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stoicfaux
Gallente
Posted - 2010.08.02 15:25:00 - [31]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?


The new graphics engine will be tweaked to allow you to put cloaks on your ships (the long, flowing kind, not the invisibility kind) and to skin your Phantasm ship in shiny red vinyl with strappy black leather straps crisscrossing the hull. Or, imagine a Nightmare wrapped in a pink boa...

A ship avatar is no different then a humanoid avatar. If you can accessorize one, you can accessorize the other.

Ephemeral Waves
Silver Snake Enterprise
Posted - 2010.08.02 15:36:00 - [32]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?


This is CCP. So they will add massive time sinks and other bugs when wis comes online. First, no more remote market orders or manufacturing. You will have to leave your ship (with a 1min session timer and blackscreen first) and walk across the station (5minutes to get there) to watch your avatar pushing buttons setting up market orders. You will probably then desync and end up buying 9 items instead of 1 and will need to relog before you can walk back to your hanger where you will get to the play the "reload cargohold mini-game". Yes, you will get to drive your very own mini-lego forklift around moving things into your hold. Though, you will get traffic control each time you go up the ramp into the hold itself.

Doesn't this sound like fun?

Narfas Deteis
Posted - 2010.08.02 15:37:00 - [33]
 

Originally by: stoicfaux

The new graphics engine will be tweaked to allow you to put cloaks on your ships (the long, flowing kind, not the invisibility kind) and to skin your Phantasm ship in shiny red vinyl with strappy black leather straps crisscrossing the hull. Or, imagine a Nightmare wrapped in a pink boa...

A ship avatar is no different then a humanoid avatar. If you can accessorize one, you can accessorize the other.



Now, imagine 400 people fighting IN station and everyone wears pink boa. YARRRR!!

Latex Underwear
Posted - 2010.08.02 15:41:00 - [34]
 

Originally by: Niccolado Starwalker


The fact still dont change though: a new game engine is being added to EVE online. And that opens for all kinds of fun: Socializing, trade, industry/crafting, all-out war: infantry/vehicles, planetary terraforming/inhabitation/utilization/occupation etc etc etc etc. We will just have to wait and see what will happen!




We've found a PRC alt. This is CCP, what they'll add is some new bugs that they won't fix for years. I'm betting on stations turning invisible and the masses (10?) of avatars inside the station appearing to walk about in space causing massive server lag and Jita ends up crashing with 60 people in local.

Elzon1
Caldari
Shadow Boys Corp
Bloodbound.
Posted - 2010.08.02 15:49:00 - [35]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?


Well, since the devs haven't really told what Incarna is really going to provide us I am going to assume the only things it does for us would be to just walk around in a station and do a little isk gamblingNeutral

There has been speculation that you will be able to participate in normal market activites with incarna which could enhance the market quite a bit, but as of yet this has not been confirmedConfused

Maybe if we could do little missions in lowsec and highsec for points that would allow us to transport various drugs through secutiry systems. This would allow us to more easily make cheaper drugs for all of EVE to use (its an old mechanic which seems quite underused).Twisted Evil

Ephemeral Waves
Silver Snake Enterprise
Posted - 2010.08.02 15:50:00 - [36]
 

Originally by: Ishina Fel
Tangible benefits of Incarna for people who fly spaceships:

- Introducing new ways to earn money to buy more spaceships with, and new commodities that need to be hauled between stations, using spaceships which can be shot by other spaceships
- Allows puttin NPCs in your establishments which speak text that you designed, effectively giving you the tools to create 'missions' of your own - i.e. "Go out there and mine X amount of Bistot for the alliance spaceship building program and gain <insert reward here>". Using this, you give people new reasons to fly spaceships.
- Gives you and your 32 mates something to do while you're being camped into a station by 4 reds
- Provides tools for visualizing the strategic planning of large-scale spaceship operations, so that every pilot knows more than just the name of the op and the shiptype they're supposed to bring
- Broadens the immersive experience of EVE as a Sci-Fi simulation in general

And that's just written in 5 minutes, off the top of my head.



You've not read the dev blog. None of the things you've listed are included in features that will be introduced with wis.


stoicfaux
Gallente
Posted - 2010.08.02 15:52:00 - [37]
 

Originally by: Latex Underwear

I'm betting on stations turning invisible and the masses (10?) of avatars inside the station appearing to walk about in space causing massive server lag and Jita ends up crashing with 60 people in local.


Don't be silly. The Jita stations will have their own server cluster. And lag will be reduced by using session timers to limit how often you can update your avatar's clothing, and rooms will have population limits.

Worst case, they do what Anarchy Online did when player populations in cities were causing excessive lag: add an option to disable rendering other people's avatars, thereby turning a MMO into a MSO.


Cipher Jones
Minmatar
Posted - 2010.08.02 16:03:00 - [38]
 

Originally by: Lord XSiV
I am surprised no one has figured out the big push by CCP to get incarna and dust done.....

You see it has all to do with 'prettying' up CCP to sell. Yes, sell out as in get bought by one of the big companies.

Here is what happened. The owners of CCP went out to market with their shinny and thought they could get a pretty penny for their spaceship game. Unfortunately they didn't have a clue as to properly valuate in this kind of market so just like every monkey business idea on shows like Shark Tank and Dragon's Den, the evaluation was off by some crazy factor. Rejected like a neglected step child they did the smart thing and asked for some advice on how they could make their 'shinny' become as valuable as they thought it should be.

So they were told to bring in more subscribers, users, customers, whatever so that the valuation could be justified.

Now herein lies the problem; Eve is marketed as a cold, harsh place not friendly for the carebear and emo types that so frequent the other 'farmville' games out there. We the player base help foster that ideal by pretty much stepping on any pathetic plebe who thinks non-consensual anything should be dealt with capital punishment. The 'problem' is not only in the fundamental game mechanics but inherent in the existing playerbase, so therefore the solution has to not only change the game mechanics to be more appeasing to the emo fail population but also to neuter the existing playbase.

A plan was hatched some time ago that took an approach using the 'free expansions' to introduce things that had 2 objectives:

1. Be attractive for people not interested in Pvp
2. Irritate the existing hardcore playerbase so they would quit thus providing a more enjoyable environment for emo farmeville micro-transaction players

There are two distinct cases in point that support the aforementioned:

1. Planetary Interaction - No pvp whatsoever so it attracts farmer type players. Irritates the existing playerbase as previously sold NPC items are no longer available. Both accomplished
2. Sovereignty Changes - Due to broken mechanics and half baked code, the new changes eliminated pos warfare and thus a substantial amount of pvp. Irritated the existing playerbase since it is near impossible to take systems.

As well, the current lag experienced by null sec can be explained easily by CCP diverting computing resources from nullsec to empire. That accomplishes both objectives as well; emo farmer types can happily run missions and the playerbase is irritated to the point that Sov warfare is impossible.

So you ask how incarna will improve the game?

Simple, CCP will be sold to a large production company who will be able to actually run the game properly. After the CCP founders/owners get their huge check they will gtfo leaving the game in shambles (argumentatively it already is) which during the transition, the 'fat' will be cut. This means:

1. The fanboi devs who were hired on for the past 5 years for half of market rate will get fired.
2. Original devs who know how to code properly will be lured back.
3. A production manager with a love for the game will be assigned and held accountable for growth and success.
4. Adequate hardware will be provided (not the junk they just moved to) to ensure the game runs properly.

Unfortunately this is going to take some time, ala the 18 month window they have been given. Personally I can't wait for either Sony or EA to purchase CCP; at least I know that either entity has the resources (and customer support) to have the game function as advertised.

tl;dr

CCP is selling out. You heard it here first. Bookmark thread for review in 18-24 months so I can say 'I told you so'




The Governments account of September 11th is more accurate than your spiel.

Syn Callibri
Minmatar
21st Eridani Lighthorse
Posted - 2010.08.02 16:52:00 - [39]
 

Incarna will allow you to lag-out in stations as well as mass PvP fights. Imagine 50 people in a station with ambulation, etc...just my 2 ISK.


Miilla
Minmatar
Hulkageddon Orphanage
Posted - 2010.08.02 16:53:00 - [40]
 

Edited by: Miilla on 02/08/2010 16:54:26
Originally by: Syn Callibri
Incarna will allow you to lag-out in stations as well as mass PvP fights. Imagine 50 people in a station with ambulation, etc...just my 2 ISK.




50? Try imagining 1000 people in a station, gives a new meaning to the "Jitterbug" doesn't it.

ceaon
Posted - 2010.08.02 16:54:00 - [41]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?

server lag oh wait that is not a improvement

grrfsweld
Posted - 2010.08.02 16:55:00 - [42]
 

You wont need to undock to blackscreen.

Sibil Vane
Minmatar
Posted - 2010.08.02 17:01:00 - [43]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?


Theabagging?

stoicfaux
Gallente
Posted - 2010.08.02 17:03:00 - [44]
 

Originally by: Syn Callibri
Incarna will allow you to lag-out in stations as well as mass PvP fights. Imagine 50 people in a station with ambulation, etc...just my 2 ISK.




On a PvE related note, in regards to the Damsel in Distress mission, instead of having to blow up the pleasure garden and scooping up the Damsel in a cargo container, I'm going to be greatly annoyed if I have to exit my ship, ambulate about the station and rescue the damsel in a FPS style shootout. Having to hire Dust mercs to storm the pleasure garden would also be as annoying.

If a pod piloted ship can wipe out hundreds of non-pod ships, how many NPC avatars can a pod pilot avatar wipe out in WiS? I personally have no real desire to find out. (Unless of course, there's a crack harem/SWAT combo team involved in the WiS shoot-out and a very high polygon count.)


Syn Callibri
Minmatar
21st Eridani Lighthorse
Posted - 2010.08.02 17:03:00 - [45]
 

Originally by: Miilla
Edited by: Miilla on 02/08/2010 16:54:26
Originally by: Syn Callibri
Incarna will allow you to lag-out in stations as well as mass PvP fights. Imagine 50 people in a station with ambulation, etc...just my 2 ISK.




50? Try imagining 1000 people in a station, gives a new meaning to the "Jitterbug" doesn't it.


My point is that it won't take that many to black screen...so much or the jitter-bug. Rolling Eyes


MatrixSkye Mk2
Minmatar
Posted - 2010.08.02 17:06:00 - [46]
 

It just ocurred to me. But hear me out... It's a crazy idea, but:

If you don't like Incarna... Don't play it.

If you don't like PI... Don't play it.

If you don't like mining... Don't play it.

If you don't like missions... Don't play it.

If you don't like Dust514... Don't play it.










Nah... Nevermind... Just realized how crazy an idea this is. Just keep whining on how the situation's all ****ed up cuz this **** isn't what you want.


B1FF
Posted - 2010.08.02 17:37:00 - [47]
 

Edited by: B1FF on 02/08/2010 17:37:40
Originally by: Niccolado Starwalker
Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

In what identifiable ways will Incarna improve this for me?


Character movement (New/additional gameengine) in interior/eksterior settings will open for new and exciting gameplay.




The Emperor has no clothes on!

They haven't realeased _any_ game play for ambulation. It's simply impossible for you to make this claim.

Captain Mung
Posted - 2010.08.02 18:03:00 - [48]
 

Originally by: MatrixSkye Mk2
It just ocurred to me. But hear me out... It's a crazy idea, but:

If you don't like Incarna... Don't play it.

If you don't like PI... Don't play it.

If you don't like mining... Don't play it.

If you don't like missions... Don't play it.

If you don't like Dust514... Don't play it.










Nah... Nevermind... Just realized how crazy an idea this is. Just keep whining on how the situation's all ****ed up cuz this **** isn't what you want.




All people want is for CCP to fix the bugged expansions they've already put out. What they are doing is akin to building a building on a cracked foundation. Just keeping adding **** on without fixing the problems at the base and eventually it's going to topple over. It's going to be funny when Incarna comes out and it's just as buggy as all their other recent expansions.

Note: If you are planning to log in and walk around with more than 50 people in station please file a "Massive Crowd" petition so CCP can reinforce the node at least 24hrs before forming the crowd. P.S. it might still crash.

Dr Reinhold
Posted - 2010.08.02 18:33:00 - [49]
 

Lord XSiV makes a very interesting set of points. I hope he is completely wrong but I must admit I can see the possibility of them selling out. When the economy contracts mergers are always the results and things hit rock bottom in Iceland not too long ago. On the other hand I don't see the Icelandic government wanting to let a solid employer disappear so I doubt CCP has any trouble getting tax breaks and other such goodies for staying in country.

There is little doubt however, that CCP is trying to appeal to a broader potential customer base. That really means that they can only head in the direction of PvE players. EvE is solidly PvP everywhere once you are undocked and particularly hardcore PvP at that. Anyone who is already looking for the hardest and deepest PvP in the MMO industry is probably already here. If they want to expand significantly they have to either draw more PvE types into the PvP which is very difficult or provide more PvE. Very unfortunate but I don't see another possibility short of the company simply being happy to not grow this title any further and that is just not what a company does.

However, making the game more friendly to PvE players is not the necessarily the same as driving off the PvP players. Usually it is but EvE is a vast universe so there may be a third option.

What if CCP is trying to carve out a portion of the game that would be more geared to PvE players or what if, rather than taking portions of the existing game and making them more PvE, what if the plan was to add to the game in such a way that the new portions were PvE and/or social based.

That may well be what the plan with Incarna is. Imagine adding not only pubs for pilots to chat in but also some kind of housing system where players could build their own pubs. What about setting up business within stations where people could turn a profit without ever flying. Sounds boring as ---- to me but I bet a lot of people would thrive on it. What if those who primarily enjoy trade skill type play could build and run a factory that existed only within a space station? What if there were missions you could run within the space station that were not spaceship based at all? Now connect your space stations and worlds in the safest parts of the empire all together with a civilian shuttle service that is highly protected by concord and these folks have a way to play a game that is not at all EvE, and yet exists right within the vast and frankly rather interesting EvE universe. A whole separate and completely PvE (except for the dust portion) game that can be crossed over to and from what we know as EvE.

So my speculation is this, and it is only speculation, but is it possible that they are trying to open the game up to a wider carebear audience but trying to do it without screwing up the existing PvP? I dunno, seems like this would be their goal, the question is, can they actually pull it off? Dumbing the game down is really the only other way for them to introduce new players and we definitely don't want that. Here is hoping that they can may room for everyone by giving the carebears somewhere else to go.

As for PI not having any PvP to it, I think that could just as likely be CCP trying to push something out to quickly and having to leave key features out to do so. It could also simply be CCP wanting to give PI a chance to establish itself naturally without seeding before opening it up to a PvP element. Finally it could simply be a weather balloon test of how well, and where, a PvE only element in the game might flourish. Even if that last scenario turns out to be the case I just cant see them leaving PI as at PvE only thing, at least not outside of hisec.

As for the sovereignty changes, lets just hope that was simply a screw up and they are only being slow about fixing it because of the other projects and not because they plan to permanently gimp PvP.

OK, so perhaps I am just being hopeful, but at least it is a possibility

stoicfaux
Gallente
Posted - 2010.08.02 18:49:00 - [50]
 

Originally by: Captain Mung

All people want is for CCP to fix the bugged expansions they've already put out. What they are doing is akin to building a building on a cracked foundation.



Bad analogy. WiS should be using a completely different engine. A better analogy would be building a new building on a new foundation that's connected to the existing building with the cracked foundation.

So it's not that complainers are whining about the new building, they're whining about why the existing building isn't being fixed/replaced, especially most of the complainers don't plan on setting foot inside the new building because the stuff they want is entirely in the existing building.



Zeke Mobius
Posted - 2010.08.02 18:53:00 - [51]
 

Originally by: MatrixSkye Mk2
It just ocurred to me. But hear me out... It's a crazy idea, but:

If you don't like Incarna... Don't play it.

If you don't like PI... Don't play it.

If you don't like mining... Don't play it.

If you don't like missions... Don't play it.

If you don't like Dust514... Don't play it.










Nah... Nevermind... Just realized how crazy an idea this is. Just keep whining on how the situation's all ****ed up cuz this **** isn't what you want.




Looking at your list, I fit every single one yet I love EvE as a game and cant stop playing no matter how many times CCP kicks me in the nuts.

Optical Illusion
Minmatar
Rionnag Alba
Northern Coalition.
Posted - 2010.08.02 18:59:00 - [52]
 

I hope to be able to walk around stations holding hands. Space gets lonely.

Syn Callibri
Minmatar
21st Eridani Lighthorse
Posted - 2010.08.02 19:19:00 - [53]
 

Edited by: Syn Callibri on 02/08/2010 19:19:20
Originally by: MatrixSkye Mk2
It just ocurred to me. But hear me out... It's a crazy idea, but:

If you don't like Incarna... Don't play it.

If you don't like PI... Don't play it.

If you don't like mining... Don't play it.

If you don't like missions... Don't play it.

If you don't like Dust514... Don't play it.










Nah... Nevermind... Just realized how crazy an idea this is. Just keep whining on how the situation's all ****ed up cuz this **** isn't what you want.





If you don't like griping about Incarna...Don't read it.

If you don't like griping about PI...Don't read it.

If you don't like griping about mining...Don't read it.

If you don't like griping about missions...Don't read it.

If you don't like griping about Dust514...Don't read it.

Nobody is MAKING you read or respond to posts you don't like...just a hint.



GateScout
Posted - 2010.08.02 19:27:00 - [54]
 

Originally by: Higgs Bison
In EVE, I fly spaceships. I shoot at other spaceships, controlled by players like myself or NPCs.

I imagine the servers that host the walking around in staions part will be separate from the "flying" servers thus reducing load and lag. I hope.

Miriam Letisse
Posted - 2010.08.02 20:14:00 - [55]
 

Originally by: Skunk Gracklaw


Like what? CCP would do themselves a huge service if they would describe exactly what Incarna is going to bring to the game as a whole. Old videos of the graphics aren't cutting it.


Jesus! Does it really matter? You have no power to stop it, it's not your game so if you don't want it then just don't use it.

Complaining about it wont make it go away.

Mortimer Civeri
Gallente
Federal Navy Academy
Posted - 2010.08.02 20:14:00 - [56]
 

Yea, all the WOW kiddies will flock to EVE to try out Incarna. Find out it is a huge sack of excrement, as there will be no content for them. The ones who do stay for spaceships will also leave, as the core game is also broken by lag, broken mechanics, an almost unusable UI, and exploits, that have not been addressed by the devs and that the player base has been screaming about for years. Meanwhile the loyal player base fed up with no fixes for major game flaws for an announced 2 years lets their subscriptions lapse.

She's foundering, and going down by the head. The captain refuses to see that the ship is in trouble, while the devs are rearranging the deck chairs and telling everyone that the game is impossible to sink because they are so unique.

King Gore
Imperial Shipment
Posted - 2010.08.02 20:45:00 - [57]
 

I equate Incarna to everybody hanging out and riding mounts in Ironforge.

I say instead of walking in space and having console ***s blow our **** up, how about you fix teh borken stuff and give us more customizable ships, mkay?


Dr BattleSmith
PAX Interstellar Services
Posted - 2010.08.03 02:40:00 - [58]
 

In 18 months when CCP switch 70 odd devs from working on World of Darkness over to patching holes in World of Darkness, EveOnline will be amazing lol.

I'm just waiting for the first pedo abduction of a 13yo vampire fan to kill it so they can get back to Eve.

Necrosmith
Gallente
Chunder Corp
Posted - 2010.08.03 04:32:00 - [59]
 

Not interested in Incarna nor Dust.
I want internet spaceships, not second life or a fps.

That is all.

Amy Aimia
Posted - 2010.08.03 05:38:00 - [60]
 

Edited by: Amy Aimia on 03/08/2010 05:39:12

Originally by: Telvani
Guys I know we are really ****ed off with CCP's direction atm, but I tihnk a lot of players are genuinely interested (myself included) with incarna, it just looks cool, and alot of the time spent on it won't be by people who would be very useful in fixing lag, and at the end of the day it will bring money for eve.

There will be a lot more interest than PI.




Umm yea that's fine and all, but what will incarna do for our space ship/eve experience? My Avatar looked cool for 5 mins then it became just another avatar much like the rest.

Unless we can run around shooting people in FPS format I personally can't see much use at walking around in stations other than looking around for 5 mins then then?


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