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Fade Toblack
Posted - 2010.10.18 12:51:00 - [31]
 

Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?

amarian arch
Posted - 2010.10.18 12:51:00 - [32]
 

whats going to be done with conflag? I currently see no difference between the one on tranquility and the one on singularity?

Merqurius
Posted - 2010.10.18 12:58:00 - [33]
 

Real nice seeing this improvements coming to Incursions Very Happy
I do all races but Gallente seems to need the boost more urgent than the other races (or rather hybrids).

Lazors = Good range and dps. No ammo cost, fast switching. Perfect for POS bashing.
Projectiles = Can't be neuted and good range.
Missiles = Perfect for PvE

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2010.10.18 13:01:00 - [34]
 

I want my phoon with ****^W rage torpedoes nowwwww!

Little concerned about faction ammo tho, dont make it completely obsolete plz

CCP Chronotis

Posted - 2010.10.18 13:06:00 - [35]
 

Originally by: Deva Blackfire
1. You forgot about larger clip sizes in rocket launchers (unless that change was reverted).

2. How do new FBs work now? Like normal turrets (tracking/sig)? Like missiles (exploV, exploR)? Could you drop their stats here please (just the ones needed for damage).


1. Didn't forget, just did not list every single change in the blog but the gist of the main changes.

2. Similar to turrets now, so tracking speed is being used to balance their effectiveness versus sub-caps (for eg, they will no longer be able to hit battlecruises in most scenarios). Their raw stats are lower to reflect the damage spread in hit quality which affects actual damage.

CCP Chronotis

Posted - 2010.10.18 13:09:00 - [36]
 

Originally by: Rocius


Who cruises around Yulai anymore??? Laughing




It's where the cool kids hang, you hippies all went to jita. The scotch and gentleman's lounge is at yulai.

CCP Chronotis

Posted - 2010.10.18 13:10:00 - [37]
 

Originally by: H3llHound
You forgot to mention that all T2 dmg missiles get nerfed CCP Chronotis Wink


you need to check again, most likely you saw the tail end of when we switched static branches on sisi and things were borked for a week or two.

CCP Chronotis

Posted - 2010.10.18 13:11:00 - [38]
 

Originally by: Xituqtra
does this mean that the fighterbomber torps can't be smartbombed now that they work like turrets?


correct, although given their velocity, not really effective beforehand either.

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2010.10.18 13:11:00 - [39]
 

Ah, btw, do you consider later revamping all missile weapon types to turret like mechanic?

CCP Chronotis

Posted - 2010.10.18 13:14:00 - [40]
 

Originally by: Fade Toblack
Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?



The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed.

The definitely will make them directly competitive with the faction variants for sure.

These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback.

Dar Wento
Posted - 2010.10.18 13:16:00 - [41]
 

Thank you for restoring my faith in you, bit by bit. These changes are definetly worth waiting for. Keep up the good work CCP!

/Dar.

CCP Chronotis

Posted - 2010.10.18 13:19:00 - [42]
 

Originally by: Schmell
Ah, btw, do you consider later revamping all missile weapon types to turret like mechanic?


Not quite in this manner but yes it is talked about a lot (note talked!). This was a bandaid due to the extreme but focused nature of the problem. Eventually we desire to not use turret effects as such but make it so missiles are truly "fake" but still behave like missiles today. It would be and is a massive project though so not something on the horizon as such.

We have made a lot of advancements in tech we can utilize like new particle systems and such which will help with this in the future but very much not yet planned for any release whatsoever currently.

Loki Nahat
Skyforger
Tactical Narcotics Team
Posted - 2010.10.18 13:19:00 - [43]
 

Great feedback here,

Random sudo-off topic question:

Will there ever be stats published about the amount of tax the SSC generates from market sales/PI im/export/construction or concord structure maintenance fees or indeed empire corp tax?

Because (I think) these are never included in the Economic reports, would be (slightly) interesting to see the 'profit' said NPC organisations reap from the capsuleer economy. (alternative a rough figure would suffice)

/end random

Loki


Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.10.18 13:21:00 - [44]
 

Good stuff. Keep the fixes coming.

Deva Blackfire
Viziam
Posted - 2010.10.18 13:24:00 - [45]
 

Originally by: CCP Chronotis
Originally by: Fade Toblack
Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?



The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed.

The definitely will make them directly competitive with the faction variants for sure.

These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback.


When we are at conflagration - can you make it deal, say, more EM damage than EMP ammo? Something similiar to scorch damage profile. Its weird that for EM race (which amarr is) they can be easily outmatched in EM damage type department by minmatar or caldari (obvious).

adriaans
Amarr
Ankaa.
Nair Al-Zaurak
Posted - 2010.10.18 13:26:00 - [46]
 

SWEET!!! This expansion is getting good Very HappyVery Happy


Grideris
Gallente
Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2010.10.18 13:29:00 - [47]
 

Originally by: CCP Chronotis
Originally by: Rocius


Who cruises around Yulai anymore??? Laughing




It's where the cool kids hang, you hippies all went to jita. The scotch and gentleman's lounge is at yulai.



Here here!

Zarnak Wulf
Posted - 2010.10.18 13:33:00 - [48]
 

It's been so long since I even looked at Quake I had to pull up EFT to get a comparison. My Tempest would have it's alpha go from 9940 to 10084 if I switched from RF Fusion to Quake. It would lose half it's optimal and 25% tracking - which probably would negate much more then that 184 alpha gain. I'll hold judgement until I see the final product but the faction ammo still would appear more attractive even w/o the cap or speed penalties.

Tester128
Fremen Sietch
DarkSide.
Posted - 2010.10.18 13:51:00 - [49]
 

you should nerf the freaking supers, not boost them.
and please remove any possibility of fbs scoring a perfect hit on subcapitals. also would be nice to have fbs blow up on critical miss

Nareg Maxence
Gallente
Posted - 2010.10.18 13:55:00 - [50]
 

Spike and Javelin names are the wrong way around. Spike should be short range and Javelin should be long range.

Trebor Whettam
Posted - 2010.10.18 14:11:00 - [51]
 

Originally by: Nareg Maxence
Spike and Javelin names are the wrong way around. Spike should be short range and Javelin should be long range.


Even better, either the hybrid Javelins or missile Javelins need a name change. It'd be nice to just have to say Javelin and have everyone know what you're talking about. I'd vote for renaming the hybrid javs, because people have actually used the missile javs, so people will assume a missile context.

LegendaryFrog
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.10.18 14:26:00 - [52]
 

The fighterbomber rebalance is a good first step toward making battleships useful again, keep it up!

Makko Gray
Pheno-Tech Industries
Crimson Wings.
Posted - 2010.10.18 14:52:00 - [53]
 

Originally by: CCP Chronotis
Originally by: Fade Toblack
Oh yeah, I meant to ask. On the T2 ammo changes the drawbacks are being removed from short-range variants (if I read the blog correctly) - how about the long-range variants?



The short range ammo were the ones which had ship effects on them. The rest affected your turrets themselves rather than the ship. The ship effects were the ones which were removed.

The definitely will make them directly competitive with the faction variants for sure.

These changes are not on sisi yet, a thread will appear in test server feedback forum when they hit there for specific feedback.


Considering the tracking penalty for short range T2 ammos (particularly short range weapon one - I'd like to see it reduced myself) and not huge difference in damage might be nice to have some other tactical descisions for T2 ammos. Perhaps ideas like increasing damage but with rate of fire penalty (or the inverse) so the damage over time remains similar to the equivalent faction ammos but one has the potential for higher alpha or less cap or ammo usage.

Still I'm just speculating in the anticipation of seeing it on the test server.

Indeterminacy
THORN Syndicate
BricK sQuAD.
Posted - 2010.10.18 14:56:00 - [54]
 

I see that you are making changes to short range T2 ammo but I see nothing regarding T2 short range missiles (precision missiles). Those missiles have specific drawbacks on a ship which loads them making them very undesirable in combat. Have they been overlooked in this blog post? Or are they not being looked at in this T2 ammo re-work? If the later, why?

ChrisIsherwood
Posted - 2010.10.18 15:07:00 - [55]
 

Thank you for the info and the changes. It will take a very skilled QQ to find anything to complain about in this!

The faction market changes were a very pleasant surprise. I greatly prefer to see the history from EVE Central/metrics/markets/etc. More stuff on market please.

Originally by: Trebor Whettam

Even better, either the hybrid Javelins or missile Javelins need a name change. It'd be nice to just have to say Javelin and have everyone know what you're talking about. I'd vote for renaming the hybrid javs, because people have actually used the missile javs, so people will assume a missile context.

While your changing database entries anyway, this would make sense.

Gypsio III
Dirty Filthy Perverts
Posted - 2010.10.18 15:10:00 - [56]
 

So, no comment about Scorch L yet? Razz

H3llHound
Nex Exercitus
Raiden.
Posted - 2010.10.18 15:17:00 - [57]
 

Originally by: CCP Chronotis
Originally by: H3llHound
You forgot to mention that all T2 dmg missiles get nerfed CCP Chronotis Wink


you need to check again, most likely you saw the tail end of when we switched static branches on sisi and things were borked for a week or two.


Phew. thx for clearing that up Very Happy

Gogela
Freeport Exploration
Posted - 2010.10.18 15:25:00 - [58]
 

Edited by: Gogela on 18/10/2010 15:27:56
Quote:
...allow the trade of all faction ships.


Does this change include unique ships like the Guardian Vex, Freki, Mimir, Adrista, Interbus Shuttle, etc... and odd balls like the Gurristas Shuttle, Apothiosis, Zephyr, Civ Shuttles, etc...?

Question

DJWiggles
Gallente
Eve Radio Corporation
Posted - 2010.10.18 15:34:00 - [59]
 

Edited by: DJWiggles on 18/10/2010 15:39:25
Originally by: Gogela
Edited by: Gogela on 18/10/2010 15:27:56
Quote:
...allow the trade of all faction ships.


Does this change include unique ships like the Guardian Vex, Freki, Mimir, Adrista, Interbus Shuttle, etc... and odd balls like the Gurristas Shuttle, Apothiosis, Zephyr, Civ Shuttles, etc...?

Question



currently the "odd balls" are not on there that i can see but the freki etc are
Ships 1
ships 2

also the ships are aranges in a much smaller layout so faster to look stuff up imho
ships 3
ships 4

also the type of an item has a new style tag
New tag style

John Zorg
Caldari
The Damned Legion
Posted - 2010.10.18 15:54:00 - [60]
 

Nice Blog post!

Two requests/questions please regarding Super Carriers. Could you please make the Drone bay a bit bigger for the Aeon and the Wyvern. We cannot fit a full rack of fighters and Fighter Bombers + other smaller drones. Just another 15 000m3 please.

Will we be seeing the completion of the fix to the bonus of the Hel this expansion? It was promised with the last expansion and we were told it is under review? Still nothing said about it...

n1 on the Bomber lag fix!


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