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Agad Hyel
Posted - 2010.10.26 08:51:00 - [1]
 

Edited by: Agad Hyel on 26/10/2010 09:40:03


These are the reasons, why I cursed 1000 times during my first months playing EVE. I hope they help.

Feel free to add. Not in any order.

1. Watch list, adding people. Add/keep all fleet members to/in "watch list" (instead of one by one)

2. Warping - "Warp in Sync"... so when jumping to hard sites you're not alone for few too long seconds. Yes, aligning helps, but still.

3. Don't allow two identically named bm's in same folder (in People&Places), add a running number in the end or something (what is what?)

4. When locked as targets, show asteroid/gas amounts left (the last survey scanner result) right below the distances. Atm very hard to keep track which asteroid has what, if rocks are plenty. (Me... hard place.)

5. Setting route to station - especially when missioning you keep adding stations as destionation. Highlight the destination station in the same way than next waypoint stargates!

6. Hotkey'd bms or similar solution - allows up to some amount of bms being hotkey'd so that flying back and forth, for example when minng or scouting, becomes more enjoyable.

7. Sun light graphics - Suns in systems may be red, white or orange, but when you whirl the camera the light reflected on the ships is white.

8. Bookmark sharing - awful stuff. Copy to cargo, copy from cargo to ship to people and places and back, except this time only 5. bms at a time. :P Complete rework on this guys. My best idea is "Fleet bookmarks". Fleet commander can share bms directly via People & Places interface.

9. Overview: offer a colour code for "recently visited/used destinations

10. Notepad: seriously buggy after recent updates, no copy-paste-cut functionality, notes not shareable with others, no UNDO option (terrible, terrible)

Love EVE, but not these.

Baraka Saibot
Posted - 2010.10.26 09:19:00 - [2]
 

Edited by: Baraka Saibot on 26/10/2010 09:21:03
Originally by: Agad Hyel
Edited by: Agad Hyel on 26/10/2010 09:09:56

-Watch list, adding people. Add/keep all fleet members to/in "watch list" (instead of one by one)


You can only have 10, if you click on your squad commander you can add the entire squad.

Quote:
-Warping - "Warp in Sync"... so when jumping to hard sites you're not alone for few too long seconds. Yes, aligning helps, but still.


What?

Quote:
-Don't allow two identically named bm's in same folder (in People&Places), add a running number in the end or something (what is what?)


ehm, okay. Then rename it youself to something saying? But I get your point


Quote:
-When locked as targets, show asteroid/gas amounts left (the last survey scanner result) right below the distances. Atm very hard to keep track which asteroid has what, if rocks are plenty. (Me... hard place.)


Theres a module for that. Makes mining somewhat... Not so easy?


Quote:
-Setting route to station - especially when missioning you keep adding stations as destionation. Highlight the destination station in the same way than next waypoint stargates!


So, set the destination to station, not solarsystem. Not bad. But, it has always just been the system. Hence why the stargate turns yellow.



-Hotkey'd bms or similar solution - allows up to some amount of bms being hotkey'd so that flying back and forth, for example when minng or scouting, becomes more enjoyable.


No. Think of the macros.

Quote:
-Sun light graphics - Suns in systems may be red, white or orange, but when you whirl the camera the light reflected on the ships is white.


Not UI related really.


Delnadres Courthelia
Posted - 2010.10.26 10:33:00 - [3]
 

I agree number 7 isn't UI related, but I agree with it anyways. I would also like to see comets flying around in the distance, even if you can't fly to them. But to get on topic...

1.
When Fleets were a new feature, I don't recall "watch lists" even existing. I was happy with the interface and how I could see everyone's health. Coming back to EVE two years later, I was frustrated (even ****ed) that after 10 minutes of searching, I had to go to the Help channel to find out it was "Watch List" related. I say it should show a players health if hull or armor are less than 100%, and shields are less than 90% (thinking about Leadership bonus to shields making it seem like a player has less shields at first). It should then sort players in a squad/wing in order of least to highest health (unless another sort method is used), so you always know who's in trouble. And a related note: please add a small UI widget that you can turn on from the People & Places menu, that you can drag to your Overview, that shows how many of your friends in your list are online, and the most recent friend to log on in the last 5 minutes. Additionally, sorry to be off topic again, but a "Friends" chat in the chat window would be awesome. If you could mark people as friends, then your friends and their friends, their friend's friends, etc, can all share a channel to chat in, automatically generated and joined unless you disable it. It would make it easier for n00bs to find their friends in EVE and for people to feel SO much more connected.

2.
I think the idea here is that, if one person is flying a frigate, and one is flying a battleship, using the "Warp Fleet To" command would turn both ships and have them warp. Let's say it's a mission in regular space, and oops, the little frigate just got there first and is suddenly the poor little tank. Instead, have them align, and wait to warp until all members of the fleet are actually about to warp to get going. Personally, I think that should be a setting under the Autopilot menu "When in a fleet recieving a Warp To order: [+] Warp when Ready [-] Sync Warp to Leader"

3. & 8.
I agree that being careful with naming is a simple and easy solution to this problem. But default names shouldn't be so generalized. Perhaps instead of "( Cargo Container )" it could say "( Cargo Container near Attyn Asteroid Belt IV )" or something. Having more descriptive default names makes sense. Or if you could sort bookmarks based on same system / nearby system / recentely used / recentely made / recentely shared / security status of bookmark location / type of bookmark location (asteroid, cargo, current location at the time, station, other collidable object). And to be honest...sharing a bookmark should be as easy as "Right Click -> Link to Chat". Seriously... if ( $linkToChat == "true" ) { $chat[active] = $chat[active] . $bookmark[selected]; } amirite?

4.
The only "module" I know of is the Survey Scanner already mentioned. At the very least, targets that are already locked-on to should be highlighted in the Survey Scanner list, so you know which ones you're mining from at a glance. Now let's think about this for a second. Computers of starships in the future can do sophisticated calculations right? More than an every day cell phone, at least, right?! Survey Scanners honestly shouldn't need their current interface, and ore amounts should be listed in brackets right in the overview, for ones that were nearby. Then should automatically decrease as you mine (a computer can subtract, you know...). If you leave the belt and return it can forget the data, or move to location of roids previously out of range, you use the scanner again to get the new data. You have the module, why go out of your way to make it annoying to use? It would simplify for both n00bs and veterans.

[To Be Continued]

Delnadres Courthelia
Posted - 2010.10.26 10:35:00 - [4]
 

5.
I think this is a great idea. Say you create a bookmark for a station or asteroid belt, or you find a station or location from an Info tab, wherever you get it from, I think that this is a great idea. While I'm at it, say you set a route with Waypoints... please change the highlight color of destinations in your route that are NOT your next planned destination in your route? If you're going in a circle, and where you came from is the same yellow as where you mean to go, and you get distracted, it's way too easy to accidentally turn around and go the wrong way. The game knows which is the next system in the route, if ( $destination != $nextRoutePath ) { changeColor($destination, orange); }
And back to stations and such being valid destination spots, have Autopilot fly to those destinations as well, warping in to 15km as usual, but then fly to 15km (off) / 5000m / 1000m / 0m, set in AutoPilot settings.

6.
I agree that this would be bad for Macroing issues.

7.
Yup. I would like to see more interesting things going on in solar systems that I don't have to fly close to in order to see. Solar Systems in this game need more variety, they all look far to similar, look at some nebula and star collapse photography from Hubble and such. But again, not UI related.

8.
Touched on this in number 3.

9.
I see this being useful with bookmarks, so I mentioned it in number 3 as well, but I don't see a point anywhere else, like overview or map. If you've been somewhere recentely and it's worthwhile being there, you'll either remember, find it in your assets if you left something there, or have an actual reason to go back there the same way you did the first time.

10.
I think fixing the game's notepad is a no-brainer. In fact, I think making the UI more useful and intuitive in general is pretty high on CCPs list right now, considering their current changes to the UI involve updating it to make it more modular and accessible. So I think now is a great time to start discussing UI changes. Especially ones that make the game easier for newcomers.

masternerdguy
Gallente
Meerkat Maner
Posted - 2010.10.26 10:39:00 - [5]
 

yet another make eve easier for me thread disguised as "a new player's perspective".

Delnadres Courthelia
Posted - 2010.10.26 11:40:00 - [6]
 

Originally by: masternerdguy
yet another make eve easier for me thread disguised as "a new player's perspective".


I don't think you should be so judgemental. Experiences looking back on the game can give insight on what some people may actually find troubling when starting out. EVE is so complex that when you ARE a n00b, it's hard to figure out what might have helped right then. New player experience is important, and if it's UI related, I truly believe now is the time to discuss it. Please contribute to this thread in a meaningful manner. Thank you.

Agad Hyel
Posted - 2010.10.26 16:43:00 - [7]
 

Thank you all for your input so far.

So far I have found your comments have one, perhaps troubling, view some of you seem to share - "userinterface being hard to use and adopt is good"! I think UI should not be hard to adopt. Game mechanics and design should be the hard part, not usability.

So, I don't think matter is as simple. To summarize: I love to learn how things work in EVE Universe, not game client quirks!!! :)

ChrisIsherwood
Posted - 2010.10.27 03:10:00 - [8]
 

I do not understand the objections to #5 & 6? What do you mean? B*t software already can run mining missions and courier missions and go through gates. What exactly new functionality do you see this providing the B*t that it can't already do? It seems to me like automated software is going to be able to click on Jita 4-4 CN or Motsu jumpgate quicker than I.



eleve
Posted - 2010.10.27 12:59:00 - [9]
 

Pretty good suggestions.

Only ones that I find problematic:
2. I assume that you mean these warp gates at missions and complexes? Elsewhere you can use warp feelt, squad or wing depending on which position you are. I think that this would be pretty useless. Just prepare your ships if the site is going to be hard. The gates are pretty big and you can fly in align with them about 15km. Sync your warp with logistics and with bad luck the logistics gets the aggro when you arrive together.

4. There is already survey scanner module.

6. Would be nice, but this could make macroing easy. On the otherhand, it can be done anyway, so I don't know if this would really be an issue.

Agad Hyel
Posted - 2010.11.03 03:26:00 - [10]
 

Edited by: Agad Hyel on 03/11/2010 03:29:31
I must say, I don't understand the macroing objections neither. Bots can be created no matter what you do - and they are freely and easily distributed. Actually there's also a flipside on this, if you compare the current situation, say you must make 12 clicks to do something versus 4 clicks, it is the bot that wins, it can do it faster and more reliably. Making usability more crappy for humans is not the way to achieve harder macroing. Ends do not justify the means. CCP surely can do the anti-bot stuff otherwise, like checking for background programs that enter commands etc.

The point in all these is to make UI more intuitive and yes, easier to use. Please consider these points without the idea of "making EVE interface easier makes it possible for noobs to kill me, the more skilled one" on the back of your head. You present very normal resistance to change, but pls consider the alternatives without precudicial judgement.

Spaceman Jack
Posted - 2010.11.03 14:10:00 - [11]
 


Everything is difficult when you don't know what you are doing



CCP Fear

Posted - 2010.11.03 21:50:00 - [12]
 

Quite alot of good stuff in here! I'm gonna watch this thread for more, so keep them coming!

Really liking the ore left in a roid after using a survey scanner (and perhaps display to a gang (with a skill?)), showing the icon of a station of interest (your stuff here, or your agent mission ends here etc.) and warping in sync would be awesome (that being lower on the list as you technically can do it with some proper communication and aligning, but I get the point.)

Koshiko Murakami
Posted - 2010.11.03 23:02:00 - [13]
 

Edited by: Koshiko Murakami on 03/11/2010 23:04:59
Oh yay, I love these threads:
  1. Sharing items/money/bookmarks between characters on the same account. I'd pay extra to have the ability to make thsi stuff account-wide.

  2. All your tools assume that we only have one account, lots of people don't.

  3. S&I: Allow the installation of multiple identical jobs at once.

  4. S&I: Allow us to subgroup blueprints by market group.

  5. S&I: Narrow the height of the blueprint entries, we don't need to see a picture for each.

  6. Chat: Allow us to setup a chat window to show multiple channels.

  7. Chat: Also would like the ability to send a /tell.

  8. Hire an HCI guy to work on your combat HUD. The default layout requires attention spread all over the screen and I bet someone more familiar with interfaces could make information presentation much, much better.



Editted for bitterness.

Keilas
Posted - 2010.11.04 09:00:00 - [14]
 

Edited by: Keilas on 04/11/2010 22:27:08
*Edit: Thought of another one!

Woo!
A whole ten things?

These aren't so much noobie things - but items that were jarring or unapproachable in general.

1) S&I interface. It's extremely slow to get going, unnecessarily clunky, and has a lot of options (like lab rental etc) that seem to do nothing. All functions of S&I (bar PI) is an immense chore.

2) Roles and Corporate member permissions - there's no clear distinction between roles, titles and permissions - assigning one doesn't always do what the player thinks it will. There's almost too *much* customisation.

3) Bookmarks. Copying 100 or so bookmarks was one of the most horrible experiences of my life, let alone just within EVE. An easier system of managing these would have many benefits.

4) Market - Buying/Selling multiple items takes a long time - put in a "shopping list" function that allows the user to select multiple sell orders to raise, or buy orders to fulfil at once. Any streamlining in general would be handy.

5) Chat Clearing - Is a /clear function possible for wiping chat windows?

6) The Accelerate / Decelerate keyboard shortcuts are underpowered, and it's a bit of black magic to tell what the increase or decrease is.

7) Not being able to contract damaged ships/items and ships loaded with charges. Why can't charges just be unloaded and included in the contract as standalone items? Damaged kit should be advertised / warned as such - leave it to the buyer. (Unless there's technical issues with moving damaged stuff between people)

8) Inconsistency with the Text/Small Avatar/Large Avatar - why can't it apply to channel player lists as well? Seeing all the "No Image Loaded" squares is offputting - why not save on window real estate and allow name only?
-----
On the topic of the Watch list - it'd be great to have the old functionality of being able to see everyone's health bar - perhaps it only appears when damage has been taken or the target is directly under attack?
How about a "Logistics Mode" of Watch list, that operates as it currently does (or close to it) for anyone not using it, and shows damaged / fleet members under fire when enabled?

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.11.04 09:04:00 - [15]
 

Quote:
8. Bookmark sharing - awful stuff. Copy to cargo, copy from cargo to ship to people and places and back, except this time only 5. bms at a time. :P Complete rework on this guys. My best idea is "Fleet bookmarks". Fleet commander can share bms directly via People & Places interface.


I cannot agree with this more... From every way you look at it, the bookmark system is utter crud!

A Fleet and a Corp should be able to share BMs without having to meet up and transfer them via trade or jet can.

Even if you have to click a button to 'Send BM to Corp Database', then a corp member can look in the Corp window and view the Corps Bookmark library and 'Download BM to Ship'.
This should be doable from anywhere in the game (in station or in space).

If you wanted limitations then have a skill that has 'Database Access' as a distance from Corp Office (I am shooting myself in the foot here a little, as I will have to buy a corp office now).

This would require all members to train the skill, and localize it to areas around your corps office (however it will screw WH people).

To overcome this, maybe you could have a similar skill 'Fleet Data Transfer' that allowed transfer of data (BMs) between fleet members that were 'X' many systems from the Fleet Booster?

Again, no transfering BMs from WH to K-Space, but fleets within a WH can share BMs.

Thanks for taking the time to read my ideas, they are simply me putting them down as I think of them and I have not had time to work them out fully.
I welcome any critisism or constructive 'pulling appart' of my ideas.... after all we all want a better BM system!

True Sight
Deep Freeze Industries
Posted - 2010.11.04 19:44:00 - [16]
 

1) The tiny "play button" menus on many interfaces, such as evemail, to access the settings, its totally not-obvious to any new player

2) Bookmarks are the most important thing in space next to targetting and shooting, they should be part of the main in-space interface and not through right-click menus, such as a constant display of all bookmarks you have in your current system, can be sorted by type, POS, station, celestial, probe signature

3) Chat System is too uncustomisable, and its default settings are horrible (seriously, how long does anyone use the 'full size avatar' chat setting). Default (or even only) chat setting should be Name > Text, you should be able to have more than one chat in a single pane, and colour-code them (yes, like every single other MMO out there) cut out the annoying "Clicking" between channels.

4) Local count, most players end up ignoring local, but because they want to know 'how many' there are in local, a simple local count in the main UI would allow players to simply ignore local chat entirely

5) Constellation chat, no one uses it, its 1 more extra thing for a new player to learn is pointless and close, just remove it from the game.

6) Skill List / Skil queue, why are they two entirely separate windows? just rebuilt it into a single tidy UI, so that players can see their queue and their current skills at the same time.

7) Certificates: Why do players have to claim them? adding an extra filter, button and mechanic, just award them automatically when they reach them, spit up a little achievement type window showing them they got one.

8) Within an hour of playing the game, EVERY player 'shrinks' the main nav bar, no one flies around with it displaying their avatar and the full menu names. Remove the expanded view, make the icons more obvious (change the char one to a micro-picture of your avatar)

9) Journal: omfg, how many different tabs! get rid of them ALL. When you launch a planet can, just have it create a bookmark, find sensible places for everything else, so the journal is literally a mission log and nothing else.

10) Weapon grouping, bite the bullet. Make this compulsory (read, automatic) if you put two 125mm railguns on your ship, when you undock there's only 1 button. Enforcing this will reduce fleet lag, 2-3 right click menu options, an entire mechanic players must learn and has no negative impact what-so-ever

Marchocias
Posted - 2010.11.04 20:38:00 - [17]
 

Originally by: Agad Hyel
Edited by: Agad Hyel on 26/10/2010 09:40:03
2. Warping - "Warp in Sync"... so when jumping to hard sites you're not alone for few too long seconds. Yes, aligning helps, but still.

5. Setting route to station - especially when missioning you keep adding stations as destionation. Highlight the destination station in the same way than next waypoint stargates!

6. Hotkey'd bms or similar solution - allows up to some amount of bms being hotkey'd so that flying back and forth, for example when minng or scouting, becomes more enjoyable.

8. Bookmark sharing - awful stuff. Copy to cargo, copy from cargo to ship to people and places and back, except this time only 5. bms at a time. :P Complete rework on this guys. My best idea is "Fleet bookmarks". Fleet commander can share bms directly via People & Places interface.

9. Overview: offer a colour code for "recently visited/used destinations



2. Great idea, in parallel to, not replacing standard warp-fllet function.

5. Love it... I'd go further, and allow all BMs to be highlighted like this (so you get yellow in people & places, and rightclick list)

6. Like it... these ought to be saved with the BMs, so you can get a different set of hotkeys with every system

8. Yes, bookmarking is a pretty ropey system. One simple improvment would be to distinguish between different bookmarks with icons relating to the object bookmarked, or the grid its on (eg, if you're on a stargate grid, its a stargate bookmark, near a pos its a moon bookmark, a randomly spawned site is just an ordinary bookmark). Fleet bookmarks would be bloody great.
It would be awesome if it was possible for fleet commanders to add overlays of info onto the combat and map views... for example, on the map, routes between systems for people to follow, highlighting particular systems to target or avoid... and on the combat view, being able draw positions and highlight areas to visually explain tactics directly to their squads.

9. Yes, that would be great. I'd also love to be able to tag all sorts of specific objects with different colours, and if this could be done at a corp/alliance level aswell, that'd also be great.
(On a side note, it'd be nice if during the 'corification' refactoring that the corp/alliance code gets the appropriate resources dedicated to it to do it properly. As I understand it, alliances are implemented as a collection of fudges, which if fixed would allow a more robust system, where you don't need to duplicate functionality for players, and corps and alliances, you can do almost all of it with a unified system. (Caveat: I might be talking out of my arse))

Agad Hyel
Posted - 2010.11.07 13:20:00 - [18]
 

Edited by: Agad Hyel on 16/11/2010 05:33:55
Idea 11:

- Visual view or list for "Show ships I can fly / ... almost fly"

This is something hard for a newbie to grasp, there are sooo many skills. Currently you gotta give your API to some website to see this very basic info (which would also have a huge motivational effect to skill up).

Agad Hyel
Posted - 2010.11.16 05:33:00 - [19]
 

Edited by: Agad Hyel on 16/11/2010 05:44:22
Idea 12: Stargate and WH animations: disappearing and appearing ship is ridiculous and loses A LOT of "real" feel. Same sort of animation than in warp, which can be played from players hard drive for example, while server loads a new system.

Idea 13: Ship interaction with everything else in space. Asteroids, stations, ships, you name it and it looks really awkward when you get stuck on objects in space. Introduce a CAS (collision avoidance system) on ships or something, little more AI and proper animations for collisions (damage modelling of scratches would be awesome).

Kabaal S'sylistha
Caldari
Caldari Provisions
Posted - 2010.11.16 07:21:00 - [20]
 

People and places, and fleet utilities were my main issues as a noob. And chiming in on the warping through objects and jumping graphics being huge detriments when you want to show off your awesome game to a friend.

Agad Hyel
Posted - 2010.11.23 04:16:00 - [21]
 

Edited by: Agad Hyel on 23/11/2010 04:16:37
Yeah, People and Places is confusing.

Idea 14: Setting orbiting and "keep at range" distances for once. Now you must always set a new default value if you want to orbit or keep at range :P

Caldari 5
Amarr
The Element Syndicate
Blazing Angels Alliance
Posted - 2010.11.23 04:54:00 - [22]
 

Originally by: True Sight
1) The tiny "play button" menus on many interfaces, such as evemail, to access the settings, its totally not-obvious to any new player

Agreed

Originally by: True Sight
2) Bookmarks are the most important thing in space next to targetting and shooting, they should be part of the main in-space interface and not through right-click menus, such as a constant display of all bookmarks you have in your current system, can be sorted by type, POS, station, celestial, probe signature

Good idea

Originally by: True Sight
3) Chat System is too uncustomisable, and its default settings are horrible (seriously, how long does anyone use the 'full size avatar' chat setting). Default (or even only) chat setting should be Name > Text, you should be able to have more than one chat in a single pane, and colour-code them (yes, like every single other MMO out there) cut out the annoying "Clicking" between channels.

FFS HELL NO!!! There are some channels that I pretty much ignore for the most part/read only when bored, I don't want them clogging up my Corp and Intel Channels. Things like Eve-Radio and Alliance Price Check Channels I only occasionally pay attention to.

Originally by: True Sight
4) Local count, most players end up ignoring local, but because they want to know 'how many' there are in local, a simple local count in the main UI would allow players to simply ignore local chat entirely

I prefer my Local Chat as a separate window actually, so I can see who is in local, especially during wardecs.

Originally by: True Sight
5) Constellation chat, no one uses it, its 1 more extra thing for a new player to learn is pointless and close, just remove it from the game.

Agreed

Originally by: True Sight
6) Skill List / Skil queue, why are they two entirely separate windows? just rebuilt it into a single tidy UI, so that players can see their queue and their current skills at the same time.

Don't see the point of this one.

Originally by: True Sight
7) Certificates: Why do players have to claim them? adding an extra filter, button and mechanic, just award them automatically when they reach them, spit up a little achievement type window showing them they got one.

I don't think I've looked at them in ages.

Originally by: True Sight
8) Within an hour of playing the game, EVERY player 'shrinks' the main nav bar, no one flies around with it displaying their avatar and the full menu names. Remove the expanded view, make the icons more obvious (change the char one to a micro-picture of your avatar)

I did this, but when I'm multi boxing, I turn it back to the expanded view, mainly for the Larger Avatar Picture.

Originally by: True Sight
9) Journal: omfg, how many different tabs! get rid of them ALL. When you launch a planet can, just have it create a bookmark, find sensible places for everything else, so the journal is literally a mission log and nothing else.

Obviously you don't use the other tabs, disagree with this one.

Originally by: True Sight
10) Weapon grouping, bite the bullet. Make this compulsory (read, automatic) if you put two 125mm railguns on your ship, when you undock there's only 1 button. Enforcing this will reduce fleet lag, 2-3 right click menu options, an entire mechanic players must learn and has no negative impact what-so-ever

HELL NO!! When running L1's for a new faction/grinding a new Corp etc in an AF you only need 1 hit on each ship to kill them, not a full volley. I disagree with this one.

Lirinas
Posted - 2010.11.23 05:20:00 - [23]
 

Edited by: Lirinas on 23/11/2010 05:21:17
Most of the ideas I like, except I don't like the idea of making weapon grouping mandatory - that would take functionality out of the weapons since you don't always fit the same ammo into them at the same time, or want to focus all guns on a single target. However making guns easier to group would be very good.

Now for my own ideas that I haven't already seen mentioned
  1. Remove the Field of View\\Fisheye effect from the game. Even at the smallest screen size, planets & objects will oftentimes look distorted, and on very big viewing areas, this can get almost comical-looking. I find this very immersion-breaking

  2. I really miss the old 3D indicator that we used to have in the lower-right-hand of the screen. Sure, we can zoom out our camera and get a view of the battlefield, but unless you zoom WAY out, you still don't see the entire battlefield (and if you're zoomed way-out, then you don't see the close-range ships with any detail anymore. A return of the "Battle Radar" could also serve to help consolidate certain other elements of combat, like the ability to see at-a-glance where certain ships are (like the one that's warp scrambling you).

  3. "Show Info" panel details seriously need cleaning-up, especially on weapons and various other "complex" modules. Have all like modules show the same information, in the same order and location. Also group information together in logical groups (much like it's done with ship information), although I would go one step further and have an extra tab with "basic" information that lists only the most important info about an item such as Fitting Requirements, Damage, Range, RoF (for weapons), while keeping other, less relevant-to-daily-use info separate (Meta level, Required Thermodynamics Level, Tech Level, etc.

  4. Have an easier way of calculating missile range. There's no real mechanic in-game to do that (aside from Trial and Error) it must be done manually by hand. The same goes for Drone Ranges - there's nowhere it's listed aside for manual calculations or by the aforementioned trial-and-error method

Really what could stand to be done is take apart the entire UI, but not from a technical standpoint that they recently did, but from an informational standpoint. Take it apart, lay all of the bits of information and interfaces that have accumulated over the years, and start putting everything back together into a new UI package. The UI (like much of EVE) is a bit of a patchwork of different systems and batches of information, that just doesn't flow as well as it could. On the same vein, I'd love to see a GUI with detachable windows that could exist outside of the main EVE window (such as in GIMP or other popular photoediting programs out there).

Verlaine Glariant
FW Scuad
Posted - 2010.11.23 18:57:00 - [24]
 

Edited by: Verlaine Glariant on 23/11/2010 18:58:09
Originally by: Koshiko Murakami
Chat: Allow us to setup a chat window to show multiple channels.
Absolutely yes. This would allow me to clear my screen a lot. Can use a diferent font color for each chanel. Yes please +1

Agad Hyel
Posted - 2010.11.30 14:07:00 - [25]
 

Improvement idea: When launching updates, show proper information about the process and it's progress. Now noobie sees only "Incompatible (Version)", which sends him/her into a wild goose chase, googling etc with no solution to be found. CLEAR messages: We are deploying an update. Please wait. Yes there is the news box saying "We're expecting to launch at 14:30 GMT" but it is off and late again and ppl trying to log think that timeframe has passed and go on that patch chase.

Think about ppl waiting, proper info and no possibility to misunderstand.

Delta Bacat
Posted - 2010.12.01 11:25:00 - [26]
 

What I still want is that the hover-over tooltip actually provides the function and not the value of a statistic (currently the exact same value you see in the window).

For example you open your ship and it says Inertia 0.6514, you hover over it and the tooltip says: 0.6514.

What does that mean, or to use local vocabulary: WTF IS INERTA???

Same goes for the mining amount info (dedicated section in Halada's guide to explain it)...
And for thrust,
and sensor strength,
signature radius....
Hell, all of them.

Could you please make the hover-over tooltip state what the function of that stat is and not the value. For example: Inertia: Allows a ship to change direction faster. Affects the time to enter warp and the maximum attainable speed when orbitting. The lower your inertia, the better.

Makes the learning curve a lot easier and allows a player to learn/look up ingame information in game without google or a reactivation of the tutorials.

HeliosGal
Caldari
Posted - 2010.12.01 11:30:00 - [27]
 

Better explanations of inertia is a good idea

Achurua
Posted - 2010.12.01 12:40:00 - [28]
 

OMG CCP
This is what is very badly needed. All these suggestions. Especially the chat and enable channels- This would clean the screen up so much.

very good suggestions, I hope they can be processed SOON (NOT months and months from now, CCP), this has to really be put through even if it's in small inclement patches on sisi.

PLS

Ralicx
Sniggerdly
Pandemic Legion
Posted - 2010.12.01 13:00:00 - [29]
 

Originally by: Agad Hyel


1. Watch list, adding people. Add/keep all fleet members to/in "watch list" (instead of one by one)




While it would be nice to track your entire fleets health at all times, I'm fairly sure the limit on the watchlist is there to reduce lag.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2010.12.01 16:38:00 - [30]
 

Edited by: Cearain on 01/12/2010 16:37:58
Lets say you want to try to scram someone coming through a gate. So you preactivate your scram and orbit the gate. Now in order to actually lock (and thereby scram) the war target you need to hold ctr and then click on them in the overview.

But if you just left click on the gate (no need to hit ctr), say to change your orbit or approach it whatever, it will automatically lock it and scram the gate for you! Yes and trigger the gate guns!

I still remember approaching the gate and all of a sudden seeing my merlin take massive damage even though there were no war targets. Eventually it popped and heard the fc say "Aw who warp scrammed the gate?" Embarassed

Why not make the locking mechanic consistent? And if you are going to make it different why make it easier to warp scram a gates than it is to warp scram ships?


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