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blankseplocked Officer spawns
 
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vherokior entrepreneur
Posted - 2010.08.23 14:18:00 - [1]
 

We all know officers only spawn in -0.8 true sec or below (including NPC owned space like delve and stain)

My question is about the spawn rate:
For example:
in stain they can spawn in every system.
In geminate they can only spawn in 2 systems.
Wouldn't the chance of an officer spawn in those 2 systems be much higher than in the NPC space?

Is an officer spawn region specific? How does this work?
Kind regard, Vherokior




knentil
Posted - 2010.08.23 14:35:00 - [2]
 

I wanna see how many ppl actually have gotten an officer spawn and what bounty it was.

Ive only ever gotten a 500K faction spawn in a .2
:(

Lena Valente
Posted - 2010.08.23 17:56:00 - [3]
 

Originally by: knentil
I wanna see how many ppl actually have gotten an officer spawn and what bounty it was.

Ive only ever gotten a 500K faction spawn in a .2
:(


biggest bounty for officer spawn is 33'874'512

please see http://eveinfo.com/npcships/ for more info

FlameGlow
Gypsy Band
Posted - 2010.08.23 18:32:00 - [4]
 

Edited by: FlameGlow on 23/08/2010 18:37:55
I heard there is never more then one officer of each kind spawned in all of EVE's systems at any given time, but that is obviously impossible to verify
And no, officer and faction spawns are not region-specific, they seem to be probability-based for each new spawn created and the list of possible spawns depends on security class, officers are there in security classes 6 and 7(truesec -0.75 to -1.0)

Kyle Sucks
Amarr
Imperial Academy
Posted - 2010.08.23 18:35:00 - [5]
 

I thought it was just "Farm any 0.0 system for eternity and eventually..."

Calistro
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2010.08.23 19:09:00 - [6]
 

Based on my observations.

The lower the true sec of the system, the higher the chance of a faction/hauler/officer spawn. There is no finite amount of officer spawns, it's a set static chance-based value. You could go through 5 belts and get an officer spawn in each one, or you can go years without getting a single one. Both are possible.

The region only determines what kind of officer it is, on the basis of the occupying rat type. Chelm/Vizan/Brokara and more in Stain, the others stay in their kind of space.

So the answer for you if you're ratting in Geminate, move to Stain/Venal/Fountain/Curse/Delve if you want a bigger shot at officers. Especially if you do post-DT spawn cycles. If you run around in Geminate in a true -1.0 system with a sustainable amount of belts, stay and have fun and cross your fingers.

Bots online around 12 hours a day ratting, generally get an officer pr week (in NPC regions). I have no idea on other regions. (I've talked to active bot users who gave me that figure btw, who knows if it's true or not, but sounds reasonable)



(I've had 2 x Selynne spawns within 40 minutes in the same constellation, so it's completely random who you get and where they spawn. Luck luck and more luck.)

There are methods for increasing your officer/hauler/faction chances, check around forums and wikipedias for them. Some are BS, some do function.

Calistro
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2010.08.23 19:23:00 - [7]
 

Oh I'll just throw some more observations/methods.

People generally do two different kinds of 'ratting'. They either "chain" or they "clear".

Chaining is where you build up spawns to get a high value of rats roaming the belts. You decide for yourself that you keep for example all BS dual/triple spawns with a bounty of 1.1m minimum. This means that you roam through belts, if a spawn doesn't figure into your preselected outline, you clear it and move to the next belt. When you run into a triple 1.85m spawn, you kill the BS only and move onto the next belt, leaving any cruisers/frigs in the belt. This means the triple 1.85m spawn stays active in the system and will eventually respawn on their own as you left the cruisers/frigs alive. This process is repeated until every belt (almost) is filled with juicy spawns.

Clearing is basically what it describes. You kill everything.

Differences between the two methods: Chaining gives you a great average value on your spawns. You can predict your income and it's pretty great. The downside is however that by maintaining the same spawns in the system, you do not get new spawns. You are thus lowering your chance of getting an officer/faction/hauler spawn.

Other observations. Ratters sometimes experience a system going 'dead'. It happens and I'm not sure what causes it. I've seen it happen a lot when someone comes into my system I've been clearing in and attempts to chain. But it could be a coincidence on my part.


Getting the post faction/hauler/officer spawns:

Clearing is your best bet, assuming that you are in a good true sec system. Also, do not go idling up and down, killing one spawn, going to the next. From experience, not just my own, you are definately best off spawning an entire system and then clearing everything, spawning the whole thing again, rinch and repeat. That is the way I have gotten the most special spawns. Usually I have an alt running the belts while I farm, but if you're alone you can easily do it yourself. Other than producing better results, you also avoid the odd alliance mate/enemy spawning your belts while you're keeping a clean system.

I think this is it for my observations...


Gavin DeVries
Posted - 2010.08.23 22:49:00 - [8]
 

As I understand it, the lower the truesec, the higher the chance of an officer spawning. Mind you, that chance never goes above "tiny". Each region has a local pirate faction, and the officer (if any) can only belong to that faction. So, in Delve where the local pirates are Blood Raiders, you see Blood Raider officers. In Stain, it's Sansha officers.

Also, (and here's the kicker), if a region is owned by a pirate faction (NPC sovereignty, even if only a constellation) then all systems in that region will be treated as if they have -1.0 truesec for the purposes of spawns. That's why Stain is good for Sansha officers.

Calistro
Gallente
Body Count Inc.
Pandemic Legion
Posted - 2010.08.24 07:28:00 - [9]
 

Originally by: Gavin DeVries
Also, (and here's the kicker), if a region is owned by a pirate faction (NPC sovereignty, even if only a constellation) then all systems in that region will be treated as if they have -1.0 truesec for the purposes of spawns. That's why Stain is good for Sansha officers.


This is not totally accurate. It is only in systems with NPC sovereignty that the true sec concerning rats is -1.0. If you take the lower parts of Delve or the outer constellations in Fountain for example, they do not have a truesec -1.0 despite there being a constellation with NPC Sov in the region. So to clarify again. Only systems with NPC Sovereignty (pirate faction) deliver a -1.0 true sec status.

Gavin DeVries
Posted - 2010.08.24 22:52:00 - [10]
 

Delve is broken. I have personally seen two officers, and killed one of those. The first was in S-6HHN, which has a truesec of -0.91, well low enough for an officer spawn. We were trying to bait out a particular target who was hanging out there in an Onyx, and the guy ratting trying to draw it out had Raysere spawn for him. The Onyx didn't bite, but he got an officer spawn anyway.

I killed Tairei Namazoth in F-9PXR last year, which has a truesec of -0.06. I can't say if other NPC regions work like this, but officers can spawn all over Delve. However, the broken truesec does not apply to ore distribution; you'd only find the ABCs in certain systems.

Boltorano
Fourth Circle
Total Comfort
Posted - 2010.08.25 04:35:00 - [11]
 

Originally by: vherokior entrepreneur
We all know officers only spawn in -0.8 true sec or below



Rolling Eyes

Kyle Sucks
Amarr
Imperial Academy
Posted - 2010.08.26 23:44:00 - [12]
 

Originally by: Gavin DeVries
Delve is broken. I have personally seen two officers, and killed one of those. The first was in S-6HHN, which has a truesec of -0.91, well low enough for an officer spawn. We were trying to bait out a particular target who was hanging out there in an Onyx, and the guy ratting trying to draw it out had Raysere spawn for him. The Onyx didn't bite, but he got an officer spawn anyway.

I killed Tairei Namazoth in F-9PXR last year, which has a truesec of -0.06. I can't say if other NPC regions work like this, but officers can spawn all over Delve. However, the broken truesec does not apply to ore distribution; you'd only find the ABCs in certain systems.


I ratted there for three weeks straight, and all I got was this ****ty Tairei :'[

Pyro Ninja
Gallente
Viral Industry
Posted - 2010.08.29 21:34:00 - [13]
 

Well so far I have got 2 officer spawns and they both happened in a system with an npc station or one jump away from the station. I've just been lucky though cuz it far and in between that I have got those spawns. I do kill everything in the belts and never chain the spawns.

Sometimes it works out sometimes you get crap respawns.



eno wocK
Posted - 2010.08.30 01:00:00 - [14]
 

They are all smoke and daggers.

I have been around ratting in 0.0 but i don't think it was low enough. Where can you find the true sec value?

Can you scan down these officers? risky business tho, and having a ship capable of taking one down is going be hard to cloak about in if the player owned alliance actually bother about reds or neuts



the chances of getting one are prob the same as a DG spawn. ( with a DG invuln in it)

CCP needs to let us know the exact mechanics ;)

Smartislarti
HEART OF GOLD
Posted - 2010.08.30 16:27:00 - [15]
 

Originally by: eno wocK


I have been around ratting in 0.0 but i don't think it was low enough. Where can you find the true sec value?


linkage>>> http://eve.grismar.net/ssec/ Wink


 

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