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Louanne Barros
North Eastern Swat
Pandemic Legion
Posted - 2010.08.02 18:40:00 - [1]
 

Edited by: Louanne Barros on 02/08/2010 20:55:26
Issue: It is not possible to have multiple jump clones in the same station.

This is a problem for anyone who uses multiple sets of implants on a regular basis. Limiting the number of clones available in a particular station limits the number of ships a pilot can fly effectively.

Solution: Allow multiple clones per station.

Notes: If this is the intended mechanic, what is the RP reasoning behind it? Will the clones fight each other, Governator style?

Seith Silverstein
Something Rotten
Posted - 2010.08.02 20:01:00 - [2]
 

Originally by: Louanne Barros
Issue 1: It is not possible to have multiple jump clones in the same station.

This is a problem for anyone who uses multiple sets of implants on a regular basis. Limiting the number of clones available in a particular station limits the number of ships a pilot can fly effectively.

Solution: Allow multiple clones per station. Or, allow implants to be removed/switched.


Jump cloning between implant clones in one station would be nice. It's not a huge deal in high/low sec space where there are multiple stations in a system, but still, this shouldn't be that tough to figure out. Supported. No switching of implants - people need to stop suggesting this. Not Supported.

Originally by: Louanne Barros

Notes: If this is the intended mechanic, what is the RP reasoning behind it? Will the clones fight each other, Governator style?


If so, I will pay good ISK to watch it. Laughing

Originally by: Louanne Barros

Issue 2: The 24-hour timer is painfully long.

Solution: Add a skill that shortens it.


I think the 24 hour timer is slightly painful. That's a good thing. It's just long enough that you have to think "Do I really want to do this?" before clicking it, but not so long that the answer is always "No, it's stupid". Not supported.

darius mclever
Posted - 2010.08.02 20:12:00 - [3]
 

I would support point 1, as it used to work in the past.
I cant support point 2, for the same reason as Seith.

So I cant support your proposal at all.

Louanne Barros
North Eastern Swat
Pandemic Legion
Posted - 2010.08.02 20:54:00 - [4]
 

The timer doesn't really matter to me, I just didn't know whether the original issue was big enough to get any attention. Op updated, now you can support me. Very Happy

darius mclever
Posted - 2010.08.02 21:01:00 - [5]
 

Originally by: Louanne Barros
The timer doesn't really matter to me, I just didn't know whether the original issue was big enough to get any attention. Op updated, now you can support me. Very Happy


Mixing proposals is always bad as you cant really support it when you got one thumbs down in the list. so one proposal per thread is better.

to Seith: i think the OP refers to clone jumping inside the same station. this used to work in the past. Yes there are others who ask for easy implant swapping when inside the same station, but I dont understand the proposal like that. Maybe the OP can clarify that part. ;)

so +1

Louanne Barros
North Eastern Swat
Pandemic Legion
Posted - 2010.08.02 21:34:00 - [6]
 

Originally by: darius mclever
to Seith: i think the OP refers to clone jumping inside the same station. this used to work in the past. Yes there are others who ask for easy implant swapping when inside the same station, but I dont understand the proposal like that. Maybe the OP can clarify that part. ;)

so +1


Exactly. I'd like to, for example, have 3 clones in station A, and one each in stations B and C. In this situation, I'd like to be able to jump between clones in station A without losing implants, and also be able to jump from a clone in station A (3 clones) to a clone in station B or C (one clone each) without losing a clone and implants.

paritybit
Stimulus
Rote Kapelle
Posted - 2010.08.02 22:02:00 - [7]
 

I've lost a clone this way. Embarassed

I support this.

Also, would be nice if they would auto-pause the skill queue and auto-restart it once the clone jump was completed. It's not a deal breaker, but it's like having those manual door locks that you have to unlock before you can open the car door from INSIDE the vehicle (in the front seat, I'm not talking about the child-proofed back seat locks).

Seith Silverstein
Something Rotten
Posted - 2010.08.03 15:16:00 - [8]
 

Like I said, getting multiple clones in a station should be an easy fix. Seeing as all my complaints were removed from the proposal, I'll be supporting.

Jalair Mukhali
North Eastern Swat
Pandemic Legion
Posted - 2010.08.05 21:57:00 - [9]
 

Supported.

Bo Tosh
Posted - 2010.09.27 11:56:00 - [10]
 

Supported, this would be very useful.

Nuts Nougat
SniggWaffe
FREE KARTTOON NOW
Posted - 2010.09.27 15:14:00 - [11]
 

Supported.

Also, the timer should be shortened to 23h IMO, so you can jump somewhere one evening, and can already jump over again the next day when you get home, instead of waiting and spinning ship for 30minutes.

Haiden Po
Posted - 2010.09.28 11:55:00 - [12]
 


Furb Killer
Gallente
Posted - 2010.09.28 12:19:00 - [13]
 

Definately multiple clones per station.

Regarding the timer, imo make it depend on distance jumped.


 

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