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blankseplocked Adding new skillpoints UI = epic fail.
 
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Marth Josari
Roving Guns Inc.
RAZOR Alliance
Posted - 2010.07.24 21:57:00 - [1]
 

This was my experience adding free skillpoints to my character. The user interface is annoying.

1. Log in to SiSi.
2. Realise oshi-, this is an old mirror, but I have free skillpoints, yay!
3. Right click skill -> apply skillpoints
4. 21:51:20 Info You must pause your training before applying skill points.
5. Emote: :|
6. 21:51:24 Question Are you sure you want to pause training this skill?
7. YES! Ok cool, done.
8. 21:51:31 Info You must remove Assault Ships from your training queue before applying skill points.
9. What? Oh, I HAVE to click apply? Whatever. Emote: :/
10. 21:51:45 Info You must remove Assault Ships from your training queue before applying skill points.
11. Emote: >:(
12. 21:51:53 Notify You may only apply available skill points once every ten seconds. Please wait 1 second.
13. Emote: FUUUUUUUUU

IcanhasyouStuff
Minmatar
Posted - 2010.07.25 05:12:00 - [2]
 

I agree.

Aera Aiana
Amarr
Posted - 2010.07.25 07:43:00 - [3]
 

It's the same old story. Apparently the programmers are either too lazy or aren't given enough time to get these things done for the players. Clone jumping has the same issue. Leave ship, stop skill training, wait for timers, jump. Then undo all the prep-work. These are things either the server or at the very least the game client should do.
When Incarna hits. we'll probably have to do the memory allocation for the new models ourselves, too....

Next-up: Hardcore fanboy comment about how this is all part of the dark universe and how it's supposed to be so complicated.

Saelie
Posted - 2010.07.25 08:11:00 - [4]
 

It takes me all of three seconds to do the few clicks required to stop training. Is this really too much effort for you?

The reason that it does this is likely (I don't know if it's true or not but it would make sense) due to the extremely simple, elegant back-end code for skill training. The game calculates the SP you have remaining in a skill then calculates how often it gives you a skillpoint in that skill, then it starts counting down to completion, giving a skillpoint each tick. It's so simple that the servers can keep track of it even when the game is offline for maintenance. However, applying skill points, adding or removing implants, or jump-cloning all muck with the timers and the tick speed, so instead of introducing a complicated solution, they simply made it so that you have to pause the training, do the action, then resume it, so they're re-using the original code again.

Ariane VoxDei
Posted - 2010.07.25 11:16:00 - [5]
 

Originally by: Saelie
It takes me all of three seconds to do the few clicks required to stop training. Is this really too much effort for you?

The reason that it does this is likely (I don't know if it's true or not but it would make sense) due to the extremely simple, elegant back-end code for skill training. The game calculates the SP you have remaining in a skill then calculates how often it gives you a skillpoint in that skill, then it starts counting down to completion, giving a skillpoint each tick. It's so simple that the servers can keep track of it even when the game is offline for maintenance. However, applying skill points, adding or removing implants, or jump-cloning all muck with the timers and the tick speed, so instead of introducing a complicated solution, they simply made it so that you have to pause the training, do the action, then resume it, so they're re-using the original code again.
Stop talking out of your ass, it's unimpressive and revolting.
Ever heard the saying: it's better to shut up when you should and let people think you are just ignorant, rather than talk when you shouldn't and prove you are an idiot.

Quote:
Next-up: Hardcore fanboy comment about how this is all part of the dark universe and how it's supposed to be so complicated.
Nice guess, but not quite.

Czert ElPrezidente
Caldari
Posted - 2010.07.25 13:12:00 - [6]
 

Originally by: Saelie
It takes me all of three seconds to do the few clicks required to stop training. Is this really too much effort for you?

The reason that it does this is likely (I don't know if it's true or not but it would make sense) due to the extremely simple, elegant back-end code for skill training. The game calculates the SP you have remaining in a skill then calculates how often it gives you a skillpoint in that skill, then it starts counting down to completion, giving a skillpoint each tick.....


Why it is hard for coders to automate all thinks ? I mean, auto-pausing skills, remowing of skills (if needed), appliing skills, then restarting everthing again ?
Why player simply cant apply skill points (with delay) in which delay everthing now manual will be done by eve (at much bigger speed) ?

Tarasina
Posted - 2010.07.25 19:24:00 - [7]
 

About the Jump clones: It is annoying. I can't remember if it even says that I have to pause training when trying to jump to other clone. AFAIK, it only says "Can't do that right now" or similar. And my initial thought when applying skillpoints on Tranquility was the exact same as OPs.

Silly rules. Can't be in ship, can't be in space, can't be training, can't do s-h-i-t-e.

UI-course maybe?

FullNelson Mandella
Posted - 2010.07.26 01:34:00 - [8]
 

Originally by: Saelie
It takes me all of three seconds to do the few clicks required to stop training. Is this really too much effort for you?



"Time vs Effort" is not what is being called into question. It's just a bad and confusing UI.

The Queue UI is cumbersome and need to be reworked. Filters should be dropped. Add an import/export dialog, etc, etc.. The game practically writes itself.



FNM


 

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