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Narfas Deteis
Posted - 2010.07.30 00:48:00 - [31]
 

Originally by: Unity Love
THIS THREAD IS NOW ABOUT LAG.


Sorry, disconnected. Could you repeat?

BrundleMeth
Caldari
Temporal Mechanics
Posted - 2010.07.30 02:07:00 - [32]
 

Edited by: BrundleMeth on 30/07/2010 02:08:20
Originally by: John Ellsworth

Should a player with an active POS be allowed to take up a public copy slot?

Should a player in a corp with a POS be allowed to take up a public copy slot?


Those questions remind me of the brain dead who say "If you are retired and on a pension, you shouldn't be allowed to get a job and take it away from someone who really needs it..."

Stupid people...



John Ellsworth
Gallente
Posted - 2010.07.30 13:46:00 - [33]
 

Edited by: John Ellsworth on 30/07/2010 15:55:33


Well I never said I have all the answers,And it is one reason why I asked alot of questions 1st. As for the replies given so far? I think they show the mentality for one and secondly I think they do outline the problem as it stands fairly well for the CCP staff members. I think this idea of "crafting PvP" was not intended by the creators of this game and in-fact is only a by-product of the attitudes displayed in this very thread. Indeed my questions and concerns are very threatening to this attitude and the mentality in general it seems and I think that's true only because deep down they are aware that what they ARE doing is morally wrong and only helps the "small few" and in-fact is detrimental to the game as a whole. IMHO a policy of free trade should be up-held and supported by CCP for the good and longevity of the game. The by-product of this would be more player interaction in trade and over-all a more stable and competitive player market structure. I am aware that the availability of "public copy slots" is only a small part of that, but IMHO you do need to start some place and I think this would have the most impact if they started here.

As for an immediate solution IMHO by simply limiting the amount of slots one could use simultaneously to say "the same number of concurrent research job one could have would have a dramatic effect on the availability of these copy slots". And IMHO it would also go along way in solving this complicated problem at hand -TLR Wink

Rellik B00n
Posted - 2010.07.30 14:05:00 - [34]
 

I rented a public slot once and all i got was red and itchy.

John Ellsworth
Gallente
Posted - 2010.07.31 12:15:00 - [35]
 

Just hoping someone from CCP could chime in on this since rational though has drawn silence from the angered masses , thanks ugh

BrundleMeth
Caldari
Temporal Mechanics
Posted - 2010.07.31 13:30:00 - [36]
 

Originally by: Rellik B00n
I rented a public slot once and all i got was red and itchy.


Sounds like you rented a "pubic slot".

Mr Epeen
It's All About Me
Posted - 2010.07.31 13:37:00 - [37]
 

Just like in real life when it's time for a poop.

If you hang out at the mall you will end up with it running down your leg.

But build yourself your own little porta-potty somewhere else and you can poot to your hearts content whenever you want with no waiting. And if you are clever you don't need to build it in the wrong part of town.

Mr Epeen Cool

John Ellsworth
Gallente
Posted - 2010.08.01 13:25:00 - [38]
 

Originally by: Mr Epeen
Just like in real life when it's time for a poop.

If you hang out at the mall you will end up with it running down your leg.

But build yourself your own little porta-potty somewhere else and you can poot to your hearts content whenever you want with no waiting. And if you are clever you don't need to build it in the wrong part of town.

Mr Epeen Cool


Not everyone has the resources to do this out of the gate Sir , especially the newer players or players with out a player corp , it's not about insuring you have no competition it's about ensuring the game is fun and intriguing to everyone in general, not just the small few because they have simply been playing longer.

John Ellsworth
Gallente
Posted - 2010.08.01 13:36:00 - [39]
 

I see the moderators are active this morning , perhaps one of them , a GM , or Developer could chime in on this topic? Thank You YARRRR!!ughVery Happy

Bhattran
Posted - 2010.08.01 13:36:00 - [40]
 

There are plenty.

You could plan better, or train up skills, outsource work through a research corporation, or think outside of the box.

I have no T2 bpo's yet I manage fine with planning and proper skill training, there is also the market where you can purchase BPC's from someone else, I've had very little need for this but if you are impatient or can't deal that is yet another solution.


John Ellsworth
Gallente
Posted - 2010.08.01 13:42:00 - [41]
 

Originally by: Bhattran
There are plenty.

You could plan better, or train up skills, outsource work through a research corporation, or think outside of the box.

I have no T2 bpo's yet I manage fine with planning and proper skill training, there is also the market where you can purchase BPC's from someone else, I've had very little need for this but if you are impatient or can't deal that is yet another solution.

Well I disagree, only 10 per station and not every station has the option , As I said I'm waiting for a CCP reps reply, thanks for your concern at any rate.-TLR



Namira Sable
Minmatar
Pator Tech School
Posted - 2010.08.01 14:11:00 - [42]
 

If anything Empire needs a MASSIVE reduction in the number of stations. So many are empty and a waste of space.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2010.08.01 14:27:00 - [43]
 

Originally by: John Ellsworth
I think they do outline the problem as it stands fairly well for the CCP staff members.
What problem is that?
Quote:
I think this idea of "crafting PvP" was not intended by the creators of this game and in-fact is only a by-product of the attitudes displayed in this very thread.
Of course it's intended competition for resources is one of the core elements of the game and permeates everything in the game. That's why they've given you other methods to compete.
Quote:
Indeed my questions and concerns are very threatening to this attitude
Of course: you want to change the very fabric of the game for no sufficiently explained reason.
Quote:
IMHO a policy of free trade should be up-held and supported by CCP for the good and longevity of the game.
Free trade includes competition you want to ruin that.
Quote:
The by-product of this would be more player interaction in trade and over-all a more stable and competitive player market structure.
No, it would reduce interaction since everyone would be able to do it on their own; it would remove competition, since there is enough for everyone; and it would crash the market since supply would be unlimited.
Originally by: John Ellsworth
Just hoping someone from CCP could chime in on this since rational though has drawn silence from the angered masses , thanks ugh
Chime in on what, exactly? What is the problem? Why does it need fixing?
Originally by: John Ellsworth
Not everyone has the resources to do this out of the gate Sir , especially the newer players or players with out a player corp
So? Maybe it's not something newer players without the right resources are meant to be doing? It's a barrier to entry and a cost of doing business why is this bad?


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