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BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2010.09.18 19:44:00 - [151]
 

Originally by: Ela Hako
Originally by: Abdiel Kavash
Edited by: Abdiel Kavash on 18/09/2010 08:23:19
10 max locked targets... better train that Multitasking skill now!

Originally by: Ela Hako
If you want to play with it in EFT:

http://eve-files.com/dl/229665 Backup your eft\Data\Skills.dat and Ships.dat file and overwrite them with the contents of this file

Doesn't work for me, EFT says "Invalid floating point operation" when I try to create a new setup, and then shows no slots.

How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?

Also, last point, remove the stupid tractor beam restrictions. I want to loot the battlefield! Twisted Evil


Are you using version 2.12.4 of EFT?


Works for me, also, you are awesome Ela, thank you! How did you make that?

/me can't wait to get his hands on this ship

Samuel Miner
Caldari
Perilous Expedition
Posted - 2010.09.18 19:56:00 - [152]
 

ugh, Its a shame this is a PVE only type ship. Would have been so much more interesting if you could actually go out and try to hunt for wrecks or steal them in heavy PVP zones. The 60KM range would have made for an interesting cat and mouse game. To fat and slow for that role though.


TorTorden
Amarr
Posted - 2010.09.18 20:00:00 - [153]
 

Originally by: Ela Hako


How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?



Why would it need one, just complete the mission, and before you leave site, bm a can or spot in the aprox center of the wrecks, having used maurauders for tractoring, the 40km range is enough for 90% of the wrecks, so this ship with tractor range of 80km (lvl 5, 68km @ lvl 4) dont need to move around all that much.

Muchlike Yourposting
Posted - 2010.09.18 21:42:00 - [154]
 

Originally by: BeanBagKing
Originally by: Ela Hako
Originally by: Abdiel Kavash
Edited by: Abdiel Kavash on 18/09/2010 08:23:19
10 max locked targets... better train that Multitasking skill now!

Originally by: Ela Hako
If you want to play with it in EFT:

http://eve-files.com/dl/229665 Backup your eft\Data\Skills.dat and Ships.dat file and overwrite them with the contents of this file

Doesn't work for me, EFT says "Invalid floating point operation" when I try to create a new setup, and then shows no slots.

How is it with cap stability? The 5% bonus to cycle time will also make tractors eat more cap over time. 155 m/s unmodified speed seems kinda low, that's about battleship level. This will be especially annoying in missions or plexes with several gates. Could it run a MWD for a reasonable period of time?

Also, last point, remove the stupid tractor beam restrictions. I want to loot the battlefield! Twisted Evil


Are you using version 2.12.4 of EFT?


Works for me, also, you are awesome Ela, thank you! How did you make that?

/me can't wait to get his hands on this ship


It just takes a little bit of hex editing and knowledge of the EFT dat file format.

Khoard
Minmatar
Brutor Tribe
Posted - 2010.09.18 22:31:00 - [155]
 

so has anybody figured out the cargo amounts for this ship with expanders and cargo rigs?

Deliceous
Lone Star Exploration
Lone Star Partners
Posted - 2010.09.18 22:35:00 - [156]
 

would this make an awesome gas harvesting Ship?

Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.

Or is my newbness to Gas Harvesting that apparent?

Buale
Posted - 2010.09.18 23:12:00 - [157]
 

Originally by: Deliceous
would this make an awesome gas harvesting Ship?

Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.

Or is my newbness to Gas Harvesting that apparent?



needs turret slots to gas harvest.

also basic math says that tractor range would be 60km, but people in this thread and EFT states 80km.
whats the formula to come up with 80km?

Ela Hako
Posted - 2010.09.18 23:13:00 - [158]
 

Edited by: Ela Hako on 18/09/2010 23:14:40
Originally by: Khoard
so has anybody figured out the cargo amounts for this ship with expanders and cargo rigs?


3026 with expander IIs
4602 with medium cargo opt I rigs
5011 with 2x II rigs

Originally by: Deliceous
would this make an awesome gas harvesting Ship?

Able to pop this into a Rorqual. Set up boosting bonuses and Clone jumping miners/harvesters to those ladar site.

Or is my newbness to Gas Harvesting that apparent?



No gun turrets so it can't use harvesters. Use a battlecruiser for that.

Originally by: Buale
also basic math says that tractor range would be 60km, but people in this thread and EFT states 80km.
whats the formula to come up with 80km?


.6*5 = 300%, +0% of 20 is 20, +100% of 20 is 40, +300% of 20 is 80 (4x)

Buale
Posted - 2010.09.18 23:18:00 - [159]
 

Originally by: Ela Hako


.6*5 = 300%, +0% of 20 is 20, +100% of 20 is 40, +300% of 20 is 80 (4x)


thx, someone in corp said it was 60km and everyone else saying 80 confused me

Avectus
Posted - 2010.09.18 23:42:00 - [160]
 

i think it sucks,i really think they could do ALOT better i mean its ccp COME ON,we spend all our time on this game,and for what? crappy ships with no real thought or ingenuity? wth?

T'san Manaan
Minmatar
Posted - 2010.09.19 00:43:00 - [161]
 

Thank you, Thank you, thank you.....

Now when can we expect to see the T2 blockade runner variant? Twisted Evil

Apple Boy
Gallente
Tri-gun
Auctorita Alliance
Posted - 2010.09.19 01:20:00 - [162]
 

CCP made a ship just for me! \o/

Thank you Greyscale!
CoolCoolCool

Darek Castigatus
Immortalis Inc.
Shadow Cartel
Posted - 2010.09.19 02:11:00 - [163]
 

Originally by: Avectus
i think it sucks,i really think they could do ALOT better i mean its ccp COME ON,we spend all our time on this game,and for what? crappy ships with no real thought or ingenuity? wth?


Consider the following

1. Pilots have been asking for a dedicated salvaging ship for years. Yes Destroyers and BCs can do the job but a dedicated craft is always better, especially for a low risk job like salvaging.

2. The Primae hull is very cool and its nice to see they realised that there were other things they could use it for. Doubly cool since the Primae itself isnt used that much, it would otherwise have been a waste of a good looking hull.

Just because you dont like it doesnt make it bad after all.

Pirokobo
GoonWaffe
Goonswarm Federation
Posted - 2010.09.19 02:22:00 - [164]
 

Quote:
We'll be seeding the new skill and blueprint in ORE stations everywhere (ie, right next to Goonswarm) in the next expansion, retailing for 1,600,000 and 390,000,000 respectively. Aaaaand... that's about it, really. Hope you find it useful!


We certainly will, thanks.

ChataJohn
Posted - 2010.09.19 02:55:00 - [165]
 

Well, nice I guess. However, if its an "ancient" ship design (being a mod on the Primae) - you've inappropriately priced the bpo that's for sure.

I'd like for us to be able to put strip miners on the Orca, more, by far, if you're wanting to help miners come up to parity a bit.

Destroyer mod would have been just fine too.

General Domination
Posted - 2010.09.19 10:58:00 - [166]
 

Dear CCP,

thanks for reacting so fast :-)

Now the destroyers really needs are rework ^^

Garden Shovel
Posted - 2010.09.19 11:44:00 - [167]
 

CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.

Moon Beans
Posted - 2010.09.19 11:48:00 - [168]
 

Originally by: Garden Shovel
CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.


lol yeah, second that, ccp stop wrecking the game, and spend some time fixing it

Darek Castigatus
Immortalis Inc.
Shadow Cartel
Posted - 2010.09.19 12:40:00 - [169]
 

Originally by: Garden Shovel
CCP when are you going to stop wasting time with worthless stuff like this and actualy fix some stuff in this game.... technetium is rigged for the north 60,000 pu, whats going on there does anyone do math?, and what about the whole PI thing that has to be the worst gameplay i have ever seen yeah, we love to click buttons 5000 times a day to make isk... fun fun.. this game is going downhill fast :( it used to be a top game a few years back.


wow you really are grasping at straws for something to troll about now arent you.

Daedalus Arcova
Gallente
Havoc Violence and Chaos
BricK sQuAD.
Posted - 2010.09.19 14:32:00 - [170]
 

Ace! I actually called my Primae 'Primae Noctis' (before I realised it was useless). This is long overdue, but thank you CCP!

True Sight
Deep Freeze Industries
Posted - 2010.09.19 15:04:00 - [171]
 

Why no dronebay? every single other ORE ship has one.

Sub Prime
Posted - 2010.09.19 17:49:00 - [172]
 

I'll echo what a couple of other posters have said:

Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.

Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.09.19 18:06:00 - [173]
 

Originally by: Sub Prime
I'll echo what a couple of other posters have said:

Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.

Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).


Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.

I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character.
This means that the production cost can be as low as 26mil.

The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.


Shawshanke
Posted - 2010.09.19 19:20:00 - [174]
 

Originally by: Camios
Originally by: Sub Prime
I'll echo what a couple of other posters have said:

Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.

Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).


Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.

I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character.
This means that the production cost can be as low as 26mil.

The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.


390,000,000 for a 15 run copy. That's 26,000,000 for each run before minerals even get involved.

k'nah Manaan
Minmatar
Posted - 2010.09.19 19:49:00 - [175]
 

Edited by: k''nah Manaan on 19/09/2010 19:49:42
Originally by: Shawshanke
Originally by: Camios
Originally by: Sub Prime
I'll echo what a couple of other posters have said:

Great addition to Eve, but a shame it doesn't have the extra midslot to enable it to run a propulsion mod, codebreaker & analyzer.

Codebreaking & hacking seem to have been forgotten arts and this could have boosted them somewhat (the cycle time reduction too for those mods would be great :) ).



Well this is a salvage specific ship, and what makes salvaging more interesting is that there is a huge market for it.

I don't understand why people say that it will cost 60 millions, with current mineral prices I see less than 37mil on an unresearched blueprint with an unskilled character.
This means that the production cost can be as low as 26mil.

The ability to use tractor beam with 68km range means that salvaging a field full of wrecks will be far faster, and this means that salvage and rig costs will drop even more.


390,000,000 for a 15 run copy. That's 26,000,000 for each run before minerals even get involved.


Wasn't it 390mill for a BPO?

Makko Gray
Pheno-Tech Industries
Crimson Wings.
Posted - 2010.09.19 20:01:00 - [176]
 

Originally by: k'nah Manaan
Wasn't it 390mill for a BPO?


Yup, pretty sure thats for a BPO, so works out around 35-40mil for a ship at current mineral prices, of course they'll go for much more than that at first.

Definately a +1 from me on this, nice ship type, with nice bonuses, and nice to see the primae model used more in game, is a very sexy ship. Very Happy

Shawshanke
Posted - 2010.09.19 20:37:00 - [177]
 

http://www.eveonline.com/devblog.asp?a=blog&bid=797

Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.

Makko Gray
Pheno-Tech Industries
Crimson Wings.
Posted - 2010.09.19 20:59:00 - [178]
 

Originally by: Shawshanke
http://www.eveonline.com/devblog.asp?a=blog&bid=797

Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.


No that means if you copy if the maximum runs you can get on the copy is 15 runs. All BPO's have that.

Also the Orca was also release as a BPO - I believe the Orca was seeded in high sec for a time before now only being seeded in the ORE stations in the outer ring.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.09.19 21:19:00 - [179]
 

Originally by: Apple Boy
CCP made a ship just for me! \o/

Thank you Greyscale!
CoolCoolCool



Am I the only one who got this post?

Man I feel old now Confused

Shawshanke
Posted - 2010.09.19 22:54:00 - [180]
 

Originally by: Makko Gray
Originally by: Shawshanke
http://www.eveonline.com/devblog.asp?a=blog&bid=797

Scroll down and look at it, its a 15 run copy. As far as I know there wasn't a BPO for the Orca so there probably isn't going to be one for the Noctis.


No that means if you copy if the maximum runs you can get on the copy is 15 runs. All BPO's have that.

Also the Orca was also release as a BPO - I believe the Orca was seeded in high sec for a time before now only being seeded in the ORE stations in the outer ring.


humm looks like we are both wrong, that blueprint is neither a copy or original. Right above the "Produces Noctis [1]" is where it should either say "Original Blueprint" or "Blueprint Copy" but its blank.


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