open All Channels
seplocked EVE General Discussion
blankseplocked 0.0 space question
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2 3 4 5

Author Topic

H0TPANTZ
Posted - 2010.09.30 03:45:00 - [1]
 

Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? Assuming most of the corp is willing to fight that is. Or is it more likely that they will be stuck in HS the rest of their lives.
And yes they could take 0.0 but they wouldn't stand a chance against a 200cap ship hotdrop....

Kephael
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.09.30 03:53:00 - [2]
 

You could join a rental alliance.

H0TPANTZ
Posted - 2010.09.30 03:58:00 - [3]
 

Most have fees, and either way who wants to be a renter....

Kephael
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.09.30 04:03:00 - [4]
 

Originally by: H0TPANTZ
Most have fees, and either way who wants to be a renter....

It beats high sec.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.09.30 04:16:00 - [5]
 

Edited by: Zagdul on 30/09/2010 04:21:52
Originally by: H0TPANTZ
Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? Assuming most of the corp is willing to fight that is. Or is it more likely that they will be stuck in HS the rest of their lives.
And yes they could take 0.0 but they wouldn't stand a chance against a 200cap ship hotdrop....

We used to take on corps with little to no 0.0 experience, but we found that it hurt us if the CEO of that corp wasn't willing to work hard to teach his members what he learns from the alliance.

A new to 0.0 corp has a lot more to learn in order to "catch up" to an alliance / corp who's been there for a while. It's not what ship you can fly (or can't), how many skill points you've got or how long you've been playing EVE. It's the tricks and things you learn from living in 0.0 that helps you survive. If you don't have a corp that is willing to learn, and I mean all the active members, you'll get eaten alive.

We took on some "newer" corps not too long ago. They're not cutting it in 0.0 too well because the members aren't active and they can't handle things like a cloaky dude sitting in their system. While this is good, militarily for our alliance as we're being left with the people with tougher peanuts in their... we're losing some good friends who just get frustrated and can't hang.

The question isn't if it's possible for your corp to join a 0.0 alliance. The question is, can you corp handle logging in and maybe not being able to spend the night making isk, rather they may need to fleet up and defend space? Can your corp handle hostile space and losing ships? Do you think your guys have what it takes?

EDIT: A new to 0.0 corp is only as strong as it's leadership.

Zan Shiro
Posted - 2010.09.30 04:41:00 - [6]
 

Edited by: Zan Shiro on 30/09/2010 04:43:08
Originally by: Kephael
Originally by: H0TPANTZ
Most have fees, and either way who wants to be a renter....

It beats high sec.


this...lol



As a pet, renter, hell even a true member corp you are coughing up cash. Sov costs money. Bills don't pay themselves lol.

One day a hippie commune like providence might arise again. About as much chance as CCP fixing blasters (outside of wh exploiting that is lol)...but it could happen.

There are other options, can join the multitude of 0.0 NPC residents (aka squatters to people holding the space around them). If looking for pew pew, this the way to find it. Everyone is neut to you and your are neut to everyone. don't have as much politics as well. If looking to carebear on the side can be a problem though.

Joining "the blob" aint that bad. Don't know why its looked down upon. Learn alot, do alot. See stuff you will never see in empire. Crap like They just dropped 5 titans and 100 BS and won.... That just don't happen. Lots of work involved for that. It ain't no lets get up a few peeps to rush lv 4's. Sure as hell more complicate then setting up a team to pop faction fit tengu's in motsu.

Or when it happens to you...its a rush as you try to spam the km's as much as you can before you die (gonna die anyway...may as well gets some kills on the way out the door). Or if lucky and you get out of the ambush...fun ride home avoiding people trying to kill off the survivors.

Miss it actually. Can't really make time for pvp atm and its not in my nature to be a pve leeching corp member with no intentions of doing corp pvp ops. Hope schedule gets better cause empire sucks ass.


Take away, try it before you dismiss it. Might just like it.

Professor Tarantula
Hedion University
Posted - 2010.09.30 04:45:00 - [7]
 

Edited by: Professor Tarantula on 30/09/2010 05:12:06
Originally by: Zagdul
Originally by: H0TPANTZ
Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? Assuming most of the corp is willing to fight that is. Or is it more likely that they will be stuck in HS the rest of their lives.
And yes they could take 0.0 but they wouldn't stand a chance against a 200cap ship hotdrop....

We used to take on corps with little to no 0.0 experience, but we found that it hurt us if the CEO of that corp wasn't willing to work hard to teach his members what he learns from the alliance.

A new to 0.0 corp has a lot more to learn in order to "catch up" to an alliance / corp who's been there for a while. It's not what ship you can fly (or can't), how many skill points you've got or how long you've been playing EVE. It's the tricks and things you learn from living in 0.0 that helps you survive. If you don't have a corp that is willing to learn, and I mean all the active members, you'll get eaten alive.

We took on some "newer" corps not too long ago. They're not cutting it in 0.0 too well because the members aren't active and they can't handle things like a cloaky dude sitting in their system. While this is good, militarily for our alliance as we're being left with the people with tougher peanuts in their... we're losing some good friends who just get frustrated and can't hang.

The question isn't if it's possible for your corp to join a 0.0 alliance. The question is, can you corp handle logging in and maybe not being able to spend the night making isk, rather they may need to fleet up and defend space? Can your corp handle hostile space and losing ships? Do you think your guys have what it takes?


If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.

And don't give me that talk about having what it takes. Do you, or anyone in your Alliance "have what it takes" to teach several hundred people how to survive in 0.0? You may as well start renting conference halls and putting on lectures at that point, just to hold one. single. system.

Orange Lagomorph
Posted - 2010.09.30 05:39:00 - [8]
 

Edited by: Orange Lagomorph on 30/09/2010 05:39:48

Probably the best way to go at this point if you don't have a huge zerg of poop-flinging chimps is W-space. You can make tons of ISK, engage in invigorating, exciting PvP, build your own starbase, avoid preteen-caliber tubbo nerd politics, all under your own power.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.09.30 06:31:00 - [9]
 

Originally by: Professor Tarantula


If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.

And don't give me that talk about having what it takes. Do you, or anyone in your Alliance "have what it takes" to teach several hundred people how to survive in 0.0? You may as well start renting conference halls and putting on lectures at that point, just to hold one. single. system.
"Having what it takes" isn't about how many ships you field or how powerful _your_ alliance is.

Having what it takes means: Do your members whinge and moan when they have a cloaky guy in their systems? Do they fleet up and try to combat small roaming gangs who come in and kill off the ratters?

Defending sov is a different monkey. Even pre-Dominion sov catered to the larger more powerful alliances who had bigger ships and who could steamroll POS's. But this is EVE and if you can't accept that the larger more powerful survive, then 0.0 isn't right for you and you don't have what it takes. However, if you are capable of understanding politics, you can make some good friends who will help you out in times of need, like when your sov is threatened.

EVE will not "allow" for smaller corps to have a foot ahead. That would be unfair to the people who have spent years building alliances and relationships in Eden to put their coalitions and powerblocks together.

Dr Neba
Posted - 2010.09.30 06:58:00 - [10]
 

go live in npc 0.0 Laughing

no rent and plenty of pvp Twisted Evil

Ben Derindar
Dirty Deeds Corp.
Posted - 2010.09.30 08:41:00 - [11]
 

Originally by: Professor Tarantula
If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.

Truer words have rarely been spoken.

Until travel is severely nerfed, newcomers to 0.0 will forever have no choice but to pay to join the blob themselves.

/Ben

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.09.30 08:52:00 - [12]
 

Originally by: Ben Derindar
Originally by: Professor Tarantula
If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.

Truer words have rarely been spoken.

Until travel is severely nerfed, newcomers to 0.0 will forever have no choice but to pay to join the blob themselves.

/Ben



There are 3 kinds of nullsec, and two of them are of little interest to sov-holding alliances. More than half the systems in EVE are the kind of space Dr Spider wants.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.09.30 11:26:00 - [13]
 

Originally by: Ben Derindar
Originally by: Professor Tarantula
If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.

Truer words have rarely been spoken.

Until travel is severely nerfed, newcomers to 0.0 will forever have no choice but to pay to join the blob themselves.

/Ben

More false words have never been spoken.

Learn to diplo relations.


Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2010.09.30 11:49:00 - [14]
 

Edited by: Dodgy Past on 30/09/2010 11:52:13
Originally by: H0TPANTZ
Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? Assuming most of the corp is willing to fight that is. Or is it more likely that they will be stuck in HS the rest of their lives.
And yes they could take 0.0 but they wouldn't stand a chance against a 200cap ship hotdrop....

Go to NPC space, Syndicate is a reasonable option for example.

Live there for PvP, have organised carebear breaks when people get short and build up a decent corp killboard. Once you can demonstrate that you like to fight and do it competently then you'd be surprised how easy it is to join a reasonable PvP alliance.

While in NPC space you may end up picking up some blues and friends that will help with this, just pay attention to what your corp pilots fly and avoid rubbish fits ending up as losses on your killboard.

Orange Lagomorph
Posted - 2010.09.30 12:15:00 - [15]
 

Edited by: Orange Lagomorph on 30/09/2010 12:16:49
Originally by: Zagdul
More false words have never been spoken.

Learn to diplo relations.


Diplo relations? The only "diplomacy" that matters to nullbears involves firepower or marriages of convenience. One pilot in a Jovian battleship would win the Diplomat of the Year award.

Aside from sheer brute force, there are three ways into nullsec: Out-zerg the zerg (Goonfleet, Test Alliance); grovel and debase oneself as a renter; or simply join a pre-existing zerg.

Repeat after me: You are wrong. A corporation of 150 people with ~15 people online at any given moment is simply humongous by MMO standards, and such a group is still far too small to brute-force its way into holding more than a couple of systems, if that.

It CAN be done, but only by highly experienced, talented individuals with a lot of resources to draw upon... and if you're already a group of that caliber, obviously you've got nothing to worry about anyway.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.09.30 12:37:00 - [16]
 

Edited by: Zagdul on 30/09/2010 12:42:25
Originally by: Orange Lagomorph
Originally by: Zagdul
More false words have never been spoken.

Learn to diplo relations.


Diplo relations? The only "diplomacy" that matters to nullbears involves firepower or marriages of convenience. One pilot in a Jovian battleship would win the Diplomat of the Year award.

Aside from sheer brute force, there are three ways into nullsec: Out-zerg the zerg (Goonfleet, Test Alliance); grovel and debase oneself as a renter; or simply join a pre-existing zerg.

Repeat after me: You are wrong. A corporation of 200 people with ~15 people online at any given moment is simply humongous my MMO standards, and that is still far too small to brute-force its way into holding more than a few systems.

It CAN be done, but only by highly experienced, talented individuals with a lot of resources to draw upon... and if you're already a group of that caliber, obviously you've got nothing to worry about anyway.

There's a fourth.

Make a few friends and band together to hold space. Speak with some alliances who have similar enemies and you can hold space with them.

You should go back and re-read what the OP asked. Because you'd find very quickly that I'm absolutely correct.

"Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? "

The answer is yes.

However, paying "rent" and paying "fees" to be in an alliance are two different things. It costs isk to hold space and most alliances charge a blanket fee to their member corps to hold space. While we don't pay to "Rent" our space, we do pay "fees" to hold the sov that CCP charges us. To offset this VERY EXPENSIVE cost, we charge our member corps a REASONABLE fee.

Furthermore, things like ship replacement programs cost an alliance a lot of isk. Corp fees (not rent) go towards these things. Rent would be charging someone just to be around with no perks. If you have perks, those fees are to cover costs the alliance has.

We've found that the alliances who charge rent don't protect space any better than a group of alliances (coalition) who work together.

Orange Lagomorph
Posted - 2010.09.30 12:44:00 - [17]
 

Edited by: Orange Lagomorph on 30/09/2010 12:45:50
Semantics, eh?

You're right, it's technically possible. It's also incredibly unlikely. There's a big difference between reality and an idea that looks good on paper.

Or put another way, it's incredibly difficult to bypass the renter -> pet -> ally standard.

CEO 01
Posted - 2010.09.30 12:53:00 - [18]
 

I would highly recommend if you have no pvp experience as a corp to move into low-sec to "pirate" for a bit or move into npc 0.0. Sure, with 150 peeps you'll probably find an alliance in sov 0.0 to take you in. But any alliance that doesn't want to see a good killboard isn't really worth joining most likely. Just do what a lot of today's good pvp alliances / corps did. Move to npc 0.0 (greater wildlands, syndicate, etc.), learn how to live and fight in 0.0 (this takes some time to get used to, learn the tricks, what to do and not to do, how to fit ships right, how to form a proper fleet, etc.) and just start taking out roaming fleets of 20 dudes lookin for kills. I would also recommend for the time being, until you get better at it, you stick to either crap fleets (t1 frigs and cruisers), or battlecruiser fleets (little more expensive, but work very well). Don't be dumb with expensive stuff (like get a carrier hotdropped by a fleet of moms because you get aggression on a station). After a short while of gettin your ass kicked by experienced pvp people, a lot of your members will leave. it happens to every corp that makes the move from high sec to 0.0. My current corp went from around 75 high sec mission runners, lost all but 10 people in the move to 0.0, but is now up to a 150-200 man pure pvp corp in a great pvp alliance. It will take time, but that's the standard proper way to make the move. And once you get a steady, good killboard, you will be highly recruited by good alliances.

knobber Jobbler
Holding Inc.
Posted - 2010.09.30 13:00:00 - [19]
 

As pointed out, you'll have to pay fee's or dues regardless to an alliance you join if it holds 0.0 space.

Sov, Jump bridge networks and POS's don't appear from no where free of charge. Someone has to pay for them so its down to the member corps.





Orange Lagomorph
Posted - 2010.09.30 13:05:00 - [20]
 

Originally by: knobber Jobbler
As pointed out, you'll have to pay fee's or dues regardless to an alliance you join if it holds 0.0 space.

Sov, Jump bridge networks and POS's don't appear from no where free of charge. Someone has to pay for them so its down to the member corps.


I'm pretty sure everyone knew the difference between "paying rent" and "contributing resources as a full partner" before anyone pointed it out.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.09.30 13:14:00 - [21]
 

Originally by: Orange Lagomorph
Originally by: knobber Jobbler
As pointed out, you'll have to pay fee's or dues regardless to an alliance you join if it holds 0.0 space.

Sov, Jump bridge networks and POS's don't appear from no where free of charge. Someone has to pay for them so its down to the member corps.


I'm pretty sure everyone knew the difference between "paying rent" and "contributing resources as a full partner" before anyone pointed it out.


Given the number of people on this forum who apparently firmly believe that all 0.0 corp members are "slaves", I wouldn't be too sure.

Rysdan Phar
Posted - 2010.09.30 13:17:00 - [22]
 

Originally by: H0TPANTZ
Is it possible for a corp of 150 or so with no 0.0 experience, with 10-20 online at any given time, to join a 0.0 alliance without having to "rent" space? Assuming most of the corp is willing to fight that is. Or is it more likely that they will be stuck in HS the rest of their lives.
And yes they could take 0.0 but they wouldn't stand a chance against a 200cap ship hotdrop....



move your corp to npc 0.0 regions such as great wildlands, syndicate, stain, or curse

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2010.09.30 13:18:00 - [23]
 

Edited by: Zagdul on 30/09/2010 13:22:15
Originally by: Orange Lagomorph
Edited by: Orange Lagomorph on 30/09/2010 12:45:50
Semantics, eh?

You're right, it's technically possible. It's also incredibly unlikely. There's a big difference between reality and an idea that looks good on paper.

Or put another way, it's incredibly difficult to bypass the renter -> pet -> ally standard.
I won't argue that it's difficult to gain an ally standard of living in null sec. It's a lot of work, therefore my statement of diplomacy rings very true.

As for the "Unlikeliness" of an alliance becoming friends with bigger ones, it's just not true. Sometimes you just need to ask. Many alliances want friends in EVE and would love to have company in the space they hold. While some power blocks charge rent, others have made the choice not to and would rather have allies around them.

It's not "pet" but rather "meat shield". I am proud to be one. I walk tall knowing that I'm on the front lines of one of the most hostile regions in EVE. The people who stay in my alliance are fighters and some tough cookies to stick it out.

We could pay rent to a big coalition and tuck ourselves deep into null sec where we could rat and mine with little to no opposition. But, how would this HELP my alliance grow in strength if we don't gain the experience of combat and hostile space?


Orange Lagomorph
Posted - 2010.09.30 13:36:00 - [24]
 

I'm not advocating that anyone should roll out the red carpet for a large group of people who can't fight. All I meant to convey was that diplomacy only matters if you have the experience and firepower to back it up, and thus isn't really a solution in and of itself.

Additionally, I remind you that the crux of this discussion is Professor Tarantula's statement. It is indeed impossible for a small, upstart corporation or alliance to hold one or two systems and build themselves up from there. This is because all claimable space in nullsec is already claimed.

Narisa Bithon
Caldari
The Motley Crew Reborn
Posted - 2010.09.30 13:41:00 - [25]
 

i dont understand why anyone thats not in a megablob alliance even wants sov...... it costs too much

(rent to megablob alliance + sov fees + your best pvp guys cos usually they leave your corp and join corps in the megablob vs a 2 -3 haven spawns a day per system)

Orange Lagomorph
Posted - 2010.09.30 13:54:00 - [26]
 

Edited by: Orange Lagomorph on 30/09/2010 13:55:14
Right, that's one of my major beefs with EVE, which is supposed to be a "sandbox" game — with a fair portion of the actual sand residing in 0.0 space.

The game mechanics encourage blobbing, and there are a lot of blobs out there. Individuals, or even small- or medium-sized groups can't play in the sandbox by any stretch of the imagination. They'll toe the line set by blobs, join the blobs, or else find themselves incredibly limited.

Wormhole space is a very obvious (and apparently successful) effort by CCP to restore some freedom to smaller groups of individuals.

Phenethylamine
Posted - 2010.09.30 13:59:00 - [27]
 

Originally by: Professor Tarantula
Edited by: Professor Tarantula on 30/09/2010 05:12:06
If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.


That sounds a lot like the lower classes of wormhole space. If people are really afraid, they can even settle down in a class 1 where they're likely to not even encounter a hostile BS.

Judging by experiences trespassing in c1s and c2s this is exactly what a lot of 0.0 noobs are doing to try out a different sort of nullsec. Conversely a whole lot of them never really seem to learn to fight out there so maybe it's a bit too sheltered.

Of course a single wormhole system is going to be totally inadequate for an alliance of that size unless it's a c6... but they can be a training ground for smaller groups.


Mindnut
Posted - 2010.09.30 14:01:00 - [28]
 

Edited by: Mindnut on 30/09/2010 14:09:28
Originally by: Professor Tarantula


If the game allowed smaller corps and alliances to get their feet wet by holding a single system and only fighting other small corps and alliances, without having to worry about a giant alliance rolling over them for a system they have no plans to use themselves, more people would learn how to live there.


Is the galaxy ever going to get bigger?

If eve's 0.0 space had 600 jumps across and sov. could only be gained in adjacent systems big alliances could only be growing on the spot they have now and to attack any of the alliances that are 600 jumps a way they would have to fly there. That would mean a great effort. Even if they fly over there they won't do it daily. They won't be bothered to fly 600 jumps to kick ass every day... This gives an opportunity for the smaller alliances to survive and grow to become a good strong enemy. Ofc that's what we want isn't it? More experianced players to have fun with - pew pew.

Atm there is a LOT of alliances in high sec that won't go out to 0.0 to claim sov. only because they know what will happen. A blob attack cause the hostiles can be there in just a few minutes. The way I see it sov. gives a chance to upgrade your system but isn't the key factor for controling space - the ease of travel is. I'd say that an alliance is able to control as much space as they can protect and they don't need to hold official sov. for that. Their influence will reach out as far as they are bothered to fly.

Having a 200 man blob come and destroy your new sov. structures/POS's should be a "RISK INVOLVED" not a "CERTAINTY" as it is now. And the attacks will come daily so if you're weaker you don't stand a chance. They come and put your POS's into reinforcement. If you're weaker you won't come to rep the POS's, you'll let the enemy to come back and destroy them the next day. In revenge you go and put their POS into reinforcement, but you won't come to fight them when they are repping it the day after.

One side of the map is fighting the other and not many can fit somewhere in the middle. Smaller Corps/Alliances are forced to join the big alliances if they want to get some space under sov. That’s only making the lag-fest battles bigger. How much longer can these alliances grow?

If you introduce more space you’re going to allow smaller more localized conflicts to take place. This will lower the number of ships that take place in one battle. Not evb likes being in a laggy slug-fest.

Mindnut
Posted - 2010.09.30 14:04:00 - [29]
 

Originally by: Narisa Bithon
i dont understand why anyone thats not in a megablob alliance even wants sov...... it costs too much

(rent to megablob alliance + sov fees + your best pvp guys cos usually they leave your corp and join corps in the megablob vs a 2 -3 haven spawns a day per system)


moon harvesting is very profitable, so if you invest in a few POS's you'll get the isk to hold sov. in one system.
A 50 man corp would manage to pay for one system imho.

Defending it is the problem

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.09.30 14:08:00 - [30]
 

Originally by: Orange Lagomorph
Edited by: Orange Lagomorph on 30/09/2010 13:55:14
Right, that's one of my major beefs with EVE, which is supposed to be a "sandbox" game — with a fair portion of the actual sand residing in 0.0 space.

The game mechanics encourage blobbing, and there are a lot of blobs out there. Individuals, or even small- or medium-sized groups can't play in the sandbox by any stretch of the imagination. They'll toe the line set by blobs, join the blobs, or else find themselves incredibly limited.

Wormhole space is a very obvious (and apparently successful) effort by CCP to restore some freedom to smaller groups of individuals.


You realise of course that if game mechanics favoured small groups, then low-SP players really would be out in the cold? Because "elite" rich, high-SP veterans would dominate forever.

As it stands the "mechanics that favour blobbing" are... the sandbox. At the moment a fleet of 50 BS plus 10 noobs in frigates has a concrete advantage over an opposing fleet of 50 BS. Ipso facto, there is a place for new, low-SP player purely because there are no mechanics to discourage bringing more guys.

As soon as there is any artificially imposed penalty to adding more guys to the fleet, FCs are simply going to kick out anyone who can't bring more value to that fleet than the cost of adding him. No more noobs in rifters learning their trade by being suicide tacklers... and that would be a sad thing.

IMO The OP should recognise that his corp needs to start on the first rung of the ladder. Start out by renting, learn the 0.0 ropes, get a few kills on the board and then after a couple of months they'll be in a far stronger position to join an alliance.


Pages: [1] 2 3 4 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only