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MotherMoon
Huang Yinglong
Posted - 2010.10.23 22:41:00 - [1]
 

Edited by: MotherMoon on 24/10/2010 03:07:36
Edited by: MotherMoon on 23/10/2010 23:51:45
Edited by: MotherMoon on 23/10/2010 22:44:19
Chances are this is not worthy of a new thread.
But I can't think of where else to bring it up.

It's been over 2 years since trinity, and I brought up a bug report on sisi about the autocannon texture. it's not unwrapped correctly... at all.

And they replied, and said they would fix it. Well... here we are years later...

http://eve-files.com/dl/231549

http://eve-files.com/dl/231548


come on cpp, learn to unwrap :/ the normal map isn't even on the gun, all those details are lost.

But in all honestly I love you guys and you make amazing stuff. : ) No game out there IMO compared to ccp in art direction and skill (for an mmo)

But come on, or else I'll to apply to go work at ccp to help you guys unwrap :P


Fake edit: in case no one knows what your looking at the UV on the back of the gun shows the whole texture map and uv layout. to be honest it just kinda makes me laugh every time I fly a rifter, not a big deal in the end run since I know they are retexturing all the ships.

much love
-mothermoon

edit*bah the irony :P*

Razor Tuna
Posted - 2010.10.23 23:10:00 - [2]
 

Edited by: Razor Tuna on 23/10/2010 23:18:05
Edited by: Razor Tuna on 23/10/2010 23:11:12
Your signature says mothermmom which, is redundant.

Edited for proper grammar.

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.10.23 23:13:00 - [3]
 

Originally by: Razor Tuna
Edited by: Razor Tuna on 23/10/2010 23:11:12
Your signature says mothermmom which is redundant.


actually it says mothermmon which makes even less sense.


Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.10.23 23:15:00 - [4]
 

Originally by: Razor Tuna
Your signature says mothermmom which is redundant.
Your sentence is lacking a comma after a relative "which", which is bad.

Razor Tuna
Posted - 2010.10.23 23:16:00 - [5]
 

Originally by: Ifly Uwalk
Originally by: Razor Tuna
Edited by: Razor Tuna on 23/10/2010 23:11:12
Your signature says mothermmom which is redundant.


actually it says mothermmon which makes even less sense.




You're right.

OP, change your signature or tell us what a mmon is

Tangonis Galt
SOMER Blink Transport
Posted - 2010.10.23 23:19:00 - [6]
 

Originally by: Razor Tuna
Originally by: Ifly Uwalk
Originally by: Razor Tuna
Edited by: Razor Tuna on 23/10/2010 23:11:12
Your signature says mothermmom which is redundant.


actually it says mothermmon which makes even less sense.




You're right.

OP, change your signature or tell us what a mmon is


I agree.

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.10.23 23:23:00 - [7]
 

Originally by: Tippia
comma after


Ts ts - I am disappoint Wink


MotherMoon
Huang Yinglong
Posted - 2010.10.23 23:51:00 - [8]
 

Originally by: Tippia
Originally by: Razor Tuna
Your signature says mothermmom which is redundant.
Your sentence is lacking a comma after a relative "which", which is bad.


lol I see what you did there

Jada Maroo
Posted - 2010.10.24 01:15:00 - [9]
 

Has anyone else ever noticed that they reused the mesh of the Ferox model on the Caldari border gates? Go take a look. You'll see the shape of the Ferox embedded in it.

MotherMoon
Huang Yinglong
Posted - 2010.10.24 02:00:00 - [10]
 

Originally by: Jada Maroo
Has anyone else ever noticed that they reused the mesh of the Ferox model on the Caldari border gates? Go take a look. You'll see the shape of the Ferox embedded in it.
Shocked

Thaaat can't be on purpose

Faolan Fortune
Posted - 2010.10.24 02:21:00 - [11]
 

Originally by: MotherMoon
Originally by: Jada Maroo
Has anyone else ever noticed that they reused the mesh of the Ferox model on the Caldari border gates? Go take a look. You'll see the shape of the Ferox embedded in it.
Shocked

Thaaat can't be on purpose


I can believe it, I've used the same textures in inventive ways in my level design, course, only for small barely noticeable things.

Doing it to a gate is pretty bold Laughing

MotherMoon
Huang Yinglong
Posted - 2010.10.24 03:08:00 - [12]
 

Originally by: Faolan Fortune
Originally by: MotherMoon
Originally by: Jada Maroo
Has anyone else ever noticed that they reused the mesh of the Ferox model on the Caldari border gates? Go take a look. You'll see the shape of the Ferox embedded in it.
Shocked

Thaaat can't be on purpose


I can believe it, I've used the same textures in inventive ways in my level design, course, only for small barely noticeable things.

Doing it to a gate is pretty bold Laughing



hey actually... look at that texture I posted... I don't even think most of those details are suppose to be on the gun. the UV layout doesn't seem to match... is that the texture map for something completely different?

Also wouldn't that cause a lot of fleet lag if larger guns had it to? the rez on the back of the gun is more than the whole ship!

Dario Wall
Posted - 2010.10.24 03:23:00 - [13]
 

I'm surprised no one has commented on that Rifter fitting yet. Shield and armor tank modules on a T1 frigate?Neutral

Faolan Fortune
Posted - 2010.10.24 03:47:00 - [14]
 

Originally by: MotherMoon
Originally by: Faolan Fortune
Originally by: MotherMoon
Originally by: Jada Maroo
Has anyone else ever noticed that they reused the mesh of the Ferox model on the Caldari border gates? Go take a look. You'll see the shape of the Ferox embedded in it.
Shocked

Thaaat can't be on purpose


I can believe it, I've used the same textures in inventive ways in my level design, course, only for small barely noticeable things.

Doing it to a gate is pretty bold Laughing



hey actually... look at that texture I posted... I don't even think most of those details are suppose to be on the gun. the UV layout doesn't seem to match... is that the texture map for something completely different?

Also wouldn't that cause a lot of fleet lag if larger guns had it to? the rez on the back of the gun is more than the whole ship!


That's actually a good point, the resolution is pretty crazy. The texture itself doesn't look anything like it's made for a gun (Maybe the T2 version?), I'm thinking they've used ship textures for more than just gates... I mean there are a lot of places on that texture which are just generic and brown, they'd only need a corner to do a low res skin.

Also this is pretty interesting http://www.eurogamer.net/articles/2010-10-06-eve-ccp-gives-a-damn-interview?page=3

Quote:
Eurogamer: The same reader asked when engine trails are coming back - "Please!"?

Torfi Frans Olafsson: Hopefully next release. We are talking to the graphics programmers about it. But first we will be introducing turret graphics on all the ships.



MotherMoon
Huang Yinglong
Posted - 2010.10.24 05:48:00 - [15]
 

I'm honest baffled I really wish a dev would step in and slove this mystery :/ the shapes on the texture look pretty cool too. Maybe someone out there reconised it from something else?

but yeah I think your on to something, maybe the whole gun is using s different texture and they misclicked a UV and left it at default. Or it broke off or something. doesn't seem like it would be a big fix...

Kokura Nin
Posted - 2010.10.24 09:55:00 - [16]
 

*cough* Catalyst *cough*


 

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