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blankseplocked marauders for a new era ?????
 
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Alex McMahon
Posted - 2010.09.24 11:00:00 - [1]
 

There's a new ship with the tractor beam bonus. The bonus of marauders is no longer necessary.

The paladin might be so?

Paladin;

Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level

Role Bonus: 100% bonus to large energy weapon damage, 150% bonus to Energy Transfer Array and Remote Armor Repair System range

Scope for new fleet of bs's tech 2 with role of remote repair?

Sidus Isaacs
Gallente
Posted - 2010.09.24 11:01:00 - [2]
 

Originally by: Alex McMahon
The bonus of marauders is no longer necessary.



Wrong

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.09.24 11:17:00 - [3]
 

god no, but a bit of a boost to say 60km tractors would be nice

Predator989
Posted - 2010.09.24 11:43:00 - [4]
 

Originally by: Alex McMahon
There's a new ship with the tractor beam bonus. The bonus of marauders is no longer necessary.

The paladin might be so?

Paladin;

Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level

Role Bonus: 100% bonus to large energy weapon damage, 150% bonus to Energy Transfer Array and Remote Armor Repair System range

Scope for new fleet of bs's tech 2 with role of remote repair?


They do not need a change to the bonus. Don't try to fix what isn't broken to begin with.

If anything fix other ships that are clearly broken (as in terrible bonus for the role its meant to fill)


stoicfaux
Gallente
Posted - 2010.09.24 13:27:00 - [5]
 

If you check out the other similar threads about this topic, you would realize that salving during the mission is better/more efficient/more isk over time than coming back in a dedicated salvaging boat.


Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2010.09.24 13:30:00 - [6]
 

I would prolly run the missions in a Mach and then dualbox salvaging account that I would salvage on while I'm running the next mission.

Cipher Jones
Minmatar
Posted - 2010.09.24 16:36:00 - [7]
 

Edited by: Cipher Jones on 24/09/2010 16:38:17
Originally by: stoicfaux
If you check out the other similar threads about this topic, you would realize that salving during the mission is better/more efficient/more isk over time than coming back in a dedicated salvaging boat.




And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.


Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.09.24 16:54:00 - [8]
 

Originally by: Cipher Jones
Edited by: Cipher Jones on 24/09/2010 16:38:17
Originally by: stoicfaux
If you check out the other similar threads about this topic, you would realize that salving during the mission is better/more efficient/more isk over time than coming back in a dedicated salvaging boat.




And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.




now you are bringing in another account, zomg more variables batman.

and I have a feeling it would be better off in another mission running it by its self. or even in the same mission adding dps. but I'm no spreadsheet *****, every time I try to do that I'm ignoring it an hour later.

Noemi Nagano
Posted - 2010.09.24 17:00:00 - [9]
 

I think with 2 accounts you would be better of to just run another mission with the other char, more lp/h and more storylines/h too. Running with 2 in one mission wont speed up enough for many missions to make up for the "wasted" travel time to the mission. Does that make sense?

Seriously Bored
Minmatar
Posted - 2010.09.24 17:38:00 - [10]
 

Edited by: Seriously Bored on 24/09/2010 17:39:34
Originally by: Cipher Jones

And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.


Not to sound like an ass, but most people using math to make this argument forget to divide by 2.

Originally by: Noemi Nagano
I think with 2 accounts you would be better of to just run another mission with the other char, more lp/h and more storylines/h too. Running with 2 in one mission wont speed up enough for many missions to make up for the "wasted" travel time to the mission. Does that make sense?


Exactly this. If you have two account, you're better off either dumping both in the same mission and blazing through it or running two separate missions. And in every case, salvaging as you go is the best option for maximizing isk and minimizing time.


ED: Noctis is a cool addition and will make a lot of missioners happy, but it has zero relevance or effects for Marauders.

stoicfaux
Gallente
Posted - 2010.09.24 17:50:00 - [11]
 

Originally by: Cipher Jones
Edited by: Cipher Jones on 24/09/2010 16:38:17

And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.




That would be true *if* salvaging/loot income was greater than finishing missions faster (bounties + LP) from using a DPS alt instead.

For a Marauder, salvage+loot is just gravy. TBH, I would go out on a limb and stay that Marauder pilots would be willing to give up the tractor bonus for a more offensive based ability.


Oramin
Posted - 2010.09.24 18:02:00 - [12]
 

I wouldn't give up the tractor bonus. Salvage + Loot is a large part of my income (between 7 and 15 million per hour).

What I really want is a T2 small tractor beam with a base range of 25 KM so I don't need to wait for the ships to get within 40 KM.

Kephael
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.09.24 18:07:00 - [13]
 

Originally by: Cipher Jones
Edited by: Cipher Jones on 24/09/2010 16:38:17
Originally by: stoicfaux
If you check out the other similar threads about this topic, you would realize that salving during the mission is better/more efficient/more isk over time than coming back in a dedicated salvaging boat.




And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.



No, two accounts would make more isk/hr if both were mission boats.

Halborn
Celtic Technologies Inc.
Posted - 2010.09.25 00:42:00 - [14]
 

Better Still
Have 2 accounts running separate missions and a third salvaging all of the missions.

Seriously though there is a point here worth raising.
Now that the Noctis is coming I do believe that if you have the capabilities to multi-account the need for a Marauder is less as you can take a CNR for example instead of golem still do as good (for less isk i believe) and bring the noctis in behind it.
For sure it wont beat the "I get 100m/h" pilots but the option is great for laid back casual mission runners

Salpad
Caldari
Carebears with Attitude
Posted - 2010.09.25 09:51:00 - [15]
 

Originally by: Chainsaw Plankton
god no, but a bit of a boost to say 60km tractors would be nice


What about introducing T2 small tractors instead?

1600 RT
Posted - 2010.09.25 13:07:00 - [16]
 

Originally by: Salpad
Originally by: Chainsaw Plankton
god no, but a bit of a boost to say 60km tractors would be nice


What about introducing T2 small tractors instead?


or medium and large tractors?

General Trajan
Caldari
State War Academy
Posted - 2010.09.25 13:12:00 - [17]
 

Originally by: Chainsaw Plankton
god no, but a bit of a boost to say 60km tractors would be nice



THIS! and with more velocity.

Isaac Apylon
Lobster Adoption Agency
Posted - 2010.09.25 13:47:00 - [18]
 

Originally by: Alex McMahon
Role Bonus: 100% bonus to large energy weapon damage, 150% bonus to Energy Transfer Array and Remote Armor Repair System range

Scope for new fleet of bs's tech 2 with role of remote repair?


This looks to me as if you're trying to make Marauders into a pvp BS, because God knows we don't need remote rep on a ship that already shreds level 4's and has a built in repair bonus. Which leads to two questions:

1) Have you ever seen the sensor strength of a Marauder? Hint: it's not what you'd want on a logistics platform.

2) Have you ever seen the grid on a Marauder? Hint: Only needing 4 guns has an impact on how much you have, but not in a good way.

That is all.


Cipher Jones
Minmatar
Posted - 2010.09.25 17:14:00 - [19]
 

Originally by: Seriously Bored
Edited by: Seriously Bored on 24/09/2010 17:39:34
Originally by: Cipher Jones

And if you were super good at math you would realize running the mission while simultaneously salvaging it in a dedicated salvager is the best option.


Not to sound like an ass, but most people using math to make this argument forget to divide by 2.

Originally by: Noemi Nagano
I think with 2 accounts you would be better of to just run another mission with the other char, more lp/h and more storylines/h too. Running with 2 in one mission wont speed up enough for many missions to make up for the "wasted" travel time to the mission. Does that make sense?


Exactly this. If you have two account, you're better off either dumping both in the same mission and blazing through it or running two separate missions. And in every case, salvaging as you go is the best option for maximizing isk and minimizing time.


ED: Noctis is a cool addition and will make a lot of missioners happy, but it has zero relevance or effects for Marauders.


Why divide it by 2? It only costs 350mil a month for the account. The salvager makes that every couple days.





 

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