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Priestess Nightstar
Amarr
Special Space Marines
Posted - 2010.09.19 11:27:00 - [1]
 

What I'd like to see is the ability to customise your own ships with your own unique paint job.

After you've fitted your ship, you can chose your ship basecoat and paint design yourself, for a small fee naturally, depending on what colours you use.

The ability to apply your corp logo to the ship would be cool as well.

You can also have the choice to apply the whole colour schemes to a fleet.

For those flying PvP ships, every kill made with that ship can have one of those ship kill icons painted on the side.

I for one could see this being a great addition to the game, so, what are your thoughts and what colour schemes would you use and why?


dischordia
Gallente
Knights Of Anarchy
Shadow of xXDEATHXx
Posted - 2010.09.19 11:34:00 - [2]
 

wont happen ... to much to be sent between client and servers as it is atm... more will make it fall over and cry in a corner with the theme to the crying game

Rematusen
Posted - 2010.09.19 11:36:00 - [3]
 

its never gonna happen the ammount of lag from these static ships if you will is killing the server imagine 50k unigue ships all different


Image removed. Zymurgist

Xtreem
Gallente
The Collective
White Noise.
Posted - 2010.09.19 11:36:00 - [4]
 

Would be good as a isk sink, but as said before, think of a fleet battle with 800 people all loading up all the paint jobs!

heheheh
Phoenix Club
Posted - 2010.09.19 11:36:00 - [5]
 

It is an idea i would whole heartedly support if i wasnt sure that this would make the lag alot worse.
Maybe just give us the options to pick the ship colour, even just that would be an inprovement.

Shirley Serious
Amarr
The Khanid Sisters of Athra
Posted - 2010.09.19 11:38:00 - [6]
 

Custom paint and stuff for the in-station view might be interesting.

Once in space though, no.

Besides, don't most people have it all zoomed out anyway, so all you see are various sized squares?

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.09.19 11:40:00 - [7]
 

Too much work for too little benefit.

Corpoaration or alliance logos showing up on large things, like outposts or titans, would be more sensible.

Jonaaz Dsz
Gallente
Posted - 2010.09.19 11:43:00 - [8]
 

Oh god no, stop it quick before it goes out of hand.

Dober Myn
Posted - 2010.09.19 11:46:00 - [9]
 

I think it'd be a cool idea, but I don't believe it'd be feasible. Because then next they'd want to customize drones and POSs, and maybe put little names on the sides of turrets.

Betray
Caldari
Substitute Traitors
Posted - 2010.09.19 11:48:00 - [10]
 

tbh localized paint jobs would be awesome. i.e. its not sent to/received from server, just reading local files. (its an eye candy after all Laughing )

Hroya
Posted - 2010.09.19 11:49:00 - [11]
 

Originally by: Abdiel Kavash
Too much work for too little benefit.

Corpoaration or alliance logos showing up on large things, like outposts or titans, would be more sensible.


Like in the latest ccp trailer where you see the alliance logo above structures. Looked nice.


Guilliman R
Gallente
Northstar Cabal
Important Internet Spaceship League
Posted - 2010.09.19 11:59:00 - [12]
 

Imagine a 512kb-1mb texture per player being sent to every player in the fleet on grid loading.

Yeah that will go well.

Natalie Caladan
Amarr
Hedion University
Posted - 2010.09.19 12:01:00 - [13]
 

I'll be fine with Incarna and a lot of options for character and clothes customization .. if it's ever released at all .. Neutral

Feilamya
Pain Elemental
Posted - 2010.09.19 12:11:00 - [14]
 

Loading/generating an avatar picture already blocks your client for a second, and I doubt that any pictures are sent between the client and the server here (if so, it would be an incredibly stupid thing to do, since the client can generate it in a few microseconds).

If CCP can get the client right, e.g., by doing resource loading in the background without locking the entire user interface, as every modern game engine should do it, then yeah, bring it on.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.09.19 12:23:00 - [15]
 


shady trader
Posted - 2010.09.19 12:31:00 - [16]
 

This is more a features and idea's thread.

If you look there in the commonly proposed idea's thread you would have found one called player made ship skins. The idea used to come up about once a week, basically its not going to happen for several reasons.

1) Increased lag having to load the customer colour scheme
2) Offensive colour schemes.
3) at the moment all the fan made Eve trailers tie together with the official game models.
I am not sure we will attract the the right kind of player if people released video's using the hello kitty skinned kestrel (yes it does exist).

player made ship skins

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.09.19 12:36:00 - [17]
 

Originally by: shady trader
I am not sure we will attract the the right kind of player if people released video's using the hello kitty skinned kestrel (yes it does exist).


See my above post

Fouljin
Posted - 2010.09.19 12:43:00 - [18]
 

Only way to do this would be predefined colos schemes for ships. Like you could buy Guristas type color to you ship if you have enough standings with guristas. Also all color schemes would be stored to local computers. On large fleetbattles only few bits of info is needed to transfer the colors of other ships.
Also A corp logo on side of the ship would be nice, this too can be done on local files and only few bits of info is needed to send to other players.
Playermade custom skins wont work, only predefined color / patterns made by CCP.
But this would give nice variety to ships. Seeing someones Dominix on Gallente officer colors, the orange one, would be sweet. Or seeing some ones raven on Caldari navy colors.
Sure you can get different color to your ship when you buy t2 or faction ship atm. Also would be nice if faction ship would have a littlebit different model. Same but improved. maybe some more bells and whistles. Same goes to T2.

gfldex
Posted - 2010.09.19 13:12:00 - [19]
 

Originally by: Priestess Nightstar
After you've fitted your ship, you can chose your ship basecoat and paint design yourself, for a small fee naturally, depending on what colours you use.



Would your idea work with 2000 ships on grid?

Parsala
Posted - 2010.09.19 14:03:00 - [20]
 

Well, it would make sense to include the option to turn custom paint effects off, it would also protect your eyeballs from Hello Kitty Kestrels too.

I think it would be cool if only alliances could use custom paint effects in their fleets, much like alliance logo. That would limit those pink Thoraxes and other such stuff.

gah.

Adyny Rieph
Posted - 2010.09.19 14:10:00 - [21]
 

Wouldn't want this in the game at all. We'll see nothing but ridiculous pink ships with bunny rabbits on the side. It's a serious game. I don't want to see outrageously stupid paintjobs in it.

Khanaris Asgarth
Eternium Industries
Posted - 2010.09.19 14:18:00 - [22]
 

Originally by: dischordia
wont happen ... to much to be sent between client and servers as it is atm... more will make it fall over and cry in a corner with the theme to the crying game


This. Unless they can guarantee that database entries separate for each ship skin would not cause more lag it wont happen at all.

Shanra Yu
Gallente
Cult of the Fluffy Bunny
Ewoks
Posted - 2010.09.19 14:23:00 - [23]
 

Originally by: Adyny Rieph
Wouldn't want this in the game at all. We'll see nothing but ridiculous pink ships with bunny rabbits on the side. It's a serious game. I don't want to see outrageously stupid paintjobs in it.

The Cult of the Fluffy Bunny does not approve this post!

Ban Doga
Posted - 2010.09.19 14:43:00 - [24]
 

Originally by: gfldex
Originally by: Priestess Nightstar
After you've fitted your ship, you can chose your ship basecoat and paint design yourself, for a small fee naturally, depending on what colours you use.



Would your idea work with 2000 ships on grid?


Is there anything that works when 2000 ships are on one grid?
2000 ships on the grid will kill the client/node for sure...

CCP Zymurgist


Gallente
C C P
Posted - 2010.09.19 15:04:00 - [25]
 

Moved from General Discussion.

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2010.09.19 15:54:00 - [26]
 

Edited by: Alice Katsuko on 19/09/2010 15:56:05
Textures are stored on the client computer, because there's usually no good reason to store them on the server, since the server has nothing to do with rendering client-side graphics, except insofar as those graphics represent effects calculated by the server, such as turret and missile fire. Consequently, any 'custom' color schemes would also be stored on the client, with the server only sending an additional 'tag' with each ship on grid that would tell the client which scheme's textures should be used for that ship.

The biggest adverse effect would most likely be decreased client performance, because in place of one texture, the client would now have to load and render several textures. Then again, CCP could just include an option to disable custom color schemes for ships on the client, for those of us who already have to run EVE using the minimum settings. Outside of large fleet fights, though, doubt that such an arrangement would put too much extra load on the server.

That said, it would be nice to have the ability to customize ships to some extent, either by placing corp/alliance logos on them in place of the usual faction logos, or maybe by selecting from a range of available paint jobs. CCP could even charge players for each downloaded paint job. Then again, the amount of effort required to make additional textures for each ship might be considerable, and we might be better off if the art department at CCP were to invest that effort into updating the base textures and models that are already in the game.

Cipher Jones
Minmatar
Posted - 2010.09.19 16:32:00 - [27]
 

Aren't they working on thin client for just that?

Have the custom paintjob on the regular client and not on the thin client.

Problem solved.


Culmen
Caldari
Culmenation
Posted - 2010.09.19 17:05:00 - [28]
 

Sigh... time to break out the math again...

Every additional byte needed to describe a scene needs to be transmitted n(n-1) times.
n being the number of players on grid.

so suppose a fleet warp brings 500 people together, and you are allowed a choice of 128 possible paint jobs(1 byte)

500(500-1) = 249,500 additional bytes in the time it takes to load one grid.
By the way the grid loading system is already tasked beyond capacity as is.


Lemmy Kravitz
Minmatar
Rebirth.
Posted - 2010.09.20 01:15:00 - [29]
 

Edited by: Lemmy Kravitz on 20/09/2010 01:20:49
I would love to have my ship pimped out with a custom skin I made, but like everyone has said before. the server will have a heart attack. maybe make it a client side thing, where none of it gets touched by the server. If you're willing to put up with the lag and harddisk space it will take up i guess... idk how it would work.

and as for hello kitty skinned ship.... that actually wasn't that bad looking. In fact.. I would rock it on my typoon cause it would make it look less turd like.

TheFortress
Caldari
State War Academy
Posted - 2010.09.20 01:59:00 - [30]
 

Customizable unique paint jobs for ships? I would imagine we would all be seeing, if not saying...
http://img31.imageshack.us/img31/7677/1275813485144.jpg Cool


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