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blankseplocked desync is back with a vengence
 
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Rysdan Phar
Posted - 2010.11.14 18:21:00 - [1]
 

has anyone else noticed how bad the desyncing is becoming when being bumped by either other players or objects?

ive seen a good few players get badly desynced by bumping them repeatedly. Tbh its so bad and so easily done it should be considered an exploit.

please hurry up n fix the desync issue ccp.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2010.11.14 18:47:00 - [2]
 

Yep.

Been running a few sanctums and the wrecks keep popping into place 60km away from where the ship exploded.

Lessoroz
AQUILA INC
Posted - 2010.11.14 19:02:00 - [3]
 

Now that you mention it, wrecks appearing freaking miles from where the rat exploded has become more noticable in missions.

Quastor
Posted - 2010.11.14 20:17:00 - [4]
 

Happend to me too. I was in a Gila and I filed a bug report for this. Apparently CCP already knows about it and is working on it. But it might help them to give them more details.

Seren Padac
Posted - 2010.11.15 02:48:00 - [5]
 

I've been ratting in 0.0 and local has been very low to maybe 4 people and I've experienced lag and this wreck issue. I assumed it was just 0.0 lag cause of low server resources but I suppose I may be wrong.

Muul Udonii
Minmatar
THORN Syndicate
BricK sQuAD.
Posted - 2010.11.15 10:01:00 - [6]
 

Actually yes it has seemed to be hapening more frequently. Happened to be three times on a roam yesterday when I jumped gates. I also seem to get stuck in Paala unable to jump out quite a lot, and get a ridiculous 15 minute undock timer sometimes.

TriadSte
Gallente
Posted - 2010.11.15 11:02:00 - [7]
 

Edited by: TriadSte on 15/11/2010 11:02:19
Happens to me in every single C3 sleeper site. Also when i release my drones they will happen to be anything from 1000 meters upto 90 KILOMETERS behind me.

Ive filed 1 petition and 2 bug reports about these issues but alas low and behold, CCP have not got back to me at all on both counts.

As normal they're understandably super busy putting even more content onto something which currently is not running properly.

Ya know, the normal CCP way

Giggety giggety, giggety goo!

Taedrin
Gallente
Kushan Industrial
Posted - 2010.11.15 13:51:00 - [8]
 

Originally by: TriadSte
Edited by: TriadSte on 15/11/2010 11:02:19
Happens to me in every single C3 sleeper site. Also when i release my drones they will happen to be anything from 1000 meters upto 90 KILOMETERS behind me.

Ive filed 1 petition and 2 bug reports about these issues but alas low and behold, CCP have not got back to me at all on both counts.

As normal they're understandably super busy putting even more content onto something which currently is not running properly.

Ya know, the normal CCP way

Giggety giggety, giggety goo!


18 months, amirite?

Just because CCP doesn't answer your calls doesn't mean that they didn't get the message. Also, just because you are affected by the bug doesn't mean that CCP is going to ignore them.

The last time we had desynch, CCP spent a LOONG LOOONNG time trying to figure out how to fix it.


CCP GingerDude

Posted - 2010.11.15 13:52:00 - [9]
 

Originally by: Taedrin
Originally by: TriadSte
Edited by: TriadSte on 15/11/2010 11:02:19
Happens to me in every single C3 sleeper site. Also when i release my drones they will happen to be anything from 1000 meters upto 90 KILOMETERS behind me.

Ive filed 1 petition and 2 bug reports about these issues but alas low and behold, CCP have not got back to me at all on both counts.

As normal they're understandably super busy putting even more content onto something which currently is not running properly.

Ya know, the normal CCP way

Giggety giggety, giggety goo!


18 months, amirite?

Just because CCP doesn't answer your calls doesn't mean that they didn't get the message. Also, just because you are affected by the bug doesn't mean that CCP is going to ignore them.

The last time we had desynch, CCP spent a LOONG LOOONNG time trying to figure out how to fix it.




We're on the motha.... ;)

Furb Killer
Gallente
Posted - 2010.11.15 13:57:00 - [10]
 

Same here, first noticed wrecks appearing in slightly different place than explosion was, but also have had my drones attacking a target that was 90km out on my screen, but since drones could attack it i also fired on it despite being outside my range, and its wreck appeared at 36km distance.

TriadSte
Gallente
Posted - 2010.11.15 13:59:00 - [11]
 

Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.

Meridith Akesia
Stimulus
Posted - 2010.11.15 15:09:00 - [12]
 

Originally by: TriadSte
Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.


Thanks for the advice, professional programmer Rolling Eyes

Kendon Riddick
Posted - 2010.11.15 15:11:00 - [13]
 

Originally by: Meridith Akesia
Originally by: TriadSte
Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.


Thanks for the advice, professional programmer Rolling Eyes


lol

Yes, hey i have this sweet idea simply dont release anything unless it works on release day, if it fails on release day juust dont release it instead!

MAGIC!

offcopy
Caldari
OffBeat Creations
Posted - 2010.11.15 15:34:00 - [14]
 

Originally by: Kendon riddick
Originally by: Meridith Akesia
Originally by: TriadSte
Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.


Thanks for the advice, professional programmer Rolling Eyes


lol

Yes, hey i have this sweet idea simply dont release anything unless it works on release day, if it fails on release day juust dont release it instead!

MAGIC!



yes lets make it easyer everyone needs to have the same pc no laptop ect ect.. then ccp only has to program for one set of hardware , also the hardware must be config the same way.

Sporked
Posted - 2010.11.15 19:04:00 - [15]
 

Originally by: Kendon riddick


lol

Yes, hey i have this sweet idea simply dont release anything unless it works on release day, if it fails on release day juust dont release it instead!

MAGIC!



You are aware that only like....no software would ever be released following that model right?

Ranger 1
Amarr
Ranger Corp
Posted - 2010.11.15 19:23:00 - [16]
 

Originally by: TriadSte
Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.


Laughing

Jofridur
Posted - 2010.11.15 21:55:00 - [17]
 

o/ chiming on to post my story and bump for more discussion.

I lost a carrier because of desynch, overview showed me at 0m from docking-range the whole time, the kill-squad cynos in I click "dock" but apparently I am outside of docking range.

I talked to my gankers the next day, and apparently I had been bumped OVER 50KM with out me even seeing it and some of them also reported me as showing 0m from the undock still.

I showed them a screenshot of me lodged in the station and they kinda felt bad for me at that point.

I did petition but got the classic "Our logs show nothing abnormal." reply.

Now if CCP acknowledges this as an issue, where does that leave ship loss petitions that point to this bug? Neutral


I can also confirm the weird issues regarding ratting, I rat in a Vagabond (lol blasphemy) and I'm usually 1000m from the BS rats when they pop, but the wrecks appear like 10-15km away sometimes.

And lately I've had an issue with bounce-bookmarks, apparently a bookmark 300km away from a gate is not over 150km away... as you only get the "Approach" option.

I've heard that 400-500km bookmarks still work though.

And on an unrelated note:

The text-input for mails, petitions and bug reports are broken, too many line-breaks and it goes bat-sht bonkers. Pasting doesn't work either. (I'm sure everyone has noticed this.)


Tracey O'Meara
Posted - 2010.11.15 22:23:00 - [18]
 

yes i find desyncing is bad lately.

TriadSte
Gallente
Posted - 2010.11.15 23:01:00 - [19]
 

I would have thought desync to be a "minor" problem for a good programmer/expert. Considering how difficult it is to create patchs, additional content etc.

CCP Atropos

Posted - 2010.11.15 23:08:00 - [20]
 

Originally by: TriadSte
I would have thought desync to be a "minor" problem for a good programmer/expert. Considering how difficult it is to create patchs, additional content etc.

I hope you're basing your presumption on the difficulty of the task on actual knowledge of the inner workings of the system and not on a gut feeling and assumptions. Otherwise that would be bad Laughing

Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2010.11.15 23:13:00 - [21]
 

Originally by: TriadSte
I would have thought desync to be a "minor" problem for a good programmer/expert. Considering how difficult it is to create patchs, additional content etc.
Just out of interest, what do you do?

Siiee
Recycled Heroes
Posted - 2010.11.16 01:19:00 - [22]
 

Oh silly me, I accidentally left the Desynchs = TRUE set in the EveBugs.py file. Thankfully Eve isn't a complex system with thousands upon thousands of lines of code written over the last decade.

Pan Crastus
Anti-Metagaming League
Posted - 2010.11.16 01:39:00 - [23]
 

I bet 100 ISK it's a floating point precision problem. ;-P

wikipedia blah on floating point accuracy iissues

Jofridur
Posted - 2010.11.16 01:47:00 - [24]
 

Originally by: Pan Crastus
I bet 100 ISK it's a floating point precision problem. ;-P

wikipedia blah on floating point accuracy iissues



oooooh, so THATS why they changed from 1500m to 2500m so they could have a bigger margin of error... Someone added an extra zero to the margin of error by accident? Rolling Eyes

Siiee
Recycled Heroes
Posted - 2010.11.16 02:34:00 - [25]
 

How would a precision error cause the server and client simulations to diverge?

Actually if you want to watch precision errors in action just "look at" another ship while warping away (I don't remember exactly how to make the look stick, you might have to use the advanced camera) The points jittering around and model breaking up just before the camera snaps back to your own ship is a classic example of FP precision.

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2010.11.16 03:57:00 - [26]
 

just wanted to confirm... desync is terrible now. 30km is a huge distance in PvP and the last desync "session" I had was that bad.

Dagny Bronstein
Posted - 2010.11.16 08:44:00 - [27]
 

desync is back with a vengeance ... and this time rockets have been buffed.

(not quite there yet Neutral)

TriadSte
Gallente
Posted - 2010.11.16 09:23:00 - [28]
 

Originally by: Pesky LaRue
Originally by: TriadSte
I would have thought desync to be a "minor" problem for a good programmer/expert. Considering how difficult it is to create patchs, additional content etc.
Just out of interest, what do you do?


I am a window door and conservatory fabricator in the day and PC repair geek at night.

But in all seriousness to what I said and i still stand by this is that I really think having a game running in sync be quite a simple task. Im comparing this "simple" task to others I feel would be much more difficult.

Urgg Boolean
Posted - 2010.11.16 11:10:00 - [29]
 

Ya know that odd phenomenon when invoking a tractor beam? At first, the numbers in dicate the target is many times farther away than it is supposed to be. Then it clears and behaves normally. Is this related to the desync problem ?

Scorpyn
Caldari
Infinitus Odium
Posted - 2010.11.16 11:25:00 - [30]
 

Edited by: Scorpyn on 16/11/2010 11:49:51
Originally by: TriadSte
Why can you not look back on the "old" version of the game when it was fine.

Look at this version of Tranq see what differs and hey presto a fix?

It is a stupid thing to have happening.

Afaik there has never been a version without desyncs.

Which means that this is not likely to get fixed anytime soon. May be a design flaw.

If I'd guess what the problem is (although it's probably wrong) I'd guess that the server is sending updates of all changes without timestamps (or the timestamp handling is messed up). Either that or somehow too little information, like "ship x is now moving in direction y" without info on where that happened.

Desyncs are impossible to prevent completely (without causing too much lag), what you need is that the next update from the server should fix them.


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