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Evelgrivion
Gunpoint Diplomacy
Posted - 2010.11.10 19:52:00 - [1]
 

Edited by: Evelgrivion on 10/11/2010 19:53:48
What information would you love to see out of the research and statistics department?

These are some of the things I would like to know:
  • How many super capitals have been produced over time
  • The activity and subscription trend of players who acquire super capitals
  • A breakdown of where raw materials, primarily minerals, come from today
  • The velocity of ISK in Eve
  • How much ISK is being added to the economy via faucets, vs how much is being removed via sinks
Post your own wish lists below Cool

captain foivos
Posted - 2010.11.10 20:38:00 - [2]
 

How many marauders die in highsec, lowsec, and nullsec each day.

Andreus Ixiris
Gallente
Mixed Metaphor
Posted - 2010.11.10 20:46:00 - [3]
 

I would like CCP, at some point, to perform some form of data-gathering exercise (anonymous, of course) to see how K/D ratio relates to number of skill points. As we all know, SP is not in and of itself a metric for PvP competency, but there are most certainly certain stages of SP development that preclude persistent PvP effectiveness.

Douchie McNitpick
Free-Space-Ranger
Posted - 2010.11.10 21:00:00 - [4]
 

Edited by: Douchie McNitpick on 10/11/2010 21:22:38
A breakdown of flown ships over a period of one month, data taken in small intervals (every ten minutes), showing variations over different days and timezones and system security ranges (w-space, npc nullsec, nullsec, lowsec, fw-lowsec, highsec). Also a breakdown of flown ships for different sp-brackets (0-1m sp, 1-2, 2-5, 5-10, 10-20..).

Statistics on ice product sources (system sec mostly) and consumption (capitals, pos).

Mineral production for different sp-brackets and system security (including module drops and alloys)

Macro/RMT Accounts banned per week.

Impact of the PIsploits that were swept under the carpet. Specifically, how many components were introduced, how many outposts built and how much sold to npcs.

A breakdown of moon mineral production per region.

Ship production vs. destruction for every single shiptype.



And all based on actual data, not the statistically irrelevant snapshots used in the qen.

Marcel Devereux
Aideron Robotics
Posted - 2010.11.10 21:32:00 - [5]
 

I would like the Ship Types In Use statistics be based off of the total number of hours a ship was flow in space for the entire quarter. This would give us a better idea of the popularity of the different ships.

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2010.11.10 22:11:00 - [6]
 

Edited by: Natalia Kovac on 11/11/2010 08:52:37
Number of times characters have adjusted sell orders by 0.01 ISK. (Edit: I guess compared to the number of times they adjusted them by a real amount.)

Straight Chillen
Gallente
Solar Wind
Posted - 2010.11.10 22:18:00 - [7]
 

Average subscription lifespan for players that have spent atleast 65% of their played time in highsec vs. players that have spent atleast 65% of their played time in low/nullsec.

Average subscirption lifespan for players who join a player corp vs those who remain in NPC corps.

A graph showing the average weekly played time of accounts older then two years for the past year.

Loss rate of subscriptions by account age.

Total amount of Ships destroyed / pods killed in a particular system since launch day. Or if thats too much of a pain, all time top 10 for both categories.

I would like to know how many times I have spun a particular ship. Also total ship spins since launch!!!Laughing

Average number of alts per player.

Amount of ISK removed from the game via banning of macro/RMT rings.

Quick statistics for:
System that has had the most ore/ice mined from it since launch
System that has had the most NPC's destroyed in it since launch
System with the highest average of daily jumps since launch

Mynxee
Veto.
Veto Corp
Posted - 2010.11.10 22:25:00 - [8]
 

I've requested in the CSM internal forums for Dr. Eyjo and the R&S crew to have a look at this thread.


Lallante
Reikoku
Cascade Imminent
Posted - 2010.11.11 03:17:00 - [9]
 

God statistics **** is best ****.

I would love to know so many things:

Statistics relating to account retention relating to age of account
Value of assets on inactive accounts (also any t2 BPOs, how many inactive acct titans and SCs etc)
How many accounts registered in the first month of the game are still active (and how many were registered total in that month).
How many ship deaths (excluding pods, rookie ships, shuttles) there are to NPCs, and to players, each day in eve.
How many suicide ganks there have been in highsec
What the least used ships are
What the least used (t2) modules are
Which 0.0 region has the most been mined from, which has the most been made in NPC bounties from?
Moon mins statistics
How many chars are currently in wormholes. How many ships. How many POSs?
What proportion of players regularly run high security level 4 missions?
How accounts break down IRL geographically?
How much mins are produced from recycling compared to mining?
What is the most used ship in PvP?
How many t3s? Most common configuration?

I could go on all day!

If Dr Eijo did a devblog full of delicious statistics (or a QEN), he would get a LOT of love.

Vol Jbolaz
Odinsdagrting
Posted - 2010.11.11 04:20:00 - [10]
 

I'd like to know how big each market is. I am in the rig market, so I do particularly want to know how big that one is, but I'm curious about them all. How many x sold per month type of thing.

cerbus
Minor Annoyance...
Posted - 2010.11.11 04:51:00 - [11]
 

I'd like to know the stats on the player bases' view on microtransactions.





CCP Xhagen

Posted - 2010.11.11 09:57:00 - [12]
 

Heya all.

Some of these questions will be answered in the QEN that should go live this week.

Regarding the rest of the requests - I will keep an eye on this thread and use the ideas as sources for stat-**** in the coming months. The form of publication could be the next QENs, devblogs, or something else.

Keep in mind that I cannot promise that all questions will be answered and I cannot promise it will happen fast.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2010.11.11 10:24:00 - [13]
 

Originally by: CCP Xhagen

Regarding the rest of the requests - I will keep an eye on this thread and use the ideas as sources for stat-**** in the coming months.


stat-**** best **** Very Happy

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.11.11 11:32:00 - [14]
 

I would like to know how many botters/isk sellers are banned per month.

How many non sanctum/haven anomalies get used in 0.0

What LP is used most on

Most violent regions for 0.0, Low sec, and empire seperately. Only PvP stats

Least used/most used weapon systems.

Systems/regions that have changed hands the most times sov wise

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2010.11.11 16:07:00 - [15]
 

Originally by: CCP Xhagen
Keep in mind that I cannot promise that all questions will be answered and I cannot promise it will happen fast.


I can confirm that anything regarding stats will not happen anytime soon :p CSM is still waiting for some data we asked for in 2006.

Evelgrivion
Gunpoint Diplomacy
Posted - 2010.11.11 19:19:00 - [16]
 

Edited by: Evelgrivion on 11/11/2010 19:20:36
Originally by: Vuk Lau
Originally by: CCP Xhagen
Keep in mind that I cannot promise that all questions will be answered and I cannot promise it will happen fast.


I can confirm that anything regarding stats will not happen anytime soon :p CSM is still waiting for some data we asked for in 2006.


Shocked

According to the Tyrannis credits, Research and Statistics is a ten person department made up of eight researchers and two internal affairs overseers. They should have plenty of available manpower and oversight in that department, so why so much delay? What's taking up Research and Statistic's time? Neutral

Dlardrageth
ANZAC ALLIANCE
Posted - 2010.11.12 00:42:00 - [17]
 

Originally by: Evelgrivion

According to the Tyrannis credits, Research and Statistics is a ten person department made up of eight researchers and two internal affairs overseers. They should have plenty of available manpower and oversight in that department, so why so much delay? What's taking up Research and Statistic's time? Neutral


They got somewhat lagged out? Laughing I hear that's a common feature with regards to EVE... Wink

ChrisIsherwood
Posted - 2010.11.12 14:46:00 - [18]
 

Originally by: Evelgrivion

According to the Tyrannis credits, Research and Statistics is a ten person department made up of eight researchers and two internal affairs overseers. They should have plenty of available manpower and oversight in that department, so why so much delay? What's taking up Research and Statistic's time? Neutral


Well not all statistics are created equal. E.g., number of caldari pilots older than 2 years is a couple of lines of SQL; system with most ore mined might be impossible or very expensive to analyse.

I would like some stats, mostly scope/epeen. And quartile or decile would be much more informative than just mean.
pilot age or SP for instance: e.g. 25% less than 3 months and 50% less than 7, and 75% less than 26 months.

I would be curious as to the alts - % with 1, 2, 3, 4+ active accounts

I would also like some insight into ISK but with corp wallets and alts I am not sure there is much accurate information to gleen. ISK per email address (e.g. collapse all account info as much as you can)

Some "day in the life" would allow some interesting if not statistically significant info. Pick a day and then runs some stats on it that might be too expensive to do every day. Don't tell playerbase but pick a day and then make a copy of the data. E.g. on this date here is the breakdown, per category "hi/lo/no/wh", of *fitted* ships and pilots < 5m SP, 5-10,10-20,20-40,40-80, >80 SP

Missions by level, LP generated/consumed...

But most any stats are interesting.


Douchie McNitpick
Free-Space-Ranger
Posted - 2010.11.12 16:09:00 - [19]
 

Originally by: Douchie McNitpick

And all based on actual data, not the statistically irrelevant snapshots used in the qen.


Going to emptyquote myself since the recent QEN bases faulty conclusions from snapshots and I'd rather have valuable data than garbage.

Salpad
Caldari
Carebears with Attitude
Posted - 2010.11.12 16:09:00 - [20]
 

Originally by: Marcel Devereux
I would like the Ship Types In Use statistics be based off of the total number of hours a ship was flow in space for the entire quarter. This would give us a better idea of the popularity of the different ships.


YES! The idea is to have an objective measurement of ships that are underpowered, so that CCP can know what is in need of boosting.

Salpad
Caldari
Carebears with Attitude
Posted - 2010.11.12 16:14:00 - [21]
 

Originally by: Natalia Kovac
Edited by: Natalia Kovac on 11/11/2010 08:52:37
Number of times characters have adjusted sell orders by 0.01 ISK. (Edit: I guess compared to the number of times they adjusted them by a real amount.)


No, this needs to be based on percentage of price change, not absolute price change. There are some items in EVE with such a low per-unit price that 0.01 ISK price changes are perfectly legitimate.

Kalle Demos
Amarr
Helix Protocol
Posted - 2010.11.12 16:33:00 - [22]
 

Knowing how many botters / macros get temp banned and permo banned each week would be nice to know tbh

Locin WeEda
Gallente
Red Frog Investments
Posted - 2010.11.12 17:16:00 - [23]
 

Edited by: Locin WeEda on 12/11/2010 17:18:41
Edited by: Locin WeEda on 12/11/2010 17:17:55
I may be biased, but I'd like to know more about the courier contract market in Eve:

Monthly amount of courier contracts, broken down in:
- private vs public
- high sec only vs low sec and 0.0
- volume distribution of courier contracts
- collateral distribution of courier contracts
- trip distance distribution of courier contracts
- regional differences in amount of courier contrats starting and ending in the region.
- interregional vs regional courier contracts
- total amount of volume moved pr month
- amount of rewards paid pr month, private vs public

and probably more.

kassie kelmar
Caldari
Posted - 2010.11.12 17:45:00 - [24]
 

What i would like to know:

Of items which have T2 BPOs still in game, what percentage of the last years markets were made from the T2 BPOs.
What percentage of capital ships produced since dronelands introduction have been made in the dronelands.
What volume of the total mineral market from the past year is made from reprocessed alloys, reprocessed t1 drops and from mining.
How many t2 bpo's are still in Eve, ie have not actually been destroyed.
How many accounts are regularly online for more than 16 hours in day.


wr3cks
Reliables Inc
BricK sQuAD.
Posted - 2010.11.14 02:15:00 - [25]
 

I'll bite...

Methodology
===========
1) Have you made any effort to aggregate accounts at the player level?
2) Have you made any effort to distinguish between mains and alts?
3) Have you made any effort to incorporate 1 and 2 into your stats?

Example: Do you really think 11,000 toons fly kestrels as a 'combat ship'? No. 10,980 of those are cyno alts. How many of those 11,000 have Cyno Field Theory trained? How many have their kestrel fit with a cyno lighter and ozone in the hold?

I imagine you've made some effort in this regard for marketing/customer retention/subscriber acquisition, but you could put a lot more meat on the bones of your stats if you could break out alts and second/third+ accounts. You may have 300,000 subscriptions but you don't have 300,000 subscribers.

4) Given significant academic interest in virtual worlds, have you engaged in discussions with economics research departments at major universities, ideally with an eye towards enabling some sort of research projects?

Lastly, not to be a jerk about it, but I can't help but wonder

5) Of the 10 people on the research&stats team, how many play the game (read: log in 2-3x per week and actually do stuff)?


Bots/Macros
====
1) How many accounts are logged in for >15 hours a day? >18? >20?
2) How many toons have > 8.0 standing with these agents? Of those, how many have < 5 million SP? <3 million? How many overlap with #1?
3) What are the nullsec systems with the highest and/or most consistent bounty production? Ore production?
4) How many accounts per month are banned for botting/macroing? I'm not the first person in this thread to ask it, because the general suspicion is not many at all.

Gameplay Data
=====
1) Ships produced and destroyed, complete list. Destroyed by players/rats.
2) Modules and rigs, as #1.
3) Or, perhaps, most common fits? I don't need you guys to run a query to tell me that the most common fit is going to be a drake with t2 SPRs and a BCS or two. What's the most common arazu fit? muninn? I suspect there is a modal fit for higher-skilled ships.

Anyways, this is all I can think of for now.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.11.14 16:06:00 - [26]
 

Originally by: Andreus Ixiris
I would like CCP, at some point, to perform some form of data-gathering exercise (anonymous, of course) to see how K/D ratio relates to number of skill points. As we all know, SP is not in and of itself a metric for PvP competency, but there are most certainly certain stages of SP development that preclude persistent PvP effectiveness.


The trouble is you get statistical outliers like cyno alts and scout alts distorting the figures.

Soporo
Caldari
Posted - 2010.11.14 16:17:00 - [27]
 

Originally by: wr3cks
Gameplay Data
=====
1) Ships produced and destroyed, complete list. Destroyed by players/rats.
2) Modules and rigs, as #1.
.


This.

Sadullah Engin
Caldari
AY YILDIZ
TORTUGA CARTEL
Posted - 2010.11.14 22:54:00 - [28]
 

Edited by: Sadullah Engin on 14/11/2010 22:55:38
i would like to know
  • How many player starting to play with trial account per month?
    and how many of them deciding to pay and play?
  • How many player paying with plex?

FinnAgain Zero
Roving Guns Inc.
RAZOR Alliance
Posted - 2010.11.15 00:24:00 - [29]
 

Some solid research would be really nice. Come on, the economics team are some pretty smart folks, they know (or should know, at least) that in a game like EVE taking a simple snapshot and then not even really analyzing the data is worse than useless.

Take, for instance, the "X percent of players are in Empire during our snapshot."

It's utterly useless without analysis.

How many of that X percent are above, say, 1 million SP?
How many of those not over 1 million SP are on accounts that are 2+ years old?
How many of them have placed more than 25 buy/sell orders in the week leading up to the snapshot? How many of them are on accounts with one or more characters that was in nullsec/lowsec at the time of the snapshot?
How many of them share IP addresses with an account that has one or more characters that was in nullsec/lowsec at the time?
How many of them are in a ship that has a cyno and LO?
How many of them are in noob corps and are skilled only for hauling?
How many of them have not been active since 2004?

And so on.
There's great potential for the economic newsletter to really elucidate the nuts and bolts of EVE and show what's going on, but CCP has not been using it to anywhere near its full potential.

And yah, it's about time that someone gave us some accurate figures on macroers reported/investigated/banned. Not RMT'ers (necessarily), but macroers. Doesn't have to be the QEN, but outside of publicity stunts like Unholy Rage, most of us get the impression that nothing is being done.

Mara Rinn
Posted - 2010.11.15 12:36:00 - [30]
 

I'd like to see the number of missions given out by agents for the reporting period, broken down by region, with the top 10 agents named and shamed.


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