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blankseplocked "Punching" Warp Effect
 
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Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2010.11.27 01:19:00 - [1]
 

Edited by: Commander Kennedy on 27/11/2010 07:20:28
Edited by: Commander Kennedy on 27/11/2010 01:24:34
The current warp system is pretty cool and all, but if I remember correctly it's exactly the same as it was during my first trial account 3 or 4 years ago.

I was thinking that maybe it could be changed from a slow speed up then warp, to a "charge" then "punch" into and out of warp.

A good example of this is in the 2009 Star Trek movie: http://www.youtube.com/watch?v=sHyy6F_GgsM
They quite literally say "punch it".

Here's another example of the punch warp from the 2009 Star Trek movie: http://www.youtube.com/watch?v=GJ-Ee5BhZF8 Imagine a Titan or other capital class ship doing that second warp.

Another good example is the various warp scenes from the game Mass Effect 2:
http://www.youtube.com/watch?v=ZNxhyg8k9Y4 Fast forward to 2:10 for the relevant warp in scene.

I noticed that this was almost pulled off in the Incursion trailer when the Sansha supercarrier warps in: http://www.youtube.com/watch?v=ejX0Rym0NZw 1:20 for warp scene.

I propose that if the warp in is changed to work like this, then the ship's velocity would no longer factor in to the time to warp.
Instead, there would be a "charge" time (which should be based upon the current time for a ship to get to 75% speed initially).
There should also be a new skill, perhaps called "Warp Drive Calibration", that reduces the charge-up time for the drive.

It would still be necessary to align to the warp target though, so once the ship is aligned and the warp drive is charged, the warp would occur.

Also, in order to not break fleet warping, the "Align to" button would align the ship and cause the warp drive to begin charging, but will not actually take the ship into warp.

If anyone has any ideas on modifying this, I'd be more than happy to hear them.

Howsmydriving
Posted - 2010.11.27 01:23:00 - [2]
 

WANT.

LtCommander Tarkin
Posted - 2010.11.27 01:48:00 - [3]
 

Make it happen, CCP.

William Cooly
Sol Enterprises
Posted - 2010.11.27 03:46:00 - [4]
 

This is the first worthwhile graphics change I've seen that wasn't something that was just taken out in the past.
+1, /signed, love it.

Perfection Tau
Cuties Only.
Posted - 2010.11.27 05:20:00 - [5]
 

According to lore ship travels being incased into bubble of polarized vacuum therefore frictionless of surrounding space-time. That could be a great source of visual effect ideas.

Also ship being isolated in such way should be invisible to anything besides it's own camera drones travelling in same "bubble"

Tiberu Stundrif
Mercurialis Inc.
RAZOR Alliance
Posted - 2010.11.27 05:20:00 - [6]
 

EPIC WANT.

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.11.27 07:36:00 - [7]
 

That's pretty cool. I've seen some where the space scene around the ships bend and kinda get pulled along with the ship, that's cool too.

Kabaal S'sylistha
Caldari
Caldari Provisions
Posted - 2010.11.27 08:20:00 - [8]
 

Ships slamming out of warp with a scurry bang > Ships sliding out of warp like molasses of death. Supported.

Hecatonis
Amarr
Posted - 2010.11.27 09:29:00 - [9]
 

i like this idea as well.

the only thing i would miss would be that couple sec. warning when you are dropping out of warp.

this would also fix those annoying, i jumped into a rock and now i cant get out. not bad when i am in a mining ship, but really annoying if i miss click a belt jump to distance.

Metaxia
Posted - 2010.11.27 10:59:00 - [10]
 

Originally by: Perfection Tau
According to lore ship travels being incased into bubble of polarized vacuum therefore frictionless of surrounding space-time. That could be a great source of visual effect ideas.

Also ship being isolated in such way should be invisible to anything besides it's own camera drones travelling in same "bubble"
Such effects would indeed be awesome !
I've never understood why the ship's reactors are needed in the current visual effect, knowing that the ship travels in a "bubble" (which we would like to see too !)

Sigras
Gallente
Conglomo
Posted - 2010.11.27 11:09:00 - [11]
 

+1 i fully support.

Additionally, I would increase the acceleration time to get to maximum warp giving the ships with >3 AU/s warp speed a real advantage, not only one in >40 AU systems

Jennifer Rizea
Posted - 2010.11.27 11:12:00 - [12]
 

+1 support.

-J

Gemberslaafje
Vivicide
Posted - 2010.11.27 11:38:00 - [13]
 

It would be a difference in gameplay, a bit.

To make this work, I'd keep the time it takes for a ship to reach max speed, but as if a handbrake is applied. Soon as the desired speed is reached you get slingshotted into warp.

It does pose questions about aligning - would it still be possible? Though I wouldn't exactly mind if there would be a delay between engaging warp and entering warp (despite any consequences) it would change gameplay quite a bit. (Think instawarps from stations, aligned mining barges, cloaked aligned black ops etc)

Aeo IV
Amarr
Xomic OmniCorporation
Posted - 2010.11.27 13:31:00 - [14]
 

While I support this, I can't help but wonder if easing ships onto a grid is done for speed reasons.

Nikita Alterana
Kumiho's Smile
Posted - 2010.11.27 14:02:00 - [15]
 

want. want want. want want want. want.

dude, go Assembly hall this ****, like, nao.

Arriana Alterana
Posted - 2010.11.27 14:19:00 - [16]
 

Awesome, supported, couple things my sister forgot to mention that'd be cool:

1. When a ship charges to enter warp, from the perspective of the ship, a huge distortion forms in the backdrop, like someone uses the pinch effect in photoshop, then when warp is engaged, the ship is flung down into that pinch and straight into the warp effect. Which should be way cooler then it is now. Other ships can't see this, but they can see a characteristic "warp drive glow" on the ship's bow, like its moving through steam, when it jumps to warp, that "steam" is left behind, quickly fading away to nothing.

2. In warp, the ship should not be "oriented up" in space, it should slowly roll over and over, corkscrewing through warp and finally righting itself as it comes out. And when it warps through a planet, a ship, or a station there is a huge lighting storm type effect that engulfs the ship and that it sheds off again as it leaves, this would be representative of the warp drive tunnelling straight through normal matter.


Siz'Rael
Posted - 2010.11.27 15:47:00 - [17]
 

Make it happen, number 1

Yukii Matasake
Posted - 2010.11.27 15:51:00 - [18]
 

DO WANT!

Pelea Ming
Posted - 2010.11.27 15:52:00 - [19]
 

giggidy giggidy goo! That's one hot mamma!

Reeno Coleman
Posted - 2010.11.27 16:21:00 - [20]
 

make it happen!

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2010.11.27 18:16:00 - [21]
 

Sure it would add something graphically nice. Personally I would prefer if the ship would appear slightly stretched during the moment it enters warp. Linkage

Before anyone complains about lag, all graphic rendering is purely client sided and therefore would not create additional lag.

Marchocias
Posted - 2010.11.27 18:22:00 - [22]
 

Originally by: Deviana Sevidon
Sure it would add something graphically nice. Personally I would prefer if the ship would appear slightly stretched during the moment it enters warp. Linkage

Before anyone complains about lag, all graphic rendering is purely client sided and therefore would not create additional lag.



If we could get a punchy stretchy warp, I'd be happy!

I'd also like gates to be slighty redesigned, so that you warp to a cone shaped zone, or maybe a beacon, behind the gate model, and get "stretch-sucked" through moments before the beam fires you to your destination.

LtCommander Tarkin
Posted - 2010.11.27 19:37:00 - [23]
 

Originally by: Gemberslaafje
It would be a difference in gameplay, a bit.

To make this work, I'd keep the time it takes for a ship to reach max speed, but as if a handbrake is applied. Soon as the desired speed is reached you get slingshotted into warp.

It does pose questions about aligning - would it still be possible? Though I wouldn't exactly mind if there would be a delay between engaging warp and entering warp (despite any consequences) it would change gameplay quite a bit. (Think instawarps from stations, aligned mining barges, cloaked aligned black ops etc)


The fact of the matter is, each ship needs to align to its' desired destination before it can enter warp. Even with this suggested feature, that would still have to be done. What CCP could do to mitigate the effect of, say, cloaky stealth bombers aligning to warp after they hit a target is prevent a ship from using any of its' core features, such as cloaking/shooting while the warp drive warms up.

Say someone is cloaked up waiting to hit a target and they have intent on warping off as soon as they hit them. With the feature I just proposed, they would have to decloak, hit their target and align. As they are aligning the warp drive warms up and they are instantly shot into space. The warm up time can differ on each ship.

And another thing, the warp isn't really "instantaneous." These ships are traveling at several AUs per second when they warp. That's incredibly fast. The way the current warp system is makes it feel like molasses. With this system CCP could still keep the current time it takes for a ship to reach a destination, but alter the way it enters and exits warp.

Ishimaru Hun
Posted - 2010.11.27 20:10:00 - [24]
 

I second this. We need real warp.
And yes, CCP can do it. If they can spend the time, effort, and resources on a trailer that makes the game appear to be as epic as it could be, then they should make the game as epic as it could be. As much as Im looking forward to incursion (or is it invasion?) and incarna, their time and money would be better spent on overhauling the engine and the resources they use.

Most people arent running single core with <1gb of ram and a geforce 3200 anymore. We have dual and quad cores 2-4gb+ of ram, and most are running at least a 9800gt. We need model overhauls, and texture overhauls. Models dont need to be remade... assuming CCP still has the original high poly models used for baking the normals to make the ships look higher quality (you did do this, didnt you ccp? I mean its model design 101 for any game.. -.-'), it should be a relatively minor task to simply and intelligently reduce the polycount and save as a new model, but providing higher poly then the current models.

The hard part would be the engine upgrade, which, quiet frankly, will be needed. To implement improved models, or the slip stream effect they are talking about above me.
and yes, to all those who second improving warp. Unless CCP enhances their game engine, it wont happen. The current one sucks at doing anything other then what it does right now. And incarna will fail, epicly, if the engine isnt overhauled.

Morg Braktar
Minmatar
BlackTar Corporation
Posted - 2010.11.27 20:21:00 - [25]
 

I like this idea and several of the others posited in this thread. One tweak I would like to see though is being able to charge your warp drives at a loss of some of your modules. Scouts could enter a system, align to something, charge the warp drive to full but not be able to attack or activate any modules. Yet, someone in hostile territory doing a mission or mining, or what have you, could align(because we all know to stay aligned), charge their drives to say 25% and lose the use of 2 or 3 modules(just throwing numbers out there, obviously would matter how many slots they have), then if they are jumped they simply finish charging the drives which causes all modules to turn off and warp away.

Something like this would definitely change pvp and pve tactics. Do you sacrifice the GTFO to activate more mods or play it safe and lose your gank ability in lieu of getting out of a hostile situation.

They could probably even add in a variable cap recharge penalty to keeping your drives charged. As in diverting 25% of your recharge rate to be able to keep your drives at 25% readiness.

Commander Kennedy
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2010.11.27 21:45:00 - [26]
 

If you want to support this idea in the assembly hall, please go here: Linkage

I appreciate your votes.


 

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