: Tony SoXai on 03/12/2010 00:51:13
I've been refining a solo Vexor setup for a while now. My setup is pretty standard and a lot of people here may not like it but it is extremely versatile. It works, and it works well.

[Vexor, Versatile Vexor]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

10MN MicroWarpdrive II
10MN Afterburner II
Warp Scrambler II

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x1
Hammerhead II x4
Warrior II x7


The afterburner is extremely useful. If you fly it properly, or if your enemy doesn't know what they're doing, you can nano tank even medium sized guns with great success. Of course it doesn't depend upon nano tanking, but it doesn't have to, that's why it's got 40k ehp and 430 dps. The afterburner has proved just as useful as keeping up with your target as a webifier in my experience, and also makes this ship more viable vs missile based ships.

Flame away.

TaluxA
Posted - 2010.12.03 02:51:00 - [9]
 

Do you get much dps reduction against medium guns from using the AB? I know fleet stabbers can do it but their sig is 98 compared to 150 for the vexor. Seems like an interesting idea, though.

Tony SoXai
Posted - 2010.12.03 02:58:00 - [10]
 

Edited by: Tony SoXai on 03/12/2010 02:58:54
Edited by: Tony SoXai on 03/12/2010 02:58:10
Originally by: TaluxA
Do you get much dps reduction against medium guns from using the AB? I know fleet stabbers can do it but their sig is 98 compared to 150 for the vexor. Seems like an interesting idea, though.


Not really. It's definately not a foolproof speed tank. It CAN reduce damage though, sometimes even keep any damage from coming in (unlikely situation), depending on the size of the guns your enemy has and the amount of webs he has and how fast he is. It also works really well against hams and such.

But in my experience, the dual prop vexor has proved more useful in more situations than the MWD + web version.

Aubrey Maturin
Parabellum Diligentia
Posted - 2010.12.03 06:49:00 - [11]
 

Edited by: Aubrey Maturin on 03/12/2010 07:01:35
Edited by: Aubrey Maturin on 03/12/2010 06:52:27
Id like to start by saying that all this is is my observations, and that most of this is with fighting other t1 cruisers in mind.

Seems to me that flying with both an AB and a MWD, though it does have its advantages in certain situations with certain targets, doesnt fit into this drone boats mentality. Flying with blasters on this drone boat doesnt seem to make much sense either. Fitting a 1600mil plate and nerfing your speed and fitting ability also doesnt seem to make much sense on a Vexor.

Keeping range and letting your drones eat him, or his dps, and keeping him on the field should be your goals. A stabbers going to die or leave(with fast mediums), a thorax should die, a caracal should die, an omen should die, a ruppy will dominate you(unless he blows it), if you happen to see a moa he will die, AF and obviously hacs are gonna wreck you. If you expect to run into frigates keep warriors and drop the TD for a web and make sure your heading the right direction(the way hes going) when you hit your web.


The Vexor that I fly(ish)

[Vexor, Vexor]
Damage Control II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II

10MN MicroWarpdrive II
Warp Disruptor II
F-392 Baker Nunn Tracking Disruptor I

150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I


Hammerhead II x2
Ogre II x2
Hobgoblin II x1

+ Warrior II's

Dont mess around with the neut unless you are scrammed and in trouble, in which case stop shooting and try and keep aligned to wherever you think hes gonna end up running at. Pay attention to the cycles so you dont cap yourself out. Or fit a nos, but wont wtfgtfo anywhere near as well.
This boat is nothing like the gtf'in and run around as fast as you can boats that have been posted and I understand the utility of both the above posted and their reasoning. BUT, in my experience the Vexor isn't small or quick enough to truly speed tank or keep up with a mutually scrammed boat. Especially not with the 1600. Anyway, after my minor wall of text, I personally prefer this fit to the blaster Vexors.


Ninja: fit caldari navy thorium -10 dps and you can keep at range, even when your chasing....which is alot.
NinjaLOLx2: oops

ShahFluffers
Ice Fire Warriors
Posted - 2010.12.03 07:55:00 - [12]
 

Originally by: Aubrey Maturin

Seems to me that flying with both an AB and a MWD... doesnt fit into this drone boats mentality. Flying with blasters on this drone boat doesnt seem to make much sense either. Fitting a 1600mil plate and nerfing your speed and fitting ability also doesnt seem to make much sense on a Vexor.

Keeping range and letting your drones eat him, or his dps, and keeping him on the field should be your goals.


Let me point back to something I said earlier...

Originally by: "ShahFluffers
... Vexors need to be in close range in order to be effective (even with drones) as you are too heavy to kite them (targets) and don't have enough capacitor to use your MWD for any extended period of time.


Even if you are using an 800 plate you will still be too slow to effectively stay at range and kite things (for very long anyways). Might as well go in for the kill by fitting as much buffer and/or [supplemental] DPS as possible. Railguns will not help in this regard.

I will say that the dual prop Vexor is intriguing. I'll play around in one and see how well it works.

Aubrey Maturin
Parabellum Diligentia
Posted - 2010.12.03 16:48:00 - [13]
 

I understand that, but your not fast enough to get in close to anything with a 1600 and are going to get kited by anything smaller than a BC. Of course small rails arent going to do much good for anything but they are more than paper dps. Also if they see rails they may say, "Hey let me go get this guy" and you can get some extra damage on them before they get to you, and even though rails dont have great tracking those smalls are pretty quick. As to getting scrammed...neut/pulse mwd.

jerichot
Cutish Brunts
Posted - 2010.12.03 18:00:00 - [14]
 

If you absolutely want to pvp in vexor, you need good drones skills since most of your dmg will come from those, ideally drones interfacing 5, upto T2 medium drones , racial drones at 4 and the other drones support at 4/5 , and of course gallente cruiser 5

Dont bother with th medium guns, its useless, fit instead a big plates, small blasters and a neut

beware of the rupture, its very nasty

PS if i was you since you have low skills in combat, I would go for matari ships, upto BC, you will find they have excellent ships and very deadly ( capless weapons, good range, decent drones )

Tony SoXai
Posted - 2010.12.03 18:51:00 - [15]
 

Yeah ruptures are pretty beastin, but there is no need to train Minmatar. Personally I think the Vexor is better than the ruppy any day.

Here is another setup I used to use.

[Vexor, Hero]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Overdrive Injector System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
10MN Afterburner II
Warp Scrambler II

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Auxiliary Thrusters I
Medium Auxiliary Thrusters I
Medium Hybrid Burst Aerator I


Ogre II x1
Hammerhead II x4
Hornet EC-300 x5


It was a young players setup and it has a lot of flaws that a noob like me would've made, but it is pretty decent. It is a simple hero/hull tank, but it is fast enough for 0.0 and has over 600 dps. The afterburner can be overheated for a long time and it's still got decent cargo space for to put your smuggling load into ;P (I used to bring weapons and stuff through eurgrana and into deep 0.0)... i think it was eurgrana anyway. I forget the rigs I used so I just threw on what I figure would have been the most realistic things to put on. Anyway I just remembered this setup because you someone was complaining about getting into range because a Vexor is too slow or something :S so this may cheer them up. But my other setup that I already posted is by far my favourite for pvp. enjoy :)

Mutnin
Amarr
Mutineers
Posted - 2010.12.03 22:14:00 - [16]
 

Originally by: Aubrey Maturin
Edited by: Aubrey Maturin on 03/12/2010 07:01:35
Edited by: Aubrey Maturin on 03/12/2010 06:52:27
Id like to start by saying that all this is is my observations, and that most of this is with fighting other t1 cruisers in mind.

Seems to me that flying with both an AB and a MWD, though it does have its advantages in certain situations with certain targets, doesnt fit into this drone boats mentality. Flying with blasters on this drone boat doesnt seem to make much sense either. Fitting a 1600mil plate and nerfing your speed and fitting ability also doesnt seem to make much sense on a Vexor.

Keeping range and letting your drones eat him, or his dps, and keeping him on the field should be your goals. A stabbers going to die or leave(with fast mediums), a thorax should die, a caracal should die, an omen should die, a ruppy will dominate you(unless he blows it), if you happen to see a moa he will die, AF and obviously hacs are gonna wreck you. If you expect to run into frigates keep warriors and drop the TD for a web and make sure your heading the right direction(the way hes going) when you hit your web.


The Vexor that I fly(ish)

[Vexor, Vexor]
Damage Control II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
Overdrive Injector System II

10MN MicroWarpdrive II
Warp Disruptor II
F-392 Baker Nunn Tracking Disruptor I

150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
150mm Railgun II, Caldari Navy Thorium Charge S
Medium Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I


Hammerhead II x2
Ogre II x2
Hobgoblin II x1

+ Warrior II's

Dont mess around with the neut unless you are scrammed and in trouble, in which case stop shooting and try and keep aligned to wherever you think hes gonna end up running at. Pay attention to the cycles so you dont cap yourself out. Or fit a nos, but wont wtfgtfo anywhere near as well.
This boat is nothing like the gtf'in and run around as fast as you can boats that have been posted and I understand the utility of both the above posted and their reasoning. BUT, in my experience the Vexor isn't small or quick enough to truly speed tank or keep up with a mutually scrammed boat. Especially not with the 1600. Anyway, after my minor wall of text, I personally prefer this fit to the blaster Vexors.


Ninja: fit caldari navy thorium -10 dps and you can keep at range, even when your chasing....which is alot.
NinjaLOLx2: oops


Personally, I found it best to go with a shield fit when trying to use Rails on a Vexor. I had a bit of fun with a shield fit set up and it opened up my target range to a limited amount of BC's. However the biggest advantage was being able to GTFO if need be yet the biggest disadvantage was it really sucked against frigs.

Overall I found a Rail Vexor was fun for a chance of pace, but I had to for the most part pass up most of my typical targets that I'd often go for with my standard small gun fit Vexor.

hjgjgfgfgsj
Posted - 2010.12.04 00:08:00 - [17]
 

Edited by: hjgjgfgfgsj on 04/12/2010 00:15:31
I think the vexor will work best the way tonys first post is setup.
Anyway..

Useful skills would be stuff like,

Drone Interfacing (lvl 5 is gooood)
Gallente drone specialization (hammerhead IIs and Ogre IIs)
Minmatar Drone specialization (warrior IIs)
Other support/prerequisite skills
Also some turret skills, preferably small blasters or autocannons
Armor tanking skills (mechanic, whatever skills are needed to use T2 damage controls/armor hardeners)


those are just some basic skills you would need.

jerichot
Cutish Brunts
Posted - 2010.12.04 12:24:00 - [18]
 

Edited by: jerichot on 04/12/2010 12:25:38
Edited by: jerichot on 04/12/2010 12:24:40
Originally by: Tony SoXai

Here is another setup I used to use.

[Vexor, Hero]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Overdrive Injector System II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
10MN Afterburner II
Warp Scrambler II

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
[empty high slot]

Medium Auxiliary Thrusters I
Medium Auxiliary Thrusters I
Medium Hybrid Burst Aerator I


Ogre II x1
Hammerhead II x4
Hornet EC-300 x5





Without any buffer tank, a 1600 plated rupture will destroy you in less than 20 secs, the only chance of survival you have are your ECM drones and you better pray the ruppie is jammed all the time. If the ruppie pilot also have ECM drones, you're also toasted .

Your other vexor setup is better, however instead of putting 3 trimark ( 5 times the price of the vexor) and 1 1600 tungsten plate on it, you could ,for a few more millions , buy a BC.

Tony SoXai
Posted - 2010.12.04 15:05:00 - [19]
 

I know that. That's why I said it was a n00b's setup you would be picking your targets carefully with.

Anyway about buying a battlecruiser. No. You don't make sense. You're gonna trimark your BC right? So it's still gonna cost more. This thread is about the Vexor, a cruiser, and I would trimark the Vexor any day, unless you want hybrid rigs for your small blasters or some drone speed augmenters.

Besides, one trimark costs 3mil where I am, yes as much as the vexor but w/e. They add a lot of ehp to warrant the price.

And yes I know my first setup is a lot better. It is my refined setup.

Harrigan VonStudly
Original Sin.
Underworld Excavators
Posted - 2010.12.04 19:29:00 - [20]
 

Originally by: Tony SoXai
Edited by: Tony SoXai on 03/12/2010 00:51:13
I've been refining a solo Vexor setup for a while now. My setup is pretty standard and a lot of people here may not like it but it is extremely versatile. It works, and it works well.

[Vexor, Versatile Vexor]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

10MN MicroWarpdrive II
10MN Afterburner II
Warp Scrambler II

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Small Energy Neutralizer II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Ogre II x1
Hammerhead II x4
Warrior II x7


The afterburner is extremely useful. If you fly it properly, or if your enemy doesn't know what they're doing, you can nano tank even medium sized guns with great success. Of course it doesn't depend upon nano tanking, but it doesn't have to, that's why it's got 40k ehp and 430 dps. The afterburner has proved just as useful as keeping up with your target as a webifier in my experience, and also makes this ship more viable vs missile based ships.

Flame away.


Interesting. I kind of like this fit. Will have a go at it one of these days.
Good tank. Good dps. I like it.

jerichot
Cutish Brunts
Posted - 2010.12.04 23:40:00 - [21]
 

Originally by: Tony SoXai
I know that. That's why I said it was a n00b's setup you would be picking your targets carefully with.

Anyway about buying a battlecruiser. No. You don't make sense. You're gonna trimark your BC right? So it's still gonna cost more. This thread is about the Vexor, a cruiser, and I would trimark the Vexor any day, unless you want hybrid rigs for your small blasters or some drone speed augmenters.

Besides, one trimark costs 3mil where I am, yes as much as the vexor but w/e. They add a lot of ehp to warrant the price.

And yes I know my first setup is a lot better. It is my refined setup.


I dont see the point of using trimarks on T1 cruiser to be honest, its a throw away ship, when it blows up, just take another one
About your first setup, base speed of a vexor 159m/sec , base speed of a rupture 192m/s , on the top of that, you have 3 trimark , which reduce even more your speed. A ruppie will kite you outside scrambler range, doing full dmg, even without barrage, while sticking his 5 small drones on yours.

Tony SoXai
Posted - 2010.12.05 01:26:00 - [22]
 

Edited by: Tony SoXai on 05/12/2010 01:26:57
Trimarks give more ehp and let you win fights. Where's the love? If you don't like them don't use them I guess.

LOL a rupture will do full damage outside of scrambler range even without barrage? What are you smoking? Unless you meant inside of scrambler range it still isn't gonna do great damage at 9km. I really think that if it comes down to drones vs. drones, your drones will win, then it will be a tank/gank/ war and will depend on how good the ruppy is, if he can kill your dps drones before he dies. Which even if he does will give you the oppurtunity to overheat your MWD and get some blaster dps on him. It will be a good fight and will depend on the pilots' skill (not SP). If they both went right up to eachother for a slugfest, Vexor wins. If the ruppy attempts to kite and kill your drones, he's got a chance. If you can react appropriately to those kinds of situations, you've got a chance.

None of this matters though since you'll almost never meet another solo cruiser around lowsec or anything and it will all depend on your ability to seek out and bushwack enemies one by one.

ShahFluffers
Ice Fire Warriors
Posted - 2010.12.05 02:28:00 - [23]
 

Originally by: jerichot

I dont see the point of using trimarks on T1 cruiser to be honest, its a throw away ship, when it blows up, just take another one
About your first setup, base speed of a vexor 159m/sec , base speed of a rupture 192m/s , on the top of that, you have 3 trimark , which reduce even more your speed. A ruppie will kite you outside scrambler range, doing full dmg, even without barrage, while sticking his 5 small drones on yours.


I used to think this way too. If you look on my killboard you'll see a bunch of unrigged, T1 fit Vexors.

Then I decided to bite the bullet and start rigging and T2 fitting them, just to see how much of a performance increase/hit it'd make. Long story short, the Trimarks gave me better survivability and, overall, didn't make much of a difference speed-wise as the Vexor is already a 'fat' ship. I'll never go back (25 to 30k EHP can be quite addictive).

As far as tactics against Ruptures go... the guy before me has it down. In a close range slug-out the Vexor will win. And if the Ruppie starts kiting, it's a toss up because the autocannons will be operating in falloff range (thus taking a hit in terms of 'real' DPS). Also bear in mind that a Vexor's drones have about 50% more HP (with Cruiser 5 of course) than normal drones giving them better survivability. Moreover, a proper Vexor pilot should be able to pull and re-launch his/her drone(s) when they start taking damage.

Dr BattleSmith
PAX Interstellar Services
Posted - 2010.12.07 05:04:00 - [24]
 

Originally by: ShahFluffers

As far as tactics against Ruptures go...


Tracking disruptor.

Shiptoaster
Posted - 2010.12.07 06:01:00 - [25]
 

Edited by: Shiptoaster on 07/12/2010 06:02:16
Edited by: Shiptoaster on 07/12/2010 06:01:45
You need drone interfacing V, thats a level 5 skill so that's 1250000 sp by itself, cruiser V is another 1250000 then t2 drones which is like 750000 then you're pretty much set for the vexor, but only the vexer, for the thorax you need a whole different set of skills

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.12.07 12:43:00 - [26]
 

Originally by: ShahFluffers
Originally by: jerichot

I dont see the point of using trimarks on T1 cruiser to be honest, its a throw away ship, when it blows up, just take another one
About your first setup, base speed of a vexor 159m/sec , base speed of a rupture 192m/s , on the top of that, you have 3 trimark , which reduce even more your speed. A ruppie will kite you outside scrambler range, doing full dmg, even without barrage, while sticking his 5 small drones on yours.


I used to think this way too. If you look on my killboard you'll see a bunch of unrigged, T1 fit Vexors.

Then I decided to bite the bullet and start rigging and T2 fitting them, just to see how much of a performance increase/hit it'd make. Long story short, the Trimarks gave me better survivability and, overall, didn't make much of a difference speed-wise as the Vexor is already a 'fat' ship. I'll never go back (25 to 30k EHP can be quite addictive).



Shh... guys who think like the Jerichot make good killboard padding.

jerichot
Cutish Brunts
Posted - 2010.12.07 15:47:00 - [27]
 

Originally by: Skex Relbore


Shh... guys who think like the Jerichot make good killboard padding.


right, anything even remotely constructive to say about vexor setup ?

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.12.07 16:40:00 - [28]
 

Originally by: jerichot
Originally by: Skex Relbore


Shh... guys who think like the Jerichot make good killboard padding.


right, anything even remotely constructive to say about vexor setup ?


Nope this thread has done a good job of telling people how to fit a Vexor.

I just wanted to make fun of you.


Ichies
Posted - 2010.12.08 13:12:00 - [29]
 

Just thought i'd throw my two cents in here, since im a big Vexor fan myself
I use something very similar to what ShahFluffers first posted, but with a 3% PG implant, you could throw a medium neut in there (or 1% if you drop down to electrons)

[Vexor]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Warp Scrambler II
Stasis Webifier II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

Ogre II x2
Hammerhead II x2
Hobgoblin II x1

EFT stats based on lvl 5's, 36,8k ehp & 460 dps (482 overloaded)

My favourite cruiser indeed!

SmallGang Bandit
Posted - 2010.12.08 18:52:00 - [30]
 

Edited by: SmallGang Bandit on 08/12/2010 18:53:19
This is a pretty low-skill Vexor Kit, also fairly cheap:

[Vexor, vexor kit]
Damage Control I
1600mm Reinforced Steel Plates I
800mm Reinforced Steel Plates I
Energized Adaptive Nano Membrane I

ECM - Multispectral Jammer I
Warp Disruptor I
10MN Afterburner I

125mm Railgun I, Plutonium Charge S
125mm Railgun I, Plutonium Charge S
125mm Railgun I, Plutonium Charge S
125mm Railgun I, Plutonium Charge S
Drone Link Augmentor I

[empty rig slot]
[empty rig slot]
[empty rig slot]


Hammerhead I x5
Hobgoblin II x5

If you want to boost the tank and spend an additional 8 million, put on the Trimarks, but it's a decent cheapo ship (total cost is near 5 mil I think without the rigs). You can lose a lot of these learning the Vexor. Kind of a cookie-cutter setup but one we've used even to escape gatecamps (by jumping back through @ end of session timer...)

edit: Might also do a good variant with a named web if you are worried about frigates...


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