open All Channels
seplocked EVE General Discussion
blankseplocked Best way to Jump Freighter stuff to/from 0.0 help plz
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

CAPSLOCKBROKE
Viziam
Posted - 2010.08.03 20:21:00 - [1]
 

I'm fairly sure I understand how to do this but would like to confirm. Here is the idea I wanna make sure this works correct.

JF ALT undocks from 0.0 station.
Cyno ALT undocks from 0.4 station.
Cyno ALT warps to safespot.
Cyno ALT lights signal.
JF ALT jumps to signal.
JF ALT aligns to gate.
Cyno ALT targets JF and webs him.
After 30 seconds, or if enemies are warping in beforehand, JF ALT insta-warps to gate.
Cyno ALT logs off, or dies if engaged.
JF ALT jumps through gate into high sec.
Frigate ALT logs on in high sec.
Frigate ALT follows JF ALT webbing him to speed up travel to Trade Hub.
JF ALT docks in Trade Hub.
Frigate ALT scouts outside Trade Hub.
When JF ALT has bought stuff, and station looks clear, JF undocks.
Frigate ALT webs JF ALT, and JF ALT warps to safe spot.
Frigate ALT logs off.
0.0 Cyno ALT logs on.
0.0 Cyno ALT lights signal at 0.0 station.
JF ALT jumps to signal.
JF docks at 0.0 station
Money.

I'm sure some of these steps can be skipped but I want to make this as safe as possible even if it takes a little longer. Thanks!

Straight Hustlin
Gallente
The Collective
B O R G
Posted - 2010.08.03 20:28:00 - [2]
 

Edited by: Straight Hustlin on 03/08/2010 20:27:57
Looking forward to seeing you loss mail on our KB

Nobzy
Posted - 2010.08.03 20:29:00 - [3]
 

So you're planning on only needing one jump?

CAPSLOCKBROKE
Viziam
Posted - 2010.08.03 20:31:00 - [4]
 

Edited by: CAPSLOCKBROKE on 03/08/2010 20:31:07
Originally by: Nobzy
So you're planning on only needing one jump?


Yes we can jump from the Trade hub we wanna use in high sec straight to our 0.0 station.

Edit: And we can jump from our 0.0 station straight to a 0.4 system that leads into high sec.

CAPSLOCKBROKE
Viziam
Posted - 2010.08.03 20:32:00 - [5]
 

Originally by: Straight Hustlin
Edited by: Straight Hustlin on 03/08/2010 20:27:57
Looking forward to seeing you loss mail on our KB


Anything particularly wrong with this plan or just talking smack for the sake of it?

bluenzo
Posted - 2010.08.03 20:41:00 - [6]
 

I'm no expert but probably bad idea to cyno into safe spot. Probably best to cyno to station in lowsec or a pos?

Namira Sable
Minmatar
Pator Tech School
Posted - 2010.08.03 20:42:00 - [7]
 

Edited by: Namira Sable on 03/08/2010 20:42:41
Originally by: CAPSLOCKBROKE
Anything particularly wrong with this plan?
Nope, but you may want to consider not cynoing in on the 0.0 station. Use a deathstar POS. It's up to you though, and I only speak from the side of killing jump freighters (1) that cyno'd in at a station. Obviously if local is clear things should be kosher, but that goes without saying.

Bryg Philomena
Don't Taze Me Bro
Posted - 2010.08.03 20:59:00 - [8]
 

how much isk are you moving you need a scout outside the trade hub? And if you are jumping straight from the trade hub, you don't even need to scout it (unless you are at war. Might as well dock up in first highsec and give JF to an alt). As far as I know, there haven't been any JF suicide ganks to date.

JF ALT aligns to gate. <-- Pointless, just hit warp and whenever the cyno alt gets lock and web you will insta warp. This will take longer.

Cyno ALT logs off, or dies if engaged. <-- If anyone finds him, he'll die. Have extra ships in station.

Frigate ALT webs JF ALT, and JF ALT warps to safe spot.<-- Just jump from the damn undock point. It's quicker and safer. SS are easy to find.

Lots of things wrong here.

Random Alt147782
Posted - 2010.08.03 21:06:00 - [9]
 

Never never never never never never jump to a safe spot in lowsec or 0.0. Your Cyno makes it very unsafe. Find a nice big fat huge ginormus station with an even bigger fatter huger ginormuser undock/bump range and jump to that. Dock as soon as you are able too. If local is quiet you can align to the gate if you want too, but the whole point is to stay within dock range of the station and do so when local is at the lowest possible amount of people and there is NOTHING on dscan.

Cebraio
Posted - 2010.08.03 21:09:00 - [10]
 

Originally by: Bryg Philomena
As far as I know, there haven't been any JF suicide ganks to date.


There have. I even have a video on my HDD, showing a lot of guys ganking an Anshar in Hi-Sec. Can't remeber where I got it from tho.

Breaker77
Gallente
Reclamation Industries
Posted - 2010.08.03 21:13:00 - [11]
 

Originally by: Random Alt147782
do so when local is at the lowest possible amount of people and there is NOTHING on dscan.


Yes, the AFK cloakers sure make nothing on dscan look easy.

CAPSLOCKBROKE
Viziam
Posted - 2010.08.03 21:15:00 - [12]
 

Originally by: bluenzo
I'm no expert but probably bad idea to cyno into safe spot. Probably best to cyno to station in lowsec or a pos?


Oh I get it, hostiles could warp to my cyno anyways so putting it at a station if hostiles do show up I can just dock after 30 seconds instead of being scrammed and screwed in the middle of no where.

To other guy, the reason I want to align and web scram is so I can wait 30 seconds before I warp, that way there is no session change timer when I land at the gate.

Kazuo Ishiguro
House of Marbles
Posted - 2010.08.03 21:24:00 - [13]
 

Originally by: Cebraio
Originally by: Bryg Philomena
As far as I know, there haven't been any JF suicide ganks to date.


There have. I even have a video on my HDD, showing a lot of guys ganking an Anshar in Hi-Sec. Can't remeber where I got it from tho.


Does Nync'ing count as a form of suicide attack?

ShadowandLight
Amarr
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2010.08.03 21:24:00 - [14]
 

a couple of points that always helped me in the past. You seem to have the right idea however.

1) When returning to high sec, one method that worked awesome was to light the cyno in low sec right on top of the high sec gate. It allows your freighter to jump almost immed. upon entering the system.

2) Having a pos in low sec will help, but really on a gate or station is 100% safer. You can get killed by carriers / moms / titans on a pos. Wont happen on a gate if you are on the ball.

3) Scout, Scout, Scout, Scout, Scout. if there is any doubt, be patient.

4) Change the systems you are going back into empire often. Just in case a spy is keeping on eye on you.

5) Keep the cargo to a semi low value. Ive always used 1-2b isk for freighters and 3-4b isk max for JF's. Both are very tough and would require alot of firepower to kill in high sec incase some alliance wants to try and suicide gank you. ( a great counter to that is also to keep friends handy with a freighter close by just in case.. )

Cebraio
Posted - 2010.08.03 21:46:00 - [15]
 

Edited by: Cebraio on 03/08/2010 21:53:15
Originally by: Kazuo Ishiguro
Originally by: Cebraio
Originally by: Bryg Philomena
As far as I know, there haven't been any JF suicide ganks to date.


There have. I even have a video on my HDD, showing a lot of guys ganking an Anshar in Hi-Sec. Can't remeber where I got it from tho.


Does Nync'ing count as a form of suicide attack?


Sorry, I don't get that reference. ugh

Here is the killmail from that incident.

Edit: Actually Chribba has the video. Quite easy to find when you search for jf.

Dirk Mortice
Posted - 2010.08.03 22:28:00 - [16]
 

PLease cyno on top of the gate Shocked



grrfsweld
Posted - 2010.08.03 23:04:00 - [17]
 

Aunenen
Daras
Ochochi

Which one shall it be?

Panzram
ElitistOps
Pandemic Legion
Posted - 2010.08.03 23:39:00 - [18]
 

cynoes on the gate make it too hard to catch him, hes trying to give the gankers a chance. i think you are a good sport.

also if you tell us which .4 system we can give even better advice

Minchurra
Caldari
Posted - 2010.08.03 23:50:00 - [19]
 

Originally by: Dirk Mortice
PLease cyno on top of the gate Shocked



This can only end well.

Cyprus Black
Caldari
Perkone
Posted - 2010.08.03 23:56:00 - [20]
 

It seems like a solid plan but just to be on the safe side, tell us when and where so we can inspect and help modify the plan as needed.

Doctor Ungabungas
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.08.04 00:02:00 - [21]
 

Originally by: Namira Sable
Edited by: Namira Sable on 03/08/2010 20:42:41
Originally by: CAPSLOCKBROKE
Anything particularly wrong with this plan?
Nope, but you may want to consider not cynoing in on the 0.0 station. Use a deathstar POS. It's up to you though, and I only speak from the side of killing jump freighters (1) that cyno'd in at a station. Obviously if local is clear things should be kosher, but that goes without saying.


Counterpoint: Find a station with a large undock and only ever cyno in there. If you cyno in at a POS, it's a long slow trip inside the shields vs being able to dock after 30 seconds. If you explore the topology of the station with your cyno alt, most stations have places you can cyno in that will have you drop in within docking range but not within bouncing range.

Farrellus Cameron
Sturmgrenadier Inc
Nulli Secunda
Posted - 2010.08.04 00:27:00 - [22]
 

Like people have said, you need to cyno the JF within the dock radius of a station so that if there is trouble you can immediately dock the JF.

If you cyno to a random safespot in the system you will likely die a horrible death because people will warp to your cyno beacon the moment it is lit and lock down your JF before it can warp off.

As mentioned, there are many station models that have large dock radiuses that extend beyond the station model so that you can light a cyno and jump a ship to a spot within dock radius but where it won't bounce of the station. It takes some scouting and experience to get the process down right.

There's also no reason for you to warp off your JF in the trade hub. If the trade hub station is a safe undock, simply wait for your session timer to expire after undocking and then jump.

As long as you jump the moment your session timer expires, you won't be vulnerable to being attacked because of your invulnerability during your session timer (assuming you don't move your ship and cause yourself to lose you undock invulnerability).


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only