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blankseplocked [Proposal] Incursions done right
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Draco Llasa
Posted - 2010.11.30 05:25:00 - [1]

First of I want to say that Incursions in concept are great, but unfortunately the way it has been implemented it will fail miserably and likely be more of a nuisance than an enjoyable game feature.

First off since the incursions are broadcast to the world, the valuable low sec areas (where the mom bpcs get dropped) are just going to be continually camping in by the larger pirate alliances/corps. Look at it this way.. new incursion starts today.. pirate corp looks it up and the corp starts camping the main entry areas for cheap thrills. New people trying out the feature die horribly.. and loose interest unlikely to try again. I could go on for pages on how this is gonna suck, but thatís not my purpose.

All of this work put into a great idea while leaving other stuff hanging. The fact that CCP has left past features to die is known to all so I wont focus there. So here are my thoughts on incursions done right and integrating it into existing game play.

Letís play off the factional warefare. The concept being once every month (or some other fixed or random time) the pirate faction of the winning side of the FW battle starts (loosing side makes manipulation WAY to easy)

Caldari vs Gallente.. Caldari are winning causing an incursion of Guristas forces (using the current incursion mechanics or modified version of) these Guristas forces would behave how the current sansha incursion would. These Guristas would then drop Guristas equivalent loot.

At the same time Amarr vs minmitar would run the same way. At any point the regions would be invaded by the pirate faction of the winning faction. With some careful thought 0.0 can be easily factored into this.

The idea creates influx of faction mods/bpcs but ONLY during the incursion. If guristas are invading for 6 months straight the value of these mods/bpcs would maybe drop a lot, however anyone that held onto serpentis version could make a killing since the availability would be minimal. Want more Sepentis mods? Then start fighting for the right faction to allow. This could create a radically volatile market for faction items, but then again.. faction mods should not be so fixed in price.

Obviously I kept the idea here light as to not have a 10 page report, so please donít nit pick on how this could be manipulated and exploited.. geez, I know.. I just donít feel like writing out every details to prevent such responses..

My real point here is instead of letting potential good features like FW sit to rot, and introducing another potentially good feature in a not so good way.. Use the good ideas and build on existing features.
(Hint to CCP: even if its all new, at least you give the image you are not letting your old stuff die out and youa re trying to revitalize it)

Uronksur Suth
Posted - 2010.11.30 05:33:00 - [2]

This would carry more weight if the expansion you were complaining about was actually live on TQ.

Draco Llasa
Posted - 2010.11.30 05:53:00 - [3]

i admit my complaints of the upcoming expansion are speculative.
however the concept/proposal is still valid. (which is really what this post is about)

Uronksur Suth
Posted - 2010.11.30 08:03:00 - [4]

Originally by: Draco Llasa
i admit my complaints of the upcoming expansion are speculative.
however the concept/proposal is still valid. (which is really what this post is about)

No, it isn't valid, because you are just guessing. Wait until an issue actually exists before complaining about it.

Draco Llasa
Posted - 2010.11.30 14:02:00 - [5]

you obviously didn't understand the overall point of my post..
while i started with a few negative projections, the main point of the post was about an idea to integrate incursions with FW to provide more options and revitalize and old feature that hasn't seen much love.

But hey if you want to forum troll here rather than provide constructive feedback, have at it.. oh.. wait.. you already have.

Henry Haphorn

Posted - 2010.11.30 22:48:00 - [6]

Edited by: Henry Haphorn on 30/11/2010 22:50:08
That's why CCP wanted us all to come to Sisi and test it out before deployment. They want feedback like yours to ensure the maximum amount enjoyment of incursion. Even though the problem doesn't exist yet in TQ, your argument is valid and CCP should look into this before the problem even begins.

To borrow a euphymism from the healthcare industry... it's cheaper to prevent the illness than it is to fix it.

Alias 6322A
Posted - 2010.12.03 01:35:00 - [7]

As I understood it the Incursion feature is not in its final stages for deployment but it has been tested on SiSi some. Those tests revealed many great ideas and flaws. This post seeks to address though, so please don't pull the "you're just speculating" argument and try to actually think on the effect Incursion could have.

Again, Incursion is in development and you'd be rather foolish to assume that CCP isn't still looking for potential ideas for its initial deployment (Sansha) and its future versions, if any, as the OP suggests. This idea of Incursions does indeed have great potential so there is no harm in trying to pave a player opinion of it.

One Problem: this post really ought to be in Features and Ideas since it doesn't quite have a direction, only the prompt to find one. The FW idea is good, but not fully formed. Keep getting opinions though! If you don't talk about it, CCP doesn't know what you think!

(I'm sorry, but they can't read minds or my missions would reset as soon as I cursed.)


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