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blankseplocked changing orbit distance changes direction..
 
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DeathMedic
Gallente
Spook5
Posted - 2010.09.27 16:50:00 - [1]
 

I've been trying to figure out why when you change orbit distantes whydoes your ship decide to do a 180 and change direction...

meaning you slow down and become vunrable to attacks that speed would normally 'shrug' off.
kind of irratating when your in a frig and you need to get in closer to get under tracking and then you pop :/

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.09.27 17:03:00 - [2]
 

I bug-reported this a few months ago. Was told "working as intended, not a bug".

I guess the reasoning is the same as with the AP not being able to wtz.

Snowmann
Posted - 2010.09.27 18:16:00 - [3]
 

Been that way for years.

Nika Dekaia
Posted - 2010.09.27 18:19:00 - [4]
 

Edited by: Nika Dekaia on 27/09/2010 18:20:46
Originally by: Snowmann
Been that way for years.

This. Learn to fly manually.

Originally by: Razin
I guess the reasoning is the same as with the AP not being able to wtz.
In a certain way, yes.

DeathMedic
Gallente
Spook5
Posted - 2010.09.27 18:31:00 - [5]
 

never thought it was a bug and I can fly manuely just fine.

Aaron
Eternal Frontier
Enemy-Fleet
Posted - 2010.09.27 19:01:00 - [6]
 

I always felt we should be able to choose our angle for orbit as well as orbit distance.

Hari Markkus
Deep Core Mining Inc.
Posted - 2010.09.27 20:29:00 - [7]
 

Originally by: Nika Dekaia
Originally by: Razin
I guess the reasoning is the same as with the AP not being able to wtz.
In a certain way, yes.

In what way? Can you elaborate more, please.

Emperor D'Hoffryn
EXTERMINATUS.
Nulli Secunda
Posted - 2010.09.27 21:04:00 - [8]
 

same thing happens when your propulsion mod turns on or off.

if you neut an orbiting speed ship, and his mwd turns off due to lack of cap...he slows down really quick, because he is actively decelerating.

Nika Dekaia
Posted - 2010.09.27 21:17:00 - [9]
 

Originally by: Hari Markkus
Originally by: Nika Dekaia
Originally by: Razin
I guess the reasoning is the same as with the AP not being able to wtz.
In a certain way, yes.

In what way? Can you elaborate more, please.
Just a matter of time for someone like you to post, I guess.

AP not doing WTZ: rewarding players actually playing the game when doing WTZ manually.

So you got he choice here, as well: play the game actively and avoid getting hit or suffer the consequences of beeing lazy.

Hari Markkus
Deep Core Mining Inc.
Posted - 2010.09.27 21:40:00 - [10]
 

Originally by: Nika Dekaia
AP not doing WTZ: rewarding players actually playing the game when doing WTZ manually.

So you got he choice here, as well: play the game actively and avoid getting hit or suffer the consequences of beeing lazy.

This is not logical.

How is changing the orbit distance not playing the game actively?

Nika Dekaia
Posted - 2010.09.27 22:51:00 - [11]
 

Originally by: Hari Markkus
Originally by: Nika Dekaia
AP not doing WTZ: rewarding players actually playing the game when doing WTZ manually.

So you got he choice here, as well: play the game actively and avoid getting hit or suffer the consequences of beeing lazy.

This is not logical.

How is changing the orbit distance not playing the game actively?
Yes it is logical from a game balance PoV, if you actually cared to read. Having the game setting the correct angle for approaching a target to maximized transversial velocity on the click of a button is very much like having the game beeing played for you. All while you don't have to think or intervene in any way - instead of using RL player manual skills (as far as applicable in a game like Eve).

A good and experienced interceptor/tackle pilot should always be better than a noob pushing a button. simple as that.

Hari Markkus
Deep Core Mining Inc.
Posted - 2010.09.28 00:01:00 - [12]
 

Originally by: Nika Dekaia
Originally by: Hari Markkus
Originally by: Nika Dekaia
AP not doing WTZ: rewarding players actually playing the game when doing WTZ manually.

So you got he choice here, as well: play the game actively and avoid getting hit or suffer the consequences of beeing lazy.

This is not logical.

How is changing the orbit distance not playing the game actively?
Yes it is logical from a game balance PoV, if you actually cared to read. Having the game setting the correct angle for approaching a target to maximized transversial velocity on the click of a button is very much like having the game beeing played for you. All while you don't have to think or intervene in any way - instead of using RL player manual skills (as far as applicable in a game like Eve).

Whether or not it is logical from a game balance PoV is irrelevant.

It was you comparison to using the autopilot that I find find illogical.

Idicious Lightbane
Percussive Diplomacy
Posted - 2010.09.28 00:55:00 - [13]
 

Edited by: Idicious Lightbane on 28/09/2010 00:55:44
Originally by: Hari Markkus
Originally by: Nika Dekaia
Originally by: Hari Markkus
Originally by: Nika Dekaia
AP not doing WTZ: rewarding players actually playing the game when doing WTZ manually.

So you got he choice here, as well: play the game actively and avoid getting hit or suffer the consequences of beeing lazy.

This is not logical.

How is changing the orbit distance not playing the game actively?
Yes it is logical from a game balance PoV, if you actually cared to read. Having the game setting the correct angle for approaching a target to maximized transversial velocity on the click of a button is very much like having the game beeing played for you. All while you don't have to think or intervene in any way - instead of using RL player manual skills (as far as applicable in a game like Eve).

Whether or not it is logical from a game balance PoV is irrelevant.

It was you comparison to using the autopilot that I find find illogical.



He meant in the way manually warping to 0 rewards you for being there, the orbit button mechanic rewards learning manual flying where aplicable (say in an interceptor you also don't just hit 'aproach' but spiral towards your target to keep your traversal high)

Komen
Gallente
Capital Enrichment Services
Posted - 2010.09.28 01:29:00 - [14]
 

I flew the same 'ceptor for 11 months, during my stint as a merc. Had the orbit set to default 'primo' distance, but never did I do long approaches using merely the orbit. THAT is where manual piloting applies.

If you're already within 5km of your orbit anyways, just slap the button.

As for your original question, changing orbit giving you a new angle has been there since forever. Because Eve is not a sim, and your ship's computer is an idiot.
Also, any change to speed (switching AB/MWD on or off, changing set speed within the dial, or getting hit with webs/scrams) will change your orbit.


 

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