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blankseplocked New Skill : Reduce time delay for JUMP CLONE
 
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Willbur
Posted - 2010.11.29 15:09:00 - [1]
 

Let's make a skill that reduce jump clone delay by 1 hour / level.

At level 4, this will allow you to clone jump after 20 hours.

(For example, if you jump clone at 11pm for pvp purpose, the day after, you can jump clone back at 7pm for pve.)

This will allow a more dynamic EVE playing experience.
You have more fun with EVE.
You don't waste a whole evening waiting for jump clone.
You don't need to go to WoW to spend time.
You don't stay in WoW for one month because you find new features.
You don't forgot to come back to EVE.
You don't cancel your subscription to EVE.
CCP don't loose money.
Blizzard win less money.
Blizzard don't buy CCP
EVE don't become a WoW-like game.

So please, DO IT !
Your life depend of it.

Gemberslaafje
Vivicide
Posted - 2010.11.29 15:12:00 - [2]
 

While I like the idea, I don't like you spending more time on comparing EVE with WOW then on the actual idea.

Willbur
Posted - 2010.11.29 15:18:00 - [3]
 

You are right.
I don't like it too. Really.
That's why I did it.
I just want to provoque a reaction from CCP.
(does it works ? Rolling Eyes)

Robert Caldera
Posted - 2010.11.29 15:19:00 - [4]
 

extend the reactivation delay to 1 week or longer.

CCP Fear

Posted - 2010.11.29 15:19:00 - [5]
 

I like it. I'll discuss it with my fellow designers.

Gemberslaafje
Vivicide
Posted - 2010.11.29 15:52:00 - [6]
 

Edited by: Gemberslaafje on 29/11/2010 15:53:06
Originally by: Willbur
You are right.
I don't like it too. Really.
That's why I did it.
I just want to provoque a reaction from CCP.
(does it works ? Rolling Eyes)


It worked.

Originally by: CCP Fear
I like it. I'll discuss it with my fellow designers.


Come on, now everyone's going to add WOW references to their feature posts...

Zan Altier
Posted - 2010.11.29 17:19:00 - [7]
 

I would prefer if it was reduced down to around 4 hours but you could only clone jump twice every 24 hours.

BinaryIdiot
Dreddit
Test Alliance Please Ignore
Posted - 2010.11.29 17:30:00 - [8]
 

Originally by: CCP Fear
I like it. I'll discuss it with my fellow designers.
Woot, thank you! I would love a way to shorten the time.

eleve
Posted - 2010.11.29 18:24:00 - [9]
 

Yeah, about one hour reduce per lvl in jump clone delay would be very nice. You can do things in different place without ruining the next night completely with just waiting to get back home. In my opinion it wouldn't make eve too small either.

Ezekiel Sulastin
Gallente
Shiva
Morsus Mihi
Posted - 2010.11.29 20:25:00 - [10]
 

Why not just make the jump clone timer 23 hours then, as has been suggested before, and not give us more stuff to train? :p

Mibad
Caldari
Posted - 2010.11.29 23:57:00 - [11]
 

Edited by: Mibad on 30/11/2010 00:03:54
Edited by: Mibad on 30/11/2010 00:02:04
24 hours waiting for a jump clone feels like ages when you really want to use them.

I think it would be cool if you could do 2 jumps in a 48 hour period instead (6 hour limit between jumps to prevent abuse), I bet a lot more people would use them. Skill book would reduce waiting time for 2nd jump by 1 hour. So at level 5 you would have to wait 1 hour before you could use your 2nd jump that day.

So people dont go jump crazy I would make this like 8x or 10x multiplier :)

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.30 00:06:00 - [12]
 

Edited by: Infinity Ziona on 30/11/2010 00:07:31
Originally by: CCP Fear
I like it. I'll discuss it with my fellow designers.

?

Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?

Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.

-1.

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2010.11.30 01:27:00 - [13]
 

Edited by: Terranid Meester on 30/11/2010 01:28:25
Terrible idea. Alliances can defend multiple regions with jump clones if they can jump their fleet from one side of the map to the other. Personally I think you should only be able to get into your jump clone if you are in the same station it is in or if theres a rorqual next to you that has a jump clone bay.

Jump clones as they are only make eve smaller.

wizard87
Posted - 2010.11.30 01:35:00 - [14]
 

Originally by: Terranid Meester
Edited by: Terranid Meester on 30/11/2010 01:28:25
Jump clones as they are only make eve smaller.


This.

There is no need to jump every 20 hours instead of every 24. Another pointless skill.

Pesets
The Hunt Club
Posted - 2010.11.30 06:28:00 - [15]
 

Edited by: Pesets on 30/11/2010 06:32:37
Originally by: Infinity Ziona
Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?

Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.


Umm... shorter jumpclone timer will increase player interaction, by enabling people to pvp more often.

You see, losing training time is the worst kind of loss in the game, because it puts you at a disadvantage to other players and it's about the only loss in game that you can never recover from (there's a cap on how fast you can train, once you're behind you're always behind). The cost of regularly losing high grade implants is asinine for most, and people WILL lose them regularly when they pvp regularly. So every time a player wants to pvp, [s]he has to accept the loss of 10% training speed that day (equivalent of about two to three hours). Which really adds up if you do that every day or close to every day.

Which means that ton of people who would otherwise be happy to pew pew choose to stay in hisec instead, because the cost of pvp is too high - either two hours of lost training that day (even if you've only actually pvp'd for a few hours), or potential loss of couple hundred mil in implant costs (even if you're just flying a bloody Rifter with T1 mods) - AND lost training time if you do get killed, until you buy the new implants. And don't give me that crap about "losses have to hurt" - there has to be a choice of how much they hurt, or people will just choose avoid them altogether (which is what's happening now and it's not much fun for either side).

Also, for the record, even reducing the jumpclone cooldown to four hours total wouldn't let people "zip around the galaxy" any faster than they already can, because that's still enough time to get anywhere by in-game means. Also, you can already zip around the galaxy as fast as you want by jumping into an implant-less clone, then moving your med-clone and self-destructing. Also, traders can and do use alts when they don't have to move actual stuff around. So "slower travel around the galaxy" argument makes no sense.

Doctor Aibolit
Posted - 2010.11.30 07:05:00 - [16]
 

lets reduce jump clone delay to 20hour

Infinity Ziona
Minmatar
Cloakers
Posted - 2010.11.30 07:33:00 - [17]
 

Originally by: Pesets
Edited by: Pesets on 30/11/2010 06:32:37
Originally by: Infinity Ziona
Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game?

Its already too easy to move around EVE. Devs should be trying to increase player interaction and that can't happen if you can zip all over the galaxy without even undocking.


Umm... shorter jumpclone timer will increase player interaction, by enabling people to pvp more often.

You see, losing training time is the worst kind of loss in the game, because it puts you at a disadvantage to other players and it's about the only loss in game that you can never recover from (there's a cap on how fast you can train, once you're behind you're always behind). The cost of regularly losing high grade implants is asinine for most, and people WILL lose them regularly when they pvp regularly. So every time a player wants to pvp, [s]he has to accept the loss of 10% training speed that day (equivalent of about two to three hours). Which really adds up if you do that every day or close to every day.

Which means that ton of people who would otherwise be happy to pew pew choose to stay in hisec instead, because the cost of pvp is too high - either two hours of lost training that day (even if you've only actually pvp'd for a few hours), or potential loss of couple hundred mil in implant costs (even if you're just flying a bloody Rifter with T1 mods) - AND lost training time if you do get killed, until you buy the new implants. And don't give me that crap about "losses have to hurt" - there has to be a choice of how much they hurt, or people will just choose avoid them altogether (which is what's happening now and it's not much fun for either side).

Also, for the record, even reducing the jumpclone cooldown to four hours total wouldn't let people "zip around the galaxy" any faster than they already can, because that's still enough time to get anywhere by in-game means. Also, you can already zip around the galaxy as fast as you want by jumping into an implant-less clone, then moving your med-clone and self-destructing. Also, traders can and do use alts when they don't have to move actual stuff around. So "slower travel around the galaxy" argument makes no sense.

You can't fall behind in skillpoints, theres a cap on skillpoints that you cannot breach for each particular ship in EVE, even a titan or supercarrier. At some stage there will be nothing you can train that will make you better in the ship you are flying.

I think that sort of skillpoint fanaticism is a little pathological, it prevents you from just going and having fun, stresses you out when you get podded, not being mean but it sounds like you get all shaky on the way to Jita to get your +5's cause your training modifier went down by a couple of points.

I don't usually use learning implants apart from low grade slaves, snakes and hardwirings. I have never had a jumpclone. I don't understand the big deal to be honest.

I use the medical clone jumping when I need it but it costs 30 million isk per jump. Given that I guess you have a point. I'll change my opinion to +1 or 0 since its not really that important to me.

Pesets
The Hunt Club
Posted - 2010.11.30 09:05:00 - [18]
 

Originally by: Infinity Ziona
You can't fall behind in skillpoints, theres a cap on skillpoints that you cannot breach for each particular ship in EVE, even a titan or supercarrier. At some stage there will be nothing you can train that will make you better in the ship you are flying.


Technically, yes. In practice, i've been playing for two years now, and don't see that point coming for another couple years, and i'm only flying sub-battleship hulls. There's over a year's worth of support skills alone (and yes, training them to V makes a ton of difference, you'd be surprised how much difference those extra 5% make when you have them across the board).

Flying without implants for a year means that by the end of that year you could have had an extra Cruisers V, Turrets V, and probably a couple of small extras like Controlled Bursts V (if you were flying with +5s instead). You may or may not care about it, but essentially it's still a penalty for doing what this game is supposed to be about (and conversely, an encouragement to stay the hell away from it in hisec and just pve till you go blind and quit). I don't think it makes sense for it to be there.

Lord Rapture
Amarr
Ministry of War
Posted - 2010.11.30 09:16:00 - [19]
 

reduce by 4 hours per level makes more sense. at level5 would open up alot of ninja pew, nina ratting opportunities.

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.11.30 09:21:00 - [20]
 

I don't see any problems with this idea.... with a 20 hour jump it means you can jump back to your main clone at the beginning of your evenings gaming time even if you jumped sometime during your previous evening.

Yet, it isn't too small of a time so people start jumping back and forth all over the place.

JitaPriceChecker2
Posted - 2010.11.30 09:59:00 - [21]
 

This will create even more blob.

Server cant handle current numbers.

Space Wanderer
Posted - 2010.11.30 10:02:00 - [22]
 

I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.

Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.

In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.

Furb Killer
Gallente
Posted - 2010.11.30 10:04:00 - [23]
 

Originally by: Space Wanderer
I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.

Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.

In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.


This is pretty much what i have been indeed telling in every similar topic. Just decreasing the timer flat out only encourages blobbing and 0.0 wastelands. Only 4 or 5 hours per jump is kinda harsh, i would just let it depend on the distance in light year. Make the minimum something like 12 hours (or even less) for in station jump cloning, and the maximum a few days if you jump to other side of the galaxy.

XxCirke LinexX
Posted - 2010.11.30 10:07:00 - [24]
 

I like this idea!

Kai Yuen
Posted - 2010.11.30 10:07:00 - [25]
 

Originally by: Space Wanderer
I believe that both those who say that jump clones make eve smaller and those who say that they enable more pvp are right.

Therefore I would suggest a variation. Let the duration of the wait between jump clones be proportional to the distance of the jump clone from your current location, say four or five hours per jump.

In this way, if you just want to change clones for pvp you can change between your skilling and pvp clone exceedingly fast. But if you want to jump throughout half the galaxy you had better not expect to be able to go back soon. The further you jump, the longer you have to LIVE where you jumped.


I've always thought this. Even jump cloning across the galaxy isn't OP. You can't take your ship with you and you have to go there in first place to install a clone. People always seem to think the JC timer prevents instant travel. It doesn't in the slightest. Instant travel works like this: Set medical to a station in or near the system you want to travel to. Get in pod. Undock. Self destruct. Mission accomplished. The jump clone system also hurts newer players more than old. They have very few stations they can install new clones, they have to wait 24 hours between using a PvP clone and a PvE clone, and they have very few available clones to begin with. Shortening the JC timer wouldn't make it OP at all. It would only make the use of implants a little more convenient.

Mara Rinn
Posted - 2010.11.30 11:26:00 - [26]
 

An easier option to reduce the pain of losing +5 implants (or lose access to those implants because you're in a different clone) would be to remove attribute implants from the game.

If you want to PvP you just update your medical clone and go do some PvP. Perhaps consider whether you want to lose your high grade Snake implants or your high grade Crystal implants...

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2010.11.30 14:11:00 - [27]
 

Also I don't think theres a way for alliances to destroy enemy jump clones in a station that they own.

Rugs
Amarr
Clown Punchers.
Posted - 2010.11.30 18:16:00 - [28]
 

No, another "I can't wait for x, please make it go faster/quicker or make it easier" thread.

Solid Prefekt
Haven Front
Posted - 2010.11.30 18:28:00 - [29]
 

Eve is already ******ly small with all the ways you can jump around in eve. The JC should change to one week and then have a skill that reduces the week by 5% per level. Then people can't instantly go all over like they do now making the universe smaller.

And, while you are at it, nerf jump bridges, cyno beacons, titan bridges, and jumpable caps.

Short sighted people think all these things are great on a personal level, but on a macro level it ruins the game. So do what is right for the betterment of the entire game which will result in rewards much greater then fixes that simmer down the whines.

The results will be

* more regional warfare
* less blobs
* less wow like
* more fun
* more money for ccp

Gandar Kimokanen
NibbleTek
Pandemic Legion
Posted - 2010.11.30 19:02:00 - [30]
 

lvl 5 = 12 hours clone jump timer instead. I support the idea thoVery Happy


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