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blankseplocked New lag fixes bringing the lag experience to empire
 
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Squidling
Posted - 2010.08.28 22:41:00 - [1]
 

Alakgur, a high-sec system containing about 30 pilots atm, has been laggy for the past hour. 20 seconds to open a can, undock, etc. etc. This is not a fleet fight in null. This is not Jita. Why is this quiet backwater suddenly sucking?

Genya Arikaido
Posted - 2010.08.28 22:49:00 - [2]
 

Because Alakgur is probably sharing a location node with enough other star systems that the total population of your node is over lag's 'event horizon'.

Hector Ruiz
New European Regiment
Vera Cruz Alliance
Posted - 2010.08.28 23:28:00 - [3]
 

Edited by: Hector Ruiz on 28/08/2010 23:28:33
same happened on Kamio

Slade Trillgon
Endless Possibilities Inc.
Posted - 2010.08.29 00:02:00 - [4]
 

CCP be spreading it out evenly.


Slade

Brusanan
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2010.08.29 00:05:00 - [5]
 

This is not new. There have always been 0.0 systems sharing nodes with empire systems.

Jane Vherokior
Minmatar
Tribal Liberation Force
Posted - 2010.08.29 00:06:00 - [6]
 

Yeah, I've been noticing some lag in systems with virtually no people in it for the last couple weeks. An no, it's not my machine, my installation, or my service provider: three different machines, three different installations, multiple different toons, two different locations/service providers. Same lag effect.

Shtirlec
Roving Guns Inc.
RAZOR Alliance
Posted - 2010.08.29 01:59:00 - [7]
 

OMG, empire carebear complaining about lag???

I thought only 0.0 pilots were allowed to complain about the lag monster

Cipher Jones
Minmatar
Posted - 2010.08.29 02:16:00 - [8]
 

Originally by: Shtirlec
OMG, empire carebear complaining about lag???

I thought only 0.0 pilots were allowed to complain about the lag monster


That was so last week. This week complaining about how they redistributed the lag but nullsec is still broken is all the rage.

Squidling
Posted - 2010.08.29 02:16:00 - [9]
 

Originally by: Brusanan
This is not new. There have always been 0.0 systems sharing nodes with empire systems.


I expect so, but what I experienced today was absolutely new. I've been playing this game for long hours at all hours for over a year now, and the only time I've experienced anything like it is jumping in and out of Jita. When software exhibits new behaviors in an area related to recent work, odds are high that those changes are responsible.

Professor Tarantula
Hedion University
Posted - 2010.08.29 02:36:00 - [10]
 

The Squidling speaks truth.

Can ye not see?

Grez
Neo Spartans
Laconian Syndicate
Posted - 2010.08.29 02:59:00 - [11]
 

What Brusanan says is correct. You're most likely sharing a node with a high-load system.

Aiwha
Caldari
101st Space Marine Force
Nulli Secunda
Posted - 2010.08.29 03:01:00 - [12]
 

Originally by: Shtirlec
OMG, empire carebear complaining about lag???

I thought only 0.0 pilots were allowed to complain about the lag monster



mO.Om He's under my bed.



and he wont leave me alone...

Stick Cult
Posted - 2010.08.29 04:06:00 - [13]
 

The people inside the system you're in doesn't matter, it matters what the total number of people on the node your system is on is.

That was an epic sentence.

RentableMuffin
Posted - 2010.08.29 04:58:00 - [14]
 

I've been having some lag in the irjunen area Evil or Very Mad

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2010.08.29 06:27:00 - [15]
 

Originally by: Aiwha
Originally by: Shtirlec
OMG, empire carebear complaining about lag???
I thought only 0.0 pilots were allowed to complain about the lag monster

mO.Om He's under my bed.

and he wont leave me alone...


Nah... we already got past the "under my bed" situation. The lag monster has been chewing our brains for the last couple of months already.

JitaPriceChecker2
Posted - 2010.08.29 09:54:00 - [16]
 

Reverse back to Apocrypha ?

Aphser
Amarr
Adhocracy Incorporated
Posted - 2010.08.29 10:08:00 - [17]
 

Don't fret, CCP will pull a miracle out of their pockets and all of EVE will be lag-free when getting "Jita servers"... in... ~18 months~ Laughing

Gnulpie
Minmatar
Miner Tech
Posted - 2010.08.29 10:10:00 - [18]
 

Read the **** blogs!

It was explained in detail how these things are working.

Solar systems are often mapped to the same node, sometimes dozen or hundreds of them to one node. All this is fine normally. But if in one solar system a big fight suddenly happens, then all other solar systems on the same node are also affected.

Sinister Dextor
Posted - 2010.08.29 10:27:00 - [19]
 

Originally by: Squidling

When software exhibits new behaviors in an area related to recent work, odds are high that those changes are responsible.



What you experienced was not new, it was only new to YOU. You are making a fallacious generalisation from this, to be correct, arguing from a special case to a general rule. You are also making the error known as 'post hoc ergo propter hoc', in plain Englih a fallacy of false cause. (Just because one thing follows another in time, does not mean that there is a causal relationship between the two.)


Terrigal
Posted - 2010.08.29 11:34:00 - [20]
 

Edited by: Terrigal on 29/08/2010 11:35:37
Firstly LAG is a CCP feature and it will be further embraced once incarna is incorporated. BTW i'm going to love and laugh all day when all you carebears die due to lag in lvl4 mission previously that you were easily able to solo. Thus in the future due to the LAG feature youll have to crew up and run missions with many pilots reducing your isk income etc. It's going to be hilarious to watch the forums go into overdrive.

BTW this is CCP's plan to make making isk extremely hard and only option is to purchase GTC's.

CCP Explorer

Posted - 2010.08.29 12:46:00 - [21]
 

Originally by: Brusanan
This is not new. There have always been 0.0 systems sharing nodes with empire systems.
No, 0.0 systems are always mapped on location nodes only with other 0.0 systems.

There was, however, a fleet fight in a low-sec system at this time and its constellation was mapped onto a location node inter alia with Alakgur's constellation and Kamio.

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2010.08.29 13:04:00 - [22]
 

Wait until local vanishes and war decs are plentiful. You'll see this hourly.

I for one welcome our empire whiners!

Aphser
Amarr
Adhocracy Incorporated
Posted - 2010.08.29 13:07:00 - [23]
 

Originally by: CCP Explorer
Originally by: Brusanan
This is not new. There have always been 0.0 systems sharing nodes with empire systems.
No, 0.0 systems are always mapped on location nodes only with other 0.0 systems.

There was, however, a fleet fight in a low-sec system at this time and its constellation was mapped onto a location node inter alia with Alakgur's constellation and Kamio.


Wait a second, did you actually just admit that there is lag in empire systems when in another random low-sec system there is a "fleet fight"(whatever player numbers involved that implies)? Lag... in low-sec... in my EVE... unbelievable.Shocked On the other hand, so is probably a "fleet fight" in low-sec? Wink

Azure Skyclad
Amarr
Jericho Fraction
The Star Fraction
Posted - 2010.08.29 13:13:00 - [24]
 

Originally by: RentableMuffin
I've been having some lag in the irjunen area Evil or Very Mad


Tight knickers?

CCP Explorer

Posted - 2010.08.29 13:38:00 - [25]
 

Originally by: Aphser
Originally by: CCP Explorer
Originally by: Brusanan
This is not new. There have always been 0.0 systems sharing nodes with empire systems.
No, 0.0 systems are always mapped on location nodes only with other 0.0 systems.

There was, however, a fleet fight in a low-sec system at this time and its constellation was mapped onto a location node inter alia with Alakgur's constellation and Kamio.
Wait a second, did you actually just admit that there is lag in empire systems when in another random low-sec system there is a "fleet fight"(whatever player numbers involved that implies)? Lag... in low-sec... in my EVE... unbelievable.Shocked On the other hand, so is probably a "fleet fight" in low-sec? Wink
Fleet fights in empire are uncommon. This one had more than 400 pilots.

There is more code that runs on empire location nodes than on 0.0 location nodes, most notably Crime Watch that keeps track of engagements and security statuses (in low and high sec) and triggers CONCORD responses (in high sec).

RLISKTRADER
Posted - 2010.08.29 13:48:00 - [26]
 

Originally by: CCP Explorer
... most notably Crime Watch that keeps track of engagements and security statuses (in low and high sec) and triggers CONCORD responses (in high sec).


Remove concord and solve lag c/d? Twisted Evil

Breaker77
Gallente
Reclamation Industries
Posted - 2010.08.29 14:18:00 - [27]
 

Originally by: RLISKTRADER

Remove concord and solve lag c/d? Twisted Evil


Sure. Lets remove Concord, but only if you can not lock another ship unless you have a wardeced them. It's only fair right? RIGHT? Rolling Eyes


Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.08.29 14:23:00 - [28]
 

Originally by: RLISKTRADER
Originally by: CCP Explorer
... most notably Crime Watch that keeps track of engagements and security statuses (in low and high sec) and triggers CONCORD responses (in high sec).


Remove concord and solve lag c/d? Twisted Evil


I fully support this idea and want to subscribe to your newsletter. Twisted Evil

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.08.29 14:32:00 - [29]
 

Edited by: Tres Farmer on 29/08/2010 14:34:22
Originally by: CCP Explorer
snip
Originally by: Aphser
Originally by: CCP Explorer
There was, however, a fleet fight in a low-sec system at this time and its constellation was mapped onto a location node inter alia with Alakgur's constellation and Kamio.
Wait a second, did you actually just admit that there is lag in empire systems when in another random low-sec system there is a "fleet fight"(whatever player numbers involved that implies)? Lag... in low-sec... in my EVE... unbelievable.Shocked On the other hand, so is probably a "fleet fight" in low-sec? Wink
Fleet fights in empire are uncommon. This one had more than 400 pilots. ...

Which low sec was it?
Any info about the combatants?
Was it FW or Alliances beating each other up?
Sorry for Q's but I don't read CAOD Embarassed

Terrigal
Posted - 2010.08.29 15:23:00 - [30]
 

Edited by: Terrigal on 29/08/2010 15:23:35
The system was HARE i believe. Well thats where i was and suffered such bad lag I may not play for much longer as i'm tired of it and the excuses ccp throws at the community.


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