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ACY GTMI
Veerhouven Group
The Veerhouven Group
Posted - 2010.11.01 00:12:00 - [1]
 

I've been playing since July of 2009 and one of my early mentors advised me that, if I knew my ship wasn't going to last, eject just before it goes and podwarp away in the confusion. I never even considered that this option is situational.

So my Raven was slowly being eaten by human rats and I ejected. I saved my set of +1 implants and felt pretty good until I got a message from the insurance company to the effect that my contract had been invalidated. Shocked

Turns out that one of the HRats boarded the Raven before it was finished, then jumped back into their ship and finished it off. Apparently this means that they become the owners of the ship so I don't get the insurance money. I don't think they get the money either, but I really don't know.

Either way, it's another turn of the screw for the victim.

That kind of twist is why I love this game so much . . . at times. Very Happy

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.11.01 00:43:00 - [2]
 

never eject, and if you want to save your pod just click on something far away and keep spamming the warp button!

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.11.01 00:45:00 - [3]
 

Very odd...why not sell you Raven ?

ACY GTMI
Veerhouven Group
The Veerhouven Group
Posted - 2010.11.01 00:51:00 - [4]
 

How do you get into your pod with enough time left to warp out without ejecting?

I don't have the skills to sell things outside of stations.

Kesshisan
Minmatar
Posted - 2010.11.01 01:01:00 - [5]
 

Edited by: Kesshisan on 01/11/2010 01:03:10
Originally by: ACY GTMI
How do you get into your pod with enough time left to warp out without ejecting?


If you align to an object before your ship is destroyed, when your ship is destroyed your pod will be facing that direction. This means you need to take no time to align to that object. Just hit the warp button and save them using something like smart bombs, the chances are in your favor that your pod will survive.

Just make sure not to align to a stargate. As I'm sure you know, you will have the 30 second wait time until you can jump through a stargate once you leave your ship (voluntary or involuntary.)

ACY GTMI
Veerhouven Group
The Veerhouven Group
Posted - 2010.11.01 01:19:00 - [6]
 

Originally by: Kesshisan

Just make sure not to align to a stargate. As I'm sure you know, you will have the 30 second wait time until you can jump through a stargate once you leave your ship (voluntary or involuntary.)


Nope. Didn't know that either. Thanks.

Kesshisan
Minmatar
Posted - 2010.11.01 01:37:00 - [7]
 

Originally by: ACY GTMI
Nope. Didn't know that either. Thanks.


I'm still kinda new so don't take my word as absolute final say for any of this, but there is an internal 30 second timer which happens whenever you dock, leave a ship, get into a ship, or enter a fleet.

This 30 second timer can be observed as a spinning deelybob in the upper left corner of your screen while the 30 seconds is active. If you hover your mouse over it you will see the countdown timer in numbers.

During these 30 seconds you cannot get into a new ship, dock into a space station or use a jump gate.

Again, I'm new so please don't hold me as the absolute final say on this subject. But this is what I have learned from experience and reading.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.11.01 02:25:00 - [8]
 


Quote:

If you align to an object before your ship is destroyed, when your ship is destroyed your pod will be facing that direction. This means you need to take no time to align to that object. Just hit the warp button and save them using something like smart bombs, the chances are in your favor that your pod will survive.

Just make sure not to align to a stargate. As I'm sure you know, you will have the 30 second wait time until you can jump through a stargate once you leave your ship (voluntary or involuntary.)


Incorrect. Pods have no alignment. They warp INSTANTLY, regardless of direction.

So, getting your pod out is as simple as spamming the warp button as your ship is going down. Do it -before- your ship explodes and your pod will always escape safely unless they use smartbombs or warp bubbles (which only exist in nullsec).


Quote:
During these 30 seconds you cannot get into a new ship, dock into a space station or use a jump gate.


Yes. WARP is the key word here, if you try to dock or jump with your pod you will be unable to. You have to WARP away and wait out the 30 second timer.

DeMichael Crimson
Minmatar
Republic University
Posted - 2010.11.01 03:07:00 - [9]
 

Here's another thing to do if you know you're going to lose your ship to Player Pirates. Activate the self destruct on the ship and at the last few seconds eject and warp away. The Pirates won't get your ship or the kill mail.

Zarutha
The Night Crew
Posted - 2010.11.01 06:40:00 - [10]
 

Originally by: DeMichael Crimson
Here's another thing to do if you know you're going to lose your ship to Player Pirates. Activate the self destruct on the ship and at the last few seconds eject and warp away. The Pirates won't get your ship or the kill mail.



Great advice! Very Happy

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2010.11.01 07:17:00 - [11]
 


not really. Even if the self destruct -does- continue going after you eject (which I'm not sure of), they can just board and deactivate it.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.11.01 08:57:00 - [12]
 

Originally by: ACY GTMI
How do you get into your pod with enough time left to warp out without ejecting?

I don't have the skills to sell things outside of stations.


That's not possible Razz
I meant, why did the pirates not fly your raven to a station for selling and come back for their ship afterwards ?
Obvious answer I now realize is that they did not have the skills to fly your ship.

Bhattran
Posted - 2010.11.01 10:04:00 - [13]
 

Originally by: DeMichael Crimson
Here's another thing to do if you know you're going to lose your ship to Player Pirates. Activate the self destruct on the ship and at the last few seconds eject and warp away. The Pirates won't get your ship or the kill mail.


Won't work unless you pretty much know when you 'see' or become aware of some players that you are going to die and then activate self destruct which takes 2 minutes to blow your ship.

I also don't know if SD continues after ejecting, I seriously doubt it and I think it cancels itself if you warp. If I'm right on the warp you'd have to come out of warp/undock/be in space notice someone on grid or in local then activate SD to best ensure you deny them of the kill, only deactivating it 'just in time' or once the perceived threat was gone.

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2010.11.01 10:42:00 - [14]
 

Self Destruct will continue after you eject
warp will cancel the Self destruct but on it you are in the ship i.e.
press SD
warp to <this cancels SD

Press Sd
wait 30sec
eject
warp to <- your ship will continue to count down - however a PC can board your ship and do what he wants with it now

DeMichael Crimson
Minmatar
Republic University
Posted - 2010.11.01 11:15:00 - [15]
 

Self destruct countdown will continue after you eject. If you wait til last 20 or 30 seconds of timer and then eject and warp away, other players won't have enough time to board ship and cancel self destruct.

I know someone who does that during PvP in low sec systems when he knows his ship tank won't last and he can't get away. Robs the other player of the Killmail.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.11.01 12:46:00 - [16]
 

Really, you got to ask yourself if it is really worth the trouble to eject at all.
Aside from not getting on a km (who cares ?) you are of course removing the possibility of a last-second rescue (example, other pirate jumping on top of the pirates attacking you). It does happen.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.11.01 13:34:00 - [17]
 

Originally by: ACY GTMI
[...]eject just before it goes and podwarp away in the confusion[...]

Key part highlighted.
So this means one, maybe two seconds tops before ship will be blowing up, so that the other guys can't get enough time to realize it's now empty and stop shooting.
The idea is to have them "accidentally" destroy it with you bypassing the occasional client-side "your ship just blew up" big explosion lag.
Like other people pointed out, that's not always needed (since just spamming the warp button a short while before you're officially exploded will usually result in the same end effect anyway) and as you noticed it can lead to different types of problems in case the enemy realizes in time you have vacated the ship (they can just take it all as is).

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.11.01 14:15:00 - [18]
 

That's assuming you have time to eject, enable self-destructs and such, usually when my ships have gone down it's been *krääk* *pop* and if I haven't been spamming the warp by then I've been podded. Rolling Eyes Razz

Mazlow Shartain
Omega Wing
Snatch Victory
Posted - 2010.11.01 15:57:00 - [19]
 

Edited by: Mazlow Shartain on 01/11/2010 16:07:33
Originally by: DeMichael Crimson
Self destruct countdown will continue after you eject. If you wait til last 20 or 30 seconds of timer and then eject and warp away, other players won't have enough time to board ship and cancel self destruct.

I know someone who does that during PvP in low sec systems when he knows his ship tank won't last and he can't get away. Robs the other player of the Killmail.


Your friend sucks at pvp. He still loses a ship, but his only concern is his epeen and someone getting a killmail? Thats about as lame as it gets.

If you are about to go down, pick an object like a planet and spam warp to, you should be clicking it as fast as you can and your pod will instantly warp there once you pop. Then just warp around for the 30 secs till you can get out of system or dock up. It's about as simple as it gets. I have lost one pod in empire in 2 years and it was due to jita lag (thats my story and im sticking to it dammit).

If you're going to lose a ship, just lose it, learn from it, get out, and move on. No need to try to come up with all kinds of plans and strategies around denying people killmails or saving your pod.

As far as "warping away in the confusion", what confusion? They will see your pod on the overview as soon as you eject anyway, and no pvp'er worth a crap is going to be "confused" by that.

Tranka Verrane
Mentors Administration
Posted - 2010.11.01 16:36:00 - [20]
 

Originally by: ACY GTMI
How do you get into your pod with enough time left to warp out without ejecting?

I don't have the skills to sell things outside of stations.


I think he meant why did the pirates take control of your Raven and then continue blowing it up instead of taking it for themselves.

Smuggo Smuggins
Posted - 2010.11.01 17:08:00 - [21]
 

You saved a set of +1 implants?! Are they really worth saving? Last I checked they're worth 1m for the full set. People fly in null with more than that.

Enno Duluoz
Posted - 2010.11.01 20:12:00 - [22]
 

Once upon a time, someone saved their ship from me in a 1v1 by convoing me to say that I'd won the fight, thus deserved their ship. They ejected, I warp to a station, come back in my pod, and they'd reboarded their ship and warped away. Woulda been real nasty if they'd waited for me to get back and podded me.

Skex Relbore
Gallente
Red Federation
RvB - RED Federation
Posted - 2010.11.01 20:41:00 - [23]
 

Originally by: Tranka Verrane
Originally by: ACY GTMI
How do you get into your pod with enough time left to warp out without ejecting?

I don't have the skills to sell things outside of stations.


I think he meant why did the pirates take control of your Raven and then continue blowing it up instead of taking it for themselves.


My guess is that their own ship was more valuable than the one they blew up and didn't want to leave it there and risk having it stolen while they flew the stolen ship home.

Plus they get the kill mail and on top of that the insurance payout is an instant payoff rather than being stuck with a ship they then have to sell.

Pankas Carter
Amarr
Chaos Theory Alliance
Posted - 2010.11.02 03:05:00 - [24]
 

Originally by: Kesshisan
Originally by: ACY GTMI
Nope. Didn't know that either. Thanks.

This 30 second timer can be observed as a spinning deelybob in the upper left corner of your screen while the 30 seconds is active. If you hover your mouse over it you will see the countdown timer in numbers.

During these 30 seconds you cannot get into a new ship, dock into a space station or use a jump gate.



That's the Session Change timer. You have to enable that in your options (after login).

DeMichael Crimson
Minmatar
Republic University
Posted - 2010.11.02 04:46:00 - [25]
 

Originally by: Mazlow Shartain
Edited by: Mazlow Shartain on 01/11/2010 16:07:33
Originally by: DeMichael Crimson
Self destruct countdown will continue after you eject. If you wait til last 20 or 30 seconds of timer and then eject and warp away, other players won't have enough time to board ship and cancel self destruct.

I know someone who does that during PvP in low sec systems when he knows his ship tank won't last and he can't get away. Robs the other player of the Killmail.


Your friend sucks at pvp. He still loses a ship, but his only concern is his epeen and someone getting a killmail? Thats about as lame as it gets.

If you are about to go down, pick an object like a planet and spam warp to, you should be clicking it as fast as you can and your pod will instantly warp there once you pop. Then just warp around for the 30 secs till you can get out of system or dock up. It's about as simple as it gets. I have lost one pod in empire in 2 years and it was due to jita lag (thats my story and im sticking to it dammit).

If you're going to lose a ship, just lose it, learn from it, get out, and move on. No need to try to come up with all kinds of plans and strategies around denying people killmails or saving your pod.

As far as "warping away in the confusion", what confusion? They will see your pod on the overview as soon as you eject anyway, and no pvp'er worth a crap is going to be "confused" by that.


And you sir are either a PvP who wants to gain those Killmails by saying that or you are still flying by old outdated ideas about PvP combat.

Probably just a troll who doesn't understand about PvP Killmail stats. Also my friend has gained more ship kills than ship loss.

I don't remember saying anything about "warping away in the confusion" which means you've also mixed my replies up with somebody else.

Bottom line:
Go flash your Epeen somewhere else.

Dead Jesus
Gallente
PeaceMakers.
Posted - 2010.11.02 13:08:00 - [26]
 

Never eject. And the most likely outcome if you do, is that the attackers will board the empty ship and fly off in thier freebie.

ACY GTMI
Veerhouven Group
The Veerhouven Group
Posted - 2010.11.02 13:22:00 - [27]
 

I forgot. The guy who told me to do that had more than 625 mil worth of implants in his head, so it might make sense for him.

In this case, I never even considered the fact that I was in my 0.0 JC, and, now that I think of it, his head was as empty as a promise.

Skavirr
Posted - 2010.11.02 13:30:00 - [28]
 

Originally by: ACY GTMI
I forgot. The guy who told me to do that had more than 625 mil worth of implants in his head, so it might make sense for him.

In this case, I never even considered the fact that I was in my 0.0 JC, and, now that I think of it, his head was as empty as a promise.


Implants or not, ejecting makes you no less likely not to get pod killed in the event your ship is going down. As others have said, spamming warp (to a planet or other celestial) once you're into structure is your best bet.

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.11.02 14:27:00 - [29]
 

Edited by: Dodgy Past on 02/11/2010 14:29:45
Originally by: Skavirr
Originally by: ACY GTMI
I forgot. The guy who told me to do that had more than 625 mil worth of implants in his head, so it might make sense for him.

In this case, I never even considered the fact that I was in my 0.0 JC, and, now that I think of it, his head was as empty as a promise.


Implants or not, ejecting makes you no less likely not to get pod killed in the event your ship is going down. As others have said, spamming warp (to a planet or other celestial) once you're into structure is your best bet.
Wrong.

Some people experience a nasty lag when their ship is exploded, that is enough to give people a chance to kill their pod. If you have a 1.8bn slave set in your head you're not going to worry about a 70m BC.

The other time to consider ejecting is in a T3 since it avoids the skill loss.

Matalino
Posted - 2010.11.02 14:58:00 - [30]
 

Edited by: Matalino on 02/11/2010 15:00:14

I haven't tested this myself, but wouldn't the ship explode immediately if you wait until your are in deep structure before ejecting?

IE, if you have Mechanic 5 and you eject when your ship has less than 20% structure, then the ship would have negitive structure after you eject as it no longer gains the bonuses from your skills.

This is largely a moot point, as has been noted earlier it is generally not worth it to eject. However, with tech 3 ships it becomes relevant again.


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