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blankseplocked Question about Sentinel vs Sniper HAC's
 
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Vladimiru
Gallente
Nanite Industries
Important Internet Spaceship League
Posted - 2010.09.21 02:54:00 - [1]
 

Edited by: Vladimiru on 21/09/2010 03:16:40
Edited by: Vladimiru on 21/09/2010 02:54:52
So last night Pandemic Legion attacks our innocent alliance in Providence. Knowing that they'd have Sniper HAC groups we fitted for EM resist, but also brought two Sentinels. Each Sentinel was in the back of the fleet with 3 disruptors and a SB. Each disruptor was loaded with a optimal range disruptor script. This would bring the Zealots optimal ranges down to sub 30, or force them to change crystals dealing less damage.

Thus we had two fairly inexpensive ships almost completely subduing 6 Zealots. So I posted the fits me and my buddy used on Battleclinic, and for some reason they got more negative responses than positive ones. The vote itself is +2/-1. So I'm going to post the fit here where more tactically savvy players are and ask why they don't like it.

One argument I had about using a third disruptor instead of an AB was that you should be aligned and ready to warp out if anything target/attacks you and that an AB will not help you at disrupting targets that are over 100km away. If I am wrong, please tell me how I could have used an Afterburner to better effect against their HAC fleet than an extra disruptor from 100km+.

EDIT: Forgot loadout.
http://eve.battleclinic.com/loadout/44828-Sentinel-Anti-Sniper.html#msg572885

EDIT: 2
An afterburner will not help your transversal velocity at 100km+ either. Our tank consisted of aligning and warping off, then warping back to BM at the back of the fleet.

Roosterton
Eternal Frontier
Posted - 2010.09.21 03:55:00 - [2]
 

Your fit is fine for its purpose. Most of battleclinic consists of closed-minded trolls who religiously follow stereotypes such as "You need a prop mod on everything!" And if it isn't 100% exactly how they would fly it, they think it sucks.

So I wouldn't worry about it too much.

Vladimiru
Gallente
Nanite Industries
Important Internet Spaceship League
Posted - 2010.09.21 04:33:00 - [3]
 

Thank you for confirming that I'm not mad and I should expect that fit to work in the future against HAC gangs.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.09.21 13:09:00 - [4]
 

I say, if it works, use it. I've seen people get good kills out of a Maulus, even though Gallente are supposed to suck etc.

Dario Wall
Posted - 2010.09.21 15:34:00 - [5]
 

Originally by: Vladimiru
So I posted the fits me and my buddy used on Battleclinic

That's the part where you went wrong. Laughing

Battleclinic's fitting board is filled with people that refuse to accept anything other than cookie-cutter fits. Even then, they always troll and negative rep any fits posted that are similar to their oh-so-loved cookie cutters. Just ignore the trolltards on there and continue to use what you know works.

Your fit looks good for what it was designed for, sitting at range and applying TDs to targets to support your gang. If something starts to get too close then you just bounce to a SS and come back at range again. Neuts wouldn't really do much at those extreme ranges, but they certainly would work against any light tacklers that manage to get a point on.

Hirana Yoshida
Behavioral Affront
Posted - 2010.09.21 15:44:00 - [6]
 

Originally by: Dario Wall
...Battleclinic's fitting board is filled with people that refuse to accept anything other than cookie-cutter fits....

LIES!!!!1111 Laughing

TD's are tied with neuts as being Amarr public enemy number one. Either will mess up the good gun-boats to no end .. Only problem with using the frigate eWar is their very fragile nature, just one or two volleys from a single sniper HAC will knock it out Smile
A bit curious as to how you managed to make it work at sniper HAC+ ranges (+ since you were behind the lines) though, did you have a gang booster to give you the extra eWar range?

Dario Wall
Posted - 2010.09.21 15:49:00 - [7]
 

Originally by: Hirana Yoshida
A bit curious as to how you managed to make it work at sniper HAC+ ranges (+ since you were behind the lines) though, did you have a gang booster to give you the extra eWar range?

72+36 optimal/falloff on the TDs on EFT when set to all 5s. Should be close enough at level 4 skills to still work.

Hirana Yoshida
Behavioral Affront
Posted - 2010.09.21 16:40:00 - [8]
 

Originally by: Dario Wall
72+36 optimal/falloff on the TDs on EFT when set to all 5s. Should be close enough at level 4 skills to still work.

He mentioned sniper Zealots (100-110km range) and that the Sentinels were behind the line so you are looking at 115+km .. I would never trust a TD at that range, especially not in a frigate Very Happy

ThrashPower
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2010.09.21 18:35:00 - [9]
 

if they didn't kill you it just proves that whatever you were doing to them was rather useless either in the form that you had to warp out all the time or that you were still a less threat than people in your gang who brought a dps ship.

even with proteus bonuses your optimal stops at 92km which is farther than webs, but webs can be overheated to 100k so you'd be volleyed if they wanted you dead.

Azshann
Posted - 2010.09.21 22:14:00 - [10]
 

Edited by: Azshann on 21/09/2010 22:20:58
Edited by: Azshann on 21/09/2010 22:15:39
Originally by: ThrashPower
if they didn't kill you it just proves that whatever you were doing to them was rather useless either in the form that you had to warp out all the time or that you were still a less threat than people in your gang who brought a dps ship.

even with proteus bonuses your optimal stops at 92km which is farther than webs, but webs can be overheated to 100k so you'd be volleyed if they wanted you dead.


Except the moment you get targeted in a Sentinel (meaning before you get shot at) you warp out . . .

EDIT: It's also possible that the OP and his other co-pilot didn't have the SP to fly a dps ship yet? In this case would you rather have the OP show up with a Sentinel or not show up at all.

Also, if you think that because they had to warp out many times makes them useless, then I suppose you think Interdictors are also useless in fleet combat because they need to keep warping out as well?

Vladimiru
Gallente
Nanite Industries
Important Internet Spaceship League
Posted - 2010.09.21 22:52:00 - [11]
 

Originally by: Azshann
Edited by: Azshann on 21/09/2010 22:20:58
Edited by: Azshann on 21/09/2010 22:15:39
Originally by: ThrashPower
if they didn't kill you it just proves that whatever you were doing to them was rather useless either in the form that you had to warp out all the time or that you were still a less threat than people in your gang who brought a dps ship.

even with proteus bonuses your optimal stops at 92km which is farther than webs, but webs can be overheated to 100k so you'd be volleyed if they wanted you dead.


Except the moment you get targeted in a Sentinel (meaning before you get shot at) you warp out . . .

EDIT: It's also possible that the OP and his other co-pilot didn't have the SP to fly a dps ship yet? In this case would you rather have the OP show up with a Sentinel or not show up at all.

Also, if you think that because they had to warp out many times makes them useless, then I suppose you think Interdictors are also useless in fleet combat because they need to keep warping out as well?


As I primarily fly Interdictors (which is why I have so much experience with aligning and warping out), yes I'd love to hear your response to this. Is my consistent warping out in my Sentinel any worse than my consistent warping out in a dictor? Mind you I have to warp out about a 1000 mores times in a dictor than in a Sentinel, meaning that my Sentinel stays on the field longer. Thus by your logic that makes a dictor worse than a Sentinel.

"Since they didn't kill you. . . you were useless." I guess everyone that survives a fleet battle is useless then right?

ROXGenghis
Perkone
Posted - 2010.09.21 23:11:00 - [12]
 

Originally by: Vladimiru
Originally by: Azshann
Also, if you think that because they had to warp out many times makes them useless, then I suppose you think Interdictors are also useless in fleet combat because they need to keep warping out as well?


As I primarily fly Interdictors (which is why I have so much experience with aligning and warping out), yes I'd love to hear your response to this. Is my consistent warping out in my Sentinel any worse than my consistent warping out in a dictor? Mind you I have to warp out about a 1000 mores times in a dictor than in a Sentinel, meaning that my Sentinel stays on the field longer. Thus by your logic that makes a dictor worse than a Sentinel.

"Since they didn't kill you. . . you were useless." I guess everyone that survives a fleet battle is useless then right?


OK, now two people are equating warping out with a dictor and with a sentinel. That's just silly.

Think about it this way: a dictor can warp in, drop a bubble, and leave. The bubble lasts for a long time and there's no point to the dictor being on grid until he can launch another.

A sentinel's effect, however, is not as long-lasting as a bubble. In fact, his tracking disruptors won't even finish their cycle when he warps out.

So a sentinel is only useful for the moments it stays on grid, while a dictor is useful as long as its bubble lasts. Comparing the two is specious.

iluvThecranberries
Posted - 2010.09.22 02:16:00 - [13]
 

PL does not use sniper hacs anymore just sayin


Vladimiru
Gallente
Nanite Industries
Important Internet Spaceship League
Posted - 2010.09.22 02:45:00 - [14]
 

Originally by: iluvThecranberries
PL does not use sniper hacs anymore just sayin




Um check their killboard for Sunday Night and Monday morning? You can also check our alliance's KB. You'll see many Zealot deaths.

Kushan
Taggart Transdimensional
Virtue of Selfishness
Posted - 2010.09.22 03:51:00 - [15]
 

Originally by: Vladimiru
Originally by: iluvThecranberries
PL does not use sniper hacs anymore just sayin




Um check their killboard for Sunday Night and Monday morning? You can also check our alliance's KB. You'll see many Zealot deaths.
Confirming that the kills you mention are in fact sniper hacs. Cause ahacs are for scrubs, tbh


 

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