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blankseplocked Black ops Battleship buff - New module
 
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External Factors
Posted - 2010.11.09 03:30:00 - [1]
 

High slot module that when activated creates a small bubble around the black ops battle ship that removes whoever is in the bubble from local channel.

Paul Clavet
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2010.11.09 06:46:00 - [2]
 

I love it.

Of course, they'll never do it.

External Factors
Posted - 2010.11.11 20:23:00 - [3]
 

Edited by: External Factors on 11/11/2010 20:23:06
I guess this issue isn't very important in the grand scheme of things but I thought it would kill 2 birds with 1 stone so to speak. Improve the usage of the black ops battleships AND give a way to have local not be used for intelligence.

Asuka Solo
Gallente
Stark Fujikawa
Posted - 2010.11.11 20:54:00 - [4]
 

What kind of range would this module have?

+ 1 signed

King Rothgar
Autocannons Anonymous
Posted - 2010.11.11 20:59:00 - [5]
 

Interesting, I like it. Far better idea than that stupid cloaking bubble idea. The ship still needs buffed HP, jump range and fuel usage though.

Claska
Amarr
The 8th Tribe Seraphim
Dragoons.
Posted - 2010.11.11 21:10:00 - [6]
 

That would definatly make it more usfull, but as said, it needs buffing in jump range, tanking hp, fuel ussage i don't know about. the problem with BO's is that they need to be able to use the black ops cloak OR have good tanking capability, it's one or the other, it's why bombers, scout frigs and scout recons are tissue paper, cos they can use the black ops cloak they don't need to tank to get out of a situtation, they fly fast and cloak, but Bops have neither of theese things, hence the problem.

External Factors
Posted - 2010.11.11 22:36:00 - [7]
 

Originally by: Asuka Solo
What kind of range would this module have?

+ 1 signed


I was thinking close enough together that a well placed smart bomb would hurt a lot of people. Twisted Evil for balance.

As i think about local channel and the fiction of eve. It is completely plausible that you are seen in this place. As our pods must be in complete contact with our clones so the moment that a fracture is detected in our pods we are killed and transferred. I think with this kind of bandwidth over the "internet" We would be in local space as a known pod.

Rumple Fourskin
Posted - 2010.12.01 03:02:00 - [8]
 

+1

Cryocasm
Task Force A.S.T.E.R.O.I.D
Posted - 2010.12.01 05:11:00 - [9]
 

+1, but I can imagine:

GOONS! TODAY WE CLOAK AND WAIT FOR THE AMBUSH!

Within the instant, 300 ships all disappear, none of them were ever there. A Titan, numerous capital ships, battleships all dissipate, as if they were never there.

When the SC scouts the area and finds nothing, it pushes forward, it finds a fleet that wasn't there 5 minutes ago and the battle begins....YARRRR!!

Gemberslaafje
Vivicide
Posted - 2010.12.01 08:21:00 - [10]
 

+1

but perhaps only covert ships (e.g. anything which can use the bridge) would be hidden. Range: I'd say 5000 meters.

Also it should not be usable on cloaked ships... so either you dissapear in local and run the risk of being probed, or you cloak but you stay on local.

Haseo Arashi
Posted - 2010.12.01 08:57:00 - [11]
 

This is an interesting idea.

However I think since blackops cant covertcloaky I would like
for them to at least have a passive "remove me from local" module
I believe that would balance out the same way the portal works
Portal for group, Jump drive for you
Bubble for group, passive mod for you.

Also agree that only ships that can interface with the covert Portal
be able to utilize said bubble.

I think a 10km bubble would be a great staging/espiange outpost.
This would also enable the black ops to Finally! be able to fulfil its role as "inflitrating enemy lines" Having a chain of these bubbles up a well coordinated fleet could easily and covertly plant a small fleet of covert ops in enemy territory while being undetected in local.

+1 signed.

Carniflex
StarHunt
Fallout Project
Posted - 2010.12.01 11:46:00 - [12]
 

Interesting idea.

However as you will be cut off from your clone you should die permadeath if you get killed inside such bubble. An awesome griefing tool it would be, go next to a pod, activate it and BAM. Black ops would be popular even if they would cost 5 billion and have 1 hull hp. On the other hand our clones can receive us from wormhole space where there is no local.

If implemented few things should be ensured - for a start prevent cloaking inside such bubble, so some counter remains (finding the hostiles on directional scanner).



HeliosGal
Caldari
Posted - 2010.12.01 11:47:00 - [13]
 

good idea must ahve some sort of counter measure

Dran01
Posted - 2010.12.01 13:37:00 - [14]
 

Excellent idea people would fly BO more often, but lets face it CCP will never do a thing that awesome

External Factors
Posted - 2010.12.01 21:33:00 - [15]
 

Counters for this will be combat probes. Imagine a huge clump of ships in a very tight formation, you show up with your strike force of stealth bombers uncloak and drop bombs on the formation. I don't think this buff is a "I win" button at all.

As for the pod perma death thing. The change would have to take effect in WH space as well. I propose before entering one of these bubbles or a wh you must download a last known state to your medical clone. When you leave the bubble or a wh you can sync your clones and be fine but if you die you lose all skill points gained in that time.


OsamaBin Llama
Posted - 2010.12.01 23:59:00 - [16]
 

+1Very Happy

Ephemeron
Caldari Provisions
Posted - 2010.12.02 01:34:00 - [17]
 

For this to work offensively, we'd need a way to jump into new system without appearing in local first. And make sure it works while warping.

In general I support idea of limiting local effectiveness.

Kabaal S'sylistha
Caldari
Caldari Provisions
Posted - 2010.12.02 01:42:00 - [18]
 

Originally by: Carniflex
Interesting idea.

However as you will be cut off from your clone you should die permadeath if you get killed inside such bubble. An awesome griefing tool it would be, go next to a pod, activate it and BAM. Black ops would be popular even if they would cost 5 billion and have 1 hull hp. On the other hand our clones can receive us from wormhole space where there is no local.

If implemented few things should be ensured - for a start prevent cloaking inside such bubble, so some counter remains (finding the hostiles on directional scanner).





I'm just going to put "Go read the Empyrean Age novel" in my signature, because this argument is the most annoying thing in the world in local conversations. Even if it's true (which it isn't according to Empyrean Age), holy crap Jove gave us new tech! It's a miracle!

RP arguments do count, but are in support of mechanic arguments. Not stand alone arguments.

Anubis Xian
Ministry of War
Posted - 2010.12.02 03:07:00 - [19]
 

Originally by: HeliosGal
good idea must ahve some sort of counter measure


No, Local must have some sort of counter measure.

External Factors
Posted - 2010.12.02 23:41:00 - [20]
 

Originally by: Ephemeron
For this to work offensively, we'd need a way to jump into new system without appearing in local first. And make sure it works while warping.

In general I support idea of limiting local effectiveness.


I think if it worked in warp it would be over powered. As it is you could be in system and aligned (everyone at same speed) and the opposing force would only have the warp time for reaction. Thats what? 30 seconds?

Rhinanna
Minmatar
Brutor Tribe
Posted - 2010.12.02 23:49:00 - [21]
 

Nice with the following restrictions:

1- 5-10KM max range, probably 5.
2- Only affects ships with a covert ops cloak fitted and active.
3- All cloaks disabled (the cloaking field is been used in conjuntion with the bubble to fool the star gate's sensors, but can't block scans/probes at the same time)
4- A ship must be FULLY inside the bubble.
5- No ship larger than a cruiser could be hidden even if they somehow manage to fit a covert ops cloak Twisted Evil

Ephemeron
Caldari Provisions
Posted - 2010.12.02 23:58:00 - [22]
 

If it cannot be used in warp or to mask system jumping, then the main beneficiary of this new ability are gate campers. Roaming gangs would have no benefit. In fact it would discourage roaming since gate camping would be more attractive.

That's definitely the wrong direction for EVE, that's the direction CCP been pushing things for years. No more.

Sig Sour
Posted - 2010.12.03 00:01:00 - [23]
 

NO! **** NO!

Here is why: If you do that, then that will be another hurdle to cross to get rid of the local channel all together.

Otherwise, not bad.

Ephemeron
Caldari Provisions
Posted - 2010.12.03 00:11:00 - [24]
 

Originally by: Sig Sour
NO! **** NO!

Here is why: If you do that, then that will be another hurdle to cross to get rid of the local channel all together.

Otherwise, not bad.
I do believe that removing local would have been the best choice. But I am also aware of how weak CCP is when it comes to making hardcore game decisions. Better take what you can get than wait for perfection and get nothing.

External Factors
Posted - 2010.12.03 04:36:00 - [25]
 

Originally by: Ephemeron
If it cannot be used in warp or to mask system jumping, then the main beneficiary of this new ability are gate campers. Roaming gangs would have no benefit. In fact it would discourage roaming since gate camping would be more attractive.

That's definitely the wrong direction for EVE, that's the direction CCP been pushing things for years. No more.


This is true but I think you should be able to covert jump into the local bubble. Blacks ops arent done by just walking through the front door. This bubble should only be usable in a highly planned situation or in a defensive posture not to walk through gates.

Karthos Posbuster
Posted - 2010.12.03 14:18:00 - [26]
 

Very cool idea that got me thinking, in particular with regards to what happens when you jump through a gate / etc.

Why not add a ship attribute for black ops that they do not appear in local, period? That might be a bit easier both implementation-wise as well as lag-wise.

I was thinking something similar for cov ops, stealth bombers, force recons, and blockade runners but that might be a bit of a stretch. Perhaps a T3 module similar to the interdiction nullifier such that you have to choose local cloaky or bubble immunity. Cloak-warpable non-local goodness, mmmmm :)

While it would be sweet for empire and low sec, it probably would have to be a 0.0 thing only. You get the reasonable balance by the fact that the tank on black ops is not that great and they have an extremely high price tag.

I have to say, this whole idea would be pretty epic and I smile already thinking about the potential emo tears coming from something like this :)




External Factors
Posted - 2010.12.16 00:39:00 - [27]
 

Bumping for more eyeballs and discussion...

Pinky Starstrider
Posted - 2010.12.16 00:54:00 - [28]
 

I like it, but dislike the idea of it being active before entering local. I think it should be a enter local scatter and cloak, wait 20-30 seconds activate bubble and have the Covops ships enter. It allows people to see the jump in and witness the "jump" out. Unless they are camping gates it would appear as if a fleet just went through. Then bang by by afk miners.

External Factors
Posted - 2010.12.16 04:15:00 - [29]
 

I think that you should be allowed to jump into the bubble but with it being to small you can be aligned and stay in it and when you go to warp you will be out of the bubble.

Math'ra Hiede
Amarr
Trinity's Vanguard
Posted - 2010.12.16 10:53:00 - [30]
 

+1

Definately like this idea, it has pro's and con's that can make it balanced but the idea of having (potentially) a small fleet of cloaky ships suddenly appear, not only in local... BUT RIGHT NEXT TO YOU adds the element of win to the Black-Ops that it currently misses.

Now, the only problem is technically implimenting it and whether the rewards are worth the cost... so CCP, some love for the B-Ops and Local Idea?


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