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blankseplocked Pre-active clone implanting
 
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Tacolina
Posted - 2010.11.28 01:55:00 - [1]
 

I think it would be a good stride if we could set up our clones with whatever implants before assuming their bodies.

Why, because if I want to jump into a certain optimized jump clone for a combat encounter then I can do that, that much faster. Basically I could organize jump clones for predetermined tasks and assume them in a pinch.

Any comments on this proposal?

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.28 02:57:00 - [2]
 

Um, you can already put different implants in your jump clones.

Why would you need to do it before you use the body the first time when it takes all of 5 minutes to plug them in the first time you jump to that body.

Tacolina
Posted - 2010.11.28 04:25:00 - [3]
 

because it may take me 30 minutes or more to get the implants I need to put into my jump clone and also i'll be saving learning bonus if they're already in there when I jump (yeah big woop 30 minutes saved) but thats not the point. Refer to my initial post. This is about getting a clone out quickly, equipped with implants you yourself customized beforehand. Whats easier to understand than that.

Torothanax
Posted - 2010.11.28 04:35:00 - [4]
 

And why wouldn't you have the implants in station with the clone before you clone jump to it, if you are that OCD?

Uronksur Suth
Posted - 2010.11.28 04:45:00 - [5]
 

Originally by: Torothanax
And why wouldn't you have the implants in station with the clone before you clone jump to it, if you are that OCD?


^^This.

Suggestion is not really compelling.

Tacolina
Posted - 2010.11.28 04:50:00 - [6]
 

^^

many reasons

they weren't bought yet
scattered between stations
accidently sold them
lent them to a newb
didn't have the money to buy them presently
stolen, destroyed, whatever

not every one is provisioned well enough to have a nice little implant container bin with a multitude of implants to choose from sitting in their station. Some people rarely jump.
What is it so petty than to ask for a little more customization when it doesn't affect any other part of the game in any way.

Takashi X2
Posted - 2010.11.28 06:27:00 - [7]
 

Originally by: Tacolina
^^

many reasons

they weren't bought yet
scattered between stations
accidently sold them
lent them to a newb
didn't have the money to buy them presently
stolen, destroyed, whatever

not every one is provisioned well enough to have a nice little implant container bin with a multitude of implants to choose from sitting in their station. Some people rarely jump.
What is it so petty than to ask for a little more customization when it doesn't affect any other part of the game in any way.


Wait im confused... are you suggesting we buy the implants with the clones? or be able to implant implants in one system into a clone like 50 systems away. Obviously if you took the time to install a jumpclone somewhere you already went hey imma need implants in this one adn got them... If you hadnt bought or moved them yet you couldnt have pre installed them anyway....

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.28 14:00:00 - [8]
 

Seriously, if this is about the 30 minutes of lower speed training time you're gonna be missing (and that's high, if you do a little pre planning) then get over it. No, I mean seriously - let it go. If you're that OCD about your training speed, then plan appropriately when you create a jump clone - buy the implants you want ahead of time and tuck them away in the same station. You'll lose, at most, a couple of minutes.

And if you're still obsessing about that, then Eve is definitely not the game for you.

Tacolina
Posted - 2010.11.28 18:20:00 - [9]
 

How can you guys sit there and chide me like i'm some kid when I already countered your points in both my previous posts. Clearly reading comprehension is a problem rampant in this forum.

Takashi
Quote:
are you suggesting we buy the implants with the clones? or be able to implant implants in one system into a clone like 50 systems away.


What? Where I did propose anything even remotely like that. Why would you come to me with that? If anything you would be in the same station as the jump clone and use a drag and drop method + right click to unplug etc.

Quote:
If you hadnt bought or moved them yet you couldnt have pre installed them anyway....


Well obviously, but what time reference are we talking here. A couple days before i decide to jump or right when I need to jump. If it was right when I needed to jump, then I would still prefer to place them in my clone before jumping into that body. I dont see any merit in this point you guys are trying to make. You all are just being frivalous and annoying with these stupid retorts.

And VELDRIN

I'm not posting an idea to save a few minutes of training time. Did I not already say this clearly in my second post. The object is to select a jump clone you know is ready to go at that moment, made possible with a little forethought ahead of time. Planning is a major key component of Eve.

If you dont see the merit in that, than I cant help you. You're just another newb who thinks they know everything.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.29 14:37:00 - [10]
 

Originally by: Tacolina

And VELDRIN

I'm not posting an idea to save a few minutes of training time. Did I not already say this clearly in my second post. The object is to select a jump clone you know is ready to go at that moment, made possible with a little forethought ahead of time. Planning is a major key component of Eve.

If you dont see the merit in that, than I cant help you. You're just another newb who thinks they know everything.


No I understand perfectly. What I don't understand is what part of your "planning" isn't covered with current mechanics.

A) Buy jump clone in a station. Yup, we can do that.
B) Buy implants. Store in station with clone. (This is the preplanning you're whinging on about) Yes - that's also possible.
C) Jump to clone. Check.
D) Spend 30 seconds plugging in the implants you already put in the same bleeding station.

So basically you're asking CCP to devote tens (if not hundreds) of man hours to save you thirty seconds or so.

And before you even say it:

You can keep track of which clones have what implants stored with them. There's a handy feature called the Notepad build right into Eve. You can also look at your assets tab for the station with the clone in it.

Everything you want already exists using existing mechanics.

So I'll ask my question very clearly this time:
"Why is your proposal better than the existing mechanic? What problem with the existing mechanic does it fix?"

Nuts Nougat
SniggWaffe
FREE KARTTOON NOW
Posted - 2010.11.29 14:42:00 - [11]
 

FYI, it's spelled CDO.

It's like OCD, but in alphabetical order.

Tacolina
Posted - 2010.11.29 23:02:00 - [12]
 

^ Hah nice one

Ok Delvin, I see you're reiterating the same point I've been arguing with you the entire thread. With one exception, you added in one palpable piece of criticism: The commitment of CCP man hours. Allright, i'll give you that. A common issue, i'll take that in stride.

But back to the merit of my proposal. You're saying that current mechanics allow me to do basically the same thing.
I'll do you one better though.

If i really wanted to duplicate my idea I could switch clones within the same system and leave a perfectly implanted body ready to be used, whilst customizing my new one just to repeat the process over again till I have several ready to go clones in one location.
It would take several days but it would do the trick. I wouldn't prefer it over my idea but whatever.

By the way, skills tab > jump clones is better way of seeing installed implants. Theres a drop down menu you can pull up within that section.

But what you're failing to see is that this is not a "fix." Its an optimization. Last I heard this was a features and ideas forum is it not? And to answer the first part of your 'clearly asked for the fist time question' it allows me to customize my clones so that they are ready to undock in a moments notice. Should I continue reiterating that in each of my subsequent posts, because I will until you come to terms with it. In strictly technical terms, yes it amounts to saved time. To you 30 seconds saved, to the less prepared 5 minutes save, to the casual pvper 30 minutes etc. But the point still stands, my method is still more preferable. Wouldn't you use it before activation? Of couse you would. So quit "whinging."

In conclusion, if all you want to say is that this is not a worthy enough addition to the game to be put into development then do so, by all means. I have no qualms with that. However this is not a "save 30 seconds" idea, its a request for better customization on the deployment of jump clones. If we have the ability to develop our current avatars so diversely than why not them as well.

William Cooly
Sol Enterprises
Posted - 2010.11.29 23:20:00 - [13]
 

Originally by: Tacolina
blaaghaaghkk

I just wanted to point out that reading anything you write is like dragging paper clips across my eyeballs due to how often you make run-on sentences. I tried to read your main post several times but I still don't know what you're talking about firsthand.

Others seem to be saying you're suggesting that you should be able to put implants into clones without actually being in the clone, which is indeed incredibly CDO to be defending as violently as I think you are.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.11.29 23:23:00 - [14]
 

Originally by: Tacolina
^ Hah nice one

Ok Delvin, I see you're reiterating the same point I've been arguing with you the entire thread. With one exception, you added in one palpable piece of criticism: The commitment of CCP man hours. Allright, i'll give you that. A common issue, i'll take that in stride.

But back to the merit of my proposal. You're saying that current mechanics allow me to do basically the same thing.
I'll do you one better though.

If i really wanted to duplicate my idea I could switch clones within the same system and leave a perfectly implanted body ready to be used, whilst customizing my new one just to repeat the process over again till I have several ready to go clones in one location.
It would take several days but it would do the trick. I wouldn't prefer it over my idea but whatever.

By the way, skills tab > jump clones is better way of seeing installed implants. Theres a drop down menu you can pull up within that section.

But what you're failing to see is that this is not a "fix." Its an optimization. Last I heard this was a features and ideas forum is it not? And to answer the first part of your 'clearly asked for the fist time question' it allows me to customize my clones so that they are ready to undock in a moments notice. Should I continue reiterating that in each of my subsequent posts, because I will until you come to terms with it. In strictly technical terms, yes it amounts to saved time. To you 30 seconds saved, to the less prepared 5 minutes save, to the casual pvper 30 minutes etc. But the point still stands, my method is still more preferable. Wouldn't you use it before activation? Of couse you would. So quit "whinging."

In conclusion, if all you want to say is that this is not a worthy enough addition to the game to be put into development then do so, by all means. I have no qualms with that. However this is not a "save 30 seconds" idea, its a request for better customization on the deployment of jump clones. If we have the ability to develop our current avatars so diversely than why not them as well.



Look at all the detail you put into this post.

Now compare that to your OP.

See the difference? This is exactly why I gave you a hard time. This is what I was trying to get to. The WHY of the change, not just here's what I want, but WHY we should ask for it. All nicely put together instead of scattered in bits and pieces all over your thread.

I don't know that I would use it but I could see if being a benefit to people who are putting up jump clones in specific areas for specific purposes.

Tacolina
Posted - 2010.11.29 23:34:00 - [15]
 

as for my OP, yeah it was a little weak I admit. Probably should have put the word "jump" before "clone" more. But it is what is

Thank you for your understanding Delvin
Sorry I couldn't lay it all out in the way you wanted me too

Hooligan Tool
Awww Diddums..
Posted - 2010.11.29 23:46:00 - [16]
 

Here's why:

Installing implants into a clone means actively using those implants on the clone.

You cannot actively use anything else remotely, so why should you be able to do this?

Example: You cannot remotely fit a ship, even if everything you need is in the same station. You can't even fit a ship in the same station as you are unless you're in that ship. This would save so much more time than your idea, yet isn't possible because it's actively using the modules remotely.

I don't see any way around this, unfortunately. And actively using something remotely isn't likely to be added to the game.

Tacolina
Posted - 2010.11.30 00:03:00 - [17]
 

I know this is a far ways from what your talking about, but the next update(s) did say something about being able to change a ships name without having to be in that ship. Maybe we will see remote fitting in the future, who know? It sure would be nice.

iKill Giants
Eternal Phoenix Rises
Posted - 2010.11.30 00:11:00 - [18]
 

Originally by: Tacolina
I know this is a far ways from what your talking about, but the next update(s) did say something about being able to change a ships name without having to be in that ship. Maybe we will see remote fitting in the future, who know? It sure would be nice.


The renaming of ships is only for those within your current hangar, the implementation of which was brought about because people believed it made no sense to be restricted to only renaming active ships.

The situation of ship naming is almost entirely unrelated to the issue of remotely adding implants to a clone.

Tacolina
Posted - 2010.11.30 00:20:00 - [19]
 

but for the sake of argument, shouldn't anything outside of station be considered remote and anything within it be accessible.

just playing devil's advocate here

Uronksur Suth
Posted - 2010.11.30 04:31:00 - [20]
 

No one else is as OC to feel a desperate need to be able to plug in implants remotely. Everyone else is just fine spending a few minutes. There is no reason for CCP to do this other than the OP wants to get a few hundred SP edge, or thinks she might, despite rarely clone jumping, a pressingly urgent need to clone jump, undock and go somewhere that can't wait a few minutes for implants to be plugged in.

Mr Australia
Posted - 2010.11.30 04:49:00 - [21]
 

What do you actually want OP? Can you spell it out in plain english? Because everything you want can already be done.

You have a jumpclone in a different region that you want to jump to? Why didnt you put implants in it when you moved it there?

Your making a new Jumpclone to put somewhere? buy implants and install them.

and if you jump to a clone with implants in the station, it take 5 secs to highlight them all and go "plug in".

Your arguing with everyone saying they are wrong but all your doing is making yourself look like a fool.

Your either confused with what your trying to say, or you really have no idea what your on about.


 

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