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Skarfase
Posted - 2010.09.17 00:39:00 - [331]
 

Since it seems that this thread actually has some devs reading it, Greyscale, what would be your opinion on lengthening the clone jump timers to perhaps 48 hours, but you could clone jump within your own station every, perhaps, 2-4 hours?

King Pleasure
Posted - 2010.09.17 14:39:00 - [332]
 

Originally by: Skarfase
Since it seems that this thread actually has some devs reading it, Greyscale, what would be your opinion on lengthening the clone jump timers to perhaps 48 hours, but you could clone jump within your own station every, perhaps, 2-4 hours?


Really like this idea. Even without the 48 hour timer, being able to jump in and out of implants would be awesome. Of course, also pretty easy to see how this could be abused.

If I can jump out of a clone every 2 - 4 hours, I can jump into a blank clone and pod myself to any station my corp has an office in.

Skarfase
Posted - 2010.09.17 20:29:00 - [333]
 

Originally by: King Pleasure
Really like this idea. Even without the 48 hour timer, being able to jump in and out of implants would be awesome. Of course, also pretty easy to see how this could be abused.

If I can jump out of a clone every 2 - 4 hours, I can jump into a blank clone and pod myself to any station my corp has an office in.

It's true that that would be a bit of a possibility for exploit, but then again, you can always just patch it. Only let people change their clone location every 24 hours, for example.

Mindnut
Posted - 2010.09.18 15:50:00 - [334]
 

I also like this idea, but with a little difference... The longer the jump the longer next wait.
Lets say 1h per system. 50 jumps would give you 50h, 80 jumps - 80h. Lets say you're far away from home space and you performing an extended, 7-day assult on the enemy. If you jump back to home space cause it needs protecting you're in for a long wait till you can get back to the assult.

There is annother thing you could do to prevent people from abusing this option. Let's say the shortest wait would be 10 hours. That would be equal to 10 systems. if you jump 2 systems you still get 10h wait. Every system added after 10 will add annother hour to your timer.

This would also be a cool change if eve was made 600 jumps accross... To jump back to the other end of the galaxy you'd have to wait 600 hours or so, lol. I'd think twice before I'd jump that far.

HeliosGal
Caldari
Posted - 2010.09.20 11:18:00 - [335]
 

id rather shorten it to 12 hours. But there u go i guess we want more grinding

Then again making expanding the universe in some way ie expanding sleeper space

Raid'En
Posted - 2010.09.30 17:28:00 - [336]
 

Edited by: Raid''En on 30/09/2010 17:40:36

i saw some infos about not adding most "classic" space as it wouldn't change anything, but what about some "special" space ?
the devs said something new need a specific goal, so here's one ;
some change have been made to allow smaller alliance to have their own 0.0 space.
but it was not really succefull.
on ther other hand w-space seems a success for tiny corp.
an idea could be mixing 0.0 system and w-space system to make something intersting for small alliances, but bigger than a simple system, and allowing sov and others things.
so, creating a new set of systems, that would be only interesting for small alliances (or at least not intersting for big ones) could be a solution (i stole almost every ideas from differents place) :

* add 1-2 regions not linked to current galaxy (don't need to be big)
* these systems would only be linked to current k-space using w-space (so hard to reach)
* these systems would have classic 0.0 status (sov, moon mining etc)
* but have special gates ; using some value of wormhole, like a max mass (to disalow too much ships to warp for a battle, and so making it more intersting for small alliance).
same system can apply to cyno ; it won't allow too much ships to jump
* no local, like on w-space
* npc station and stargate can be totally created by player, as wild space suggested
* some high / low system may be necessary ; to have some neutral system, and avoid a need to travel within too much others alliance territories, or even a risk that all the neighboor choose to make a peace pact.
* could even add some value who don't allow an alliance to hold more than a few systems, to be sure nothing big came here.
another solution (to limit risk of a big alliance getting all) can be to add these systems not as one region where all systems are linked to another but as tons of pockets with each pocket having only a few systems linked to each others.
like there's some high sec pocket only linked to low sec, it could be tons of pockets only linked to something else using w-space

these things would allow smaller alliance to hold sov on 0.0, without too much risk of something to big to came here.
adding new systems would allow to make something different without amll the rage from people who get change on their own systems.

Minigin
Genos Occidere
HYDRA RELOADED
Posted - 2010.11.01 07:33:00 - [337]
 

could we please get an update on how jumpbridges / titan bridges and other forums of "fast travel" are being looked into?

Carniflex
StarHunt
Fallout Project
Posted - 2010.11.01 08:47:00 - [338]
 

Originally by: Martin Lloydd

Sort of like before the 'Warp to Zero' patch? Yeah.... those were the days... you know, the days when you could actually catch people in the 15km gap between what they warped to and actually getting to it. Mmmmm... carebear tears.


Sorry to break your dreams but you were getting only n00bs. I had full insta sets for every region I more or less regularly visited and so did rest of my corporation. If I am on autopilot I am still dropping out of warp 15 km away from gate btw.

Altho you can still travel relatively safe way on autopilot in some small ship with mwd and paperweight on F1. Same as you could do before warp to zero.

Tarasina
Posted - 2010.11.01 11:34:00 - [339]
 

The only way I can see them add space that won't get overrun right away is that you can't claim those systems. You can't have SOV, you can't build anything. More a soloers place, not a corps.
NPC space, most systems without stations.

But since CCP wants us to interact all the time...as if the interaction is always the fun part.
I couldn't care less about the interaction.

Brian Ballsack
Posted - 2010.11.01 12:09:00 - [340]
 

Im up for it as long as its not high sec

Gelanin
Posted - 2010.11.01 12:22:00 - [341]
 

Guess i'll add my 2 Cents here....

A new bit of "Known space"(couple of regions worth or so perhaps), but far away from the currently known space, connected through Wormhole Space. Due to the mechanics of W-Space, it would be possible to live on both "sides", but it would take quite alot of effort probing your way from the current K-space, to a new bit of K-space, and due to the mass-restrictions of WH's, it would be a logistical nightmare to maintain a corp/alliance across both as a cohesive force.

This new K-space area could also have a delayed-local system like in WH's, and could also have a different type of Gate-technology, maybe introducing certain restrictions, like say max 1.000.000.000 kg / 5 min, or some other variant....


This could also late be expanded where the current Factions tries to reach/build new stations etc, so while the new bit of K-space starts as a 0.0 space, it might slowly migrate where parts of it becomes low-sec and later on High-sec, as the factions (caldari/amarr/etc) tries to get control of the new areas and the business opportunities found there.

This could also lead to a change in the current K-Space, where the factions would later on try to reach the new K-space by building new bridges etc, and eventually after maybe a year or so, they would have come up with new technology, or just brute-forced built new Stargates to create a path from current K-space to the new K-space.

Thereby keeping the EvE universe itself alive and moving forward, with maybe new wars between the current factions and such.


Tarasina
Posted - 2010.11.01 13:20:00 - [342]
 

Originally by: Gelanin
Guess i'll add my 2 Cents here....

A new bit of "Known space"(couple of regions worth or so perhaps), but far away from the currently known space, connected through Wormhole Space. Due to the mechanics of W-Space, it would be possible to live on both "sides", but it would take quite alot of effort probing your way from the current K-space, to a new bit of K-space, and due to the mass-restrictions of WH's, it would be a logistical nightmare to maintain a corp/alliance across both as a cohesive force.

This new K-space area could also have a delayed-local system like in WH's, and could also have a different type of Gate-technology, maybe introducing certain restrictions, like say max 1.000.000.000 kg / 5 min, or some other variant....


This could also late be expanded where the current Factions tries to reach/build new stations etc, so while the new bit of K-space starts as a 0.0 space, it might slowly migrate where parts of it becomes low-sec and later on High-sec, as the factions (caldari/amarr/etc) tries to get control of the new areas and the business opportunities found there.

This could also lead to a change in the current K-Space, where the factions would later on try to reach the new K-space by building new bridges etc, and eventually after maybe a year or so, they would have come up with new technology, or just brute-forced built new Stargates to create a path from current K-space to the new K-space.

Thereby keeping the EvE universe itself alive and moving forward, with maybe new wars between the current factions and such.




I like your idea except no K-space-gate to NEW K-space-gate after a certain time, it should always be hard to get to the "new" frontier.

Celestine Santora
Posted - 2010.11.01 13:28:00 - [343]
 

Originally by: ivar R'dhak
Originally by: CyberGh0st
Sounds good, on the other hand, there is w-space, where alot of wilderness space was added, just saying.

And from what I gather here is that hardly anybody is using it?
Apart from the same people that go into 0.0 anyway.

Just returned after more than a year, and looks like the big Wormhole run is over and everybody is slumming in empire again?


What? WH space is incredibly active

Lallante
Reikoku
Cascade Imminent
Posted - 2010.11.01 14:50:00 - [344]
 

Production Efficiency bonuses for each empire region for ships (ECM modules etc) of that race.
OR tax on other races ships/mods.

It would be great to be able to travel to amarr space for a cheaper amarr ship etc.

Differentiate the regions using existing mechanics - theres so much scope to do so. Make 'policital' style bonuses - a Gallente empire constellation with research bonuses, a Caldari pocket where weapons and ammo get PE bonus, etc etc - just like in RL govs try to promote certain industries.

Similarly pirate regions - give them interesting bonuses.

Make "where" you choose to base yourself important to more than just the regional hubs - maybe theyd even shift a bit.

Atkyaz Dreadstalker
Minmatar
Society of lost Souls
Posted - 2010.11.01 17:47:00 - [345]
 

Taking things back to the early posts in this tread.

I think it would be cool to have a new type of deep space outpost that can be anchored anywhere in deep space. say a minimum of 4 AU from the nearest structure,asteroid belt, planet, or moon. this would give each system a larger feel. When it only takes seconds to cross a system even if it is 100 AU or more wide it makes things feel a lot smaller.

I don't think we need more systems as many have said there are many unpopulated systems in the EVE universe as it is. But being able to anchor deep space structures at random locations in deep space would give the systems a much bigger feel as all that empty space would be usable for something rather than just safe spots and complex spawns. To go along with this it would also be nice to be able to jump to warp in a random direction without having to set a destination. just have the edges of a system will cause your warp field to collapse to prevent you from getting to far out.

Just a thought but from the many posts I have read it seems like a lot of players agree that having so few destinations in such vast systems that it makes the systems feel small even though they are huge.

Bhattran
Posted - 2010.11.01 17:51:00 - [346]
 

Originally by: Minigin
could we please get an update on how jumpbridges / titan bridges and other forums of "fast travel" are being looked into?


Whatever they are doing they pretty much won't say anything until there is a devblog on it.


Mangold
Mad Bombers
Guns and Alcohol
Posted - 2010.11.01 22:20:00 - [347]
 

Hello, 2003 player reporting in.

The problem with Eve now (as I feel) is that every single thing you do in this game can be done better if you bring more people.

- mining? bring more chars and get more ore
- mission running - bring more chars and get isk/loot faster
- belt ratting - bring more chars (depending on how many belts the system has, this one actually has a ceiling) and get more isk/loot
- plexing - more chars = faster isk/loot
- pvp - the bigger gang you have the more likely is your success. My opinion is that the need for player skills has declined substantially last 2-3 years. The last high score of 3000 people in the same system is just plain boring. Yay, my 100M skillpoint chars gets primaried and dies within 2 secs. Is there any way I can do anything about that? Not really. It doens't matter if you log of and it's quite likely that no one will even notice that you're not there. So what use is my in game skill and my skill points if I run into a gang 3 times the size of my gang? None. There's been ways to counter blobs and before someone smacks me for being a noob I can honestly say that I've fought against 3-5 odds and won both solo and in small gangs but that was sadly enough a few years ago. It is still possible but much more difficult now.
- sov grinding - I can't say I understand the reasoning behind the new sov system, unless CCP wanted to make it even more a blob-fest and boring.

I guess this means I am done with Eve and that really makes me sad. Why the **** did you **** up my game?

Miss President
Caldari
SOLARIS ASTERIUS
Posted - 2010.11.01 23:35:00 - [348]
 

whats the point of creating more systems?

I guess rent will fall down in price, as there will be more supply than demand.

In other words, why create more systems when one of the big power BLOBs will take it over and rent it out.

Renting systems is becoming a problem in eve, for game play. This doesn't encourage any small scale Corp or small alliance combat/territorial warfare, just blobs vs few guys, or blobs vs blobs.



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